United States Member #28945 December 25, 2005 1527 Posts Offline

Posted: June 24, 2012, 12:15 am - IP Logged

Quote: Originally posted by lakerben on June 22, 2012

Kentucky p3

+000

81.7

+005

86.7

+050

131.7

+500

581.7

+555

636.7

+550

631.7

+505

586.7

+055

136.7

+111

192.7

+116

197.7

+161

242.7

+611

692.7

+666

747.7

+661

742.7

+616

697.7

+166

247.7

+222

303.7

+227

308.7

+272

353.7

+722

803.7

+777

858.7

+772

853.7

+727

808.7

+277

358.7

+333

414.7

+338

419.7

+383

464.7

+833

914.7

+888

969.7

+883

964.7

+838

919.7

+388

469.7

+444

525.7

+449

530.7

+494

575.7

+944

1025.7

+994

1075.7

+949

1030.7

+499

580.7

+999

1080.7

Box Hit -

358.7 = 359

Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter".

Whiskey Island United States Member #90216 April 24, 2010 12736 Posts Offline

Posted: June 24, 2012, 11:17 pm - IP Logged

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

Whiskey Island United States Member #90216 April 24, 2010 12736 Posts Offline

Posted: June 25, 2012, 1:51 am - IP Logged

Quote: Originally posted by CajunWin4 on June 24, 2012

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

GOOD LUCK!

This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

Florida United States Member #66575 October 30, 2008 3549 Posts Offline

Posted: June 25, 2012, 2:08 am - IP Logged

Quote: Originally posted by CajunWin4 on June 25, 2012

This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

Cajun

Have you tested this ?

I did a few tests and it seemed the 3rd step ( 2nd power of Pi ) always ends up being the original combo.

So Im not really seeing the point of doing the power of Pi calculation on that step.. Am I missing something ??

United States Member #28945 December 25, 2005 1527 Posts Offline

Posted: June 25, 2012, 10:09 am - IP Logged

Quote: Originally posted by CajunWin4 on June 24, 2012

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

GOOD LUCK!

Even though I don't personally use this system, I don't think its silly at all. Even though as presented the Rings of Pi is a general system that can be made more exacting, which would require a lot more discussion and time, the use of the Pi formula in this system as is, can hit frequently when consistently playing any state. In sharing this system, I didn't write all the why's and wherefore's. Its actually very interesting and based on a very sound mathematical logic. Along with other geometrical signatures, the pick 3 fundamentally moves like a circle. This can be 100% proven with very simple 3rd grade math. I can't reveal it now, because its part of a personal system that's radically different than the system discussed in this thread. So I'm just asking you trust me on my assertions. Thanks for your input CajunWin4.

Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter".

United States Member #28945 December 25, 2005 1527 Posts Offline

Posted: June 25, 2012, 10:40 am - IP Logged

Quote: Originally posted by CajunWin4 on June 24, 2012

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

GOOD LUCK!

The following link is the original thread where I discussed the Rings of Pi and some of the concepts involved. The Rabbit Hole goes much deeper than what was posted in this thread, but it will give a flavor of whatsinvolved...

Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter".

United States Member #28945 December 25, 2005 1527 Posts Offline

Posted: June 25, 2012, 11:52 am - IP Logged

I've already posted a tool one could use to help narrow down to the correct group of numbers to play. One other thing that could help is that you often see that the number immediately following +0000 or +5555 will contain footprints of the next winning draw. Again the program is meant to hit for the immediate next draw. Example:

Florida p4 using the last 2 draws of the morning: 2879,1756.

+0000

737.7

→

742.7

787.7

792.7

1237.7

1242.7

1287.7

1292.7

5737.7

5742.7

5787.7

5792.7

6237.7

6242.7

6287.7

+1111

1848.7

→

1853.7

1898.7

1903.7

2348.7

2353.7

2398.7

2403.7

6848.7

6853.7

6898.7

6903.7

7348.7

7353.7

7398.7

+2222

2959.7

→

2964.7

3009.7

3014.7

3459.7

3464.7

3509.7

3514.7

7959.7

7964.7

8009.7

8014.7

8459.7

8464.7

8509.7

+3333

4070.7

→

4075.7

4120.7

4125.7

4570.7

4575.7

4620.7

4625.7

9070.7

9075.7

9120.7

9125.7

9570.7

9575.7

9620.7

+4444

5181.7

→

5186.7

5231.7

5236.7

5681.7

5686.7

5731.7

5736.7

10181.7

10186.7

10231.7

10236.7

10681.7

10686.7

10731.7

+5555

6292.7

→

6297.7

6342.7

6347.7

6792.7

6797.7

6842.7

6847.7

11292.7

11297.7

11342.7

11347.7

11792.7

11797.7

11842.7

+6666

7403.7

→

7408.7

7453.7

7458.7

7903.7

7908.7

7953.7

7958.7

12403.7

12408.7

12453.7

12458.7

12903.7

12908.7

12953.7

+7777

8514.7

→

8519.7

8564.7

8569.7

9014.7

9019.7

9064.7

9069.7

13514.7

13519.7

13564.7

13569.7

14014.7

14019.7

14064.7

+8888

9625.7

→

9630.7

9675.7

9680.7

10125.7

10130.7

10175.7

10180.7

14625.7

14630.7

14675.7

14680.7

15125.7

15130.7

15175.7

+9999

10736.7

→

10741.7

10786.7

10791.7

11236.7

11241.7

11286.7

11291.7

15736.7

15741.7

15786.7

15791.7

16236.7

16241.7

16286.7

The winning draw was in the +3333 row with a box hit of 9120. But if you look at the numbers accompanying +0000 and +5555, you see that in +5555 it is 6292.7

The footprints of winning draw 9120 is contained in the 6292.7

Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter".

United States Member #129713 June 26, 2012 4 Posts Offline

Posted: June 26, 2012, 1:08 pm - IP Logged

hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one?

United States Member #28945 December 25, 2005 1527 Posts Offline

Posted: June 26, 2012, 4:00 pm - IP Logged

Quote: Originally posted by cashcollector on June 26, 2012

hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one?

Hello cashcollector,

Openoffice calc. is not compatible with the spreadsheet. Microsoft should be fine, but you may have to pay for it to have full functionality..

Good luck and thanks for your interest...

Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter".