South Carolina United States Member #6 November 4, 2001 8790 Posts Offline

Posted: March 28, 2006, 6:26 pm - IP Logged

I track pick 3 lowest to highest digit in my software .

This is a profile shot of the freguency of each digit by position lowest to highest digit.

If I want to I can separate the positions 1 ,2,&3 To look for what ever I want . so I could just as well pull position 3 and take a look at what is happening with all the numbers that contain the digit 9.

mississippi United States Member #34478 March 3, 2006 5903 Posts Offline

Posted: March 28, 2006, 6:38 pm - IP Logged

PAURTHS..YES YOU COULD ADD 222-299 IN THERE ALSO and I do..I was just saying..if you transfer every combination that has a zero in starting with 000-099 and then do the samething starting with 111-199 you should end up with 488 combinations..that is almost half the set where every single one of the 488 combinations has either a 0 or a 1..lol..that is why you see so many zeros come out and ones in any place..xxx..I wasnt trying to confuse anyone..just shed some light on what sfillippo found..yes..it helps with box hits but if you want to play them straight you would still need to unscramble them..sorry if I confused anyone..

South Carolina United States Member #6 November 4, 2001 8790 Posts Offline

Posted: March 28, 2006, 7:08 pm - IP Logged

When I track low to high digit combos I am looking for combos that hit more frequently. I do not particulary play HHH or LLL they are on a pick and choose basis.

Output Inspecting results for South Carolina Midday 3 since March 21, 2005 Numbers Inspected: 320 Classification Matches Percent Matching Numbers High/Low: HHH 37 11.6%

United States Member #31382 January 28, 2006 1 Posts Offline

Posted: March 28, 2006, 7:29 pm - IP Logged

There are 1000 possible 3 digit numbers in the pick 3 game - 000 to 999. Of these 1000 unique numbers, 125 or 12.5% are comprised of all low digits, 125 or 12.5% are comprised of all high digits and 750 or 75% are comprised of a mix of low and high digits which - when rearranged from low to high would result in a "new" number of 499 or below. I don't see how this helps us get hits - am I missing something?

Oklahoma United States Member #33770 February 24, 2006 3146 Posts Offline

Posted: March 28, 2006, 7:59 pm - IP Logged

High/Low:

HHH 37 11.6%

HHL 107 33.4%

HLL 130 40.6%

LLL 46 14.4%

As I see it, there are 35 numbers and their permutations not worth playing.

As JAP69 has pointed out here in the breakdown, 88.4% of the time, the undesirable numbers won't be hits. Or to put it the other way, the undesirable numbers WILL hit 11.6% of the time which are poor odds.

Just for my personal reference, I will be filtering out that 11.6%.

The Carolinas - Charlotte United States Member #21627 September 12, 2005 4138 Posts Offline

Posted: March 28, 2006, 8:09 pm - IP Logged

sfilippo

On the flip side, you can take the undesirables, or as CalifDude calls them, "rare numbers", and do a skip analysis on them and then play them that way. 1/2 dozen one way, 6 the other. That is what I am working on right now. Plus, the undesirables are so few that you won't be putting too much money into them for a win, based on skips.

Now, conversely, you could find a skip pattern for the desirable numbers and play them when you are almost positive they will hit. It's kind of a gamble just like single and double skips

The North Carolina Education Lottery - so much a joke that here are their mascots:

South Carolina United States Member #6 November 4, 2001 8790 Posts Offline

Posted: March 28, 2006, 8:25 pm - IP Logged

Quote: Originally posted by Tar Heel on March 28, 2006

There are 1000 possible 3 digit numbers in the pick 3 game - 000 to 999. Of these 1000 unique numbers, 125 or 12.5% are comprised of all low digits, 125 or 12.5% are comprised of all high digits and 750 or 75% are comprised of a mix of low and high digits which - when rearranged from low to high would result in a "new" number of 499 or below. I don't see how this helps us get hits - am I missing something?

Long time reader - first time poster...

I rearranged my sheet to box order and another that has the exact order the number was drawn as.

I select numbers for play by looking at each column and make a judgement on what numbers to pick for future play. Picking the numbers is based on knowing how numbers fall from study of past history and what to look for for next plays. Just stary with a sheet like this with your states draws in it and as the numbers hit look at your sheet to see why it hit. did a pair in the number reapeat in that column or did the pair come from another column. Did it look like a double was due in a column, An all even or all odd in a column, a consecutive number etc,etc,

to make a choice I will look at a column like the 0 column. I will choose as an example 079 box order. Then I will look at past exact draws and choose an exact position for the number. It could be any of the 6 probables 079,097,709,790,907,970

Then I will move on to another column like the 3 column and choose 378 box order. The exact probables 378,387,738,783,837,873

You have now showed the combo's re-arranged. Oops, only 2 combo's contaning 0 and 1 when looking at them from the list from digit 1 and the list from digit 0.

Now, if you would have written "numbers that come out in game X contain more 0 and 1 than other digits", that might be the truth. But it will only be true for game X, at that time. I have posted statistics about the amount of times digits came out in several states. (i did not invent these, and they did not come from using math. They are the exact counts of the digits' hits.) For every state the list is different. Each digit is mathematically represented an even amount of times spread over the possible combo's. This is a mathematical certainty that you can not make go away by some hocus pocus.

What you do, in the post i quote here, is take all the combo's, count how many times digit 0 shows up, and eliminate those combo's for the counting for the next digits. sorry, but that is not correct. That would only be correct to "show the combo's", not to do any counting.

And if you show it that way, it needs to show like this: (i will just use "4" for the example) # 4 = shows 22 times (with: 0 = 6 times, 1 = 6 times, 2 = 7 times, 3 = 6 times, 5 = 1 time, 6 = 0 times, 7 = 0 times, 8 = 0 times, 9 = 0 times) 444 334 224 114 004 344 234 124 014 244 245 134 024 144 034 044

Then, for each digit you list, count also the other digits together.

Well, no need for counting, each digit will return exactly 300 times.

Switching between Fairfax, VA and Belgium Belgium Member #19287 July 29, 2005 2254 Posts Offline

Posted: March 29, 2006, 3:32 am - IP Logged

Quote: Originally posted by lotterybraker on March 28, 2006

PAURTHS..YES YOU COULD ADD 222-299 IN THERE ALSO and I do..I was just saying..if you transfer every combination that has a zero in starting with 000-099 and then do the samething starting with 111-199 you should end up with 488 combinations..that is almost half the set where every single one of the 488 combinations has either a 0 or a 1..lol..that is why you see so many zeros come out and ones in any place..xxx..I wasnt trying to confuse anyone..just shed some light on what sfillippo found..yes..it helps with box hits but if you want to play them straight you would still need to unscramble them..sorry if I confused anyone..

Okay, i think i am not making myself clear... you still seem to think that combo's with 0 and/or 1 in them show more than other combo's b/c the contain 0 and/or 1...

perhaps this might make it more understandable: replace the 0 and 1 in your text by for example 3 and 8

How many combo's do you think can be made with them?

South Carolina United States Member #6 November 4, 2001 8790 Posts Offline

Posted: March 29, 2006, 6:31 am - IP Logged

We may nneed to take a look at this from another view.

Think of each column as a wheel. Going from lowest to highest 0 to 9 each column will only have so many digits that can hit in them.

0 col - digits 0 thru 9-10 digits

1 col -1-9---9 digits 2 col 2-9___8 digits 3 col 3-9

The same will occur when you go from highest to lowest. Each column you are working with has a key digit which will always appear in the pick in that col.

mississippi United States Member #34478 March 3, 2006 5903 Posts Offline

Posted: March 29, 2006, 2:23 pm - IP Logged

ok do this..take all the nite draws for pic 3 I have 33 states entered in my book now for nite time pic 3s..just in the states only..

start with arizone..first drawing I have entered is

518- throughlast nite o65

california 998 through-052

connecticut 741 through-778

that is all the combinations I have entered for them states at this time because I just started keeping up with all of them.. that is 14 combinations for every state except those that do not draw on Sunday..so I went and counted every SINGLE COMBINATION that has come out that has a zero in it..total was 124..this group..000-099 boxed...then I counted every single combination that is in this group..111-199 boxed..total is 111...then I counted every single combination that is in the group 222-299 boxed total was 92.. zero and one will always come out more..

so as you move closer to 000-099 the combinations go up..that is why the set 000-099 has the most combinations in it that is why you see 0 come out as much as you do..and 1..because both of them sets carry the most combinations in numerical order..ie. 0 total for all 33 states 124 times..combinations in group 111-199=111..0 will always be ahead of one in any pic 3..it has the most combinations..therefore it will come out more times than one..and if one catches it..then 0 will come out many times in a row to regain the lead sorta speak..lol..I have found this to be true..and maybe I didnt make things clear enough so everyone could understand at the beginning and if that was the case maybe this explanation is more detailed to understand..