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# A discussion of the math, probability and theories of the the Lottery

Topic closed. 20 replies. Last post 2 years ago by CashCrown.

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mid-Ohio
United States
Member #9
March 24, 2001
19831 Posts
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 Posted: April 20, 2015, 2:09 pm - IP Logged

The average probability is that you lose money. The bank has the advantage. If you win, you pay taxes or not on the payout, depending of where you live. Consider that your money is taxed money and when you play it is taxed again, finally your eventual wins are also taxed. When you buy something with the net wins, the price again contains taxes. Are you a tax accountant?

To match the odds of winning any lottery prize requires the player to spent more than the prize is worth so anyone playing should expect to lose money unless they get lucky.

* you don't need to buy more tickets, just buy a winning ticket *

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: April 21, 2015, 9:21 am - IP Logged

To match the odds of winning any lottery prize requires the player to spent more than the prize is worth so anyone playing should expect to lose money unless they get lucky.

By deduction it is do not play, unless you want to lose on it. Don't even try your luck when you badly need the money. You just might come short in money. No system will help, no program will do it, facts are there, the only winners are those who earn on ticket sales.

mid-Ohio
United States
Member #9
March 24, 2001
19831 Posts
Offline
 Posted: April 21, 2015, 2:28 pm - IP Logged

To match the odds of winning any lottery prize requires the player to spent more than the prize is worth so anyone playing should expect to lose money unless they get lucky.

Most people claim losing money isn't entertaining but that's what playing the lotteries is unless you get lucky.

* you don't need to buy more tickets, just buy a winning ticket *

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: April 22, 2015, 10:49 am - IP Logged

Many of the lotterypost members are into programming as hobby or as profession. For those it is the making of applications that more often are not meant to be distributed. The fun is in using the self made applications and in playing real cash.

mid-Ohio
United States
Member #9
March 24, 2001
19831 Posts
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 Posted: April 22, 2015, 7:12 pm - IP Logged

Many of the lotterypost members are into programming as hobby or as profession. For those it is the making of applications that more often are not meant to be distributed. The fun is in using the self made applications and in playing real cash.

Members who program as a hobby shouldn't distribute their programs since there are many bugs that can pop up that the regular users aren't willing to deal with and they expect the programmers to correct them even if they aren't professionals.

I have some old GWBasic programs that I complied and they worked fine on Windows XP until MicroSoft stopped supporting it.  I've been converting them to work on Windows 8 using QB64 and coming up with a lot of surprises that I'm willing to work around until I learn more about QB or another language to correct or rewrite them which wouldn't be acceptable to someone else.

* you don't need to buy more tickets, just buy a winning ticket *

Dallas,TX
United States
Member #152930
March 1, 2014
40 Posts
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 Posted: May 18, 2015, 2:31 pm - IP Logged

Hi!

I have many filters I have developed concerning the lottery and wanted to start a discussion on my math and probability theories with others who are interested. I have been a computer programmer for over 20 years and have worked on the lottery for other 12 years.

Of course, many of these concepts are in the "books" but I also have other concepts I want to share and explore. Discussing the book theories would be helpful.

Let me know if others are interested. I am guessing this is the best topic section to bring up this idea and I look forward to sharing my 12+ years investigating these principles and well as sharing with others.

No extensive knowledge of statistics will be required.

BTW - my A01 (axiom 01) involves the sum of the draws. (Draws add up to a sum - rule #1.) Sums follow a pattern and make a distribution curve.

I will also be including charts for examples.

EG: Sample Georgia Fantasy 5

Cheers!

Tom Dempsey

Tom - You are just the person I need to talk to.  I'm retired - sorta - but have spent many hours on the Lotto Texas drawings.  Started and learned some things with the Scratch-Offs, but have figured out some things related to the 'value' of certain numbers.  I am a firm believer that the numbers chosen (I use chosen loosely) are, well, let's just say related to month-day-year.  Something else of interest - look at the winners zip and address on scratch tickets and you will find a constant number in every single winner.  The address of the store and the zip code.  However, quickly look at this = the Mega Millions draw for 05-16-2015.  I have consistently found a way to find the mega-ball or bonus-ball.  This is Texas, so don't know if it works for other states.  First, there are some strict guidelines I have found to be true (otherwise, why continue, right?).  I have posted this before but it has to do with the reduction value of higher numbers: ex: 9=4, 8=3, 7=0 (or 1, 10 depending on where located or IF there is another 7) and 6=5.  Zeros have a value, but more on that later.  OH - and make note of YOUR ZIP - find any scratch game where the winners zips add up to YOURS - play that game - also, note the address.  I made an earlier post on this showing how the winners ALL have similar address-zips (Red Diamond 7s) game - it's so obvious if you look.

To find the MB or BB, look to the Quick-Picks and they will give you the numbers, you must simply add using reduction and non-consecutive 'like' numbers.  So, the winning numbers were: 11-17-21-36-74, MB 15.  I add the 2 digits of all 5 numbers, then reduce to the values I know to be correct.  When presented with duplicate numbers (11) ADD the dups and get the #, in this case, 11=2.

11= 2

17= 3 (8s = 3s) *in some cases, the 7 = 0, but even still, that would leave a 1, and two 1s preceded, which would make the 10 a third 1 = 3.

21= 1 (why? 2+1=3, but cannot have consecutive duplicate #s, so in EVERY instance, like numbers in line revert to a 1 (OR if a 1 has shown, a 2 etc).

36= 4 (9s are 4s, so 9=4)

74= 5 (why? 7+4=11, 1+1=2, 2 has been used, as has 1,3,4.  The next unused number would be 5.  Now add 2,3,1,4,5.  15.

MB=15  This works - if you apply the values and no-repeat numbers.  Interestingly, I get three QPs and those, too, add up, as well.

As for the draw numbers, I use the 05-15-2015 and have found a format that form 4 sections with 4 single numbers.  From these numbers, you can methodically ADD the correct combo (in order) to get (what I believe) is close to a winning selection.  I say close, because I'm still tweaking this and, amazingly (I guess because it's the same for all the draw games) it will work to make some money and, with repeated play, perhaps HIT the right combo - IF IF IF there isn't some unknown technical way for the numbers to be manipulated.  I have used this reduction method (it's what I call it, I am NO PhD in Math:), but I wish I could write the algorithm for what I've come up with (Tom, can you do this?)  In the last 2 months, I have had 3 of 4 with BB on Texas Two-Step, 4 of 5 THREE TIMES on CASH 5, and first 4 of 6 with BB in the Texas Lotto.  Since then, I've tweaked this and I think (if the playing field is, in fact, LEVEL), I have found something - again, until I DO prove a winner (show PROOF) then it's just a theory, right?  Until then, I'll just say this:  Imagine a row of marbles 2-2-2-2, now, if you take the last marble and put it in the first position of the row, you still have 2-2-2-2, BUT, a much different way to view things.  That's all I can say right now.