jwhou
I purchased a $5.00 QP for my 5-39 which only had 13 total numbers in 5 lines. I have found similar number
tickets quite often and is why I don't like QP's. This is also one of the reason I believe that QP's seem to
have clusters of similar numbered sets.
Humans are creatures of habit and most people purchase tickets on there way to or from work which
leads to many tickets being purchased within a small window of time. Since many RNG's use some measure
of time I think this would be expected.
What I don't understand about the probability / statsicital preacher is this. In a fixed game such as a
numbered lottery the probability is fixed. No matter how one dices, slices, tumbles, fumbles, stumbles
or picks there numbers the probability for the game remains the same. To some this means that any
amount of analysis regardless of methods used, is a total waste of time. While the odds can be used
to predict the overall expected they often fail for the single player. You seem to be a very level headed
person able to think outside the box so I would like your opinion on my system. I posted a system that
requires selecting digit to play instead of selecting numbers. This gives no better probability then selecting
numbers overall but consider this. When I first began to work up this system I ran the probs and was
unable to come up with any mathematical reason to focus on digits instead of numbers. However in my
many attemps I found something that seemed to stick out regardless of which RNG used or the sets
generated for testing. I found that the overall sets when broken down mimicked in proportion the whole
universe of sets. This was very simple and was one of those things we see but look over.
This lead to an interesting finding that any small random sample mimicked the larger matrix in such detail
that something must be happening at a regular and somewhat predictable basis. If selecting numbers
one has to deal with the aspect that some numbers may go many many drawings without showing. So
while trying to predict which numbers will show in the next draw one has a jumbed mess of skips and hits
that in my opinion defy attemps to sort into any reasonable expectation. However digits do not have this
same problem.
Most times digits have a skip rate of less then 4 draws on average, with digits 1-2-3 having a skip rate
of less then 1 for my 5-39. This however does not make the process a win/win option. Selecting lets say
5 or 6 digits for a 5 number game hits most because that's where the most sets fall. However the big-bang
came when I found that many simi-related values follow the same tight hit/skip rates which can also be
found in the mini and whole matrix with equal proportion. These values are equaly distributed with hit rates
equal to the digits but are not limited to the digits used in most cases. Fewer choices will always mean
fewer mistakes.
My system has come under scrutiny from a few well meaning but misinformed people in my opinion. My
method of play is to wait for the most optimun time for many of these simi-related values to fall within a
certain range. Think of it a a series of timming gears that all sink up on a regular basis. I do not mean
that all the values that sink are static as some change with every draw. It is based on the fact that the
mini matrix will mimic the whole matrix, which it does. This took years to develop and I won't give the
formulas I use for timming but should allow you see where I am comming from. I know the sums for each
value for every filter, digit/ digits and everything else from both the matrix and the draw history for all
the games I play. I can then look at values from the last 5, 10, 30, 50 ect... draws and compare each
against the entire matrix along with other random samples to track how close the game follows the
whole matrix. Using a few simple rules and simple math I can then make my selection for what I think
will happen next. So I guess you could say that I begin with the assigned probability and bias it with a
(game to matrix ratio). The program then assembles this information into sets to play.
RL