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P3 System in Numerical Order.

Topic closed. 25 replies. Last post 1 year ago by ElinaSammy2081.

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frenchie's avatar - Lottery-041.jpg
Thread Starter
Los Angeles
United States
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June 2, 2009
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Posted: January 16, 2016, 5:11 pm - IP Logged

Hi everyone,

Here is an idea that I think could be useful for P3 game ?

What I do is, rearrange each draw in a numerical order, let take the last draw on the picture which is 859 it become 589.

Here the First Position.

 

Here the Second Position.

Here the Third Position.

 

So now the first position digit is 5 which is 212 in RL coding.

The trick is this: 212,  I also rearrange it in numerical order which become 122.

By doing that you enlarge the range of Digits selection because, more digits match the same code 122 ( 2-4-5 ), if it's rearrange this way.

Here is the table :

0 = 121 =       112
1 = 111 = 111
2 = 122 =              122
3 = 211 =       112
4 = 221 =              122
5 = 212 =              122
6 = 222 = 222
7 = 311 = 113
8 = 321 =                     123
9 = 312 =                     123

I'm using Excel for my game, in the picture you can see all the draws that I colored.

 

The 1st Digit : Is practically 1 unless you get a 6 as first position which become a 2. the                         1 = 1004        2 = 41 

The 2nd Digit : The 1 came out twice more than the 2 you can't see all on the picture but the count is     1 =  650         2 = 395 

The 3rd column is at :                                                                                                                            1 = 220         2 = 796          3 = 29

 

By rearranging the number this way the selection IS MUCH EASIER.

So in this example the selection is 122 then for the second position you can remove everything below it,

and the same for the third unless you play double digits.

That is pretty much it

The difference is that if you want the Straight you will have to play the 6 ways.

122 = 2-4-5

123 = 8-9

123 = 8-9

Will give you :

288 Cancel Double.
289 298 829 892 928 982
298 Cancel Same as above.
299 Cancel Double.
488 Cancel Double.
489 498 849 894 948 984
498 Cancel Same as above.
499 Cancel Double.
588 Cancel Double.
589  598 859 895 958 985       1 Straight and 5 Box ( in 18 combinations )
598 Cancel Same as above.
599 Cancel Double.

I hope this can help, and maybe put into coding software ?

Frenchie.

    lakerben's avatar - Trek Galaxy2.gif
    New Mexico
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    Posted: January 16, 2016, 5:25 pm - IP Logged

    Cool!

    Can you post it?

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      Posted: January 16, 2016, 5:56 pm - IP Logged

      Frenchie

      Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

      must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

      for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

      hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

      work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

      time right now but next week I will build a tool to work everything up.

       

      Thanks for posting this.

      RL

      ....

        lakerben's avatar - Trek Galaxy2.gif
        New Mexico
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        Posted: January 16, 2016, 5:58 pm - IP Logged

        Frenchie

        Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

        must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

        for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

        hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

        work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

        time right now but next week I will build a tool to work everything up.

         

        Thanks for posting this.

        RL

        Great!,

        Thanks rl!

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          Posted: January 16, 2016, 6:03 pm - IP Logged

          LB

          I am kinda excited about this idea, I can see where it would help but it depends on being able to hit that

          low digit.  The totals for each step value he posted makes me think it has a good chance of working.

          RL

          ....

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            Posted: January 16, 2016, 6:05 pm - IP Logged

            It should work well with P-4 just take more lines to cover.

            RL

            ....

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              Posted: January 16, 2016, 6:09 pm - IP Logged

              On second thought p-4 may not take too many lines to cover because there are lots of doubles. 

              I calculate 8 lines for a straight P-4 when double hit which can be played for $4,00.

              Correction, it will take more than 8 lines

              RL

              ....

                lakerben's avatar - Trek Galaxy2.gif
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                Posted: January 16, 2016, 6:28 pm - IP Logged

                On second thought p-4 may not take too many lines to cover because there are lots of doubles. 

                I calculate 8 lines for a straight P-4 when double hit which can be played for $4,00.

                Correction, it will take more than 8 lines

                RL

                Thanks!

                  amber123's avatar - OpIFNim

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                  Posted: January 17, 2016, 9:10 am - IP Logged

                  I'm trying to understand this but having trouble. I get the first part about the low to high, but how do you get the codes?

                  The rest is also confusing.

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                    Lyon
                    France
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                    Posted: January 17, 2016, 12:37 pm - IP Logged

                    Very exciting idea

                    Tried with lotto 5/49 (10 lastest draws as reference) and RL wheels  gave 1X4 each 10 draws (and numerous X3)

                    ..

                    Seems good.

                      lakerben's avatar - Trek Galaxy2.gif
                      New Mexico
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                      Posted: January 17, 2016, 1:06 pm - IP Logged

                      I'm trying to understand this but having trouble. I get the first part about the low to high, but how do you get the codes?

                      The rest is also confusing.

                      Rl is going to program it soon.  After that just plug and play.  No worries!

                        frenchie's avatar - Lottery-041.jpg
                        Thread Starter
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                        Posted: January 17, 2016, 1:39 pm - IP Logged

                        Frenchie

                        Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

                        must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

                        for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

                        hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

                        work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

                        time right now but next week I will build a tool to work everything up.

                         

                        Thanks for posting this.

                        RL

                        Thank you RL, Im glad you like it, this can also be translate in your S-C system too.

                        Frenchie.

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                          toledo ohio
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                          Posted: January 18, 2016, 3:14 pm - IP Logged

                          can you give another example using a number thats not a double?

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                            Posted: January 18, 2016, 7:17 pm - IP Logged

                            Guys

                            I hope to get started on it later this week but have to find time to squeeze it in.  I hoped that I could work

                            on my bet-slip printer program this week but again I need to get some other stuff done.  It should not take

                            too long to write the program it's just finding the time.  I am getting close to finishing the bet-slip printer but

                            it's been slow.  Anyway, I am attaching a picture of it, I so hate filling them out by hand.

                             

                            RL

                             

                            bet-slip printer

                            ....

                              adulane62's avatar - file php?avatar=16228.gif
                              From Denver, Rocky Mountain Empire,
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                              Posted: January 18, 2016, 9:46 pm - IP Logged

                              Guys

                              I hope to get started on it later this week but have to find time to squeeze it in.  I hoped that I could work

                              on my bet-slip printer program this week but again I need to get some other stuff done.  It should not take

                              too long to write the program it's just finding the time.  I am getting close to finishing the bet-slip printer but

                              it's been slow.  Anyway, I am attaching a picture of it, I so hate filling them out by hand.

                               

                              RL

                               

                              bet-slip printer

                              Thanks RL & frenchie! This looks good and I will keep an eye on it! Drum

                              Go Broncos!  White Bounce