Welcome Guest
You last visited December 10, 2016, 1:24 pm
All times shown are
Eastern Time (GMT-5:00)

# Megamillions 6-24 WINHunter Predictiion

Topic closed. 17 replies. Last post 13 years ago by Andrew.

 Page 2 of 2

United States
Member #1631
June 7, 2003
30 Posts
Offline
 Posted: June 26, 2003, 3:01 pm - IP Logged

here are my 25 numbers for mega millions 6/27

6-32-41-36-29-16-49-17-9-14-28-5-39-23-22-19-31-34-4-11-52-3-18-10-42.

out of this group of numbers i will pick what i think is my best 11 numbes and will post later.

Virginia
United States
Member #1712
June 20, 2003
1549 Posts
Offline
 Posted: June 26, 2003, 3:29 pm - IP Logged

Hey Folk's:

For those who are interested, look at my posting of numbers under "Lottery Discussion" (Wheeling numbers) for Mega Millions numbers for Friday's Drawing, 6/27/03.

God Bless,

Ken

Florida
United States
Member #526
October 25, 2001
127 Posts
Offline
 Posted: June 27, 2003, 5:20 am - IP Logged
Quote: Originally posted by player nc on June 26, 2003

andrew i use several methods combined together to get my numbers. tried each method alone to not much success but when i put them together have been able to pick more numbers. really trying  to find a method that might help in getting more numbers on the same line.

That is the sole purpose of WINHunter.  It allows you to combine your methods how ever you see fit.  Let me give you some examples of how you could combine two methods.

1>  You can combine both methods so that they both utilize the same amount of history at the same time, and they both use the same scoring levels so their outputs are virtually equal.  This should be called Compound Filtering. (New term, just came up with it)

2> You can make each method use separate histories, but still combine their similar scoring levels after their outputs have been generated.  This is called Parallel Filtering.

3> You can make each method use the same history, but make the output of one method's selected (or rejected) numbers feed into the inputs of the next method.  This is called Series Filtering.

4> You can make each method use different history settings, but make the output of one method's selected (or rejected) numbers feed into the inputs of the next method.  This is again called Series Filtering.

Variations:  Use all of the above, except for adjusting the scoring levels of either method so that one is slightly "WEIGHTED" more than the other one.

Also, there are selector methods that are the actual methods for choosing the outputs from the methods that generate the score values.  Just the above examples show 8 different ways to configure two individual methods.  Couple that with (currently just two) selectors, and now you have 16 options for configuration of just two methods within WINHunter.

It is easy to get lost and confused when dealing with so many options within WINHunter.  But what most average users don't fully understand, is that WINHunter allows them to combine methods they read about from online, and adjust them according to what they might like to try out, or just use the optimizer built into WINHunter to find the best settings for their game history.

If a user cannot find a particular method they like, then they simply have to describe it to me as best as possible so I can design a plugin component (or components) to fill their needs.

Andrew

 Page 2 of 2