United States Member #9763 December 20, 2004 2267 Posts Offline

Posted: April 14, 2011, 5:02 pm - IP Logged

The Grid: Basic Strategy

The Grid picks up where the Game Index left of.

The Grid is the next logical evolution of the Game Index.

The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

The Grid has all 10 digits.

Now I will explain in detail how the Grid works.

Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

0 3 8

1 6 9

These 6 digits correspond with these letters:

P Q R

S T U

However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D:

P Q R

S T U

A C B

D

So the complete Game Index in this case is:

0 3 8

1 6 9

2 4 7

5

The only missing low digit (012) is 2 and that is always represented by the letter A.

The only missing high digit (789) is 7 and that is always represented by the letter B.

There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

Here C = 4 and D = 5.

Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

P Q R A C

S T U B D

Having the digits arranged this way makes it much easier to work with on a spreadsheet.

So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is

0 3 8 2 4

1 6 9 7 5

The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

1 3 7 2 5

0 6 9 8 4

Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

The bottom line is this: the Grid always has all 10 digits.

The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is

1 4 7 2 5

0 3 8 9 6

Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

ANTHONY The Grid (Pick 4)

ANTHONY The Grid (Pick 3)

All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

Ok….now that you understand the layout of the Grid the real work begins.

The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc). Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

Let me explain how this process works.

You need to create a spreadsheet or track the numbers on a notebook.

You want the date, the number or numbers that hit that day and the Grid right next to it.

Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use “ANTHONY The 2 Grid Formulas”program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

2 3 8 1 5

0 4 9 7 6

The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR and RRT.

To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

It’s that simple.

Here is what you will get when you press the "run system" button:

United States Member #9763 December 20, 2004 2267 Posts Offline

Posted: April 14, 2011, 6:56 pm - IP Logged

Quote: Originally posted by aanewyork on April 14, 2011

The Grid: Basic Strategy

The Grid picks up where the Game Index left of.

The Grid is the next logical evolution of the Game Index.

The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

The Grid has all 10 digits.

Now I will explain in detail how the Grid works.

Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

0 3 8

1 6 9

These 6 digits correspond with these letters:

P Q R

S T U

However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D:

P Q R

S T U

A C B

D

So the complete Game Index in this case is:

0 3 8

1 6 9

2 4 7

5

The only missing low digit (012) is 2 and that is always represented by the letter A.

The only missing high digit (789) is 7 and that is always represented by the letter B.

There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

Here C = 4 and D = 5.

Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

P Q R A C

S T U B D

Having the digits arranged this way makes it much easier to work with on a spreadsheet.

So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is

0 3 8 2 4

1 6 9 7 5

The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

1 3 7 2 5

0 6 9 8 4

Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

The bottom line is this: the Grid always has all 10 digits.

The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is

1 4 7 2 5

0 3 8 9 6

Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

ANTHONY The Grid (Pick 4)

ANTHONY The Grid (Pick 3)

All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

Ok….now that you understand the layout of the Grid the real work begins.

The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc). Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

Let me explain how this process works.

You need to create a spreadsheet or track the numbers on a notebook.

You want the date, the number or numbers that hit that day and the Grid right next to it.

Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use “ANTHONY The 2 Grid Formulas”program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

2 3 8 1 5

0 4 9 7 6

The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR and RRT.

To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

It’s that simple.

Here is what you will get when you press the "run system" button:

The Grid for 452 670 356 378 827 019 813 543 229 809 694 833

2 3 8 1 5 0 4 9 7 6

You can do this by hand of course but it will take you a bit longer.

Below are some examples of how your spreadsheet or notebook should look like.

The day is on the extreme left, then the number that hit, then the Grid for that day, and then the formula of that number.

4-9 356 0 3 8 1 6 QDC

4-9 378 2 4 9 7 5 QBR

4-8 827 0 3 8 1 6 RSB

4-8 019 2 6 9 7 5 PAU

4-7 813 0 6 8 1 4 RAT

4-7 543 2 3 9 7 5 DCT

Once you do this for 10 to 15 drawings you will get a good idea of the most dominant formulas in your state right now.

Once you have this information, you will have a very powerful tool to get STRAIGHT hits.

Two Principles

Some people will find this system too complicated.

I can understand that.

However, what I want you to get out of this system are two principles:

You need a system that has all 10 digits to use as a reference point so you can identify the numbers that are hitting.

You want to use that system to identify the next two hits.

The second principle goes against the trend.

I say that because most systems are based on identifying the very next hit.

However, when you do that you are locking yourself into a corner; if that number or set of numbers does not hit on the very next draw, you lose. However, when you give yourself two opportunities to hit, you increase your chances of getting a hit. You can even expand this to the next three or four hits - but two is a good start for now.

This does not mean that you will win every time if you are looking for a hit in the next two drawings, it just means that youwill win MORE frequently.

bel air maryland United States Member #90251 April 24, 2010 4878 Posts Online

Posted: April 14, 2011, 8:09 pm - IP Logged

Quote: Originally posted by aanewyork on April 14, 2011

The Grid: Basic Strategy

The Grid picks up where the Game Index left of.

The Grid is the next logical evolution of the Game Index.

The Game Index is a great system but it has one major flaw; it’s missing 4 digits. This means that you will miss all the hits that have one of those 4 missing digits.

The Grid has all 10 digits.

Now I will explain in detail how the Grid works.

Here are 12 numbers that hit: 356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809. The Game Index for these 12 numbers is

0 3 8

1 6 9

These 6 digits correspond with these letters:

P Q R

S T U

However, there are 4 missing digits and numbers that hit with any of those 4 digits can not be represented with the index. I came up with 4 other letters to represent those 4 missing digits: A, B, C, D:

P Q R

S T U

A C B

D

So the complete Game Index in this case is:

0 3 8

1 6 9

2 4 7

5

The only missing low digit (012) is 2 and that is always represented by the letter A.

The only missing high digit (789) is 7 and that is always represented by the letter B.

There are always two missing middle digits (3456) because there are only two of them on the index. These two missing digits are always represented by the letters C and D. (Just associate the letter C with CENTER or middle to make it easier to remember that the letters C and D refer to the two middle digits.)

Here C = 4 and D = 5.

Usually C and D are arranged based on what hit the most with the one that hit the most on top. In this case they both hit the same number of times (twice), so they are arranged with the lowest of the two on top; 4 and then the 5 under it (just the way you do it with the Game Index).

However, I found this arrangement awkward and decided to arrange the digits from left to right like this:

P Q R A C

S T U B D

Having the digits arranged this way makes it much easier to work with on a spreadsheet.

So the Grid for these 12 numbers (356, 378, 827, 019, 813, 543, 229, 809, 694, 833, 168, 809) is

0 3 8 2 4

1 6 9 7 5

The Grid for these 12 numbers (311, 753, 020, 765, 763, 490, 290, 214, 166, 327, 165, 345) is:

1 3 7 2 5

0 6 9 8 4

Very important: here the 8 still goes under the 2 even though no 8 showed up in these 12 numbers. The 8 goes there because the missing high digit always goes in position B.

The same goes for any of the 4 digits on the right. If there was no 2 for example, you would still put the digit 2 in positions A because that is the only missing low digit (012). It always goes there whether that digit hit or not. The same would apply to the 4 or 5 in this case.

The bottom line is this: the Grid always has all 10 digits.

The Grid for these 12 numbers (400, 410, 146, 424, 328, 141, 041, 232, 768, 520, 311, 753) is

1 4 7 2 5

0 3 8 9 6

Another important point is this: for the Grid you only use 12 drawings. There is no 20 drawing version of the Grid; it’s always 12 drawings. I found 20 drawings to be too many drawings and it’s not really necessary.

An Excel spreadsheet can be made to do this automatically once you enter the 12 results.

If you are on my email list you are already familiar with the p34sug website. If you are a member, you can find the Grid program there for BOTH Pick 3 and Pick 4. You will find these two programs on the first page of the index:

ANTHONY The Grid (Pick 4)

ANTHONY The Grid (Pick 3)

All you have to do is put in the last 12 drawings and it will give you the Grid automatically.

Ok….now that you understand the layout of the Grid the real work begins.

The Grid is nothing more than a fixed reference point to help you identify the formula of the numbers that are hitting in your state. You can now identify EVERY number that hits with a formula (example: PTU, ARQ, RAB, SDC, PAC, etc). Once you have the formulas for the last 10 to 15 drawings it becomes very easy to identify patterns.

You only want to identify the two hits right after the Grid. If you are on a two draw per day state, you want the two formulas that hit that day. If you are on a one draw per day state, you want to identify the next two numbers that hit the next two days after the Grid was made.

Let me explain how this process works.

You need to create a spreadsheet or track the numbers on a notebook.

You want the date, the number or numbers that hit that day and the Grid right next to it.

Every evening you would determine the Grid for the following day and at the end of the day you would write in the two formulas that hit for those two numbers (assuming you are on a two draw per day state).

The fastest way to get the two formulas for the two numbers that hit right after the Grid is to use “ANTHONY The 2 Grid Formulas”program on the website I mentioned earlier. You simply enter the last 14 drawings and it will automatically tell you the formulas that hit.

For example, the Grid for 4-11 for New York (which is actually determined on the evening of 4-10 after the evening drawing) was

2 3 8 1 5

0 4 9 7 6

The two numbers that hit that day were 538 and 884 and their formulas based on this Grid are CQR and RRT.

To get this information you simply enter the last 14 drawings; today's two winning numbers (for which you want the formulas for) plus the last 12 draws.

It’s that simple.

Here is what you will get when you press the "run system" button:

The Grid for 452 670 356 378 827 019 813 543 229 809 694 833

2 3 8 1 5 0 4 9 7 6

You can do this by hand of course but it will take you a bit longer.

Below are some examples of how your spreadsheet or notebook should look like.

The day is on the extreme left, then the number that hit, then the Grid for that day, and then the formula of that number.

4-9 356 0 3 8 1 6 QDC

4-9 378 2 4 9 7 5 QBR

4-8 827 0 3 8 1 6 RSB

4-8 019 2 6 9 7 5 PAU

4-7 813 0 6 8 1 4 RAT

4-7 543 2 3 9 7 5 DCT

Once you do this for 10 to 15 drawings you will get a good idea of the most dominant formulas in your state right now.

Once you have this information, you will have a very powerful tool to get STRAIGHT hits.

It's easy to understand once you do it a couple of times. If people type in the examples (numbers) you used in your post, then they will see how it works, and then they can type in the #'s for their state.

All you are doing is adding the last 4 numbers that are not used in the game index, to the end of the Game Index formula.

PQR PQR AC

STU Then becomes the GRID. STU BD GOOD LUCK EVERYONE!!!

"You can observe a lot just by watching." Yogi Berra, Hall of Fame baseball player.

The numbers will tell you what numbers to play. Pay attention to the numbers.

United States Member #9763 December 20, 2004 2267 Posts Offline

Posted: April 14, 2011, 10:03 pm - IP Logged

Quote: Originally posted by grwurston on April 14, 2011

It's easy to understand once you do it a couple of times. If people type in the examples (numbers) you used in your post, then they will see how it works, and then they can type in the #'s for their state.

All you are doing is adding the last 4 numbers that are not used in the game index, to the end of the Game Index formula.

PQR PQR AC

STU Then becomes the GRID. STU BD GOOD LUCK EVERYONE!!!

bel air maryland United States Member #90251 April 24, 2010 4878 Posts Online

Posted: April 14, 2011, 10:42 pm - IP Logged

Quote: Originally posted by aanewyork on April 14, 2011

You got it.

It’s pretty straightforward.

Actually I started writing the last 4 #s under the game index #s about a week ago in my journal, because I was finding there was often a cold # mixed in with the #s that hit from the index. Another thing I did was to make a daily skip & hit chart for the index letters on the mid & eve drawings. It was a real eye opener. I found that the index would get real hot for 7-10 days, then go cold for 5-7 days, then get hot again on the eve. And it would stay a little more steady on the mid. This was consistent for the past 6 1/2 months. Now I can play only during the hot streaks.

I also made a formula chart. I listed all 20 single digit, straight hit formulas from left to right. I then write the actual straight hit formula below each formula. I also write the day of the week for each hit and color code the day. Red for 0-2 indexes back, pink for 3-6, yellow for 6-9, blue for 10 plus back.

This shows me which formulas hit most often, and on which day and draw and how many draws ago.

"You can observe a lot just by watching." Yogi Berra, Hall of Fame baseball player.

The numbers will tell you what numbers to play. Pay attention to the numbers.

CORONADO in San Diego United States Member #109244 April 9, 2011 833 Posts Offline

Posted: April 14, 2011, 11:17 pm - IP Logged

Hello aaanewyork, I am pretty new to this site and have been following this thread and think that you are doing a remarkable job. I have been facinated by your 'boxes' and now even more so by 'the Grid'. I am also a member of the <snip> website and I have been looking for Anthony The Grid 3 and 4 and can't seem to locate it. Maybe I am doing something wrong?. I would appreciate your help. Thanks again and keep up the great work that you are doing to help us all.

This post has been automatically changed by the Lottery Post computer system to remove inappropriate content and/or spam.

United States Member #9763 December 20, 2004 2267 Posts Offline

Posted: April 14, 2011, 11:44 pm - IP Logged

Quote: Originally posted by islandgirll on April 14, 2011

Hello aaanewyork, I am pretty new to this site and have been following this thread and think that you are doing a remarkable job. I have been facinated by your 'boxes' and now even more so by 'the Grid'. I am also a member of the <snip> website and I have been looking for Anthony The Grid 3 and 4 and can't seem to locate it. Maybe I am doing something wrong?. I would appreciate your help. Thanks again and keep up the great work that you are doing to help us all.

This post has been automatically changed by the Lottery Post computer system to remove inappropriate content and/or spam.

United States Member #9763 December 20, 2004 2267 Posts Offline

Posted: April 14, 2011, 11:51 pm - IP Logged

Quote: Originally posted by grwurston on April 14, 2011

Actually I started writing the last 4 #s under the game index #s about a week ago in my journal, because I was finding there was often a cold # mixed in with the #s that hit from the index. Another thing I did was to make a daily skip & hit chart for the index letters on the mid & eve drawings. It was a real eye opener. I found that the index would get real hot for 7-10 days, then go cold for 5-7 days, then get hot again on the eve. And it would stay a little more steady on the mid. This was consistent for the past 6 1/2 months. Now I can play only during the hot streaks.

I also made a formula chart. I listed all 20 single digit, straight hit formulas from left to right. I then write the actual straight hit formula below each formula. I also write the day of the week for each hit and color code the day. Red for 0-2 indexes back, pink for 3-6, yellow for 6-9, blue for 10 plus back.

This shows me which formulas hit most often, and on which day and draw and how many draws ago.

The Next Level

That sounds great; it looks like you are putting in the time and effort to master the game.

One thing to keep in mind is that if you use all ten digits you will not have to deal with the GI (Game Index) getting cold because you will always have all ten digits. That is why the Grid is better than the GI; EVERY number that hits will always be in the Grid. Then it’s just a matter of tracking the formulas and seeing which are hitting the most.

Now, here is how to take this to the next level; track each individual position, just like I did with the RB.

In other words, see which letters are hitting the most in the 1^{st}, 2^{nd}, and 3^{rd} positions. That will really give you a feel of what is going to hit next.