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Topic closed. 29 replies. Last post 9 years ago by lottolaughs.

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July 8, 2007
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 Posted: July 16, 2007, 1:33 am - IP Logged

Hey, I'm in California.

I checked out yur strings thread seems like a few people verified it as working for them or they can see the basis of your theory/system.

Do you need to do heavy calculations to do this?

Could you make me up one of these strings for this week and then tell me how you did it in plain terms?

I want to be able to make my own up so I can begin to investigate it for myself. Thanks!

Sunny California
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 Posted: July 16, 2007, 1:41 pm - IP Logged

How are you doing down south there? I'm in Sacramento.

Using Fri. and Sat. draws, here would be the original formulas I've posted before. You always want to make sure you have a good mix of numbers, Sat. and Sun's had too many 30's numbers, even these do but they are better. It's okay to drop down a couple or so draws until you find 2 that are more balanced.

These are good for 10-14 days.

Fri and Sat draws in numeric order--

1 3 8 12 15 25 31 33 34 37

Formula #1--(s +1 +2)

(1) 2 (3) 4 5 (8) 9 10 (12) 13 14 (15) 16 17 (25) 26 27 (31) 32 (33) (34) 35 36 (37) 38 39

In parenthesis you will find the 2 draws. One suggestion could be to eliminate them completely since they've all shown up within the last 2 days. Another suggestion would be to see which ones have been up 3 or more times and exhausted themselves,then you could get rid of those also. Here is where Gail's charts would be more helpful with picking and choosing THESE numbers only (your past 2 draws). All of the others I would keep. 2,4,5,9,10,etc

Formula #2--(-2 -1 s)

(1) 2 (3) 6 7 (8 )10 11 (12) 13 14 (15) 23 24 (25) 29 30 (31) 32 (33) (34) 35 36 (37) 38 39

The most popular formulas are #1  and #4  but am showing them all here because occasionally our numbers will show up from #2 and #3 groups. The numbers are all pretty close but you know how that goes, just one number off could be the difference between a jackpot and just a 4 spot!  I would concentrate very hard on those last 2 draw numbers when choosing. Keep at least 2.

Formula #3--(-1 s +1)

(1) 2 (3) 4 7 (8) 9 11 (12) 13 14 (15) 16 24 (25) 26 30 (31) 32 (33) (34) 35 36 (37) 38 39

Formula #4 --(+1 +2 +3)

(1) 2 (3) 4 5 6 9 10 11 13 14 (15) 16 17 18 26 27 28 32 (33) (34) 35 36 (37) 38 39

Let's watch over these the next few nights and see what happens. If you have any questions,please don't hesitate to ask. Thanks.

Sunny California
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 Posted: July 16, 2007, 10:48 pm - IP Logged

Tonight,Monday's results were-- 9 10 11 13 15

As we can see only Formula #4 held all 5. No big deal really since there were 26 numbers altogether. Managed to eliminate 13 but we'll have to do a lot better then that! It's a start anyway.

Formula #4 --(+1 +2 +3)

(1) 2 (3) 4 5 6 9 10 11 13 14 (15) 16 17 18 26 27 28 32 (33) (34) 35 36 (37) 38 39

Only be a 4 spot if we had eliminated that repeat number. This is tricky business! I hope you read my other thread about how I broke them down in groups. That may have helped out a bit here seeing as these numbers were so close together. I'm thinking this is only one piece of the pie. It is something that will have to be combined with some other method of elimination. Hmmmmmm. It's had me stumped for quite some time.

Sunny California
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 Posted: July 18, 2007, 8:28 am - IP Logged

Tues. results-- 2 10 27 35 37

Formula #1--(s +1 +2)

(1) 2 (3) 4 5 (8) 9 10 (12) 13 14 (15) 16 17 (25) 26 27 (31) 32 (33) (34) 35 36 (37) 38 39

Formula #1 was our big winner this evening. Formula #4 also contained all 5 BUT if we look at this one closer we will see you had a lot less numbers to deal with. If we had eliminated all the circled numbers it would have left us with 16 numbers. Still would've come up with a 4 spot here.

2 4 5 9 10 13 14 16 17 26 27 32 35 36 38 39

Looking through my GH book for Lotto 5 to get a 4/5 win with 16 numbers would cost you \$159. I didn't realize even 16 numbers are a little pricey! Your maximum win guarantee would be (3 or 4) 4 spots and (29) 3 spots.  Of course if your numbers aren't just so you could win much less but even (1) 4 spot would get your money back plus.

These strings wear me out,lol. You see the winners there and it looks so easy. But, oh no! Now you've got to pluck them out and wheel them within a reasonable budget. I see there is still a lot of work to do. Getting these numbers down to a field of 10 or less would have to be the goal here. The ideal would be 7 numbers, lol!! In 21 games you are guaranteed the jackpot. Even 10 numbers,you would have to play \$252. Yikes!

Kentucky
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 Posted: July 18, 2007, 9:21 pm - IP Logged

Tues. results-- 2 10 27 35 37

Formula #1--(s +1 +2)

(1) 2 (3) 4 5 (8) 9 10 (12) 13 14 (15) 16 17 (25) 26 27 (31) 32 (33) (34) 35 36 (37) 38 39

Formula #1 was our big winner this evening. Formula #4 also contained all 5 BUT if we look at this one closer we will see you had a lot less numbers to deal with. If we had eliminated all the circled numbers it would have left us with 16 numbers. Still would've come up with a 4 spot here.

2 4 5 9 10 13 14 16 17 26 27 32 35 36 38 39

Looking through my GH book for Lotto 5 to get a 4/5 win with 16 numbers would cost you \$159. I didn't realize even 16 numbers are a little pricey! Your maximum win guarantee would be (3 or 4) 4 spots and (29) 3 spots.  Of course if your numbers aren't just so you could win much less but even (1) 4 spot would get your money back plus.

These strings wear me out,lol. You see the winners there and it looks so easy. But, oh no! Now you've got to pluck them out and wheel them within a reasonable budget. I see there is still a lot of work to do. Getting these numbers down to a field of 10 or less would have to be the goal here. The ideal would be 7 numbers, lol!! In 21 games you are guaranteed the jackpot. Even 10 numbers,you would have to play \$252. Yikes!

"You see the winners there and it looks so easy. But, oh no! Now you've got to pluck them out and wheel them within a reasonable budget."

Even though I use a much different method of sorting the 39 numbers, I have the same problem. It's hard enough to trap 5 numbers out of 16 and unless you're incredibly lucky, you're only guaranteed one 3 playing a 3if5 wheel so you have to at least play a 3if4 or a 3if3.

"Even 10 numbers,you would have to play \$252. Yikes!"

And the rent goes up to \$4368 if you want to move into the 16 number neighborhood.

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 Posted: July 18, 2007, 9:52 pm - IP Logged
Hey guys,
I've been seriously playing the California Fantasy Five using the Gail Howard pick five wheel software and the Advangtage plus. Here's my problem I have'nt been able to get more than two winning numbers into my wheel of about 22-26 sometimes vary in a win 3 if five. I use the charts and sometimes the smart pick but I can't get more than two winning numbers out of 22 numbers. There's only 39 in the whole game so that leave about 17 numbers left. So I'm playing more than half of the numbers and I can't seem to get even 5 so I can win a minimum prize of 3.
The game has alot of adjacent numbers so I always include adjacent numbers in my numbers plus hot and cold numbers. I use the skip system as well and the draw charts but so far I only am getting two numbers everytime. It's there anyone out there whether using Gail Howard or not that understands the Fantasy Five and how it works? How can I increase the important of winning numbers and decrease the losing ones. I think playing half or a little over is a good strategy. I don't care about the money limit just wanna win the grand prize one time. Can anyone help?:)

I'd say you have the beginnings of a great filter. That's a fine start.

Getting all the relevant stats on a P5 can be tough by pen & paper. 575,757 combs for a 39C5 game.

Since CA draws their P5 by RNG and has been known to have biases in their drawings, I'd start there.

They have a great easy-to-use & download database of past drawings. Coding seems the way to go.

In neo-conned Amerika, bank robs you.
Alcohol, Tobacco, and Firearms should be the name of a convenience store, not a govnoment agency.

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 Posted: July 18, 2007, 11:27 pm - IP Logged

Lottolaughs,

here's an example of your formula.....First you take your last 2 drawings in your state's game and write them out in numerical order. I will use a pick 5/39 game as an example. Of course, if you use this for 6/49 and up games you will be left with more numbers but I can give a shortened version if anyone is interested. For now we'll use the 5/39.

Say your last 2 drawings were 2 7 12 14 23 and 1 8 22 35 37. Write them in order----

1 2 7 8 12 14 22 23 35 37

Now we plug in my formulas. Start with #1 which is S +1 +2 (S = Same number)

We take the number 1 in the above drawings and it becomes 1 2 3, take the next number 3 and it becomes 3 4 5, the 7 will be 7 8 9,etc. so your first string of numbers will look like this:

1 2 3 4 7 8 9 10 12 13 14 15 16 22 23 24 25 35 36 37 38 39

Such as (S) +1 +2.

if the drawn numbers were say #1 then (1) +1 +2= 4? How did you get 1 2 and 3????? This is confusing.

I took Algebra and I did well....at least I thought I was doing Algebra couldn't been Chinese...well I hope for some Ching Ching from you system using my filters.

But I have a suggestion....instead of a wheel for your numbers why not make up some combinations that reflect the current trend. The problem I have with wheels is that they make up unnecessary combinations that you later have to filter and sometimes you have no control over which number you put together.

Sunny California
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 Posted: July 19, 2007, 8:57 am - IP Logged

I think sometimes this looks harder then it really is,knowwhen2play. I will write it out as simply as I can for you here.

Let's take Tues. and Wed. draws now. Put them in numeric order.

2 4 8 10 17 27 30 35 37

First formula (s +1+2)

Take the 2, you will keep it the (s)same and add 1 and 2 to it. So that gives us 2 3 and 4, right? Take the 4, keep it the same and add 1 and 2 to it so we wind up with 4 5 and 6. Same with the 8, it would be 8 9 and 10,etc. all through the line.

Of course you will have a lot of repeats as the numbers run into each other.

It's just basically taking the numbers and going up and down with them. Highlighted are our starting draw numbers.

2 3 4

4 5 6

8 9 10

10 11 12

17 18 19

27 28 29

30 31 32

35 36 37

37 38 39

2 3 4 5 6 8 9 10 11 12 17 18 19 27 28 29 30 31 32 35 36 37 38 39

Formula 2  (-2 -1 s)

2 4 8 10 17 27 30 35 37

Now we will take the 2 again but this time we are minusing 2 from it, then minusing 1 and keeping it the same.  2 minus 2 will = 39.  When going backwards with a small number such as 1 2 or 3, I go back to the 30's numbers.  You're just going to take the 2 numbers before each of THESE numbers and put them in the string. Does that make more sense?

39 1 2

2 3 4

6 7 8

8 9 10

15 16 17

25 26 27

28 29 30

33 34 35

35 36 37

Hopefully by highlighting the draw numbers it will become clearer what I am doing here. So again, this would be your second string after deleting the repeat numbers.

39 1 2 3 4 6 7 8 9 10 15 16 17 25 26 27 28 29 30 33 34 35 36 37

Third formula-- (-1 s +1)

Here we are just going up one and down one from our original draw numbers.

1 2 3

3 4 5

7 8 9

9 10 11

16 17 18

26 27 28

29 30 31

34 35 36

36 37 38

1 2 3 4 5 7 8 9 10 11 16 17 18 26 27 28 29 30 31 34 35 36 37 38

Last formula will be adding +1 +2 +3 to our draw numbers.

So 2 will become 3 4 and 5 etc.

(2) = 3 4 5

(4) = 5 6 7

(8) = 9 10 11

(10) = 11 12 13

(17) = 18 19 20

(27) = 28 29 30

(30) = 31 32 33

(35) = 36 37 38

(37) = 38 39 1

3 4 5 6 7 9 10 11 12 13 18 19 20 28 29 30 31 32 33 36 37 38 39 1

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 Posted: July 19, 2007, 9:54 pm - IP Logged

Thanks. Lottolaughs.

I fiquired it out last night when going over one of your threads you sent me.

I jumped with excitement because I'm really excited to see how I can make you system work for me.

I used the GH 4 chart with my on wheel of about 54 games as a test run. I checked'em out with past drawings and I got a lot of 3 wins and 4 wins even got on five. I found it's better to mix the numbers up before you wheel them. The order you place them does have an effect on the outcome. For instance...I put the numbers in the logical order and they had less wins in the past drawings. You see this is the problem I have with wheels they are blind.

I think a software program where you would take all the numbers from your most hitting string and use a full wheel that the program would eliminate the combinations according to (current conditions of the drawings) in order words trend. This would be more like a prediction software that only would respond to the numbers you give it and make up all the combinations possible and then eliminate them leaving on the combinations that match current trends of the latest draws. I think you should come up with a formula for this...a trend formula that would do this on paper or in a software program.

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 Posted: July 19, 2007, 9:55 pm - IP Logged

Thanks. Lottolaughs.

I fiquired it out last night when going over one of your threads you sent me.

I jumped with excitement because I'm really excited to see how I can make you system work for me.

I used the GH 4 chart with my wheel of about 54 games as a test run. I checked'em out with past drawings and I got a lot of 3 wins and 4 wins even got a five. I found it's better to mix the numbers up before you wheel them. The order you place them does have an effect on the outcome. For instance...I put the numbers in the logical order and they had less wins in the past drawings. You see this is the problem I have with wheels they are blind.

I think a software program where you would take all the numbers from your most hitting string and use a full wheel that the program would eliminate the combinations according to (current conditions of the drawings) in order words trend. This would be more like a prediction software that only would respond to the numbers you give it and make up all the combinations possible and then eliminate them leaving on the combinations that match current trends of the latest draws. I think you should come up with a formula for this...a trend formula that would do this on paper or in a software program.

Sunny California
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 Posted: July 20, 2007, 12:48 am - IP Logged

Great! I'm so glad you got it. Now run with it,knowwhen2play!

You are correct when you state that the order you place them in the wheel has an effect on the outcome. I hope you read that other thread I gave you where I do indeed show one way of mixing them up.

I really don't pay attention to anything else but coming up with the right numbers using my wacky ways and a calculator mostly, hence I've never studied trends. Perhaps you've discovered the missing link.

How would I go about putting together a trend formula? Let's talk about this, sounds interesting. I know you explained a bit there, how could we do this on paper since I'm clueless about writing a software program.

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 Posted: July 20, 2007, 1:55 am - IP Logged

Lottolaughs,

There are High and low trends.

There are Midrange and extreme end.

There's odd and even.

There are trends for the sums.

There are laws that govern the numbers themselves....Like there's rarely ever a lotto ticket with 5-10-15-20-25 as the winning numbers nor 2-4-6-8-10 or 1-3-5-7-9. There's plenty more unlikely combinations. You could call this filtering but a filter is after you make up a wheel. But what if the combinations were created from a full wheel using all the numbers in your most hitting string and filtered of all the unlikely combinations all at once? Then also tailored to fit the current trend of the latest drawings? I'm talking about a quantum system...that's much more advanced than a wheel. How you fiquire out a equation for this...I have no clue. But it's an idea to start. Maybe someone who is good at math and computers will check this out and fiquire out a solution. All the tools are available.

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 Posted: July 21, 2007, 12:21 pm - IP Logged

lottolaughs, your wacky string looks promissing . but without the right wheel it is not possible to play so many lines. i have been using the free version of lottomania to wheel my numbers and it does a pretty good job doing it the only thing is free version limits you to only 15 numbers .

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 Posted: July 21, 2007, 8:11 pm - IP Logged

His strings theory kicks most systems in the butt...including GH.

If only he would come up with a way to fiquire which of the many numbers where the winners then he would be supreme. That's the only problem here.

Just think there's 39 numbers in Ca Fantasy 5 with the strings you have most of time about 22 numbers which contain all 5 or 4 of then winning numbers no less. Then take 39-22=17 numbers you don't have to bother with...because you know most of them are losers....that's damm good. Now if only some more experts would swallow their pride and help him fiquire this out we all could be the pioneers of beating Lotto...laughing all the way to the bank!

Sunny California
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 Posted: July 21, 2007, 9:03 pm - IP Logged

Hi there! Thanks for the compliments. My very best advice would be to stick with Formula #1 and Formula #4. I think I mentioned before that these usually produce the winners more often then #2 and #3.

Further backtesting can help you get it down to one string (out of those 2)  and stick with it. Then you will be able to work with it and perhaps be able to eliminate more numbers. One string is all you need. Sooner or later the winners (all 5) will be in there.

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