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STRAIGHT System for Pick 3

Topic closed. 2034 replies. Last post 6 years ago by JMaxMan.

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United States
Member #9763
December 20, 2004
2267 Posts
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Posted: April 14, 2011, 5:02 pm - IP Logged

The Grid: Basic Strategy

 

The Grid picks up where the Game Index left of.

The Grid is the next logical evolution of the Game Index.

The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

The Grid has all 10 digits.

Now I will explain in detail how the Grid works.

Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

0 3 8

1 6 9

These 6 digits correspond with these letters:

P Q R

S T U

However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D: 

P Q R

S T U

A C B

   D

So the complete Game Index in this case is:

0 3 8

1 6 9

2 4 7

   5

The only missing low digit (012) is 2 and that is always represented by the letter A.

The only missing high digit (789) is 7 and that is always represented by the letter B.

There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

Here C = 4 and D = 5.

Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

P Q R A C

S T U B D

Having the digits arranged this way makes it much easier to work with on a spreadsheet.

So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is   

0 3 8 2 4

1 6 9 7 5

The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

1 3 7 2 5

0 6 9 8 4

Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

The bottom line is this: the Grid always has all 10 digits. 

The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is 

1 4 7 2 5

0 3 8 9 6

Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

ANTHONY The Grid (Pick 4)

ANTHONY The Grid (Pick 3)

All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

Ok….now that you understand the layout of the Grid the real work begins. 

The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY  number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc).  Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

Let me explain how this process works.

You need to create a spreadsheet or track the numbers on a notebook.

You want the date, the number or numbers that hit that day and the Grid right next to it.

Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use ANTHONY The 2 Grid Formulas” program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

2 3 8 1 5

0 4 9 7 6

The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR  and RRT. 

To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

It’s that simple.

Here is what you will get when you press the "run system" button:

14 numbers used:
538 884 452 670 356 378 827 019 813 543 229 809 694 833

538 CQR
884 RRT

The Grid for
452 670 356 378 827 019 813 543 229 809 694 833

2 3 8 1 5
0 4 9 7 6

 

You can do this by hand of course but it will take you a bit longer.

Below are some examples of how your spreadsheet or notebook should look like.

The day is on the extreme left, then the number that hit, then the Grid for that day, and then the formula of that number.

 

4-9   356   0 3 8 1 6   QDC

4-9   378   2 4 9 7 5   QBR

 

4-8   827   0 3 8 1 6   RSB

4-8   019   2 6 9 7 5   PAU

 

4-7   813   0 6 8 1 4   RAT

4-7  543   2 3 9 7 5    DCT

 

Once you do this for 10 to 15 drawings you will get a good idea of the most dominant formulas in your state right now.

Once you have this information, you will have a very powerful tool to get STRAIGHT hits.

    uprrman's avatar - nw bookeep.jpg
    harvard,il
    United States
    Member #96756
    September 4, 2010
    2464 Posts
    Offline
    Posted: April 14, 2011, 5:20 pm - IP Logged

    wow. sounds difficult. but hey i'll try iy out.

    rick

    i want to be a millionaire a second time!


      United States
      Member #9763
      December 20, 2004
      2267 Posts
      Offline
      Posted: April 14, 2011, 5:24 pm - IP Logged
      The Main Strategies on this thread:
       
      The Grid: Basic Strategy (page 111)
       
       
      How To Find The Game Index (page 24)
       
      How To Create a Reference Box (page 1)
       
       
      12 Draw RB and Game Index  (page 80)
       
       
      The 55 Pairs RUNDOWN System (pages 32 and 33)
       
       
      The RUNDOWN System Update (page 74)
       

        United States
        Member #9763
        December 20, 2004
        2267 Posts
        Offline
        Posted: April 14, 2011, 6:56 pm - IP Logged

        The Grid: Basic Strategy

         

        The Grid picks up where the Game Index left of.

        The Grid is the next logical evolution of the Game Index.

        The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

        The Grid has all 10 digits.

        Now I will explain in detail how the Grid works.

        Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

        0 3 8

        1 6 9

        These 6 digits correspond with these letters:

        P Q R

        S T U

        However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D: 

        P Q R

        S T U

        A C B

           D

        So the complete Game Index in this case is:

        0 3 8

        1 6 9

        2 4 7

           5

        The only missing low digit (012) is 2 and that is always represented by the letter A.

        The only missing high digit (789) is 7 and that is always represented by the letter B.

        There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

        Here C = 4 and D = 5.

        Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

        However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

        P Q R A C

        S T U B D

        Having the digits arranged this way makes it much easier to work with on a spreadsheet.

        So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is   

        0 3 8 2 4

        1 6 9 7 5

        The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

        1 3 7 2 5

        0 6 9 8 4

        Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

        The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

        The bottom line is this: the Grid always has all 10 digits. 

        The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is 

        1 4 7 2 5

        0 3 8 9 6

        Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

        An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

        If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

        ANTHONY The Grid (Pick 4)

        ANTHONY The Grid (Pick 3)

        All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

        Ok….now that you understand the layout of the Grid the real work begins. 

        The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY  number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc).  Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

        You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

        Let me explain how this process works.

        You need to create a spreadsheet or track the numbers on a notebook.

        You want the date, the number or numbers that hit that day and the Grid right next to it.

        Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

        The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use ANTHONY The 2 Grid Formulas” program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

        For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

        2 3 8 1 5

        0 4 9 7 6

        The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR  and RRT. 

        To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

        It’s that simple.

        Here is what you will get when you press the "run system" button:

        14 numbers used:
        538 884 452 670 356 378 827 019 813 543 229 809 694 833

        538 CQR
        884 RRT

        The Grid for
        452 670 356 378 827 019 813 543 229 809 694 833

        2 3 8 1 5
        0 4 9 7 6

         

        You can do this by hand of course but it will take you a bit longer.

        Below are some examples of how your spreadsheet or notebook should look like.

        The day is on the extreme left, then the number that hit, then the Grid for that day, and then the formula of that number.

         

        4-9   356   0 3 8 1 6   QDC

        4-9   378   2 4 9 7 5   QBR

         

        4-8   827   0 3 8 1 6   RSB

        4-8   019   2 6 9 7 5   PAU

         

        4-7   813   0 6 8 1 4   RAT

        4-7  543   2 3 9 7 5    DCT

         

        Once you do this for 10 to 15 drawings you will get a good idea of the most dominant formulas in your state right now.

        Once you have this information, you will have a very powerful tool to get STRAIGHT hits.

        Two Principles

        Some people will find this system too complicated.

        I can understand that.

        However, what I want you to get out of this system are two principles:

        1. You need a system that has all 10 digits to use as a reference point so you can identify the numbers that are hitting.
        2. You want to use that system to identify the next two hits.

         

        The second principle goes against the trend.

        I say that because most systems are based on identifying the very next hit.

        However, when you do that you are locking yourself into a corner; if that number or set of numbers does not hit on the very next draw, you lose. However, when you give yourself two opportunities to hit, you increase your chances of getting a hit. You can even expand this to the next three or four hits - but two is a good start for now.

        This does not mean that you will win every time if you are looking for a hit in the next two drawings, it just means that you will win MORE frequently.

          passoussou's avatar - Lottery-008.jpg
          FL
          United States
          Member #93965
          July 11, 2010
          451 Posts
          Offline
          Posted: April 14, 2011, 7:25 pm - IP Logged

          Hi Aa how are you doing, i will need a lot of training for the grid systhem it's very difficult.

            loonasee2's avatar - ty789 zpsxdhaaskf.jpg
            Orangutan Forest
            United States
            Member #95128
            August 4, 2010
            12809 Posts
            Offline
            Posted: April 14, 2011, 8:06 pm - IP Logged
            NY Good for 4-14
             
            20 Numbers used:
            945 512 175 445 538 884 452 670 356 378 827 019 813 543 229 809 694 833 168 809
             
            20 Draw Reference Box:
            8 1 9
            5 4 3
            1 7 5
            3 0 8
             
            20 Draw Game Index:
            1 5 8
            2 3 9
             
            12 Draw Reference Box:
            3 7 5
            4 1 2
            5 4 8
            8 5 0
             
            12 Draw Game Index:
            1 5 8
            2 4 7

            NY 958 8274

            Amazing AA .....12 DRAW 8274.........20 DRAW 958 Hurray!

            You people getting this.............Free Money thanks to AA Thumbs Up

            cashbuckets of cash

              grwurston's avatar - Cute animals_Spider.jpg
              Winning makes me smile.
              bel air maryland
              United States
              Member #90251
              April 24, 2010
              4878 Posts
              Online
              Posted: April 14, 2011, 8:09 pm - IP Logged

              The Grid: Basic Strategy

               

              The Grid picks up where the Game Index left of.

              The Grid is the next logical evolution of the Game Index.

              The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

              The Grid has all 10 digits.

              Now I will explain in detail how the Grid works.

              Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

              0 3 8

              1 6 9

              These 6 digits correspond with these letters:

              P Q R

              S T U

              However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D: 

              P Q R

              S T U

              A C B

                 D

              So the complete Game Index in this case is:

              0 3 8

              1 6 9

              2 4 7

                 5

              The only missing low digit (012) is 2 and that is always represented by the letter A.

              The only missing high digit (789) is 7 and that is always represented by the letter B.

              There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

              Here C = 4 and D = 5.

              Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

              However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

              P Q R A C

              S T U B D

              Having the digits arranged this way makes it much easier to work with on a spreadsheet.

              So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is   

              0 3 8 2 4

              1 6 9 7 5

              The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

              1 3 7 2 5

              0 6 9 8 4

              Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

              The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

              The bottom line is this: the Grid always has all 10 digits. 

              The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is 

              1 4 7 2 5

              0 3 8 9 6

              Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

              An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

              If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

              ANTHONY The Grid (Pick 4)

              ANTHONY The Grid (Pick 3)

              All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

              Ok….now that you understand the layout of the Grid the real work begins. 

              The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY  number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc).  Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

              You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

              Let me explain how this process works.

              You need to create a spreadsheet or track the numbers on a notebook.

              You want the date, the number or numbers that hit that day and the Grid right next to it.

              Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

              The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use ANTHONY The 2 Grid Formulas” program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

              For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

              2 3 8 1 5

              0 4 9 7 6

              The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR  and RRT. 

              To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

              It’s that simple.

              Here is what you will get when you press the "run system" button:

              14 numbers used:
              538 884 452 670 356 378 827 019 813 543 229 809 694 833

              538 CQR
              884 RRT

              The Grid for
              452 670 356 378 827 019 813 543 229 809 694 833

              2 3 8 1 5
              0 4 9 7 6

               

              You can do this by hand of course but it will take you a bit longer.

              Below are some examples of how your spreadsheet or notebook should look like.

              The day is on the extreme left, then the number that hit, then the Grid for that day, and then the formula of that number.

               

              4-9   356   0 3 8 1 6   QDC

              4-9   378   2 4 9 7 5   QBR

               

              4-8   827   0 3 8 1 6   RSB

              4-8   019   2 6 9 7 5   PAU

               

              4-7   813   0 6 8 1 4   RAT

              4-7  543   2 3 9 7 5    DCT

               

              Once you do this for 10 to 15 drawings you will get a good idea of the most dominant formulas in your state right now.

              Once you have this information, you will have a very powerful tool to get STRAIGHT hits.

              It's easy to understand once you do it a couple of times. If people type in the examples (numbers) you used in your post, then they will see how it works, and then they can type in the #'s for their state.

               All you are doing is adding the last 4 numbers that are not used in the game index, to the end of the Game Index formula.

               PQR                                               PQR AC

               STU    Then becomes the GRID.       STU BD     GOOD LUCK EVERYONE!!!

              "You can observe a lot just by watching." Yogi Berra, Hall of Fame baseball player.

              The numbers will tell you what numbers to play. Pay attention to the numbers.

              Don't just think outside the box, crush it.

                Avatar

                Bahamas
                Member #95630
                August 14, 2010
                102 Posts
                Offline
                Posted: April 14, 2011, 8:37 pm - IP Logged

                could u do a workout for new york  for tommorrow


                  United States
                  Member #9763
                  December 20, 2004
                  2267 Posts
                  Offline
                  Posted: April 14, 2011, 10:00 pm - IP Logged
                  NY Good for 4-15
                   
                  20 Numbers used: 958 575 945 512 175 445 538 884 452 670 356 378 827 019 813 543 229 809 694 833
                   
                  20 Draw Reference Box:
                  8 7 5
                  5 1 3
                  3 4 8
                  4 5 9
                   
                  20 Draw Game Index:
                  2 5 8
                  1 3 9
                   
                  12 Draw Reference Box:
                  5 7 5
                  3 5 8
                  4 4 2
                  9 1 0
                   
                  12 Draw Game Index:
                  1 5 8
                  2 4 7

                    United States
                    Member #9763
                    December 20, 2004
                    2267 Posts
                    Offline
                    Posted: April 14, 2011, 10:03 pm - IP Logged

                    It's easy to understand once you do it a couple of times. If people type in the examples (numbers) you used in your post, then they will see how it works, and then they can type in the #'s for their state.

                     All you are doing is adding the last 4 numbers that are not used in the game index, to the end of the Game Index formula.

                     PQR                                               PQR AC

                     STU    Then becomes the GRID.       STU BD     GOOD LUCK EVERYONE!!!

                    You got it.

                    It’s pretty straightforward.

                      grwurston's avatar - Cute animals_Spider.jpg
                      Winning makes me smile.
                      bel air maryland
                      United States
                      Member #90251
                      April 24, 2010
                      4878 Posts
                      Online
                      Posted: April 14, 2011, 10:42 pm - IP Logged

                      You got it.

                      It’s pretty straightforward.

                      Actually I started writing the last 4 #s under the game index #s about a week ago in my journal, because I was finding there was often a cold # mixed in with the #s that hit from the index. Another thing I did was to make a daily skip & hit chart for the index letters on the mid &  eve drawings. It was a real eye opener. I found that the index would get real hot for 7-10 days, then go cold for 5-7 days, then get hot again on the eve. And it would stay a little more steady on the mid. This was consistent for the past 6 1/2 months. Now I can play only during the hot streaks.

                      I also made a formula chart. I listed all 20 single digit, straight hit formulas from left to right. I then write the actual straight hit formula below each formula. I also write the day of the week for each hit and color code the day. Red for 0-2 indexes back, pink for 3-6, yellow for 6-9, blue for 10 plus back.

                       This shows me which formulas hit most often, and on which day and draw and how many draws ago.

                      "You can observe a lot just by watching." Yogi Berra, Hall of Fame baseball player.

                      The numbers will tell you what numbers to play. Pay attention to the numbers.

                      Don't just think outside the box, crush it.

                        winner22's avatar - DiscoBallGlowing

                        United States
                        Member #105054
                        January 24, 2011
                        1661 Posts
                        Offline
                        Posted: April 14, 2011, 10:49 pm - IP Logged

                        You got it.

                        It’s pretty straightforward.

                        aanewyork .. can you do it also in Texas ... then I'm going to study how to do it ...thank you so much

                          Avatar
                          CORONADO in San Diego
                          United States
                          Member #109244
                          April 9, 2011
                          833 Posts
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                          Posted: April 14, 2011, 11:17 pm - IP Logged

                          Hello aaanewyork, I am pretty new to this site and have been following this thread and think that you are doing a remarkable job. I have been facinated by your 'boxes' and now even more so by 'the Grid'. I am also a member of the <snip> website and I have been looking for Anthony The Grid 3 and 4 and can't seem to locate it. Maybe I am doing something wrong?. I would appreciate your help. Thanks again and keep up the great work that you are doing to help us all.

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                            Member #9763
                            December 20, 2004
                            2267 Posts
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                            Posted: April 14, 2011, 11:44 pm - IP Logged

                            Hello aaanewyork, I am pretty new to this site and have been following this thread and think that you are doing a remarkable job. I have been facinated by your 'boxes' and now even more so by 'the Grid'. I am also a member of the <snip> website and I have been looking for Anthony The Grid 3 and 4 and can't seem to locate it. Maybe I am doing something wrong?. I would appreciate your help. Thanks again and keep up the great work that you are doing to help us all.

                            This post has been automatically changed by the Lottery Post computer system to remove inappropriate content and/or spam.

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                              United States
                              Member #9763
                              December 20, 2004
                              2267 Posts
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                              Posted: April 14, 2011, 11:51 pm - IP Logged

                              Actually I started writing the last 4 #s under the game index #s about a week ago in my journal, because I was finding there was often a cold # mixed in with the #s that hit from the index. Another thing I did was to make a daily skip & hit chart for the index letters on the mid &  eve drawings. It was a real eye opener. I found that the index would get real hot for 7-10 days, then go cold for 5-7 days, then get hot again on the eve. And it would stay a little more steady on the mid. This was consistent for the past 6 1/2 months. Now I can play only during the hot streaks.

                              I also made a formula chart. I listed all 20 single digit, straight hit formulas from left to right. I then write the actual straight hit formula below each formula. I also write the day of the week for each hit and color code the day. Red for 0-2 indexes back, pink for 3-6, yellow for 6-9, blue for 10 plus back.

                               This shows me which formulas hit most often, and on which day and draw and how many draws ago.

                              The Next Level

                              That sounds great; it looks like you are putting in the time and effort to master the game.

                              One thing to keep in mind is that if you use all ten digits you will not have to deal with the GI (Game Index) getting cold because you will always have all ten digits. That is why the Grid is better than the GI; EVERY number that hits will always be in the Grid. Then it’s just a matter of tracking the formulas and seeing which are hitting the most.

                              Now, here is how to take this to the next level; track each individual position, just like I did with the RB.

                              In other words, see which letters are hitting the most in the 1st, 2nd, and 3rd positions. That will really give you a feel of what is going to hit next.

                                 
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