Welcome Guest
Log In | Register )
You last visited December 7, 2016, 5:07 pm
All times shown are
Eastern Time (GMT-5:00)

8 x 15 (Pick 3)

Topic closed. 52 replies. Last post 2 years ago by adobea78.

Page 3 of 4
4.84
PrintE-mailLink
PeerGynt's avatar - nw archer.jpg
Simi Valley, CA
United States
Member #156940
July 4, 2014
671 Posts
Offline
Posted: August 16, 2014, 9:03 pm - IP Logged

super great idea...

totally mixed up groups..

no all hhh, lll, ooo,eee,iii,ooo

just 15 groups of everything all mixed up..

Thanks, Lildarryl! Smiley

Any division, even poor ones, are going to help; but I do believe—where the work comes in, or at least the upfront work—is that you have to go back a ways to see how trends run. And I mean, probably about a year's worth of tracking. I've done that with the standard divisions of single boxes (starting at digit 0 and working through all variations to 789 terminus): what's revealed, are how trends vary, and a few times bands of 10 can even be out for almost 100 plays. There are secrets here to be learned….

    PeerGynt's avatar - nw archer.jpg
    Simi Valley, CA
    United States
    Member #156940
    July 4, 2014
    671 Posts
    Offline
    Posted: August 16, 2014, 9:22 pm - IP Logged

    You might take look at interpretation of  PREDICTION INTERVAL for data inference, it may narrow most of your IF conditions. The're two common way of data inference(Statistics), BAYESIAN and FREQUENTIST. The bayesian relies more or should say need prior data, whereas the frequentist says prior data is not needed for prediction. Bayesian depends more on probability of normal data  distribution (estimate, range), whereas Frequentist  depends more on behavior of chosen parameter which has a discrete value(digits, mean, median..).

    Thanks, Adobea78.  I'm not sure I exactly understand all that, frankly... that's jargon with which I'm not familiar.

    However, looking over about a year's worth of standard division of single boxes (i.e., starting at digit 0 and ending with 789), trends and patterns are revealed, that are illuminating in their own right; even if the standard division isn't as ideal for playing, as a more nuanced division would be (like those great ones suggested here in this thread).

    Here's something to ponder (and maybe this is where this might fit in better to the Mathematics forum, so I apologize if I'm waxing off topic; but I am trying to nail down strategy here):

    Sometimes, standards bands will be out of commission for an extended period of time.  Take one of my divisions, a band of numbers (mentioned in the "Bands on the Run" thread in this same Forum) that runs: 245 246 247 248 249 256 257 258 259 267.

    Earlier this year, this band was out a staggering amount of time, almost 100 consecutive plays.  As of right now, it's been out for 68 consecutive (combined) plays.

    But take a moment to ask, and ponder... why is that?

    The sets all contain two pairs: 24, and 25.  So does the algorithm avoid specific pairs, occasionally, as in these two?  Why these two?

    Or maybe it's not that.  Does the algorithm occasionally avoid a low digit, linked with high numbers; and vice-versa? (These are all pairings of 2 with digits ≥ 5.)

    Right now (again, I refer to "Bands on the Run" thread), there's another band that's been out for an excessive amount of time: 015 016 017 018 019 125 026 027 028 029.

    Again, we see digit 2.  Is the algorithm avoiding a given low digit's (here, 2) pairing with high digits (≥5)?  Does the algorithm occasionally choose one number - low, or high - then avoid its concurrence with opposing value digits?  Or is it odd/even?  Mirrors?  Etc.?

    Can all this data be translated into better, more playable strategies?

    Extensive analysis would be needed, to see if at times, maybe these secret trends can be captured: identifying the characteristic, the DNA, that is causing the avoidance of these "bands" of numbers, and the frequency other bands are hit.  Because that's key: the data explicitly reveals bands of similar sets of numbers are often avoided for many consecutive plays; while other bands are often played with unlikely frequency.  And I don't believe the answer can be... just because. Smiley

      Avatar

      United States
      Member #116344
      September 8, 2011
      3927 Posts
      Online
      Posted: August 16, 2014, 10:11 pm - IP Logged

      Thanks, Adobea78.  I'm not sure I exactly understand all that, frankly... that's jargon with which I'm not familiar.

      However, looking over about a year's worth of standard division of single boxes (i.e., starting at digit 0 and ending with 789), trends and patterns are revealed, that are illuminating in their own right; even if the standard division isn't as ideal for playing, as a more nuanced division would be (like those great ones suggested here in this thread).

      Here's something to ponder (and maybe this is where this might fit in better to the Mathematics forum, so I apologize if I'm waxing off topic; but I am trying to nail down strategy here):

      Sometimes, standards bands will be out of commission for an extended period of time.  Take one of my divisions, a band of numbers (mentioned in the "Bands on the Run" thread in this same Forum) that runs: 245 246 247 248 249 256 257 258 259 267.

      Earlier this year, this band was out a staggering amount of time, almost 100 consecutive plays.  As of right now, it's been out for 68 consecutive (combined) plays.

      But take a moment to ask, and ponder... why is that?

      The sets all contain two pairs: 24, and 25.  So does the algorithm avoid specific pairs, occasionally, as in these two?  Why these two?

      Or maybe it's not that.  Does the algorithm occasionally avoid a low digit, linked with high numbers; and vice-versa? (These are all pairings of 2 with digits ≥ 5.)

      Right now (again, I refer to "Bands on the Run" thread), there's another band that's been out for an excessive amount of time: 015 016 017 018 019 125 026 027 028 029.

      Again, we see digit 2.  Is the algorithm avoiding a given low digit's (here, 2) pairing with high digits (≥5)?  Does the algorithm occasionally choose one number - low, or high - then avoid its concurrence with opposing value digits?  Or is it odd/even?  Mirrors?  Etc.?

      Can all this data be translated into better, more playable strategies?

      Extensive analysis would be needed, to see if at times, maybe these secret trends can be captured: identifying the characteristic, the DNA, that is causing the avoidance of these "bands" of numbers, and the frequency other bands are hit.  Because that's key: the data explicitly reveals bands of similar sets of numbers are often avoided for many consecutive plays; while other bands are often played with unlikely frequency.  And I don't believe the answer can be... just because. Smiley

      I admire your tenacity, you posed valid questions based mostly on OBSERVATIONS indicating Trends. What do you think is  CAUSING those trends, why CLUSTERS of certain SETS  are out of commission for extended period?. If normal distribution runs it course, then all sets will even out(IN THEORY), so it does not matter if certain sets has early commission, am not knocking your zest, I just want you to factor in the  concept of RANDOMNESS, negating it will lead to problems  going further. I have been through similar situation  years ago, I opted for concepts and assumptions instead of algorithms. If  bent on algorithm path, then I suggest you read  ' PREDICTION OF RECURRENT EVENTS" by  Marc Fredette.

      Good luck

        Avatar
        Kentucky
        United States
        Member #32652
        February 14, 2006
        7310 Posts
        Offline
        Posted: August 17, 2014, 10:05 am - IP Logged

        You need to read the rules.  All you do is complain about how many posts members post etc.  Way off the subject.  Constantly attacking people that are here to help.  You and another poster act as if you run this site.  As far as I remember Todd does. That's food for thought fella.

         

        Lurking

        If that's an example of the type of logic you use playing lottery games, it's obvious why you never win and I'm not the only one noticing you trying to hijack this thread by changing the subject.

        "You and another poster act as if you run this site.  As far as I remember Todd does."

        I quoted one of Todd's rules and gave a link to all the LP rules and you jumped to the very illogical conclusion I "act as if I run this site".

        "Constantly attacking people that are here to help."

        Can you explain how this mumbo jumbo can help in creating 15 groups of 8 three digit numbers? 

        For example

        440

        189

        362

        157

        The 36 divided by 2 is 18. 1 and 8 is 9.  The 1 and 5 equals 6 and the 3 and 2 equals 5 which gives the 362 draw.

        How someone uses Vtracts wasn't much help either, but at least that method creates 8 three digit numbers and on the right track. And speaking of trying to run something, another system forum wouldn't be necessary if it weren't for you others overrunning this forum state prediction threads.

          PeerGynt's avatar - nw archer.jpg
          Simi Valley, CA
          United States
          Member #156940
          July 4, 2014
          671 Posts
          Offline
          Posted: August 17, 2014, 11:35 am - IP Logged

          I admire your tenacity, you posed valid questions based mostly on OBSERVATIONS indicating Trends. What do you think is  CAUSING those trends, why CLUSTERS of certain SETS  are out of commission for extended period?. If normal distribution runs it course, then all sets will even out(IN THEORY), so it does not matter if certain sets has early commission, am not knocking your zest, I just want you to factor in the  concept of RANDOMNESS, negating it will lead to problems  going further. I have been through similar situation  years ago, I opted for concepts and assumptions instead of algorithms. If  bent on algorithm path, then I suggest you read  ' PREDICTION OF RECURRENT EVENTS" by  Marc Fredette.

          Good luck

          Thank you Adobea78.  What refutes pure randomness at play, is that often the game will overcompensate in the opposite direction, following a trend: long out digits, will return with a vengeance; bands of numbers that have been long out, will then revert to more-than-average frequency; etc.  A purely random universe doesn't care for such evenness - an algorithm, does.

            Avatar

            United States
            Member #116344
            September 8, 2011
            3927 Posts
            Online
            Posted: August 17, 2014, 1:00 pm - IP Logged

            Thank you Adobea78.  What refutes pure randomness at play, is that often the game will overcompensate in the opposite direction, following a trend: long out digits, will return with a vengeance; bands of numbers that have been long out, will then revert to more-than-average frequency; etc.  A purely random universe doesn't care for such evenness - an algorithm, does.

            A purely random universe doesn't care for such evenness - an algorithm, does.

             

            Evenness does not equate proportionality, meaning clusters of certain sets or digits may be early or late(reason why percentiles are estimates), this does not negate the distribution at the end.I presume from above statement, that you don't subscribe to lottery event been random, lottery is random, hence the word prediction. Why do you chose or study past data for trends, where all parameters involved are 'yesterday'?.

            Hint> FORWARD-TESTING  a data is in line with random concept, the wallstreet guys does it all the time, is best to start with the matrix of the game.

              Avatar

              United States
              Member #116344
              September 8, 2011
              3927 Posts
              Online
              Posted: August 17, 2014, 1:57 pm - IP Logged

              A purely random universe doesn't care for such evenness - an algorithm, does.

               

              Evenness does not equate proportionality, meaning clusters of certain sets or digits may be early or late(reason why percentiles are estimates), this does not negate the distribution at the end.I presume from above statement, that you don't subscribe to lottery event been random, lottery is random, hence the word prediction. Why do you chose or study past data for trends, where all parameters involved are 'yesterday'?.

              Hint> FORWARD-TESTING  a data is in line with random concept, the wallstreet guys does it all the time, is best to start with the matrix of the game.

              Lets take CAL data to explain why you do not necessary need to find a pattern, the pattern should be inherent.

              Drawing DatePick 3Pick 4
              MiddayEveningMiddayEvening
              Sat, Aug 16, 20145-7-85-3-64-4-6-6
              Fri, Aug 15, 20141-7-74-0-45-2-7-6
              Thu, Aug 14, 20140-3-47-3-60-4-6-5
              Wed, Aug 13, 20145-9-48-0-42-9-7-4
              Tue, Aug 12, 20142-6-87-6-16-6-8-9
              Mon, Aug 11, 20149-0-36-3-16-1-8-2
              Sun, Aug 10, 20140-3-14-0-97-2-2-7
              Sat, Aug 9, 20140-9-75-5-58-5-0-8
              Fri, Aug 8, 20147-3-43-1-08-5-6-6
              Thu, Aug 7, 20147-2-26-9-14-4-9-0

              Concept>Recurrent by extrapolating the matrix (POOL)

              draws            BASE

              722             52-74-58        575-578-545-548-275-278-245-248- pairs---57x-54x-27x-24x-

                                 58-69-35       563-565-593-595-863-865-893-895  pairs    56x-59x-68x-89x

               

              734            52-94-10--       591-590-541-540-291-290-241-240---pairs     59x-54x-29x-24x

                               58-12-83-        518-513-528-523-818-813-828-823----pairs     51x-52x-81x-82x

              NB> Is the workout based on concept that evolves the pattern, I don't need to locate them, now I have the choice to wage the picks from positional base or stick to just pairs with my choice of x. The pairs can be reduced further for target wage, eg for pairs 57-54-27-24,56-59-68-89, filter with draw digits 722>54,56,59,68,69>filter 734> 56-59-68-69 (268,594) or further with 097> 56,68> 268 hit, x is all filters, starting from earlier filter.

                PeerGynt's avatar - nw archer.jpg
                Simi Valley, CA
                United States
                Member #156940
                July 4, 2014
                671 Posts
                Offline
                Posted: August 17, 2014, 3:01 pm - IP Logged

                Lets take CAL data to explain why you do not necessary need to find a pattern, the pattern should be inherent.

                Drawing DatePick 3Pick 4
                MiddayEveningMiddayEvening
                Sat, Aug 16, 20145-7-85-3-64-4-6-6
                Fri, Aug 15, 20141-7-74-0-45-2-7-6
                Thu, Aug 14, 20140-3-47-3-60-4-6-5
                Wed, Aug 13, 20145-9-48-0-42-9-7-4
                Tue, Aug 12, 20142-6-87-6-16-6-8-9
                Mon, Aug 11, 20149-0-36-3-16-1-8-2
                Sun, Aug 10, 20140-3-14-0-97-2-2-7
                Sat, Aug 9, 20140-9-75-5-58-5-0-8
                Fri, Aug 8, 20147-3-43-1-08-5-6-6
                Thu, Aug 7, 20147-2-26-9-14-4-9-0

                Concept>Recurrent by extrapolating the matrix (POOL)

                draws            BASE

                722             52-74-58        575-578-545-548-275-278-245-248- pairs---57x-54x-27x-24x-

                                   58-69-35       563-565-593-595-863-865-893-895  pairs    56x-59x-68x-89x

                 

                734            52-94-10--       591-590-541-540-291-290-241-240---pairs     59x-54x-29x-24x

                                 58-12-83-        518-513-528-523-818-813-828-823----pairs     51x-52x-81x-82x

                NB> Is the workout based on concept that evolves the pattern, I don't need to locate them, now I have the choice to wage the picks from positional base or stick to just pairs with my choice of x. The pairs can be reduced further for target wage, eg for pairs 57-54-27-24,56-59-68-89, filter with draw digits 722>54,56,59,68,69>filter 734> 56-59-68-69 (268,594) or further with 097> 56,68> 268 hit, x is all filters, starting from earlier filter.

                I am unfamiliar with the system at use in your example here, Adobea, so I don't exactly know how you arrived at those bases from draws 722 or 734.

                But regardless of how you got them… why are those two draws the starting points, and not others? And how is one to build a working system when you draw from them six pairs that equal sixteen sets of numbers? One would have had to play those sixteen numbers in 722 for five middays (not evenings, I presume? then, it'd be more) to get your first win. For boxes, this seems costly and iffy… or does your system accurately pinpoint Straights? Maybe you can link me to the source of your system, so I can see where you're coming from. Smiley

                  Avatar

                  United States
                  Member #116344
                  September 8, 2011
                  3927 Posts
                  Online
                  Posted: August 17, 2014, 4:07 pm - IP Logged

                  I am unfamiliar with the system at use in your example here, Adobea, so I don't exactly know how you arrived at those bases from draws 722 or 734.

                  But regardless of how you got them… why are those two draws the starting points, and not others? And how is one to build a working system when you draw from them six pairs that equal sixteen sets of numbers? One would have had to play those sixteen numbers in 722 for five middays (not evenings, I presume? then, it'd be more) to get your first win. For boxes, this seems costly and iffy… or does your system accurately pinpoint Straights? Maybe you can link me to the source of your system, so I can see where you're coming from. Smiley

                  This link is one of my numerous threads with concept of recurrence  using the SUM parameter, is very profitable if you know how to use it. since my method is not historical-based , rather ,the simulation of the pool by a concept, I can start or chose any location point, and establish my time frame for selected picks.

                  PICKS>  You don't have to wage many picks, all selected picks has a Span of play and are waged solely for

                  EXACT BETS(P3), so for location, 722             52-74-58        575-578-545-548-275-278-245-248, even ,when waged  for 10 days will cost 80$ for a prize of $500. You're not waging all the pairs, which I never implied.

                    PeerGynt's avatar - nw archer.jpg
                    Simi Valley, CA
                    United States
                    Member #156940
                    July 4, 2014
                    671 Posts
                    Offline
                    Posted: August 17, 2014, 9:23 pm - IP Logged

                    This link is one of my numerous threads with concept of recurrence  using the SUM parameter, is very profitable if you know how to use it. since my method is not historical-based , rather ,the simulation of the pool by a concept, I can start or chose any location point, and establish my time frame for selected picks.

                    PICKS>  You don't have to wage many picks, all selected picks has a Span of play and are waged solely for

                    EXACT BETS(P3), so for location, 722             52-74-58        575-578-545-548-275-278-245-248, even ,when waged  for 10 days will cost 80$ for a prize of $500. You're not waging all the pairs, which I never implied.

                    The information in the link is a tad confusing, relying on previous information, clearly; I tried your blog, which also contains great information, it appears... but it seems the methods/systems you list there, overlap, confusingly.  Am I right, or am I misreading it?  Which numbered entries of your blog are you most relying on?

                      Avatar
                      backwoods ga
                      United States
                      Member #155844
                      May 31, 2014
                      1889 Posts
                      Offline
                      Posted: August 17, 2014, 9:43 pm - IP Logged

                      The information in the link is a tad confusing, relying on previous information, clearly; I tried your blog, which also contains great information, it appears... but it seems the methods/systems you list there, overlap, confusingly.  Am I right, or am I misreading it?  Which numbered entries of your blog are you most relying on?

                      I respect his hustle also. But me myself don't understand half of what he says either.  But I do admire his willingness to help. 

                       He seems to know what he talks about. 

                      Everybody plays differently. 

                       

                      I myself play using a negative prediction technique taught by the og lantern

                        Avatar

                        United States
                        Member #116344
                        September 8, 2011
                        3927 Posts
                        Online
                        Posted: August 17, 2014, 9:55 pm - IP Logged

                        The information in the link is a tad confusing, relying on previous information, clearly; I tried your blog, which also contains great information, it appears... but it seems the methods/systems you list there, overlap, confusingly.  Am I right, or am I misreading it?  Which numbered entries of your blog are you most relying on?

                        Steps and ideals of each of my threads are well explained, sorry if you find it confusing. There is no overlapping as far as the concept is concern.The link posted uses the sum parameter to locate just two sets of Base which has been charted into playable picks for exact bet, other thread uses each member of the pool as parameter of recurrence, am trying to share  alternative strategy, not to zap your intended approach.

                          Avatar
                          backwoods ga
                          United States
                          Member #155844
                          May 31, 2014
                          1889 Posts
                          Offline
                          Posted: August 17, 2014, 10:39 pm - IP Logged

                          Steps and ideals of each of my threads are well explained, sorry if you find it confusing. There is no overlapping as far as the concept is concern.The link posted uses the sum parameter to locate just two sets of Base which has been charted into playable picks for exact bet, other thread uses each member of the pool as parameter of recurrence, am trying to share  alternative strategy, not to zap your intended approach.

                          You're just a smart person. Your wordplay is amazing.

                            lakerben's avatar - spherewall
                            New Mexico
                            United States
                            Member #86099
                            January 29, 2010
                            11119 Posts
                            Offline
                            Posted: August 18, 2014, 10:12 am - IP Logged

                            If that's an example of the type of logic you use playing lottery games, it's obvious why you never win and I'm not the only one noticing you trying to hijack this thread by changing the subject.

                            "You and another poster act as if you run this site.  As far as I remember Todd does."

                            I quoted one of Todd's rules and gave a link to all the LP rules and you jumped to the very illogical conclusion I "act as if I run this site".

                            "Constantly attacking people that are here to help."

                            Can you explain how this mumbo jumbo can help in creating 15 groups of 8 three digit numbers? 

                            For example

                            440

                            189

                            362

                            157

                            The 36 divided by 2 is 18. 1 and 8 is 9.  The 1 and 5 equals 6 and the 3 and 2 equals 5 which gives the 362 draw.

                            How someone uses Vtracts wasn't much help either, but at least that method creates 8 three digit numbers and on the right track. And speaking of trying to run something, another system forum wouldn't be necessary if it weren't for you others overrunning this forum state prediction threads.

                            MUmbo jumbo?  Is that a correct term for a simple explanation?  Wow!   As far as over running the forum I get pm's on a daily basis thanking me for the systems.  It seems like jealousy rears its ugly head again.  As far as others are you referring to Blacapple?  Man up and crawl out of you basement!    Blacapple is expert at roots and does amazing work.  Take notes and you will learn.  He is a huge asset to this forum.   Why would anyone want to limit his expertise?  This constant monitoring of this forum is ridiculous..

                            How about them cowboys!

                             

                             

                            US Flag

                              lakerben's avatar - spherewall
                              New Mexico
                              United States
                              Member #86099
                              January 29, 2010
                              11119 Posts
                              Offline
                              Posted: August 18, 2014, 10:25 am - IP Logged

                              Question: Has anyone done this before? Is it possible? And would it even be helpful, or completely useless?

                              I guess that's three questions, actually…. Smiley

                              I've utilized a variation of this myself. This centers on non-doubles/non-triples boxes only, in the Daily 3 game (California, which uses an algorithm method).

                              1) First, you take all 120 possible boxes, running in lowest-to-highest order. (Here's one site that can easily calculate and lay them out for you, using letters: http://www.mathsisfun.com/combinatorics/combinations-permutations-calculator.html )

                              2) You divide them into 15 sets of 8 ( = 120). However, HOW you divide them, is key—back to this in a minute.

                              3) You basically track them like you track anything else, seeing what set of boxes is due or not, over a series of plays.

                              But here's where a math expert's required, not me rummaging around: How would you divide the sets of boxes, PERFECTLY equally? All sets would contain the same number of different digits, or as close as possible; everything would be perfectly even, but not so perfect, or pattern-inducing, as to seem like groupings: all would appear to be a jumble, but would actually be as even a distribution as possible of all similarities in each set.  (Maybe there are mathematical models/formulas/theories/etc. already, for doing this?)

                              The reason for this, is so that the game can't—or as little as possible—create anomalous "long outs," that cause players to chase endlessly & needlessly after "dues."

                              The overall purpose would be to, as much as possible, limit the variance between each one firing off, having one of its 8 boxes hit.  It would probably be best in only pursuing "outs": but the pursuit, done right, would be drastically limited (right?).

                              I figure 8 is the perfect amount of such sets: not too many as to be unwieldy, not too few as to create endlessly long "outs." KEY, most important: totally "mixed up" so as to not allow the algorithm to escape to groupings and trendings and other evasions.

                              …? Useful, or just stupid? What?

                              Since you are just starting off in the p3 games.  Keep it simple .  Make a list of your last 10 draws and then make pairs out of each draw.  Many of the pairs repeat in a small block of games this happens in all the games.    Then do a 111 rundown for comparison.

                               

                              234     23 34

                              458     45 58

                              123     12  23

                              890       89  90

                              645      64    45

                              512      51     12

                              189      18    89

                              358      35    58

                              156      15    56

                              004      00  04

                              Rundown

                              234

                              345

                              456

                              567

                              678

                              789

                              890

                              901

                              Don't over think things at the start.  Learn the basics and then you can add sums tracking and roots later.  I'm not a big fan of percentages: (chasing numbers) and large blocks of tickets that will  drain your bank account.  Keep track of recent events in your lottery and you will develop skill .

                              How about them cowboys!

                               

                               

                              US Flag