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To Define a Great System

Topic closed. 39 replies. Last post 4 years ago by chrissy16.

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How many hits on average?

2 [ 1 ]  [8.33%]
4 [ 1 ]  [8.33%]
5 [ 1 ]  [8.33%]
7 [ 0 ]  [0.00%]
8 [ 1 ]  [8.33%]
9 [ 0 ]  [0.00%]
10 [ 5 ]  [41.67%]
11 [ 0 ]  [0.00%]
12 [ 0 ]  [0.00%]
15+ [ 3 ]  [25.00%]
Total Valid Votes [ 12 ]  
Discarded Votes [ 1 ]  
rdgrnr's avatar - walt
Way back up in them dadgum hills, son!
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Posted: December 2, 2012, 12:09 pm - IP Logged

Ridge, optimized timing means playing on combinations which have better odds of producing the type of hit you're looking for, okay. It's very similar to what Ronnie316 discusses in his thread....high/low and odd/even...etc. You seem to enjoy trying to discount my analysis of numerical approaches and I'm not sure why. rcbuckeye just said essentially the same thing I did and, in fact, used the same terminologies but, no back lashes for him though right?

To even remotely attempt discussing hits without elaborating on cost, numbers, timing, and average hits is a severely poor conversation on the host's behalf. Numbers equals mathematics every single time and certain terms are required to illustrate what's going on. You really, really dislike me don't you?Wink

 

L.L.

No, nothing personal, Loser.

I've never had much use for charlatans, phonies, blowhards, blabbermouths, posers and long-winded gasbags in general.

You just happen to be one of 'em.

    Lucky Loser's avatar - bucks
    Texas
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    Posted: December 2, 2012, 12:15 pm - IP Logged

    Let's look at it this way. If a player runs out and plays their numbers for (5) days straight and obtains no hits. Then, on the sixth day, they run another set of numbers and finally hits but, the amount won doesn't fully recover what's been spent in the DURATION of five days worth of playing. Does this make it a good system? Or no?

    A hit must be associated with cost and recovery somewhere along the way, or, the player is just losing. If they land a hit which get's their money back and there's a profit realized, then this would dictate a good system providing that same type hit can be re-produced again in the same amount of time. Again, the idea is to hopefully recover what has been spent at some point and time and have additional monies in the process.

     

    L.L.

    Small games, frequent wins, and regular payouts 'cause.....

    There are seven days in the week...'Someday' isn't one of them.

    #lotto-4-a-living

      rdgrnr's avatar - walt
      Way back up in them dadgum hills, son!
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      Posted: December 2, 2012, 12:25 pm - IP Logged

      Let's look at it this way. If a player runs out and plays their numbers for (5) days straight and obtains no hits. Then, on the sixth day, they run another set of numbers and finally hits but, the amount won doesn't fully recover what's been spent in the DURATION of five days worth of playing. Does this make it a good system? Or no?

      A hit must be associated with cost and recovery somewhere along the way, or, the player is just losing. If they land a hit which get's their money back and there's a profit realized, then this would dictate a good system providing that same type hit can be re-produced again in the same amount of time. Again, the idea is to hopefully recover what has been spent at some point and time and have additional monies in the process.

       

      L.L.

      Case in point.


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        Posted: December 2, 2012, 1:05 pm - IP Logged

        Let's look at it this way. If a player runs out and plays their numbers for (5) days straight and obtains no hits. Then, on the sixth day, they run another set of numbers and finally hits but, the amount won doesn't fully recover what's been spent in the DURATION of five days worth of playing. Does this make it a good system? Or no?

        A hit must be associated with cost and recovery somewhere along the way, or, the player is just losing. If they land a hit which get's their money back and there's a profit realized, then this would dictate a good system providing that same type hit can be re-produced again in the same amount of time. Again, the idea is to hopefully recover what has been spent at some point and time and have additional monies in the process.

         

        L.L.

        Good point Lucky.  I think you might enjoy the book discussed here...

        http://www.lotterypost.com/thread/231788/2066684

          rdgrnr's avatar - walt
          Way back up in them dadgum hills, son!
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          Posted: December 2, 2012, 1:53 pm - IP Logged

          Good point Lucky.  I think you might enjoy the book discussed here...

          http://www.lotterypost.com/thread/231788/2066684

          Nancy!

          How ya doin' numbnuts?

          Must be better than a year, princess!

          I think I vaguely recall our last conversation... hmmm...   http://www.lotterypost.com/news/235851/2188385

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            Posted: December 3, 2012, 7:50 pm - IP Logged

            I know cost play's a huge factor, I was just generally curious as to what other LP members thought.  I just wanted to know how many hits in a given month, would be okay for most players.  Maybe I just cant seem to articulate what I am trying say that well.  Personally, I think 10 hits is good.

                 


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              Posted: December 5, 2012, 9:58 am - IP Logged

              Nancy!

              How ya doin' numbnuts?

              Must be better than a year, princess!

              I think I vaguely recall our last conversation... hmmm...   http://www.lotterypost.com/news/235851/2188385

              Have you made any headway with the Lottery Nazis since we last chatted?

                taiwanlottery's avatar - bonesonfire
                Taichung
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                Posted: December 5, 2012, 10:11 am - IP Logged

                I know cost play's a huge factor, I was just generally curious as to what other LP members thought.  I just wanted to know how many hits in a given month, would be okay for most players.  Maybe I just cant seem to articulate what I am trying say that well.  Personally, I think 10 hits is good.

                Hey Chrissy, 

                yes, without taking cost into concideration, i dont think we can judge what a "good" system would be. That being said, any system that can make a profit every month, no matter how many hits, i would concider "fantastic".

                Jack of all Games, Master of None!


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                  Posted: December 5, 2012, 10:15 am - IP Logged

                  If cost isn't a factor then any hits at all makes it a nice system.

                  I say wheel the field, and forget about it.......

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                    Posted: December 5, 2012, 12:54 pm - IP Logged

                    IMHO, my idea of a good system is based on cost alone. Wager $100 and make $150, it's a good system. The idea is for it to be a plus (overall) with enough of a gain to make it worth the time spent. Finding such a system, however, is elusive. I'm currently trying to find a system or model that I can program out and add to my website. Systems may have to be combined to make it useful. The idea is to have the final picks all generated by code so it doesn't have to be done by hand for every draw. Manually generating picks for a twice weekly game isn't a big deal. But a pick three game that's drawn twice daily... I've turned my attention to pick three games since there are greater odds and less cost per play. Now I just need a system or systems defined so I can commit it to code then back test it with historical data.

                    If anyone has any ideas on good systems they'd like to see mocked up, or some systems that might be interesting to combine, please let me know. I'm open to anything. If it's really complex, I may mock it up in Excel first. Otherwise, I can just map it out and throw it up on the site for testing.

                      RJOh's avatar - chipmunk
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                      Posted: December 5, 2012, 1:27 pm - IP Logged

                      I say wheel the field, and forget about it.......

                      If just winning something regardless of cost is the objective then any system that plays all the bonus numbers in games like PB and MM will be a real winner.

                       * you don't need to buy more tickets, just buy a winning ticket * 
                         
                                   Evil Looking       

                        rdgrnr's avatar - walt
                        Way back up in them dadgum hills, son!
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                        Posted: December 5, 2012, 1:34 pm - IP Logged

                        Have you made any headway with the Lottery Nazis since we last chatted?

                        You'll have to refresh my memory on that one, jimmy.

                        I don't recall any lottery nazis.

                          RJOh's avatar - chipmunk
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                          Posted: December 5, 2012, 1:37 pm - IP Logged

                          IMHO, my idea of a good system is based on cost alone. Wager $100 and make $150, it's a good system. The idea is for it to be a plus (overall) with enough of a gain to make it worth the time spent. Finding such a system, however, is elusive. I'm currently trying to find a system or model that I can program out and add to my website. Systems may have to be combined to make it useful. The idea is to have the final picks all generated by code so it doesn't have to be done by hand for every draw. Manually generating picks for a twice weekly game isn't a big deal. But a pick three game that's drawn twice daily... I've turned my attention to pick three games since there are greater odds and less cost per play. Now I just need a system or systems defined so I can commit it to code then back test it with historical data.

                          If anyone has any ideas on good systems they'd like to see mocked up, or some systems that might be interesting to combine, please let me know. I'm open to anything. If it's really complex, I may mock it up in Excel first. Otherwise, I can just map it out and throw it up on the site for testing.

                          Is such a system mathematically possible?  I would think the games designers did the math and set the odds and payouts such that no one could depend on the game to make a living or the game would be doomed to fail from the start.

                           * you don't need to buy more tickets, just buy a winning ticket * 
                             
                                       Evil Looking       

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                            Posted: December 5, 2012, 2:17 pm - IP Logged

                            That's not quite what I meant. It's gambling, no way around that. But, if there's a system that hits 30% of the time, I'd love to take a crack and coding it. Not for the sake of making a living. I'm just a programmer so that's my thing.


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                              Posted: December 5, 2012, 2:23 pm - IP Logged

                              IMHO, my idea of a good system is based on cost alone. Wager $100 and make $150, it's a good system. The idea is for it to be a plus (overall) with enough of a gain to make it worth the time spent. Finding such a system, however, is elusive. I'm currently trying to find a system or model that I can program out and add to my website. Systems may have to be combined to make it useful. The idea is to have the final picks all generated by code so it doesn't have to be done by hand for every draw. Manually generating picks for a twice weekly game isn't a big deal. But a pick three game that's drawn twice daily... I've turned my attention to pick three games since there are greater odds and less cost per play. Now I just need a system or systems defined so I can commit it to code then back test it with historical data.

                              If anyone has any ideas on good systems they'd like to see mocked up, or some systems that might be interesting to combine, please let me know. I'm open to anything. If it's really complex, I may mock it up in Excel first. Otherwise, I can just map it out and throw it up on the site for testing.

                              Here is an example of what I strongly suspect you are going to find, no matter what Pick-3 system you model:

                              http://www.lotterypost.com/thread/220106