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Anyone up to it?

Topic closed. 41 replies. Last post 11 years ago by pacattack05.

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Posted: December 1, 2005, 10:43 pm - IP Logged

Can you like explain it in one sentence?

Thanx....

    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
    Tx
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    Posted: December 1, 2005, 10:46 pm - IP Logged

    To make 10, 000 random numbers or whatever ammount, I think that Saliu has such a FREE program at his site, if you need help with that let me know, there are other ways also of getting random numbers.

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    "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
      Tx
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      Posted: December 1, 2005, 10:47 pm - IP Logged

      For Notepad and maybe WordPad too.

      To find specific characters or words

      1. On the Search menu, click Find.
      2. In Find what, type the characters or words you want to find.
      3. Click Find Next.

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      "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

        LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
        Tx
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        Posted: December 1, 2005, 11:02 pm - IP Logged

        Pac

        What you want, is what LottoSync from Marco tries to do.

        It tries to syncronize a random number generator to the games draws and to their random flow.

        What you and me want is a LottoSync program for the pick 3 and 4 games.

        We want to syncronize a random number generator or generators to the pick 3 and 4 games' randomness or to their random flow.

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        "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

          hypersoniq's avatar - 8ball
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          Posted: December 2, 2005, 12:09 am - IP Logged

          synch the pick3 and pick4... that's one of my current excel projects (breaking out the VBA tutorials) to beat the PA mid-day (cpu draw)

          Playing more than one ticket per game is betting against yourself.

            LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
            Tx
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            Posted: December 2, 2005, 12:22 am - IP Logged

            There are many syncronizing factors involved.

            One or more can be used.

            I am not a programmer, I would not now how to do it, I do have some ideas about some possible syncronizing factors.

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            "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

              powerplayer's avatar - Lottery-022.jpg

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              Posted: December 2, 2005, 1:07 am - IP Logged

              Is there anyone out there who can sell me a program which looks back at 100,000 sets of randomly picked p-3 numbers and spits out maybe 5 or so of the most sets of numbers that come out after a win.

              So....If 013 was last night's winning number for Florida, I want the program to look back and say what number or numbers came out most often, after 013.

              C'mon...I know there's a braniac out there, who can put this thing together, faster than a jet with a hundred mile an hour tail wind.

              Hi there Pacattack,

              I think I might be able to come up with something but, first a couple of questions?

              Is this for the pick 3 or 4?

              Why 10,000? Why not 1,000 or 5,000??? not sure why you want 10,000????

              I have a system I'm doing right now I belive I can add a small part in and see if this will work for you.

              Thank  you LottoChica23, Califdude, carbob,lottoloot,winD,dman and all others that helped me out with my excel formula problem I had been stumped on for 2 months.

              I have finally surpassed this problem and I belive now it will benifit pacattack and I'm sure others in the future.

              Pac send me a pm outlining your plan for this and I will see if I can build something tonight while I'm here at work.

              Also do you want a RNG being used out of excel? I can make one??? or another program??? or do you want me to use the one here on LP? I know it's random but the seed outbreak is going to make a difference. Todd said that his LP RNG is special since he designed it....it might be a little bit better then the rest....

              If I am understanding this correctly ....you want about 5 of the most common #'s that have come out after a number such as 013 or before it or both?

               

              Let me know... I feel lucky tonight with programming LOL

              Powerplayer

              Good luck to everyone!!!

                LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                Tx
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                Posted: December 2, 2005, 1:07 am - IP Logged

                Let us say that the base prediction number is the last number drawn.

                From there it can go 1 of 3 ways:

                1. Stay exactly the same or repeat, like if it was 475 it will again come out 475.

                2. Or it can be completely different from the last drawn number in all ways known, such as different: digits, lenght of combo, spaces between digits, sums, for whole number, pairs, roots etc.

                3. Or somewhere in between those extremes, somethings the same and others different.

                ------

                Pick 3 combos have more of a tendency to come back somewhat different from the last draw than to repeat.

                So 2 and 3 from above will come more often than 1.

                I haven't checked to see which comes out more often 2 or 3.

                The spaces between digits can be a syncronizing factor as pointed out by Marco, like:

                45 0,  742 1, 1 0 6 6 4 2. = 4 5 7 4 2 1 6 4

                Those are sequences of spaces.

                There can also be sequences of Low-High  L H L H L L L H  Land or Even-Odd O O E O O O E E E or pair sums 6 5 7 10 4 1 6 8 or roots 6 5 7 1 4 1 6 8and or whatever else.

                Or a sequence of the digits themselves 1 5 0 7 3 1 0 6

                Or all of them at the same time:

                4 5 7 4 2 1 6 4

                L H L H L L L H  L

                O O E O O O E E E

                6 5 7 10 4 1 6 8

                6 5 7 1  4 1 6 8

                I don't know if it would be possible to syncronize in these ways and others or not.

                 

                 

                 

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                  LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                  Tx
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                  Posted: December 2, 2005, 1:24 am - IP Logged

                  PowerPlayer

                  Pac might want to for both pick 3 and pick 4.

                  10, 000 or better 100, 000, the more the better, we need to find common instances or same repeats of numbers and their followers if possible, even 100, 000 is not hardly enough for what Pac wants and needs, 1 to 10, 000, 000 would be very much better.

                  We are looking for repeats of numbers and their 5 to 50 (more or less) straight numbers.

                  The better the randomness of the generator the better, a fairly uniform, but not so fast random generator is best, because it will produce better random numbers as stated by Ion Saliu.

                  The target would be one number (combo) and 5 to 50 combos (user selectable) following the target combo.

                  Also an option for finding 2 to 3 close or next to each other digits and then their 5 to 50 user selectable following combos, combos that will come out after the target combos(s).

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                  "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

                    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                    Tx
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                    Posted: December 2, 2005, 1:26 am - IP Logged

                    Those things would be best for what Pac wants to do.

                    The RNG produced combos would also be user selectable from 10, 000 to 10 million.

                    The production of combos by the RNG must not be super fast, but not extremely slow either.

                    There can be a user selectable group of combos, like from 1 to 10 groups of 10, 000 to 10 million combos each group.

                    And the program can look for target combos on 1 or more of them at the same time or separately and also produce from 5 to 50 straight combos from one or more together or separated.

                    The thing is maybe to look for the most common combos that follow a given target combo.

                    It is the best that can be done, other than syncronizing the RNG to the past draws.

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                    "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

                      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                      Tx
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                      Posted: December 2, 2005, 2:35 am - IP Logged

                      I have the idea for a beginning version of a pick 3 and 4 LottoSyncronizer.

                      It is much more advanced than what Pac wants, but much more complicated to make also.

                      But maybe not to hard to make for a programmer (I don't know) it would use 1 or more random generators, it and or they would generate random digits from 0 to 9, it would have to be as good a random generator as possible and it would have a tracking system, that is it would keep track of and record the digits in certain particular ways, it wouls look for and record certain particular digits (strings of digits).

                      It is complete in  my mind (the details of how it would work or what it would do), but I will not give the exact working details, I don't want the exact idea stolen.

                      I really should not have said anything at all.

                      Anyhow, if your are smart enough to figure it out, go for it, I have already given more than enough info about it.

                      This would be a beta version and would not be a real syncronized generator.

                      The syncronized generator would be done later and maybe would be a kind of stepping up-down seed or some kind of zigzag seed generator coupled or working alongside with a controlled seed RNG. or something like that maybe, I don't know programming so it would be up to the programmer to workout those details.

                      But of course, it will probably never be done, not by me anyway.

                      I am not giving all the function or working details, as you can see.

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                        powerplayer's avatar - Lottery-022.jpg

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                        Posted: December 2, 2005, 3:04 am - IP Logged

                        I have the idea for a beginning version of a pick 3 and 4 LottoSyncronizer.

                        It is much more advanced than what Pac wants, but much more complicated to make also.

                        But maybe not to hard to make for a programmer (I don't know) it would use 1 or more random generators, it and or they would generate random digits from 0 to 9, it would have to be as good a random generator as possible and it would have a tracking system, that is it would keep track of and record the digits in certain particular ways, it wouls look for and record certain particular digits (strings of digits).

                        It is complete in  my mind (the details of how it would work or what it would do), but I will not give the exact working details, I don't want the exact idea stolen.

                        I really should not have said anything at all.

                        Anyhow, if your are smart enough to figure it out, go for it, I have already given more than enough info about it.

                        This would be a beta version and would not be a real syncronized generator.

                        The syncronized generator would be done later and maybe would be a kind of stepping up-down seed or some kind of zigzag seed generator coupled or working alongside with a controlled seed RNG. or something like that maybe, I don't know programming so it would be up to the programmer to workout those details.

                        But of course, it will probably never be done, not by me anyway.

                        I am not giving all the function or working details, as you can see.

                        Lantern,

                        I know what your saying and well at least I know I'm not the only one with the idea anymore...lol

                        I have come up with a way to track the best combo's but, to do:

                        Reverse engineering (RE) is the process of taking something (a device, an electrical component, a software program, etc.) apart and analyzing its workings in detail, usually with the intention to construct a new device or program that does the same thing without actually copying anything from the original.

                        That is a whole new lotterygame!!! LOL

                        I'm not sure if its fully possable to make a RNG to track a RNG but, if there is a way.....any one want to help???

                        Not sure if that is said correctly but, reverse engineering could be used to design a RNG that would stimulate all the past draws of another RNG...how you might add welll as latern has said I'm not going to give away all the secrets....

                        I do have a hot combo and cold combo formula that can track things.....maybe this will help?????.....wake up pac...

                        Powerplayer

                        Good luck to everyone!!!

                          hypersoniq's avatar - 8ball
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                          Posted: December 2, 2005, 6:05 am - IP Logged

                          I have a more detailed explaination of my concept in my blog.

                          in a nutsell...

                          step 1 is to find a seed (or seeds) that will generate a series of matches to the last few draws

                          step 2 is to record the seed value(s) with output to a file

                          step 3 is to take that seed one extra time through the loop (to get the next possible draw)

                          RNG in excel is actually PRNG (pseudo random number generator) that gets a number between 1 and 0 from a pre-determined list (not sure if it's predetermined by Microsoft or Intel, probably Microsoft since it works with AMD CPUs also)

                          RANDOMIZE(value) seeds the RNG based on the value entered, this determines the starting point on the list

                          RND calls and returns the next "random" number

                          RND(-1) is a special call that resets your position on the list

                          a simple call of

                          RND(-1)

                          RANDOMIZE(TIMER)

                          variable=INT((1000-1+1)*RND+1)

                          txtBox.TEXT=variable

                          the above (in MS Excel VBA--more code needed, this is just the heart of the RNG process) will randomize based on the TIMER value, which is a count of the seconds since midnight, if you replace TIMER with a number, along with the call to RND(-1), the program will always produce the same result. knowing this will aid in the seed search.

                          Playing more than one ticket per game is betting against yourself.

                            takeitez's avatar - japheth
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                            Posted: December 2, 2005, 6:53 am - IP Logged

                            Thud

                            ez

                              time*treat's avatar - radar

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                              Posted: December 2, 2005, 7:15 am - IP Logged

                              I kicked this 'RNG to track a RNG' idea around in a thread called 'coincident occurrence' back in June. You guys are just catching up? Crazy

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