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# When is something considered 'Hot'?

Topic closed. 56 replies. Last post 7 years ago by LANTERN.

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Stone Mountain*Georgia
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 Posted: September 29, 2009, 7:41 am - IP Logged

I have no idea where Ricky is going with this, but I'm anxious to find out.

Good Morning !

Me either Bob, I hope we can help.

It's always been good great .....every time hasn't it?

I've always wondered if we could ....reframe the question into something different it might help.

If we looked at the digits or numbers as something else......something like "mechanical components" of some kind. Parts of an engine perhaps....then,,, we could measure their failure rates ,,, reliability etc.

Perhaps then we could run the most modern and scientific softwares they already use down at the Dept of Defense. Like the Navy's new ... NSWC or Bellcore/ Telcordea

The only real failure .....is the failure to try.

Luck is a very rare thing....... Odds not so much.

Odds never change .....but probability does.

Win d

New Jersey
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 Posted: September 29, 2009, 8:49 am - IP Logged

Shortsum (SLD) is a better indicator of Cold Sums than Hot, because of the Bell Curve and the Distribution of Combinations. More Hits occur in the Sum 09 thru 18 Range.

Pick 3 "SLD" to "Sum" Cross-Reference:

SLD0=Sum 00 10 20
SLD1=Sum 01 11 21
SLD2=Sum 02 12 22
SLD3=Sum 03 13 23
SLD4=Sum 04 14 24
SLD5=Sum 05 15 25
SLD6=Sum 06 16 26
SLD7=Sum 07 17 27
SLD8=Sum 08 18
SLD9=Sum 09 19

Each shortsum is made of of multiple Sums which have unique properties of their own (Freq/Skip). When you look at shortsum (Freq/Skip) you are looking at a composite of the (Freq/Skip) of the Sums grouped in that shortsum.

Take the Sum Chart Bell Curve: Fold it in half:

Sum Pair & # of Combos
00/27: 01
01/26: 01
02/25: 02
03/24: 03
04/23: 04
05/22: 05
06/21: 07
07/20: 08
08/19: 10
09/18: 12
10/17: 13
11/16: 14
12/15: 15
13/14: 15

Each Sum Pair has Similar Properties (Freq/Skip).

A mind once stretched by a new idea never returns to its original dimensions!

San Diego, CA
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 Posted: September 29, 2009, 9:14 am - IP Logged

Looking at the total history of Georgia Evening:

Shortsum 0 has hit more times (not a lot more) than any other shortsum.  It has hit 607 times.  The average for shortsum 0 is 9.71 compared to what the average should be of 10.  Currently shortsum 0 has skipped 11 draws.

BTW, shortsum 7 has skipped 45 draws!!

To answer your question about what is hot, I think that anything that is hitting more than what would be average is hot.

ORLANDO, FLORIDA
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 Posted: September 29, 2009, 9:57 am - IP Logged

This is another way to look at the Shortsums skips. The numbers on row 2 represent skips 1-10, row 3 represents the number of hits the shortsum hit at each skip, row 4 represents the number of skips. Example using J11, Shortsum 3  at 7 skips, has hit 24 times @ 7 skips, it has been 138 draws since the last hit at 7 skips. Is it hot or cold?

Tx
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 Posted: September 29, 2009, 10:36 am - IP Logged

Well, if you have to use skips and that particular skips chart that you showed then: First I will do some "fixing"

Let's say we look at the last 5 times each shortsum has come in,
and the example take is GA eve

Shortsum 0 : 10  15  06  05  10
Shortsum 1 : 12  05  00  22  05
Shortsum 2 : 06  18  04  01  05
Shortsum 3 : 21  14  14  05  15
Shortsum 4 : 07  07  07  11  13
Shortsum 5 : 00  00  07  10  01
Shortsum 6 : 02  08  05  06  28
Shortsum 7 : 45  15  27  01  00
Shortsum 8 : 14  13  02  08  00
Shortsum 9 : 03  00  00  02  04

You add the numbers of the skips of each LDR and whichever of them has the lowest total skips numbers, that one is the Hottest of them all.

Another way to tell is to do it by dates, how many times the shortsum Hit from a particular date to another particular date, the LDR with the most hits, it is the hottest.

Simple enough isn't it!

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 10:47 am - IP Logged

Another possible way:

Shortsum 0 : 10  15  06  05  10
Shortsum 1 : 12  05  00  22  05
Shortsum 2 : 06  18  04  01  05
Shortsum 3 : 21  14  14  05  15
Shortsum 4 : 07  07  07  11  13
Shortsum 5 : 00  00  07  10  01
Shortsum 6 : 02  08  05  06  28
Shortsum 7 : 45  15  27  01  00
Shortsum 8 : 14  13  02  08  00
Shortsum 9 : 03  00  00  02  04

=

LDR 5 Hot

5

1 + 9

2 + 7

7 + 8

But to do it in this way is wrong.

------------

Dates should be used, and whichever LDR has the most wins or hits, between 2 given dates, that LDR is the Hottest, that is the right way to do it and or using the point system for past draws.

The point system for past draws is the most accurate way of telling which of the patterns is the Hottest and then which is 2nd, 3rd, Etc.

And unlike most early recomendations, the last-one that I made of using digits from 0 to 1, 2, 3 Etc as Temperature Indicators that is also the right way to go.

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 10:55 am - IP Logged

While doing hot and cold for each of the straight positions and maybe even the boxed positions, in order to get patterns such as:

HHH

CCC

HCC

Etc might be right.

It might be best to rate each straight position by itself using a 0 to 9 temperature rating system or best use both ways for more filtration.

Take into account that 9 x 9 x 9 = 729

and 8 x 8 x 8 = 512

You can get great filtration.

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 11:05 am - IP Logged

Shortsum 0 : 10  15  06  05  10
Shortsum 1 : 12  05  00  22  05
Shortsum 2 : 06  18  04  01  05
Shortsum 3 : 21  14  14  05  15
Shortsum 4 : 07  07  07  11  13
Shortsum 5 : 00  00  07  10  01
Shortsum 6 : 02  08  05  06  28
Shortsum 7 : 45  15  27  01  00
Shortsum 8 : 14  13  02  08  00
Shortsum 9 : 03  00  00  02  04 = 3 + 2 + 4 = 9 = Hottest

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 11:16 am - IP Logged

Let us say that you Temperature Rate the LDR filter and it of course gives you 10 Temperature Rates from 0 to 9.

First of all:

For each filter rated, you should always use the same rating system for that particular filter, and:

You should always use the same number of past draws for a particular filter.

Then the LDR filter gives you 10 Temperatures from 0 to 9.

What to do with them?

You can use them in the very same way as you would use the LDRs themselves.

Yes, it gives you a duplicate filter, so now you will have double the filtration power that you had before.

That is how I would use them.

Same applies to any other Hot-Cold filter used regardless of how many patterns it has, of course, some filters are more usable than others and there is more than one way of using them.

Everything is done on a case by case system.

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 11:43 am - IP Logged

A complete remade of the Wheeler would be best, instead of just adding some stuff to it, as there are other good things that can be put into it and or changed.

-------------------------------

Adding "Temperature Filters" (Fernando's New Filters) to The LotSoft Wheeler?

Take a Look at this:

Just one new possible addition, now double the filtration power

It would need an input for the past draws or to use LotSoft for that.

The filters' works would be invisible, the user would not have to worry about that.

Of course, Temperature Stats would be needed before Temperature filters can be used, LotSoft could give those stats also.

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Tx
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 Posted: September 29, 2009, 12:20 pm - IP Logged

Every one of the LDR's "Temperature Rating Patterns" is worth 100 straight combinations.

It has the exact same filtering power as the regular LDR patterns, yet the patterns are not the same.

It is like having a second LDR filter for double the filtration power.

"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

Switching between Fairfax, VA and Belgium
Belgium
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 Posted: September 29, 2009, 12:28 pm - IP Logged

Good Morning !

Me either Bob, I hope we can help.

It's always been good great .....every time hasn't it?

I've always wondered if we could ....reframe the question into something different it might help.

If we looked at the digits or numbers as something else......something like "mechanical components" of some kind. Parts of an engine perhaps....then,,, we could measure their failure rates ,,, reliability etc.

Perhaps then we could run the most modern and scientific softwares they already use down at the Dept of Defense. Like the Navy's new ... NSWC or Bellcore/ Telcordea

Hi Chaz,

lol

Okay, here go's...

Let's take the past 4 skips of any Item, this is just random,

Item4 of State X:  4  5  2  7

5 + 2 + 7 = 14 --> = ItemAverage
14 / 3 = 4.6
CurrentSkip = 5

Here's a variable to see if an item is "warm", or "hot", of of "No Importance": The mathematical average skip of Item4 = 10 draws = AverageSkipOfItem
MileStone1 : 7
MileStone2: 5
(milestone is for sure a wrong word, but i can not think of any other right now...)

Here's the Logic:
IF CurrentSkip < AverageSkipOfItem THEN (we move into the logic, otherwise we skip that item)
IF ItemAverage < MileStone1 THEN Item4 = "HOT"
ELSE IF ItemAverage < MileStone2 THEN Item4 = "WARM"
ELSE "Of "No importance" (lol)

So, we now can set constant values to MileStone1 and MileStone2, and the ItemAverage is a calculated value.
This means we can calculate this for the Shortsums (or other "items" lol)

Question is, how many "last skips" to use , and what value to give the MileStones, and the "connection" between those values and the consideration of HOT vs WARM vs COLD vs DEAD

cheers
Ricky

lasas3

An onion a day keeps everyone away!!!

Stone Mountain*Georgia
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 Posted: September 29, 2009, 3:52 pm - IP Logged

Milestone ..... is not such a bad choice.

Things that are right around 6 times there expected ....math average was a focus of mine .....and still is.

Many years ago .... I used a term call the " Magic Six" or the  " Magic 6 Zone" ...... Nothing based in science ....just years of play formed that phrase to describe a time to Go on Alert when looking for skipping groups to reappear again.  Most things.... can not make it past this point it seems.  If they do ....they enter the twilight Zone of the " Stinkers" ....so dead they stink.  LOL

On the math forum somewhere back in time..... Throth presented a good piece of work showing the "why" of it ....and why  there was basis in fact for a " Magic Six Zone."  It was good to finally know the reasons for this occurrence.

Perhaps there is a ...... Reciprocal Version of this phenomenon for us to use regarding HOT.

The only real failure .....is the failure to try.

Luck is a very rare thing....... Odds not so much.

Odds never change .....but probability does.

Win d

ORLANDO, FLORIDA
United States
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June 3, 2004
5896 Posts
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 Posted: September 29, 2009, 4:06 pm - IP Logged

Hi Chaz,

lol

Okay, here go's...

Let's take the past 4 skips of any Item, this is just random,

Item4 of State X:  4  5  2  7

5 + 2 + 7 = 14 --> = ItemAverage
14 / 3 = 4.6
CurrentSkip = 5

Here's a variable to see if an item is "warm", or "hot", of of "No Importance": The mathematical average skip of Item4 = 10 draws = AverageSkipOfItem
MileStone1 : 7
MileStone2: 5
(milestone is for sure a wrong word, but i can not think of any other right now...)

Here's the Logic:
IF CurrentSkip < AverageSkipOfItem THEN (we move into the logic, otherwise we skip that item)
IF ItemAverage < MileStone1 THEN Item4 = "HOT"
ELSE IF ItemAverage < MileStone2 THEN Item4 = "WARM"
ELSE "Of "No importance" (lol)

So, we now can set constant values to MileStone1 and MileStone2, and the ItemAverage is a calculated value.
This means we can calculate this for the Shortsums (or other "items" lol)

Question is, how many "last skips" to use , and what value to give the MileStones, and the "connection" between those values and the consideration of HOT vs WARM vs COLD vs DEAD

cheers
Ricky

Ricky, using 5 last draws, give me an example of what we will be looking at. Use S1,S2,S3,S4,S5 for your milestones. 8,12,9,7,10, as the skips, what is

 AVG S1 S2 S3 S4 S5 SKIP 2 3 4 5 9.20 ?      ? ? ? ? 8 12 9 7 10
ORLANDO, FLORIDA
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 Posted: September 29, 2009, 6:10 pm - IP Logged

Milestone ..... is not such a bad choice.

Things that are right around 6 times there expected ....math average was a focus of mine .....and still is.

Many years ago .... I used a term call the " Magic Six" or the  " Magic 6 Zone" ...... Nothing based in science ....just years of play formed that phrase to describe a time to Go on Alert when looking for skipping groups to reappear again.  Most things.... can not make it past this point it seems.  If they do ....they enter the twilight Zone of the " Stinkers" ....so dead they stink.  LOL

On the math forum somewhere back in time..... Throth presented a good piece of work showing the "why" of it ....and why  there was basis in fact for a " Magic Six Zone."  It was good to finally know the reasons for this occurrence.

Perhaps there is a ...... Reciprocal Version of this phenomenon for us to use regarding HOT.

These 2 threads should be required reading. Need to print these out for the record .