Thank you so much for this advice. It is the direction I am going. I have started with 6 Strings and plan on looking at 5,4,3 and maybe 2 strings also. The main reason I have not tried LotSoft yet, I am almost done with my workout. When I finish it I will go to Lotsoft to look for comparisons and probably find most of the same things done already.
So here is where I am right now. I have a worksheet that Shows all 210 possible 6String Combination (taken from the StringAnalizer Workbook. I list the games in descending order in left hand columns, list the strings at the top of columns to the right. Using Match Commands with indirect addresses A matrix of hits for each string is displayed. Breaks are Zero counts for a string and are color highlighted. Listing the strings left to right in descending order of the length of it's current run taken from the StringAnalizer. The matrix shows the history of each string. Zooming out So that the numbers become unreadable Shows some interesting patterns. Zooming back in I can see the the order in which the string numbers formed again, count the number of games it took to reform, count the hits for stringers and breakers while the string forms and after formation.
The matrix show strings that get stuck in a pattern of breaking before forming again. These string may be the ones to focus on. Finding any common breakers in these strings could be important.
I have not done the math yet, but; in each game a fixed number of strings must break. Anyone know that number?
At this point it feel like I found a vault full of calculations. I am running around grabbing as many as I can, most will be worthless; but, if any show consistent patterns I will use them to form a pick system. I just have not had time to do the analysis yet. The data for the system is California Daily 3; but; it is constructed to allow any game data to be used. I will attach pdf files showing the Matrix and calculations for CA in the next few days.
I need some feedback and would appreciate any suggestions.