Hi all
The steps is a great little tool and can be used in many different ways. Lets say that we are looking to select
a digit to play in Cell-P1. You can combine the steps with the stats and maybe come up with a better selection
or at least reduce the list of possible choices. Again let's say the stats analysis points to digits 2-3-6-8 as the
best choices given the data. Switch to steps and set step-1 to (w) and step-3 to(w) then do a analysis on
step-2. If you think step-2 will be a (1) then you have reduced the 2-3-6-8 down to (3) because it's the
only odd digit in your list of choices. If you can't decide on Step-2 then set it to (w) and go to Step-3. Again
let's say that we think Step-3 shows the value (2) as the best choice then we have reduced the our list to
6 & 8 as 2 in step-3 means the number will be a high digit.
The lottery is random and there is no way that we can predict what will happen next. We can however gain
some advantage as the lottery produces patterns. These, what we see as patterns, are not patterns but
runs of one value which are what makes random random. Take a simple 2-bit string like 000010101011110
Will the next value in the string be 0 or 1. What about the string 0101011010101011010101. This string
is far less random then the first one. 00000100010000111000000000111000100000001000000000100011
In this string the 0's have it but if we investigate I would assume that whatever the 0 and 1's represent has
much to do with the differences in totals. Think of it in the terms of the odd even in a standard pick-5. The
reason 2 or 3 odd numbers will show in around 75% of games is because 75% of the lines in the matrix
have 2 or 3 odd numbers. When you see a string like the last one listed here it's most likely due to the
fact that 77% of the lines in the matrix are 0. The best value in theory to play would be the value
that shows more often. However this is where random get us. We need to use a little random-logic in
our choices. To do this we need to study the frequencies. In the string 000010101011110 I would give
(1) a higher probability of showing, "data flow right to left" in the next game. Here we have 7 (1's) and
8 (0's). Zero is running at 53% and one at 47%. This represents zero showing 8 vs 1=7, not a big
difference. But if we know the matrix is populated in proportion to this sample we know that a (1)
would be a logical choice as the odds are very close and a 1 is out 4 games. With odds close to 50/50
meaning that both values have an near equal chance of showing, and given that 1 is 4 games out I would
place my bet on a 1 showing in the next game. However if I have a larger string I would look at the
frequency of games that go more than 4 games out before making my choice. This is where the bias tool
comes in handy. We should be looking to make our best guess as that's the best we can do, There is nothing
to prevent the game from going in a different direction and we must accept that. Some people like to play
the longest out but for me I don't pay much attention to a number or digit once it's out more than it's average +1.
I have seen numbers reach max games out and then keep going for many many more games without hitting.
I may play a longest out number or digit but not because of it's longest out status. Anyway, just had some time
and thought I would post this.
RL