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What makes a Good Quick Pick??

Topic closed. 62 replies. Last post 7 years ago by marcie.

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pick4hawk's avatar - Trek HAND3.gif

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Posted: January 20, 2010, 12:52 pm - IP Logged

That's why I created the new LP Quick Picks page.  Unlike 99.99% of the random number generators out there, it uses an advanced cryptographic library to generate the random numbers.

What that means is that just about every other place uses the random number generator that is built into the programming language the Web site is built with.  The RNG built into programming languages is just plain terrible in most cases, using a fairly pitiful algorithm that produces patterns.  (It is also why they are really called psuedo-random number generators.)

The advanced cryptographic library that LP relies upon is a much more advanced RNG that is not built into the programming language.  It is much closer to randomization found in sources of true random qualities seen in nature, such as readings from radiactive decay.  You will not see the kind of patterns that are found in programming language psuedo-random number generators.

Todd:

I still feel inorder to win one must somehow use the past winning numbers from a file somehow.

Either to guide or control what any RNG does

sort of like creating a new wave out the past results.

I suppose it would not be entirely random but step closer to what is genuinely occuring.

HAWK

*We may see something that isn’t there because of what we expect to see

Or conversely, we may not see something because we don’t expect to see it.*

    four4me's avatar - gate1
    MD
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    Posted: January 20, 2010, 3:11 pm - IP Logged

    Todd:

    I still feel inorder to win one must somehow use the past winning numbers from a file somehow.

    Either to guide or control what any RNG does

    sort of like creating a new wave out the past results.

    I suppose it would not be entirely random but step closer to what is genuinely occuring.

    HAWK

    We have ball drawings here in MD however it doesn't matter what type of drawing you have without tools files are useless.

    I have the complete file from MD state lottery. I have broken it down to many different files for pick 3/4/5 games. I update and use the files daily. I know every pick 4 number that has came out straight and the amount of times all of them have hit. I also have a file of every pick 4 number that never hit straight.
     
    So far in about 4 years pouring over these files hasn't produce but one pick 4 straight win many boxes.
    Files are good for reference but unless you have some sort of program or tool that will narrow the numbers to a possible win all the files in the world aren't going to matter.
     
    My no hit pick 4 list looked promising when i first created it i thought for sure that i would win all the time using it but it has been a big disappointment to me so far.
     
    My all time pick 4 list with the numbers that came out the most has also been a disappointment because there are a lot of numbers that came out straight multiple times but that doesn't mean they will continue to come out regularly.
     
    I miss the pick 4 straight by one number so many times i am thinking about having my name changed to missed by one

    Big John says. You don't hit the number. The number hits you!!!!

                   I'm not Big John, I'm Four4me, Big John's a friend.
      RJOh's avatar - chipmunk
      mid-Ohio
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      Posted: January 20, 2010, 4:13 pm - IP Logged

      I too keep files of past drawings for the games I play.  I use them to chart the distribution of parameters I use to randomly pick a few lines to play.  Usually parameters such as sums, ranges, matches and etc. form a bell curve when charted and I like to stay within the largest part of the bell where 80% of the winning combinations seem to always be.

      For example I don't know what Friday winning MegaMillion combination will be but I'm 80% sure when compared to the other 478 MM winning combinations since the last matrix change it will have:

      matched 0 = 278-308
      matched 1 = 142-168
      matched 2 = 19-32 
      matched 3 = 0-3
      matched 4 = 0
      matched 5 = 0
      a sum between 95-190, a range between 27-53 and the five numbers together will have hit 197-229 times.

       * you don't need to buy more tickets, just buy a winning ticket * 
         
                   Evil Looking       

        Coin Toss's avatar - shape barbed.jpg
        Zeta Reticuli Star System
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        Posted: January 20, 2010, 4:28 pm - IP Logged

        As the PB and MM websites inform us, 70 to 80 % of ticket sales, and jackpot winning tickets are QPs.

        From that we can surmise that most jackpot winners haven't done any of the things being discussed here.

        It may be fun to do them, and if they could possibly produce winners it would be even more fun. If all that had to be overcome was something like the pointspreads and the vig in football (it takes 52.6% winners to come out even because the bet is 11 to win 10), that would be one thing.

        But nothing exists that can overcome odds of over 100 million to one, in PB almost 200 million.

        Those who run the lotteries love it when players look for consistency in something that's designed not to have any.

        Lep

        There is one and only one 'proven' system, and that is to book the action. No matter the game, let the players pick their own losers.

          Todd's avatar - Cylon 2.gif
          Chief Bottle Washer
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          Posted: January 20, 2010, 6:03 pm - IP Logged

          Todd:

          I still feel inorder to win one must somehow use the past winning numbers from a file somehow.

          Either to guide or control what any RNG does

          sort of like creating a new wave out the past results.

          I suppose it would not be entirely random but step closer to what is genuinely occuring.

          HAWK

          That's fine, and I would not disagree:  using past winning numbers is a great idea.  Lottery Post has a ton of different uses of past winning numbers.

          However, having a completely random number generator at your disposal is also a great idea, for those times when you want either some random digits or random complete ticket sets.  And in those cases, using a RNG that is either a psuedo-random number generator or uses some kind of "intelligent picking" based on historical information of any type -- or ANY outside influence -- is a bad idea.  It doesn't even fit the definition of "random".

           

          Check the State Lottery Report Card
          What grade did your lottery earn?

           

          Sign the Petition for True Lottery Drawings
          Help eliminate computerized drawings!

            RJOh's avatar - chipmunk
            mid-Ohio
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            Posted: January 20, 2010, 7:19 pm - IP Logged

            Having a completely random number generator is a great idea but generating a bunch of lines and choosing some of them to play will introduce some bias in the ones you play regardless.  It's impossible to give a second thought to the numbers you play without introducing some bias, yet that is one of the advantages of having a good random number generator off line.

             * you don't need to buy more tickets, just buy a winning ticket * 
               
                         Evil Looking       

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              Posted: January 20, 2010, 9:11 pm - IP Logged

              I think that a good random number generator or rather a combinations generator should take the past winning numbers and all possible combinations into consideration. The output should eliminate past winning combinations and obvious patterns.

                time*treat's avatar - radar

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                Posted: January 20, 2010, 11:24 pm - IP Logged

                I have been wondering ----Which would you rather have a Genuine Lottery Quick Pick terminal that chooses its next winning numbers off a file of previously drawn winning numbers some how. Or its process  initialized off of some external physical binnary source.

                A new game won't have a 'previous draw' history file, so you'd need to use a different method to get the numbers.

                In neo-conned Amerika, bank robs you.
                Alcohol, Tobacco, and Firearms should be the name of a convenience store, not a govnoment agency.

                  RJOh's avatar - chipmunk
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                  Posted: January 21, 2010, 5:09 pm - IP Logged

                  I think that a good random number generator or rather a combinations generator should take the past winning numbers and all possible combinations into consideration. The output should eliminate past winning combinations and obvious patterns.

                  Some members have suggested accomplishing what you suggest by using a random number generator to generate a bunch of combinations and then filtering out the ones that are past winners but I find it's easier and takes less memory to check the combinations with a draw file and eliminate them as they are generated.  MegaMillions, a 5/56  game with almost four millions possible combinations of fives has had less than 1400 drawings so using past drawings is not likely to eliminate many of your picks.

                   * you don't need to buy more tickets, just buy a winning ticket * 
                     
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                    pick4hawk's avatar - Trek HAND3.gif

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                    Posted: January 23, 2010, 9:28 am - IP Logged

                    Thanks everyone for all the suggestions.

                    Any more unique suggestions on what would make a good Quick PICK Program.

                    HAWK

                    *We may see something that isn’t there because of what we expect to see

                    Or conversely, we may not see something because we don’t expect to see it.*

                      Coin Toss's avatar - shape barbed.jpg
                      Zeta Reticuli Star System
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                      Posted: January 23, 2010, 10:50 am - IP Logged

                      Thanks everyone for all the suggestions.

                      Any more unique suggestions on what would make a good Quick PICK Program.

                      HAWK

                      pcik4hawk,

                      A Quick Pick is a Quick Pick....not sure what a program would involve or if there would really be any such thing.  Here's a thought, and this has been mentioned here on LP....let todays' QP be the numbers for the next three days.

                      In other words, today is Saturday. Get a QP for your game of chpice and play it for the next three drawings for that game.

                      Those who run the lotteries love it when players look for consistency in something that's designed not to have any.

                      Lep

                      There is one and only one 'proven' system, and that is to book the action. No matter the game, let the players pick their own losers.

                        Coin Toss's avatar - shape barbed.jpg
                        Zeta Reticuli Star System
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                        Posted: January 23, 2010, 3:47 pm - IP Logged

                        pick4hawk,

                        You might fins this thread very intersting;

                        http://www.lotterypost.com/thread/203254/1450439?q=sacrifice+bunt&rp=search

                        Those who run the lotteries love it when players look for consistency in something that's designed not to have any.

                        Lep

                        There is one and only one 'proven' system, and that is to book the action. No matter the game, let the players pick their own losers.

                          MzDuffleBaglady's avatar - Lottery-018.jpg

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                          Posted: January 23, 2010, 4:17 pm - IP Logged

                          Hello:

                          That is how I played, off quick picks, since the numbers are computer generated.

                          like today, I got, 805 on a quick pick, but, 158 dropped,

                          I normally would have changed the 0 to a 1, but, I didn't,  :-(

                          Maybe next time.

                           

                          good luck.

                           

                          Sometimes, the quick pick, str/box is the winning number.

                          Also, last night, I got, 763 on a quick pick, so, I played, 773, but, 663 dropped.

                          OMG, I was, so mad, lol,

                            RJOh's avatar - chipmunk
                            mid-Ohio
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                            Posted: January 23, 2010, 5:10 pm - IP Logged

                            I too keep files of past drawings for the games I play.  I use them to chart the distribution of parameters I use to randomly pick a few lines to play.  Usually parameters such as sums, ranges, matches and etc. form a bell curve when charted and I like to stay within the largest part of the bell where 80% of the winning combinations seem to always be.

                            For example I don't know what Friday winning MegaMillion combination will be but I'm 80% sure when compared to the other 478 MM winning combinations since the last matrix change it will have:

                            matched 0 = 278-308
                            matched 1 = 142-168
                            matched 2 = 19-32 
                            matched 3 = 0-3
                            matched 4 = 0
                            matched 5 = 0
                            a sum between 95-190, a range between 27-53 and the five numbers together will have hit 197-229 times.

                              FRI 01/22/10 - 08 13 27 28 52    +09  SUM = 128  RANGE = 45 
                            --------------------------------------

                               MATCHES        WB     MB

                                   MATCH  0 = 291    8     
                                    MATCH  1 = 152    2     
                                    MATCH  2 = 33     0
                                   MATCH  3 = 2      0     
                                    MATCH  4 = 0      0
                                   MATCH  5 = 0      0

                                      478 DRAWS CHECKED

                             08 13 27 28 52 HAD HIT A TOTAL OF 224 TIMES

                             * you don't need to buy more tickets, just buy a winning ticket * 
                               
                                         Evil Looking       

                              RJOh's avatar - chipmunk
                              mid-Ohio
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                              Posted: January 23, 2010, 5:21 pm - IP Logged

                              If some QPs are good then some must be bad.  What do you do with a bad QP once it's printed?  Do you ask the clerk to cancel it and print another one?  And once you have a good one, do you continue to play the same numbers until they win?

                               * you don't need to buy more tickets, just buy a winning ticket * 
                                 
                                           Evil Looking