Welcome Guest
Log In | Register )
You last visited December 6, 2016, 5:30 am
All times shown are
Eastern Time (GMT-5:00)

The RINGS OF PI SYSTEM - download program

Topic closed. 343 replies. Last post 2 years ago by Kola.

Page 12 of 23
4.811
PrintE-mailLink
lakerben's avatar - spherewall
New Mexico
United States
Member #86099
January 29, 2010
11119 Posts
Offline
Posted: June 19, 2012, 12:40 pm - IP Logged

Florida p3

+00085.5
+00590.5
+050135.5
+500585.5
+555640.5
+550635.5
+505590.5
+055140.5
+111196.5
+116201.5
+161246.5
+611696.5
+666751.5
+661746.5
+616701.5
+166251.5
+222307.5
+227312.5
+272357.5
+722807.5
+777862.5
+772857.5
+727812.5
+277362.5
+333418.5
+338423.5
+383468.5
+833918.5
+888973.5
+883968.5
+838923.5
+388473.5
+444529.5
+449534.5
+494579.5
+9441029.5
+9941079.5
+9491034.5
+499584.5
+9991084.5
    lakerben's avatar - spherewall
    New Mexico
    United States
    Member #86099
    January 29, 2010
    11119 Posts
    Offline
    Posted: June 19, 2012, 12:42 pm - IP Logged

    Tenn p3

    +00078.1
    +00583.1
    +050128.1
    +500578.1
    +555633.1
    +550628.1
    +505583.1
    +055133.1
    +111189.1
    +116194.1
    +161239.1
    +611689.1
    +666744.1
    +661739.1
    +616694.1
    +166244.1
    +222300.1
    +227305.1
    +272350.1
    +722800.1
    +777855.1
    +772850.1
    +727805.1
    +277355.1
    +333411.1
    +338416.1
    +383461.1
    +833911.1
    +888966.1
    +883961.1
    +838916.1
    +388466.1
    +444522.1
    +449527.1
    +494572.1
    +9441022.1
    +9941072.1
    +9491027.1
    +499577.1
    +9991077.1
      lakerben's avatar - spherewall
      New Mexico
      United States
      Member #86099
      January 29, 2010
      11119 Posts
      Offline
      Posted: June 20, 2012, 9:47 pm - IP Logged

      NM p3

      +00092.5
      +00597.5
      +050142.5
      +500592.5
      +555647.5
      +550642.5
      +505597.5
      +055147.5
      +111203.5
      +116208.5
      +161253.5
      +611703.5
      +666758.5
      +661753.5
      +616708.5
      +166258.5
      +222314.5
      +227319.5
      +272364.5
      +722814.5
      +777869.5
      +772864.5
      +727819.5
      +277369.5
      +333425.5
      +338430.5
      +383475.5
      +833925.5
      +888980.5
      +883975.5
      +838930.5
      +388480.5
      +444536.5
      +449541.5
      +494586.5
      +9441036.5
      +9941086.5
      +9491041.5
      +499591.5
      +9991091.5
        lakerben's avatar - spherewall
        New Mexico
        United States
        Member #86099
        January 29, 2010
        11119 Posts
        Offline
        Posted: June 22, 2012, 5:14 pm - IP Logged

        Kentucky p3

        +00081.7
        +00586.7
        +050131.7
        +500581.7
        +555636.7
        +550631.7
        +505586.7
        +055136.7
        +111192.7
        +116197.7
        +161242.7
        +611692.7
        +666747.7
        +661742.7
        +616697.7
        +166247.7
        +222303.7
        +227308.7
        +272353.7
        +722803.7
        +777858.7
        +772853.7
        +727808.7
        +277358.7
        +333414.7
        +338419.7
        +383464.7
        +833914.7
        +888969.7
        +883964.7
        +838919.7
        +388469.7
        +444525.7
        +449530.7
        +494575.7
        +9441025.7
        +9941075.7
        +9491030.7
        +499580.7
        +9991080.7
          Kola's avatar - image
          Blundering Time Traveler

          United States
          Member #28945
          December 25, 2005
          1527 Posts
          Offline
          Posted: June 24, 2012, 12:15 am - IP Logged

          Kentucky p3

          +00081.7
          +00586.7
          +050131.7
          +500581.7
          +555636.7
          +550631.7
          +505586.7
          +055136.7
          +111192.7
          +116197.7
          +161242.7
          +611692.7
          +666747.7
          +661742.7
          +616697.7
          +166247.7
          +222303.7
          +227308.7
          +272353.7
          +722803.7
          +777858.7
          +772853.7
          +727808.7
          +277358.7
          +333414.7
          +338419.7
          +383464.7
          +833914.7
          +888969.7
          +883964.7
          +838919.7
          +388469.7
          +444525.7
          +449530.7
          +494575.7
          +9441025.7
          +9941075.7
          +9491030.7
          +499580.7
          +9991080.7

          Box Hit -

          358.7 = 359

          Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

            CajunWin4's avatar - Lottery-061.jpg
            Whiskey Island
            United States
            Member #90216
            April 24, 2010
            12736 Posts
            Offline
            Posted: June 24, 2012, 11:17 pm - IP Logged
            From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.
            But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.
            Why don't we start with the impressive formula first:
            The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).
            The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).
            Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2
            To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)
            So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.
            Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)
            So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8.
            One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)
            So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.
            So our Wheel Matrix looks like this:
            Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.
            Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.
            TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

             GOOD LUCK!

              CajunWin4's avatar - Lottery-061.jpg
              Whiskey Island
              United States
              Member #90216
              April 24, 2010
              12736 Posts
              Offline
              Posted: June 25, 2012, 1:51 am - IP Logged
              From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.
              But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.
              Why don't we start with the impressive formula first:
              The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).
              The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).
              Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2
              To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)
              So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.
              Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)
              So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8.
              One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)
              So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.
              So our Wheel Matrix looks like this:
              Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.
              Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.
              TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

               GOOD LUCK!

              This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

                Avatar
                Florida
                United States
                Member #66575
                October 30, 2008
                3549 Posts
                Offline
                Posted: June 25, 2012, 2:08 am - IP Logged

                This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

                Cajun

                Have you tested this ?

                I did a few tests and it seemed the 3rd step  ( 2nd power of Pi ) always ends up being the original combo.

                So Im not really seeing the point of doing the power of Pi calculation on that step.. Am I missing something ??

                Thanks

                Carlig

                  CajunWin4's avatar - Lottery-061.jpg
                  Whiskey Island
                  United States
                  Member #90216
                  April 24, 2010
                  12736 Posts
                  Offline
                  Posted: June 25, 2012, 2:24 am - IP Logged

                  CarliG ,

                             I'm just running it on pen and paper at this time on 2 states ... Give me some more time to see .. How it works out for game play ..

                    Kola's avatar - image
                    Blundering Time Traveler

                    United States
                    Member #28945
                    December 25, 2005
                    1527 Posts
                    Offline
                    Posted: June 25, 2012, 10:09 am - IP Logged
                    From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.
                    But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.
                    Why don't we start with the impressive formula first:
                    The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).
                    The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).
                    Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2
                    To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)
                    So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.
                    Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)
                    So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8.
                    One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)
                    So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.
                    So our Wheel Matrix looks like this:
                    Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.
                    Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.
                    TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

                     GOOD LUCK!

                    Even though I don't personally use this system, I don't think its silly at all.  Even though as presented the Rings of Pi is a general system that can be made more exacting, which would require a lot more discussion and time, the use of the Pi formula in this system as is, can hit frequently when consistently playing any state. In sharing this system, I didn't write all the why's and wherefore's. Its actually very interesting and based on a very sound mathematical logic. Along with other geometrical signatures, the pick 3 fundamentally moves like a circle. This can be 100% proven with very simple 3rd grade math. I can't reveal it now, because its part of a personal system that's radically different than the system discussed in this thread. So I'm just asking you trust me on my assertions. Thanks for your input CajunWin4.

                    Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

                      Kola's avatar - image
                      Blundering Time Traveler

                      United States
                      Member #28945
                      December 25, 2005
                      1527 Posts
                      Offline
                      Posted: June 25, 2012, 10:40 am - IP Logged
                      From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.
                      But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.
                      Why don't we start with the impressive formula first:
                      The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).
                      The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).
                      Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2
                      To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)
                      So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.
                      Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)
                      So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8.
                      One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)
                      So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.
                      So our Wheel Matrix looks like this:
                      Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.
                      Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.
                      TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

                       GOOD LUCK!

                      The following link is the original thread where I discussed the Rings of Pi and some of the concepts involved. The Rabbit Hole goes much deeper than what was posted in this thread, but it will give a flavor of whats involved...

                      http://www.lotterypost.com/thread/241675

                      Take care and happy winnings...

                      Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

                        Kola's avatar - image
                        Blundering Time Traveler

                        United States
                        Member #28945
                        December 25, 2005
                        1527 Posts
                        Offline
                        Posted: June 25, 2012, 11:52 am - IP Logged

                        I've already posted a tool one could use to help narrow down to the correct group of numbers to play. One other thing that could help is that you often see that the number immediately following +0000 or +5555 will contain footprints of the next winning draw. Again the program is meant to hit for the immediate next draw. Example:

                         

                         

                         

                        ReplyFavorites

                         

                        Florida p4 using the last 2 draws of the morning: 2879,1756.

                        +0000737.7742.7787.7792.71237.71242.71287.71292.75737.75742.75787.75792.76237.76242.76287.7
                        +11111848.71853.71898.71903.72348.72353.72398.72403.76848.76853.76898.76903.77348.77353.77398.7
                        +22222959.72964.73009.73014.73459.73464.73509.73514.77959.77964.78009.78014.78459.78464.78509.7
                        +33334070.74075.74120.74125.74570.74575.74620.74625.79070.79075.79120.79125.79570.79575.79620.7
                        +44445181.75186.75231.75236.75681.75686.75731.75736.710181.710186.710231.710236.710681.710686.710731.7
                        +55556292.76297.76342.76347.76792.76797.76842.76847.711292.711297.711342.711347.711792.711797.711842.7
                        +66667403.77408.77453.77458.77903.77908.77953.77958.712403.712408.712453.712458.712903.712908.712953.7
                        +77778514.78519.78564.78569.79014.79019.79064.79069.713514.713519.713564.713569.714014.714019.714064.7
                        +88889625.79630.79675.79680.710125.710130.710175.710180.714625.714630.714675.714680.715125.715130.715175.7
                        +999910736.710741.710786.710791.711236.711241.711286.711291.715736.715741.715786.715791.716236.716241.716286.7

                         

                         

                         

                        The winning draw was in the +3333 row with a box hit of 9120. But if you look at the numbers accompanying +0000 and +5555, you see that in +5555 it is 6292.7

                        The footprints of winning draw 9120 is contained in the 6292.7

                        Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

                          Avatar
                          New Member

                          United States
                          Member #129713
                          June 26, 2012
                          4 Posts
                          Offline
                          Posted: June 26, 2012, 1:08 pm - IP Logged

                          hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one?

                            Kola's avatar - image
                            Blundering Time Traveler

                            United States
                            Member #28945
                            December 25, 2005
                            1527 Posts
                            Offline
                            Posted: June 26, 2012, 4:00 pm - IP Logged

                            hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one?

                            Hello cashcollector,

                            Openoffice calc. is not compatible with the spreadsheet. Microsoft should be fine, but you may have to pay for it to have full functionality..

                            Good luck and thanks for your interest...

                            Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

                              Avatar
                              Missouri City, Texas
                              United States
                              Member #392
                              June 9, 2002
                              715 Posts
                              Offline
                              Posted: June 26, 2012, 7:43 pm - IP Logged

                              Texas has two draws do you use the day to day numbers and night to night numbers to come up with the number to play. 

                              Do you use the last numbers from each draws?

                                 
                                Page 12 of 23