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amilby30 view on 100% lotto system by kola

Topic closed. 99 replies. Last post 11 years ago by tntea.

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truecritic's avatar - PirateTreasure
Michigan
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Posted: May 23, 2006, 5:37 am - IP Logged

Well, if you found a way to make Kola's method into a system that works everyday - 100% then I too await this miracle.

    takeitez's avatar - japheth
    Carters Lake, Ga.
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    Posted: May 23, 2006, 7:05 am - IP Logged

    From a post by CD @12:46 AM today

    Do you mean that you found a way to play only 64 numbers and get at least a box hit every time?  I sure hope that is what you mean.  Of course, there will always be a box when playing all 640 numbers, but if you have found a way to play only 64 numbers and get a hit EVERY time!!!  We are going to be rich.  As I pointed out in the other thread, that means an easy $4,000 PER DAY.

    It appears after hundreds of years the lotto will now go broke! What will all the states do now? It has been a lot of fun playing.

      I hope they don't stop the games before we all become millionaires!ROFL  BS 

    Thud

    ez

              No Pity!Guitar  Drum ........ in the long run........

      cps10's avatar - Lottery-004.jpg
      The Carolinas - Charlotte
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      Posted: May 23, 2006, 9:14 am - IP Logged

      I am looking forward to this discovery too.

      Remember folks, that ONE box hit in 640 produces a net loss of $490 in the worst case scenario.  That could spell ruin eventually.

      The North Carolina Education Lottery - so much a joke that here are their mascots:

      Stooges

        Avatar
        Poway CA (San Diego County)
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        Posted: May 23, 2006, 9:28 am - IP Logged

        now im amilby30 creator of the shift wich produces 3 hit a week,no questions asked.

         

        now about kolas system, i have devoted  almost 48 hours to studyin and tryin to figure out how his  or her system works and last hour  was the final hour, kola you are simply brillant  omg  i am truly amazed it is alot of work tryin to under stand but truly  it was worth it,i tested you system againts 100 past draw and it worked every time amazin  , so i just wanted to dedicate this post to you and your  very very very very very good work , thank amilby30  my sayin is lottos not fun its a income  and  that was based on my shift ,now that i have took the time to break down your system lotto is a job

         

        thanks kola

        by friday i will be postin direction to shift and how to  pin point numbers  thanks lotto fam

        and kola king of lotto bless you truly

        Do you mean that you found a way to play only 64 numbers and get at least a box hit every time?  I sure hope that is what you mean.  Of course, there will always be a box when playing all 640 numbers, but if you have found a way to play only 64 numbers and get a hit EVERY time!!!  We are going to be rich.  As I pointed out in the other thread, that means an easy $4,000 PER DAY.

        We are all looking forward to seeing your key for finding the winning row.

         

        No true, CD, there will not always be a box when playing the 640 numbers.
        QC had 708 on 05/19, and the next day 282 came in.
        Well, 282 (or 228 or 822) was not amongst the 640 created numbers....

        cheers
        Ricky

        Oh, I didn't know that.  I remember now that you talked about QC missing a few times.  Well, maybe she can find a way with my method since it has only 220 numbers with 10 columns of 22.  It will ALWAYS have a box hit ... I guarantee it.

        I have had a PM exchange with amilby30 and I don't reveal the contents of PMs or emails that are sent to me, but I will say I am very excited about this and agree that the Pick 3 will shut down within days of us playing this method.

         

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          Hampton,VA
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          Posted: May 23, 2006, 9:45 am - IP Logged

          WTG!!!Hyper amilby30

           

          Does your system work for VA too? Virginia seems so hard to catch a break with a system. Working 3 jobs and 2 children under 6 doesn't leave a whole lot of time for testing but I'll keep trying.  I like Kola's and Duke had some luck at first wih Duke but back testing hasn't given me any hits. Maybe I'm doing something wrong.

           

          Thanks again for putting together your system:) 

           

            LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
            Tx
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            Posted: May 23, 2006, 10:11 am - IP Logged

            I had made a guess before that those 460 combos might only have the winning number in any form about 95% of the time that is between 94 to 96%, but it was just a guess as I have not checked that out and I won't.

            460?

            640...

            Yes, but aren't there STRAIGHT duplicates of some numbers?

            Your first Kola program gives me 460 filtered combos.

              paurths's avatar - underground
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              Posted: May 23, 2006, 10:28 am - IP Logged

              The first tool filtered out the straight duplicates, that is correct.

              Or at least, if i remember correctly, b/c there have 6 versions in about 2 days.

              The lastest version works best, it is in my recycle bin. ;-)

              lasas3

              An onion a day keeps everyone away!!!

                LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                Tx
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                Posted: May 23, 2006, 10:58 am - IP Logged

                Paurths

                What about making a version that produces 10 rows of 16 even columns of combos just as Kola posted on his thread?

                And putting it up on your homepage or somewhere else for download.

                I might be able to work something out with such a version.

                I am not sure of course, but maybe, some kind of filtering system to at least reduce the combos some.

                  paurths's avatar - underground
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                  Posted: May 23, 2006, 11:38 am - IP Logged

                  Paurths

                  What about making a version that produces 10 rows of 16 even columns of combos just as Kola posted on his thread?

                  And putting it up on your homepage or somewhere else for download.

                  I might be able to work something out with such a version.

                  I am not sure of course, but maybe, some kind of filtering system to at least reduce the combos some.

                  Hi Fernando,

                  it has changed again? To 16 columns now?

                  lol

                  I really don't feel like reading anymore posts in that thread, but i'll make an exception for this once.

                  I'll let you know tonight. (tonight as in tonight overhere, in a few hours.)

                  Grtz
                  Ricky

                  lasas3

                  An onion a day keeps everyone away!!!

                    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                    Tx
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                    Posted: May 23, 2006, 11:46 am - IP Logged

                    Ricky

                    Thank you much.

                      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                      Tx
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                      Posted: May 23, 2006, 11:57 am - IP Logged

                      ......1 ..2 ..3 ...4 ...5 ..6 ..7 ..8 ...9 .10 .11 .12 13 14 .15 16

                      MDD MDS ,MDU ,MDM ,MSD ,MSS ,MSU MSM ,MUD ,MUS, MUU ,MUM ,MMD MMS MMU ,MMM

                      01. 578 579 570 574 578 579 570 574 588 589 580 584 528 529 526 524

                      02. 689 680 681 685 689 680 681 685 699 690 691 695 639 630 631 635

                      03. 790 791 792 796 790 791 792 796 700 701 702 706 740 741 742 746

                      04. 801 802 803 807 801 802 803 807 811 812 813 817 851 852 853 857

                      05. 912 913 914 918 912 913 914 918 922 923 924 928 962 963 964 968

                      06. 023 024 025 029 023 024 025 029 033 034 035 039 073 074 075 079

                      07. 134 135 136 130 134 135 136 130 144 145 146 140 184 185 186 180

                      08. 245 146 247 241 245 246 247 241 255 256 257 251 295 296 297 291

                      09. 356 257 358 352 356 357 358 352 366 367 368 362 306 307 308 302

                      10..467 368 469 463 467 468 469 463 477 478 479 473 417 418 419 413

                       

                      It might look a little better now. I give up, it can't be formated right.

                        LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                        Tx
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                        Posted: May 23, 2006, 12:16 pm - IP Logged

                        16 times 10 = 160 only what happened to 64 times 10 = 640 combos?

                          LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                          Tx
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                          Posted: May 23, 2006, 12:17 pm - IP Logged

                          Paurths

                          Sorry, no software, forget about it!

                            Kola's avatar - image
                            Blundering Time Traveler

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                            Posted: May 23, 2006, 4:10 pm - IP Logged

                            Paurths

                            What about making a version that produces 10 rows of 16 even columns of combos just as Kola posted on his thread?

                            And putting it up on your homepage or somewhere else for download.

                            I might be able to work something out with such a version.

                            I am not sure of course, but maybe, some kind of filtering system to at least reduce the combos some.

                            To be more specific,

                             

                            Yes 10 rows of 16 columns. That just for one letter though. DSUM has four kinds of permutations. You do the D's, S's, U's and the M's So you would have 10 rows of 16 columns times 4 = 64 columns. You keep all numbers intact. You only find a way to play 1 string of 64 numbers. 16X4 = 64. 1 out of 10 rows. One row will have the winning number. I'm naming this the String or Row Method of DSUM.

                            Or what you could be referring to is the opposite of what I just posted where you don'y play the string, you play the columns. In this case only, you eliminate the columns of duplicates, which would leave you 19 to 20 columns of 10 numbers each. The total of 220. Find the column to play. The winning number is 1 in 22. I'm naming this the Column Method of DSUM

                             

                            That being said, it all depends on how you arrange columns and and rows. In Paurths original program for DSUM, what I called columns were arranged as rows, and rows were arranged as columns. That's fine. The tool was great nevertheless. Just remember to pay attention to the format. Someone else may do it differently. You adapt it they way you want to.

                              Kola's avatar - image
                              Blundering Time Traveler

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                              Posted: May 23, 2006, 4:13 pm - IP Logged

                              Paurths

                              What about making a version that produces 10 rows of 16 even columns of combos just as Kola posted on his thread?

                              And putting it up on your homepage or somewhere else for download.

                              I might be able to work something out with such a version.

                              I am not sure of course, but maybe, some kind of filtering system to at least reduce the combos some.

                              Hi Fernando,

                              it has changed again? To 16 columns now?

                              lol

                              I really don't feel like reading anymore posts in that thread, but i'll make an exception for this once.

                              I'll let you know tonight. (tonight as in tonight overhere, in a few hours.)

                              Grtz
                              Ricky

                              Paurths I posted the context in which I said what I said. Nothing has changed yet my friend. Hope it does though - grows and evolves.