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$1 QP vs $2 Your numbers and a QP

Topic closed. 32 replies. Last post 10 years ago by Coin Toss.

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Zeta Reticuli Star System
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Posted: August 14, 2007, 9:33 am - IP Logged

This happened to me yesterday on a 5/ 39 ticket, but it seems to do this on Pick 6 and MM too, so I'll put this here instrad of the Pick 5 forum.

I played a $2 ticket, the first line was numbers I had pocekd, the second was a QP.

It came out like this:

A. 06 09 22 23 25

B. 06 08 19 24 26

So considering the two, first digit, the same, then ( A to B) -1,  -3, +1, +1.

So I'm wondering if you fill out a p[layslip with your numbers first, then a QP, if you aren'y maybe "programming" the QP. I knoiw, coincidence, coincidence, but like I said this seems to be too constant to be coinsidence.

Oh yeah- so combining the two lines, I had:

06 08 19 22 23 24 25 26...

What hits?

3 12 13 27 28

Bang Head

Not only cards and dice have eyes, but lotto balls too! 

Those who run the lotteries love it when players look for consistency in something that's designed not to have any.

Lep

There is one and only one 'proven' system, and that is to book the action. No matter the game, let the players pick their own losers.

    Badger's avatar - adu50016 NorthAmericanBadger.jpg
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    Posted: August 14, 2007, 9:43 am - IP Logged

    If you have a Pick 6 game where you get 2 lines for a buck, it would be interesting to see if the same thing happens.  I may try it here if I can remember.

    ============

    How can you tell if a politician is lying?

    Answer: His lips are moving.


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      Posted: August 14, 2007, 2:45 pm - IP Logged

      I usually play $1 with my own numbers regardless if it's MM or CA SLP.

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        Posted: August 15, 2007, 10:43 am - IP Logged

        I usually only devoutly play only my numbers and not QP's for a reason, and this morning my reason was further solidified.

        Well, once in a great while I buy a QP, I bought one this AM, and I got 30-31-37-39-47, or something like that.  OUCH.

        The chances of an 0/5 split are not good, and the chances of 4 in a group are slimmer yet. 

        Split - 55 white balls split into two groups - 1-27, and 28-55. Usually the split is 2/3 or 3/2 about 68% of the time, with 4/1 or 1/4 making up about 28%, leaving 4% for an 0/5 or 5/0.   And then figure in the 4 numbers from 1 group, I'm scrooed on that ticket.

         

        A 5/39 is a different split - 1-19 and 20-39, so your numbers are OK. 

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          Posted: August 16, 2007, 2:01 am - IP Logged

          I usually only devoutly play only my numbers and not QP's for a reason, and this morning my reason was further solidified.

          Well, once in a great while I buy a QP, I bought one this AM, and I got 30-31-37-39-47, or something like that.  OUCH.

          The chances of an 0/5 split are not good, and the chances of 4 in a group are slimmer yet. 

          Split - 55 white balls split into two groups - 1-27, and 28-55. Usually the split is 2/3 or 3/2 about 68% of the time, with 4/1 or 1/4 making up about 28%, leaving 4% for an 0/5 or 5/0.   And then figure in the 4 numbers from 1 group, I'm scrooed on that ticket.

           

          A 5/39 is a different split - 1-19 and 20-39, so your numbers are OK. 

          4% for the 0/5 and 5/0 combinations? Do you really expect us to believe that 4% of the winning combinations actually come from 4% of the possible combination? That's like expecting us to believe the results follow the laws of probability.

          If the chances that your ticket with all odd numbers will win is slim, what are the chances that any other ticket with only 1 out of 145 million combinations will win? I'm guessing it's pretty close to 1 in 145 million.

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            Harbinger
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            Posted: August 16, 2007, 10:12 am - IP Logged

            This subject has been discussed before, and it is a tough one to come to a conclusion of any useful meaning.

            But I have to say the scenario of buying your picks then the QP's seems to result in interesting number sequences, maybe peculiar is a better word. Everytime I do a couple of QP's after my numbers the QP  ALWAYS looks like a mutated version of what I just played.

            There are knowledgable people here that will say "Of course you'll have some of your numbers blah, blah, blah.. you know the odds are blah, blah, blah"

            But the human mind sees what it wants to see, and it that is what happens.  I think IMHO there is a definite correlation when that mutation happens.

            I call for an experiment, today I will play DC Daily 6 each game on a separate slip followed by a QP for 10 sets $20.  This will give 2 of my lines plus 2 QPs per ticket 10 times, I will post what it coughed up and we'll discuss further, let me know if you have any problems with that.

            To further the randomness I will use the Lottery Post RNG for my 20 lines.

            Dupe Alert

             

             DC6qp's


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              Posted: August 16, 2007, 4:05 pm - IP Logged


              That's a great random number generator.

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                Harbinger
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                Posted: August 16, 2007, 7:50 pm - IP Logged

                This subject has been discussed before, and it is a tough one to come to a conclusion of any useful meaning.

                But I have to say the scenario of buying your picks then the QP's seems to result in interesting number sequences, maybe peculiar is a better word. Everytime I do a couple of QP's after my numbers the QP  ALWAYS looks like a mutated version of what I just played.

                There are knowledgable people here that will say "Of course you'll have some of your numbers blah, blah, blah.. you know the odds are blah, blah, blah"

                But the human mind sees what it wants to see, and it that is what happens.  I think IMHO there is a definite correlation when that mutation happens.

                I call for an experiment, today I will play DC Daily 6 each game on a separate slip followed by a QP for 10 sets $20.  This will give 2 of my lines plus 2 QPs per ticket 10 times, I will post what it coughed up and we'll discuss further, let me know if you have any problems with that.

                To further the randomness I will use the Lottery Post RNG for my 20 lines.

                Dupe Alert

                 

                 DC6qp's

                OK. Here they are, it is easier to scan than type.  Tommorrow I am going to do every other line instead of every 2 lines.

                dc6081607

                Can we discern anything from this? I believe tickets 1,5,6,9,10 are worth some discussion, what do think?

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                  Harbinger
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                  Posted: August 16, 2007, 9:06 pm - IP Logged

                  OK. Here they are, it is easier to scan than type.  Tommorrow I am going to do every other line instead of every 2 lines.

                  dc6081607

                  Can we discern anything from this? I believe tickets 1,5,6,9,10 are worth some discussion, what do think?

                  OK The results were 2-11-16-27-30-31 BB 04

                  The score:    LPRNG      12 hits, no money.

                              DCLottery QP's 27 hits, $5 winner ticket #8! Net loss $15.00. Better luck tommorrow night.

                  DC's Quickie Pick did better! We'll try again tommorrow with all things the same but every other line LP RNG then DC QP.

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                    Harbinger
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                    Posted: August 17, 2007, 8:12 am - IP Logged

                    Here is todays Lottery Post RNG 20 lines, I will fill out the slips every other line instead of every two and we'll see what comes forth.

                    Quick Picks Random Number Generator (RNG)Quick Picks Random Number Generator (RNG)

                    Your 20 6/39 tickets:

                    02 · 05 · 15 · 21 · 23 · 29
                    06 · 11 · 15 · 16 · 25 · 28
                    03 · 06 · 12 · 19 · 26 · 27
                    05 · 12 · 24 · 25 · 37 · 39
                    03 · 05 · 26 · 27 · 28 · 29
                    03 · 08 · 09 · 18 · 24 · 27
                    02 · 07 · 13 · 20 · 23 · 33
                    11 · 15 · 16 · 24 · 36 · 37
                    02 · 19 · 26 · 31 · 33 · 37
                    01 · 02 · 14 · 24 · 26 · 37
                    04 · 12 · 22 · 23 · 29 · 39
                    02 · 14 · 26 · 34 · 36 · 39
                    01 · 03 · 08 · 29 · 36 · 39
                    10 · 21 · 22 · 26 · 33 · 39
                    04 · 08 · 25 · 29 · 30 · 34
                    05 · 13 · 18 · 22 · 25 · 26
                    05 · 07 · 14 · 30 · 38 · 39
                    01 · 15 · 17 · 18 · 21 · 37
                    03 · 04 · 09 · 15 · 19 · 35
                    08 · 14 · 22 · 27 · 30 · 38
                    ---------------------------------------------------------------------------------------

                    This page was generated in 0.0469 seconds.
                    Copyright © 1999-2007 LotteryPost.com.  All rights reserved.

                    I think LP RNG will do better with this set.

                      Todd's avatar - Cylon 2.gif
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                      Posted: August 17, 2007, 8:45 am - IP Logged

                      I have developed a new random number generator that produces cryptographically strong random numbers, as opposed to the pseudo-random numbers generated currently.

                      The random number generator (RNG) Lottery Post currently uses is the same basic kind of RNG that programmers all over the world use.  Inside the RNG, it starts with a seed number -- which is constantly changed -- and then derives a very long sequence of numbers, based upon calculations off of the seed number.  When a new random number is requested by the program (Quick Picks generator), the RNG just chooses the next number(s) in the sequence.

                      There are 2^32 (2 to the 32nd power) different numbers in each sequence, which makes it a pretty good random number, but it is still plainly a number in a sequence, rather than a true random number, in which every bit in each number has an equal chance of being 1 or 0.

                      With the new RNG I have adapted, it uses a cryptographic library that is part of the large ASP.NET library.  It does not use the finite series of number sequences that the regular RNG uses, so it is much closer to "true random".  It is not something generally used because internally it is much slower and CPU-intensive than the standard RNG.  But Lottery Post uses a server with some decent number-crunching abilities, so I'm not too concerned about that.

                      At this point I don't have a new Quick Picks generator built, but the actual RNG itself -- which just generates random numbers -- is finished.

                      I was thinking of making both the old method and new method available on the screen, for people to decide which RNG they'd like to use.  Is this necessary?  What you you all think about the need to keep the old one?

                       

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                        Harbinger
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                        Posted: August 17, 2007, 9:24 am - IP Logged

                        Thank you for this information.  Options are always nice, but if this new RNG is closer to "true random" , then I would say it is unnecessary to keep the old one. 

                        I must add though the current RNG has produced some winning sets for me in the past when time was short to produce my own numbers! Thanks! 

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                          Posted: August 17, 2007, 11:42 am - IP Logged

                          Thank you for this information.  Options are always nice, but if this new RNG is closer to "true random" , then I would say it is unnecessary to keep the old one. 

                          I must add though the current RNG has produced some winning sets for me in the past when time was short to produce my own numbers! Thanks! 

                          Your last paragraph is why I would consider keeping the old one available.  I'm am sure you are not the only one to win using LP's Quick Picks.  Some people may want to keep using it for that reason.

                          Thanks for the feedback!

                           

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                            Posted: August 17, 2007, 12:39 pm - IP Logged

                            Since the internal workings of the RNG are invisible to the users, do they matter as long a the results are the most random they can be?  Players generally chose a RNG to pick their combinations to avoid making any decisions.  Would there be any way to decide which RNG is more random without knowing how they work?

                             * you don't need to buy more tickets, just buy a winning one * 
                               
                                          Evil Looking       

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                              Posted: August 17, 2007, 4:18 pm - IP Logged

                              Since the internal workings of the RNG are invisible to the users, do they matter as long a the results are the most random they can be?  Players generally chose a RNG to pick their combinations to avoid making any decisions.  Would there be any way to decide which RNG is more random without knowing how they work?

                              That's a good question.

                              I personally believe the RNG used widely in programming -- the one with "sequences" of random numbers -- is not very good, because I believe it leads to overarching patterns.

                              However, what makes it a comparitively poor RNG may make it good for lotteries that use a similar RNG in their drawings.  Perhaps the patterns in the numbers may match up with patterns in the actual draw.  It's a stretch, but it's based on mathematical realities.

                              On the other hand, those who truly want random numbers, because it mimics the true randomness of real ball drawings, may find better utility from a cryptographically-sophisticated RNG.

                               

                              Check the State Lottery Report Card
                              What grade did your lottery earn?

                               

                              Sign the Petition for True Lottery Drawings
                              Help eliminate computerized drawings!