Dallas, Texas United States Member #4549 May 2, 2004 1848 Posts Offline

Posted: May 1, 2011, 4:54 am - IP Logged

Why am I still working on it? Several reasons.

I do understand the digit system proposed by RL is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives. And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.

But the fact remains thatAT LEAST5 of the digits are going to be 0, 1, 2, or 3. As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).

The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.

Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game. Studying the drawing for your game will help eliminate several otherfront digit patternssuch as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.

The more I've studied the digit system, the more aware I have become that the key to using it productively isunderstanding and applying the individual digits with the 56 front digit patterns.

The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted.

The striking things about this chart is:

1)the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.

2) thered letter with star patterns are the highest front digit pattern that DOES NOT start with 0.

3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.

Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.

Still working to simplify it, or understand it, RL. We will get it!

United States Member #105312 January 29, 2011 435 Posts Offline

Posted: May 1, 2011, 10:31 am - IP Logged

Quote: Originally posted by garyo1954 on May 1, 2011

Why am I still working on it? Several reasons.

I do understand the digit system proposed by RL is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives. And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.

But the fact remains thatAT LEAST5 of the digits are going to be 0, 1, 2, or 3. As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).

The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.

Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game. Studying the drawing for your game will help eliminate several otherfront digit patternssuch as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.

The more I've studied the digit system, the more aware I have become that the key to using it productively isunderstanding and applying the individual digits with the 56 front digit patterns.

The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted.

The striking things about this chart is:

1)the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.

2) thered letter with star patterns are the highest front digit pattern that DOES NOT start with 0.

3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.

Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.

Still working to simplify it, or understand it, RL. We will get it!

Glad to see the thread gary. I'm still interested. I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.

Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.

Denver, Co United States Member #103046 December 29, 2010 546 Posts Offline

Posted: May 1, 2011, 11:59 am - IP Logged

I'm interested as well. It's a fascinating concept and system, though I only know enough to get me in trouble.

I read every page of RL's first thread "My digit system for pick 5 or pick 6 lottery", and if any else is not familiar with the system then start with this thread: http://www.lotterypost.com/thread/214856.

It's 46 pages and I do suggest at least skimming through it all, while slowing down for RL-RANDOMLOGIC's posts...as the thread progresses, so do his explanations of how it works.

Give someone a fish and feed them for a day. Teach them to use the internet and they won't bother you for weeks.

Of course there is no 00 in play but you get the idea where the columns represent the ending digits. In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play. So for every draw there are either 29 or 30 balls automatically eliminated for the worst case. If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.

So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?

Of course there is no 00 in play but you get the idea where the columns represent the ending digits. In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play. So for every draw there are either 29 or 30 balls automatically eliminated for the worst case. If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.

So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?

Jimmy

Jimmy,

That's an interesting concept. First I've seen it so I'm not in a position to offer a definitive comparison. However, it is as you say, once the elimination of columns has been accomplished one is still left with 24 to 30 numbers to further scour, or wheel. Likely wheeling will leave several dead combinations. I base that idea on the chart in the first post.

In that chart, the top 5 front digit patterns show all 4 decades show up in about 25% of all draws.Whether this holds true in powerball or not, I have no clue. I haven't played with powerball, I may at some point, but for now, I'm concerned with simplifying and understanding the digit concept.

Quick calculation shows a 5/39 game using front digits 0-3 produces 56 front digit patterns. (00000 - 33333)

A game using digits 0 - 4 produces produces 126 front digit patterns. (00000 - 44444)

Powerball, using digits 0 - 5 increases expotentially to 252 front digit patterns from 00000 to 55555. Of those, 126 front digit patterns will have the low digit 0, 69 will have the low digit 1, 34 will have the low digit 2, 15 the low digit 3, 5 the low digit 4 and 1 will have the low digit 5. Off the top of my head, about 75% of the total 252 patterns should contain at least 3 decades.

With all that in mind, the answer to the question is since I know that most draws contain at least 3 decades, and most draws will be comprised of 5 or 6 different (individual) digits, I only need to choose 2 or 3 additional digits to go with the 0, 1, 2, and 3 that comprise the front digit pattern in any 5/39 game.

This can be verified using any 5/39 game. 428973 of the 575757 permutations contain only 5 or 6 individual digits. If 74.5% of all permutations contain only 5 or 6 individual digits, why worry about picking 5 back digits when you know 3 to 4 of those (5 or 6) digits are given to you with the front digits?

Glad to see the thread gary. I'm still interested. I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.

Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.

Josephus,

It's good to see you. As you can see I've been busy here as well. The bad weather here the last couple of evenings knocked out the internet and phone(!) for most of one day. And although they called for thunderstorms this weekend and we were under tonado watch this evening, the worst thing we received is a cool front with not a drop of water.

I'm hoping a lot of people will follow this thread and ask millions of questions since the more that gets asked, the more we'll investigate and learn. Hopefully RL will find some time to check in too. The guy has offered valuable info, advice, and charts to get anyone thinking along these these lines.

Jimmy did ask a relevant question which caused me to wonder if it were possible to show the necessity of using 0, 1, 2, & 3 on two levels; as a front digit and a back digit. So I went back to the same summaries I used last night to come up with a new chart showing their use as a front digit and demonstrating their use as separate, but equal, to any digit between 0 and 9 as aback digit.

As can be shown between 73% and 77% of the draws will contain 0 (zero) as the left most digit in the first number (N1), i.e. 01, 02, 03, 04, 05, 06, 07, 08, 09. Theback digit totalsshow 0, 1, 2, & 3 appearing on par with any other digit. (PA may not be the best example since the additional 5 numbers 40 - 44 'bloat' theback digit totals of the low digits). Without belaboring the point, I can only think of one other possible way of showing the necessity of dual purpose for these digits. That would be to do a pairs chart comparison for back digits. Since we know that 01, 02 is the most drawn pair we should see those at, or near, the top of every pairs chart. Of course, it is certainly possible that a mixure of low and high digits, like 03, 08 might be there as well. We'll have to see.

Playing digits works off this same principle except you only have 10 to choose from and the first 3 are 111 for my

5-39 game around 70% of the time. (1) =hit (0) = miss

first-4 digits = digits 1-2-3-4

1110 = 40% of draws 1111 = 28% of draws

With each selection you make the greater the degree of resoultion and the fewer sets that meet the conditions.

RL

RL,

Glad to see you here too! I know I can rely on you to keep me straight since I'm still fumbling around trying to get the basics striaght, or straight, or something. I wanted to put up new charts, so I updated the files and picked up a few new ones. That's when the trouble started.

You understand how that goes. LOL. You take 8 pieces of data, produce 27pieces of data, which writes 46 pieces of data and then you run the summary and find 0s where there shouldn't be any and 5634585694 where 0s should be. Aha! Check the file. Check the code. Check the file again.

Then you realize THE NICE PEOPLE AT LP PROVIDED SORTED FILES. The ones you downloaded have 4 to 6 years of draw order data somewhere between the 1st draw and 5662nd draw. Worse yet, it's not all together! You have 3 months here, 6 months there, 2 days(?!? was somebody sick those days?) sooooooooo.......

I added a bubble sort.

The weather was perfect for it! Temps never got out of the 50s and rainy. Now, I can do cold. I can do wet. But I'm not a duck. I can't do cold and wet. Give me one or the other. That's all I ask.

Bottom line the SPAN files are done, so now I can run the summaries.

I do expect you to speak up if I get off on some tangent. You know I'm anal. You hand me something I'm going to go off looking for the whys, hows, and what fors. That's part of the learning process. Even when I seem to be going in reverse, I'm moving forward. Sometimes it is hard to see but a step back presents a new intersection to have a wreck on. My father-in-law taught me that. He knew his daughter pretty well.

I'm also watching the LEXI thread. Although I haven't said much, I did write a program which is running on the Vista machine (I hate that memory hog Vista, did I tell you?) hoping to find a reduction pattern. I hope to have something GOOD to post in your LEXI thread before May 21st, (that's End of the World Day or so I've heard).

Been a long day here, but productive. So new stuff later. Promise.

Dallas, Texas United States Member #4549 May 2, 2004 1848 Posts Offline

Posted: May 3, 2011, 10:45 pm - IP Logged

I love these little rainbow charts! What we've done here is compiled the summaries of 11 games and found the front digit patterns that hit most often. Don't have to look hard to see a 0 (zero) improves the chances of hitting something. Bet a quickpick can't guarantee that though. We'll post the game totals so you can check to see how these matc up in your state.

Dallas, Texas United States Member #4549 May 2, 2004 1848 Posts Offline

Posted: May 3, 2011, 11:01 pm - IP Logged

The games used ranged from VA 5/34 to PA 5/44. These are the charts for FL and TX. The total draws are above the TOTALS box and below you will find the total number of hits and percentage these patterns hit. The top 25 recurring front digit patterns account for 80% of all draws in games where the matrix is less than 40. Colors are consistent throughtout all charts. (I don't know why the totals and percent won't line up at the bottom but let's pretend that 2268 and 82.68% is under the Texas totals where it belongs.) Florida shows 4550 at 82.52% (in case it disappears as well.)

Dallas, Texas United States Member #4549 May 2, 2004 1848 Posts Offline

Posted: May 3, 2011, 11:16 pm - IP Logged

Here's the IL5/39 and NC. I hesitate to include NC5/39 since it has less than 2000 draws, but it is consistent with the other games. We're only using the top 25 front digit patterns and staying above 80% hit rate.

Dallas, Texas United States Member #4549 May 2, 2004 1848 Posts Offline

Posted: May 3, 2011, 11:21 pm - IP Logged

Here we dropped down to VA-Day (VAD) and VA-Night (VAN)5/34's and can see the consistency in a day and night draw. Although there are some, I would say minor differences, the data could be applied to either game.