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P3 System in Numerical Order.

Topic closed. 25 replies. Last post 1 year ago by ElinaSammy2081.

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Los Angeles
United States
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June 2, 2009
502 Posts
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 Posted: January 16, 2016, 5:11 pm - IP Logged

Hi everyone,

Here is an idea that I think could be useful for P3 game ?

What I do is, rearrange each draw in a numerical order, let take the last draw on the picture which is 859 it become 589.

Here the First Position.

Here the Second Position.

Here the Third Position.

So now the first position digit is 5 which is 212 in RL coding.

The trick is this: 212,  I also rearrange it in numerical order which become 122.

By doing that you enlarge the range of Digits selection because, more digits match the same code 122 ( 2-4-5 ), if it's rearrange this way.

Here is the table :

0 = 121 =       112
1 = 111 = 111
2 = 122 =              122
3 = 211 =       112
4 = 221 =              122
5 = 212 =              122
6 = 222 = 222
7 = 311 = 113
8 = 321 =                     123
9 = 312 =                     123

I'm using Excel for my game, in the picture you can see all the draws that I colored.

The 1st Digit : Is practically 1 unless you get a 6 as first position which become a 2. the                         1 = 1004        2 = 41

The 2nd Digit : The 1 came out twice more than the 2 you can't see all on the picture but the count is     1 =  650         2 = 395

The 3rd column is at :                                                                                                                            1 = 220         2 = 796          3 = 29

By rearranging the number this way the selection IS MUCH EASIER.

So in this example the selection is 122 then for the second position you can remove everything below it,

and the same for the third unless you play double digits.

That is pretty much it

The difference is that if you want the Straight you will have to play the 6 ways.

122 = 2-4-5

123 = 8-9

123 = 8-9

Will give you :

288 Cancel Double.
289 298 829 892 928 982
298 Cancel Same as above.
299 Cancel Double.
488 Cancel Double.
489 498 849 894 948 984
498 Cancel Same as above.
499 Cancel Double.
588 Cancel Double.
589  598 859 895 958 985       1 Straight and 5 Box ( in 18 combinations )
598 Cancel Same as above.
599 Cancel Double.

I hope this can help, and maybe put into coding software ?

Frenchie.

New Mexico
United States
Member #86099
January 29, 2010
11338 Posts
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 Posted: January 16, 2016, 5:25 pm - IP Logged

Cool!

Can you post it?

United States
Member #59354
March 13, 2008
4285 Posts
Offline
 Posted: January 16, 2016, 5:56 pm - IP Logged

Frenchie

Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

time right now but next week I will build a tool to work everything up.

Thanks for posting this.

RL

....

New Mexico
United States
Member #86099
January 29, 2010
11338 Posts
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 Posted: January 16, 2016, 5:58 pm - IP Logged

Frenchie

Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

time right now but next week I will build a tool to work everything up.

Thanks for posting this.

RL

Great!,

Thanks rl!

United States
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March 13, 2008
4285 Posts
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 Posted: January 16, 2016, 6:03 pm - IP Logged

LB

I am kinda excited about this idea, I can see where it would help but it depends on being able to hit that

low digit.  The totals for each step value he posted makes me think it has a good chance of working.

RL

....

United States
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March 13, 2008
4285 Posts
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 Posted: January 16, 2016, 6:05 pm - IP Logged

It should work well with P-4 just take more lines to cover.

RL

....

United States
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March 13, 2008
4285 Posts
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 Posted: January 16, 2016, 6:09 pm - IP Logged

On second thought p-4 may not take too many lines to cover because there are lots of doubles.

I calculate 8 lines for a straight P-4 when double hit which can be played for \$4,00.

Correction, it will take more than 8 lines

RL

....

New Mexico
United States
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January 29, 2010
11338 Posts
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 Posted: January 16, 2016, 6:28 pm - IP Logged

On second thought p-4 may not take too many lines to cover because there are lots of doubles.

I calculate 8 lines for a straight P-4 when double hit which can be played for \$4,00.

Correction, it will take more than 8 lines

RL

Thanks!

United States
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March 12, 2015
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 Posted: January 17, 2016, 9:10 am - IP Logged

I'm trying to understand this but having trouble. I get the first part about the low to high, but how do you get the codes?

The rest is also confusing.

Lyon
France
Member #136722
December 17, 2012
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 Posted: January 17, 2016, 12:37 pm - IP Logged

Very exciting idea

Tried with lotto 5/49 (10 lastest draws as reference) and RL wheels  gave 1X4 each 10 draws (and numerous X3)

..

Seems good.

New Mexico
United States
Member #86099
January 29, 2010
11338 Posts
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 Posted: January 17, 2016, 1:06 pm - IP Logged

I'm trying to understand this but having trouble. I get the first part about the low to high, but how do you get the codes?

The rest is also confusing.

Rl is going to program it soon.  After that just plug and play.  No worries!

Los Angeles
United States
Member #75410
June 2, 2009
502 Posts
Offline
 Posted: January 17, 2016, 1:39 pm - IP Logged

Frenchie

Cool idea.  So as I see it what you are doing is to try and pick the lowest digit in the set first then the second digit

must be equal-to or greater than the first and so on.  Each selection sets the minimum for the next.  Then to cover

for a str8 we could do it using 6 lines or 3 lines if we have a double.   I think's I like it.  If the choices are easier to

hit then it should produce many more wins on fewer lines.  One could also try to predict the highest digit and then

work down.  Having both options might be better in the case the lowest digit can't be pinned down.  I don't have

time right now but next week I will build a tool to work everything up.

Thanks for posting this.

RL

Thank you RL, Im glad you like it, this can also be translate in your S-C system too.

Frenchie.

toledo ohio
United States
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October 4, 2015
71 Posts
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 Posted: January 18, 2016, 3:14 pm - IP Logged

can you give another example using a number thats not a double?

United States
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March 13, 2008
4285 Posts
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 Posted: January 18, 2016, 7:17 pm - IP Logged

Guys

I hope to get started on it later this week but have to find time to squeeze it in.  I hoped that I could work

on my bet-slip printer program this week but again I need to get some other stuff done.  It should not take

too long to write the program it's just finding the time.  I am getting close to finishing the bet-slip printer but

it's been slow.  Anyway, I am attaching a picture of it, I so hate filling them out by hand.

RL

....

From Denver, Rocky Mountain Empire,
United States
Member #49750
February 13, 2007
499 Posts
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 Posted: January 18, 2016, 9:46 pm - IP Logged

Guys

I hope to get started on it later this week but have to find time to squeeze it in.  I hoped that I could work

on my bet-slip printer program this week but again I need to get some other stuff done.  It should not take

too long to write the program it's just finding the time.  I am getting close to finishing the bet-slip printer but

it's been slow.  Anyway, I am attaching a picture of it, I so hate filling them out by hand.

RL

Thanks RL & frenchie! This looks good and I will keep an eye on it!

Go Broncos!

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