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Adjacent numbers

Topic closed. 19 replies. Last post 3 years ago by helpmewin.

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Tanhauser Gates
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February 18, 2013
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Posted: November 7, 2013, 5:08 pm - IP Logged

Hello friends: I have observed that in Euromillions, in the drawings, about 68 % of times, from one to 3 numbers come from  adjacents numbers.

That is to say, like in this drawing example: 9-10-30-32-37

 

The numbers adjacentes would be: 8-9-10-11-29-31-33-36-38

 

In the following drawing, the numbers that go out are: 7-19-29-30-33 (2 successes).

 

The problem is that they are many numbers to obtain -usually-  only one matched number of all of them.

Does anyone have any ideas to  to eliminate some of the adjacentes, without eliminating those who succeed?

 

Regards and thank you very much

 

P.D. I cant get any ideas from the chart C from "Smartluck". Any ideas from it?

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    Maine
    United States
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    Posted: November 7, 2013, 7:30 pm - IP Logged

    Hello friends: I have observed that in Euromillions, in the drawings, about 68 % of times, from one to 3 numbers come from  adjacents numbers.

    That is to say, like in this drawing example: 9-10-30-32-37

     

    The numbers adjacentes would be: 8-9-10-11-29-31-33-36-38

     

    In the following drawing, the numbers that go out are: 7-19-29-30-33 (2 successes).

     

    The problem is that they are many numbers to obtain -usually-  only one matched number of all of them.

    Does anyone have any ideas to  to eliminate some of the adjacentes, without eliminating those who succeed?

     

    Regards and thank you very much

     

    P.D. I cant get any ideas from the chart C from "Smartluck". Any ideas from it?

    I find that the numbers that win the most are, (a) repeating numbers from the game before @ 60% (b) numbers that skip one game @40% (c) adjacent numbers. In your example you have 12 numbers and if you wheel them you get three winning numbers for the next game. If you use the skip numbers (b) and perhaps some other numbers that give you good consistent results like the date numbers, etc., you may refine your numbers to select. Chart C gives excellent comparative information and is good for filtering or verifying your selections. If you use chart B (Games Out) and F4 (Skips Due) you will see (a) and (b). Select F5 and change to 99 games back to see (a) (b). Please let me know if this is helpful and best of luck!

    If it wasn't impossible I wouldn't even consider it!

      lottolot's avatar - Sphere animated2.gif
      Tanhauser Gates
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      Posted: November 8, 2013, 10:46 am - IP Logged

      I find that the numbers that win the most are, (a) repeating numbers from the game before @ 60% (b) numbers that skip one game @40% (c) adjacent numbers. In your example you have 12 numbers and if you wheel them you get three winning numbers for the next game. If you use the skip numbers (b) and perhaps some other numbers that give you good consistent results like the date numbers, etc., you may refine your numbers to select. Chart C gives excellent comparative information and is good for filtering or verifying your selections. If you use chart B (Games Out) and F4 (Skips Due) you will see (a) and (b). Select F5 and change to 99 games back to see (a) (b). Please let me know if this is helpful and best of luck!

      Hello Alx:

       

      The first thing thank you. More than 250 persons have read  the post, but only  you have collaborated.

      Second, to say to you that though I am grateful for your help, which I am interested is to reject not valid ADJACENT numbers  .

      I cant´t see the 40 % of the numbers that skip one game. I believe that you refer to a figure as this one: X-X, but looking at previous drawings, -I think- this happens a little times.

      I don´t understand how you obtain excellent comparative information of the Chart C.Perhaps you can explain a little bit the information. I would be grateful for you very much. that is for what I look. 

      Relating to Chart B, and F4, I believe that you refer to Games Out, 1 and 2. If you can extend the information like there obtain help of the Chart C, thank you very much.

      RegardsBig Grin

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        Maine
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        Posted: November 8, 2013, 4:47 pm - IP Logged

        Hello Alx:

         

        The first thing thank you. More than 250 persons have read  the post, but only  you have collaborated.

        Second, to say to you that though I am grateful for your help, which I am interested is to reject not valid ADJACENT numbers  .

        I cant´t see the 40 % of the numbers that skip one game. I believe that you refer to a figure as this one: X-X, but looking at previous drawings, -I think- this happens a little times.

        I don´t understand how you obtain excellent comparative information of the Chart C.Perhaps you can explain a little bit the information. I would be grateful for you very much. that is for what I look. 

        Relating to Chart B, and F4, I believe that you refer to Games Out, 1 and 2. If you can extend the information like there obtain help of the Chart C, thank you very much.

        RegardsBig Grin

        You are very welcome. If you go to chart B and select F4>more charts>enter> you will see Skips Due chart. Select F5>enter>change Games Back Value to 99....it will not alllow you to change this number higher than 99...but this is close enough to 100, then, >enter you will see that about 60 games have 0 out, (or repeat numbers), of 99, about 40 games have 1 number out, of 99 etc. In C, Adjacent numbers Chart if you look at the number 10 for example it may have 7 hits (wins) as an adjacent number from a total of 27 hits (wins). this an average of 28%. When you look to the right of the chart its adjacent numbers 9 and 11 hit 3 and 2 times after the 10 hit and the total is 5 adjacent hits after the 10 hit or 18% of the games. If you look at number 30 it only has 2 adjacent hits from 22 total hits, 3 following adjacent hits and an average of 13%. You have to decide what number is most likely to hit...a 9, 11, 29 or 31. "What happens most often is what is most likely to happen". So I pick 9. I think there are too many adjacent numbers and that you should concentrate on the 5 repeat and 5 skip 1 numbers. Usually you end up with 8 or nine numbers. Then you can add other numbers to these that are due or strong to hit for whatever reason. Best of Luck.

        If it wasn't impossible I wouldn't even consider it!

          lottolot's avatar - Sphere animated2.gif
          Tanhauser Gates
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          Posted: November 8, 2013, 7:19 pm - IP Logged

          You are very welcome. If you go to chart B and select F4>more charts>enter> you will see Skips Due chart. Select F5>enter>change Games Back Value to 99....it will not alllow you to change this number higher than 99...but this is close enough to 100, then, >enter you will see that about 60 games have 0 out, (or repeat numbers), of 99, about 40 games have 1 number out, of 99 etc. In C, Adjacent numbers Chart if you look at the number 10 for example it may have 7 hits (wins) as an adjacent number from a total of 27 hits (wins). this an average of 28%. When you look to the right of the chart its adjacent numbers 9 and 11 hit 3 and 2 times after the 10 hit and the total is 5 adjacent hits after the 10 hit or 18% of the games. If you look at number 30 it only has 2 adjacent hits from 22 total hits, 3 following adjacent hits and an average of 13%. You have to decide what number is most likely to hit...a 9, 11, 29 or 31. "What happens most often is what is most likely to happen". So I pick 9. I think there are too many adjacent numbers and that you should concentrate on the 5 repeat and 5 skip 1 numbers. Usually you end up with 8 or nine numbers. Then you can add other numbers to these that are due or strong to hit for whatever reason. Best of Luck.

          Hello:

          I understand what you want to make clear to me about the Chart C, but in my example, that it is real, the numbers that went out, they were 29 and 33, which in the Chart C did not have the percentage of hits most highly, and on the other hand the number 9 that did not go out, it had the percentage of hits highest.

          Thank you very much, anyhow, for your good will of help me.

          I will think about your interesting suggestions.

          Thumbs UpGraces, friend.

            lottolot's avatar - Sphere animated2.gif
            Tanhauser Gates
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            Posted: November 17, 2013, 10:35 am - IP Logged

            Hi friends:

            Any more suggestion about selecting adjacent numbers?

            RegardsBed

              SergeM's avatar - slow icon.png
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              Posted: November 17, 2013, 11:02 am - IP Logged

              Actually 9 and 10 are repetitions, you would expect an adjacent to be a new number.

              I had the program for a while and I saw no advantage in having it.

              A pick 6 can give you 12 adjacent numbers. If your game has 40 numbers, you may have 12/40 shots for an adjacent to come up against 28/40. So that is no miracle! If you could tell me which two are going to do it when, then you have the lottery by it's tail. Before that, you have got a too big wheel that wins on dumb luck only.

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                Posted: November 17, 2013, 11:56 am - IP Logged

                Hello friends: I have observed that in Euromillions, in the drawings, about 68 % of times, from one to 3 numbers come from  adjacents numbers.

                That is to say, like in this drawing example: 9-10-30-32-37

                 

                The numbers adjacentes would be: 8-9-10-11-29-31-33-36-38

                 

                In the following drawing, the numbers that go out are: 7-19-29-30-33 (2 successes).

                 

                The problem is that they are many numbers to obtain -usually-  only one matched number of all of them.

                Does anyone have any ideas to  to eliminate some of the adjacentes, without eliminating those who succeed?

                 

                Regards and thank you very much

                 

                P.D. I cant get any ideas from the chart C from "Smartluck". Any ideas from it?

                ri, Nov 15, 201303-13-15-29-42, Lucky Stars: 01-04?Prize Payouts
                Tue, Nov 12, 201314-29-37-40-48, Lucky Stars: 02-11?Prize Payouts
                Fri, Nov 8, 201320-28-35-42-43, Lucky Stars: 08-10?Prize Payouts
                Tue, Nov 5, 201306-12-13-35-38, Lucky Stars: 02-03?Prize Payouts
                Fri, Nov 1, 201307-19-29-30-33, Lucky Stars: 03-08?Prize Payouts
                Tue, Oct 29, 201309-10-30-32-37, Lucky Stars: 02-06?Prize Payouts
                Fri, Oct 25, 201302-03-10-31-38, Lucky Stars: 06-10?Prize Payouts
                Tue, Oct 22, 201329-33-39-41-44, Lucky Stars: 09-11?Prize Payouts
                Fri, Oct 18, 201305-25-36-46-47, Lucky Stars: 02-06?Prize Payouts

                 

                EURO Millions DATA

                 

                5-25-36-46-47>A(20,22,30,33)-B(11,13,39,41)-C(10,12,40,42)-D(1,3,49)

                A draw generates 4 sets ABCD 

                Note Groups in  10's, 20's.... >X(10,11,12,13),y(20,22),(30,33,39),z(40,41,42,49),W(1,3); Wheel the groups Xyzw.

                See http://www.lotterypost.com/thread/268220, to generate groups, use it also for  Bonus balls.

                  lottolot's avatar - Sphere animated2.gif
                  Tanhauser Gates
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                  Posted: November 17, 2013, 5:01 pm - IP Logged

                  Actually 9 and 10 are repetitions, you would expect an adjacent to be a new number.

                  I had the program for a while and I saw no advantage in having it.

                  A pick 6 can give you 12 adjacent numbers. If your game has 40 numbers, you may have 12/40 shots for an adjacent to come up against 28/40. So that is no miracle! If you could tell me which two are going to do it when, then you have the lottery by it's tail. Before that, you have got a too big wheel that wins on dumb luck only.

                  Hi SergeM:

                  You have reason. It is very difficult to predict which  adjacents numbers are going to go out.

                  Thank you anyhow.

                  Cheers

                    lottolot's avatar - Sphere animated2.gif
                    Tanhauser Gates
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                    Posted: November 17, 2013, 5:06 pm - IP Logged
                    ri, Nov 15, 201303-13-15-29-42, Lucky Stars: 01-04?Prize Payouts
                    Tue, Nov 12, 201314-29-37-40-48, Lucky Stars: 02-11?Prize Payouts
                    Fri, Nov 8, 201320-28-35-42-43, Lucky Stars: 08-10?Prize Payouts
                    Tue, Nov 5, 201306-12-13-35-38, Lucky Stars: 02-03?Prize Payouts
                    Fri, Nov 1, 201307-19-29-30-33, Lucky Stars: 03-08?Prize Payouts
                    Tue, Oct 29, 201309-10-30-32-37, Lucky Stars: 02-06?Prize Payouts
                    Fri, Oct 25, 201302-03-10-31-38, Lucky Stars: 06-10?Prize Payouts
                    Tue, Oct 22, 201329-33-39-41-44, Lucky Stars: 09-11?Prize Payouts
                    Fri, Oct 18, 201305-25-36-46-47, Lucky Stars: 02-06?Prize Payouts

                     

                    EURO Millions DATA

                     

                    5-25-36-46-47>A(20,22,30,33)-B(11,13,39,41)-C(10,12,40,42)-D(1,3,49)

                    A draw generates 4 sets ABCD 

                    Note Groups in  10's, 20's.... >X(10,11,12,13),y(20,22),(30,33,39),z(40,41,42,49),W(1,3); Wheel the groups Xyzw.

                    See http://www.lotterypost.com/thread/268220, to generate groups, use it also for  Bonus balls.

                    Hi adobea:

                    I had seen your method a few days ago, but not had proven even.

                    It seems to be very interesting.

                    Is it necessary to do the calculations after every drawing, or on the contrary once the numbers are obtained, the same numbers are in use during several drawings?

                    When I will have time,I will test it with past draws.

                    Thank you very much for your interest.

                    RegardsSmiley

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                      Posted: November 17, 2013, 5:57 pm - IP Logged

                      Hi adobea:

                      I had seen your method a few days ago, but not had proven even.

                      It seems to be very interesting.

                      Is it necessary to do the calculations after every drawing, or on the contrary once the numbers are obtained, the same numbers are in use during several drawings?

                      When I will have time,I will test it with past draws.

                      Thank you very much for your interest.

                      RegardsSmiley

                      Is best to Take 2 draw sets at a time, generate your picks by format, group the picks into units, 10's, 20's ........, compare the two groups from the two sets and wage for x number of draws(time frame to established after ample test)> I subscribe to ideal of the event been random, so for large games, your time frame should be longer.GL

                        SergeM's avatar - slow icon.png
                        Economy class
                        Belgium
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                        Posted: November 17, 2013, 6:56 pm - IP Logged

                        Leapfrogs or adjacent numbers or consecutives ... .

                        LOTTO123456C___
                        1/10/201112101828412942:2_
                        5/10/2011171820232441142:21
                        8/10/2011111419303841170_1
                        12/10/201121118203942240_4
                        15/10/2011252729314244170_2
                        19/10/20111214161821411533:13
                        22/10/20116717192225222:13
                        26/10/201139141528301722:11
                        29/10/20113822253741120_1
                        2/11/20112318213135722:13
                        5/11/201141421253342390_1
                        9/11/201182224314245280_2
                        12/11/20114723283841110_3
                        16/11/201116182022354010_2
                        19/11/20118101824283020_1
                        23/11/2011469123345322:12
                        26/11/201162235363839842:21
                        30/11/20116810272944170_0
                        3/12/201141014193540522:11
                        7/12/20113491138394242:24
                        10/12/201126102240413322:14

                        The outer right column counts the scoring adjacent numbers or leapers that are not repeaters! I want them pure.

                        The second last column counts the adjacent numbers in a drawing results by groups. 2:2 stands for (1,2)+(28,29), or simply 4 adjacent numbers, or four consecutive numbers, or twice delta 1.

                        This is a local 6+C out of 45. I only mentally do the count, but I programmed it in Excel. You can make it your game to chase those numbers.

                          RJOh's avatar - chipmunk
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                          Posted: November 17, 2013, 7:09 pm - IP Logged

                          If any of these observations matter then some one should be close to winning some real money.  Good luck everyone and keep looking for that winner.

                           * you don't need to buy more tickets, just buy a winning ticket * 
                             
                                       Evil Looking       

                            SergeM's avatar - slow icon.png
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                            Posted: November 17, 2013, 7:30 pm - IP Logged

                            I don't think that there are big findings with it, but once in a while you get some number right with it.

                            For the local lotto 6+1/45:
                            Leaper & Repeater>>Count

                            0 04
                            0 110
                            0 210
                            0 31
                            1 013
                            1 130
                            1 224
                            1 33
                            1 41
                            2 022
                            2 135
                            2 214
                            2 34
                            3 016
                            3 116
                            3 29
                            3 31
                            4 08
                            4 15
                            4 31

                            Sorted:

                            2 135
                            1 130
                            1 224
                            2 022
                            3 016
                            3 116
                            2 214
                            1 013
                            0 110
                            0 210
                            3 29
                            4 08
                            4 15
                            0 04
                            2 34
                            1 33
                            0 31
                            1 41
                            3 31
                            4 31
                              lottolot's avatar - Sphere animated2.gif
                              Tanhauser Gates
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                              Posted: November 18, 2013, 5:59 am - IP Logged

                              Is best to Take 2 draw sets at a time, generate your picks by format, group the picks into units, 10's, 20's ........, compare the two groups from the two sets and wage for x number of draws(time frame to established after ample test)> I subscribe to ideal of the event been random, so for large games, your time frame should be longer.GL

                              Thanks adobea for your attention and time.

                              I´ll try your system when I´ll have time.

                              Thanks.