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Still interested in the Digit System?

Topic closed. 34 replies. Last post 6 years ago by RJOh.

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garyo1954's avatar - garyo
Dallas, Texas
United States
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Posted: May 1, 2011, 4:54 am - IP Logged

Why am I still working on it? Several reasons.

I do understand the digit system proposed by RL  is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives.  And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.

But the fact remains that AT LEAST 5 of the digits are going to be 0, 1, 2, or 3.  As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).

The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.

Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game.  Studying the drawing for your game will help eliminate several other front digit patterns such as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.

The more I've studied the digit system, the more aware I have become that the key to using it productively is understanding and applying the individual digits with the 56 front digit patterns.

The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted. 

The striking things about this chart is:

1) the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.

2) the red letter  with star patterns are the highest front digit pattern that DOES NOT start with 0.

3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns  DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.

Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.

Still working to simplify it, or understand it,  RL. We will get it!

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    Posted: May 1, 2011, 10:31 am - IP Logged

    Why am I still working on it? Several reasons.

    I do understand the digit system proposed by RL  is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives.  And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.

    But the fact remains that AT LEAST 5 of the digits are going to be 0, 1, 2, or 3.  As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).

    The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.

    Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game.  Studying the drawing for your game will help eliminate several other front digit patterns such as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.

    The more I've studied the digit system, the more aware I have become that the key to using it productively is understanding and applying the individual digits with the 56 front digit patterns.

    The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted. 

    The striking things about this chart is:

    1) the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.

    2) the red letter  with star patterns are the highest front digit pattern that DOES NOT start with 0.

    3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns  DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.

    Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.

    Still working to simplify it, or understand it,  RL. We will get it!

    Glad to see the thread gary.  I'm still interested.  I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.

    Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.

      ameriken's avatar - 33ojew2
      Denver, Co
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      Posted: May 1, 2011, 11:59 am - IP Logged

      I'm interested as well. It's a fascinating concept and system, though I only know enough to get me in trouble. 

      I read every page of RL's first thread "My digit system for pick 5 or pick 6 lottery", and if any else is not familiar with the system then start with this thread: http://www.lotterypost.com/thread/214856

      It's 46 pages and I do suggest at least skimming through it all, while slowing down for RL-RANDOMLOGIC's posts...as the thread progresses, so do his explanations of how it works.

      Give someone a fish and feed them for a day. Teach them to use the internet and they won't bother you for weeks. 

        jimjwright's avatar - Yellow 3.png
        Park City, UT
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        Posted: May 1, 2011, 3:44 pm - IP Logged

        If you just focused on the ending digits then before every draw practially half the combinations are not in play if you choose correctly.

        For powerball you have the following matrix

        00 01 02 03 04 05 06 07 08 09
        10 11 12 13 14 15 16 17 18 19
        20 21 22 23 24 25 26 27 28 29
        30 31 32 33 34 35 36 37 38 39
        40 41 42 43 44 45 46 47 48 49
        50 51 52 53 54 55 56 57 58 59

        Of course there is no 00 in play but you get the idea where the columns represent the ending digits.  In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play.  So for every draw there are either 29 or 30 balls automatically eliminated for the worst case.  If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.

        So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?

        Jimmy

          garyo1954's avatar - garyo
          Dallas, Texas
          United States
          Member #4549
          May 2, 2004
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          Posted: May 1, 2011, 9:20 pm - IP Logged

          If you just focused on the ending digits then before every draw practially half the combinations are not in play if you choose correctly.

          For powerball you have the following matrix

          00 01 02 03 04 05 06 07 08 09
          10 11 12 13 14 15 16 17 18 19
          20 21 22 23 24 25 26 27 28 29
          30 31 32 33 34 35 36 37 38 39
          40 41 42 43 44 45 46 47 48 49
          50 51 52 53 54 55 56 57 58 59

          Of course there is no 00 in play but you get the idea where the columns represent the ending digits.  In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play.  So for every draw there are either 29 or 30 balls automatically eliminated for the worst case.  If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.

          So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?

          Jimmy

          Jimmy,

          That's an interesting concept. First I've seen it so I'm not in a position to offer a definitive comparison.  However, it is as you say, once the elimination of columns has been accomplished one is still left with 24 to 30 numbers to further scour, or wheel. Likely wheeling will leave several dead combinations. I base that idea on the chart in the first post.

          In that chart, the top 5 front digit patterns show all 4 decades show up in about 25% of all draws.Whether this holds true in powerball or not, I have no clue. I haven't played with powerball, I may at some point, but for now, I'm concerned with simplifying and understanding the digit concept.

          Quick calculation shows a 5/39 game using front digits 0-3 produces 56 front digit patterns. (00000 - 33333)

          A game using digits 0 - 4 produces produces 126 front digit patterns. (00000 - 44444)

          Powerball, using digits 0 - 5 increases expotentially to 252 front digit patterns from 00000 to 55555. Of those, 126 front digit patterns will have the low digit 0, 69 will have the low digit 1, 34 will have the low digit 2, 15 the low digit 3, 5 the low digit 4 and 1 will have the low digit 5. Off the top of my head, about 75% of the total 252 patterns should contain at least 3 decades.

          With all that in mind, the answer to the question is since I know that most draws contain at least 3 decades, and most draws will be comprised of 5 or 6 different (individual) digits, I only need to choose 2 or 3 additional digits to go with the 0, 1, 2, and 3 that comprise the front digit pattern in any 5/39 game.

          This can be verified using any 5/39 game. 428973 of the 575757 permutations contain only 5 or 6 individual digits. If 74.5% of all permutations contain only 5 or 6 individual digits, why worry about picking 5 back digits when you know 3 to 4 of those (5 or 6) digits are given to you with the front digits?






            garyo1954's avatar - garyo
            Dallas, Texas
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            Posted: May 2, 2011, 3:43 am - IP Logged

            Glad to see the thread gary.  I'm still interested.  I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.

            Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.

            Josephus,

            It's good to see you. As you can see I've been busy here as well. The bad weather here the last couple of evenings knocked out the internet and phone(!) for most of one day. And although they called for thunderstorms this weekend and we were under tonado watch this evening,  the worst thing we received is a cool front with not a drop of water.

            I'm hoping a lot of people will follow this thread and ask millions of questions since the more that gets asked, the more we'll investigate and learn. Hopefully RL will find some time to check in too. The guy has offered valuable info, advice, and charts to get anyone thinking along these these lines.

            Jimmy did ask a relevant question which caused me to wonder if it were possible to show the necessity of using 0, 1, 2, & 3 on two levels; as a front digit and a back digit. So I went back to the same summaries I used last night to come up with a new chart showing their use as a front digit and demonstrating their use as separate, but equal, to any digit between 0 and 9 as a back digit.

            As can be shown between 73% and 77% of the draws will contain 0 (zero) as the left most digit in the first number (N1), i.e. 01, 02, 03, 04, 05, 06, 07, 08, 09. The back digit totals show 0, 1, 2, & 3 appearing on par with any other digit.  (PA may not be the best example since the additional 5 numbers 40 - 44 'bloat' the back digit totals of the low digits). Without belaboring the point, I can only think of one other possible way of showing the necessity of dual purpose for these digits. That would be to do a pairs chart comparison for back digits. Since we know that 01, 02 is the most drawn pair we should see those at, or near, the top of every pairs chart. Of course, it is certainly possible that a mixure of low and high digits, like 03, 08 might be there as well.  We'll have to see.

              CARBOB's avatar - FL LOTTERY_LOGO.png
              ORLANDO, FLORIDA
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              Posted: May 2, 2011, 4:26 am - IP Logged

              Thank you for the thread. I really think the digit system is the way to go , using pairs. Many thanks to RL for bring this to the front.

                RL-RANDOMLOGIC's avatar - usafce

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                Posted: May 2, 2011, 7:30 am - IP Logged

                Gary

                Go for it, I will try and help any way I can.  Playing digits is a very efficient means of playing the lottery if one

                can choose several of the digits correctly.  The main problems is how much resoultion a person wants to inject

                into the sets.  To explain this lets look at the binary string 100101001010101 Decimal value 19029.  In playing

                a lottery many people find that certain numbers or other data seems to have a much better chance of showing

                in the next drawing but how to get the most out of that data can be a uphill battle.   There are 792 sets of 5 in

                12 numbers and I think this is beyond most budgets.  In the binary string above the right most 4 digits can be

                arranged 16 different ways 0000 = 1 to 1111 = 16,  but knowing the LSD "least significant digit"  if it is a (1) then

                the 19029 is cut in half.  For those not fimilar with binary math the LSD will determine if the number is odd or even.

                If it is a 1 then the number will be odd and if it is 0 then the number will be even thereby cutting the possibilities

                in half by choosing this digit alone.  The last two digits in the above string have 4 possible outcomes, 00-01-10-00

                and if one could predict these two values then you could reduce the count by a factor of 4 and knowing the last

                3 digit values reduces by a factor of 8.  Lets say again that we look at the lexigraphic index value of a set as a

                binary string.  For a 5-39 game it would be 00000000000000000001 to 10001100100100001101.  Now lets say

                that we build a string for the next drawing but instead of thinking in terms of 20 digits we look at 1 digit at a 

                time.   Again lets say that we have a database that shows each draws binary string in a 20 digit format. You now

                have 20 choices to make to get an exact match but there would be certain rules that one must follow because

                with 20 digits you could have 1,048,575 outcomes which are more then the 575757 sets in the matrix.  The digit 

                system works like this in a way.  Now lets say that we analyze each column from top to bottom starting from the

                right most digit "LSD".  Setting just the right digit in the string to "1" will reduce the 575757 sets to 287879 and

                setting the last 4 would reduce to 35985 or by 93.7%.  One could say why not just divide the 575757 by 16 and

                select one of the 16 groups to play because the odds would be the exact same.  But what if you could select any

                of the digits in the string and set them to a 0 or 1  and get the same effect.  Below is a list of data from my 5-39

                game, the top line is the current draw; how many of the x's do you think you can predict/guess as a 0 or 1 for the

                next draw without missing by just tracking this small amount of data.     

                 

                xxxxxxxxxxxxxxxxxxxxxxx Next draw

                01111100110000100011 current draw
                01111010000011000111
                00101001001110000110
                10000110001110110001
                00110111111100001101
                00000111001010101100
                01101000011001011110
                01100001110110111100
                10000101001000001100
                01000101001110011011
                00100100001100010110
                00101101100011101111
                01111001111011011010
                01100001011000000100
                00111111110001101010
                00000011111011100110
                01111010111011110100
                01110000010001000111
                00001110000001101100
                01110101111010001100
                00111101011110100000
                00110101010011001101
                00100011110111101000
                00100110101011100000
                01100111101110100101
                01101101101001110111
                01011111010101000101
                00001100010110000110
                00011110000011010100
                01100001010011001110
                01100011110000101001
                00111010001000111010
                01101010100001101011
                00110011110000101010
                00010001111011010100
                01011110011100000010
                01110111111011111100
                00001100010100100011
                10001010001110100100
                00000001001000011000
                01111101010010100010
                01001010011101111000
                00101111011100001101
                01011110001010000011
                00000110011110000111

                Playing digits works off this same principle except you only have 10 to choose from and the first 3 are 111 for my

                5-39 game around 70% of the time.  (1) =hit (0) = miss

                first-4 digits = digits 1-2-3-4

                1110    = 40% of draws
                1111    = 28% of draws

                With each selection you make the greater the degree of resoultion and the fewer sets that meet the conditions.

                 

                RL

                  garyo1954's avatar - garyo
                  Dallas, Texas
                  United States
                  Member #4549
                  May 2, 2004
                  1848 Posts
                  Offline
                  Posted: May 3, 2011, 2:51 am - IP Logged

                  Gary

                  Go for it, I will try and help any way I can.  Playing digits is a very efficient means of playing the lottery if one

                  can choose several of the digits correctly.  The main problems is how much resoultion a person wants to inject

                  into the sets.  To explain this lets look at the binary string 100101001010101 Decimal value 19029.  In playing

                  a lottery many people find that certain numbers or other data seems to have a much better chance of showing

                  in the next drawing but how to get the most out of that data can be a uphill battle.   There are 792 sets of 5 in

                  12 numbers and I think this is beyond most budgets.  In the binary string above the right most 4 digits can be

                  arranged 16 different ways 0000 = 1 to 1111 = 16,  but knowing the LSD "least significant digit"  if it is a (1) then

                  the 19029 is cut in half.  For those not fimilar with binary math the LSD will determine if the number is odd or even.

                  If it is a 1 then the number will be odd and if it is 0 then the number will be even thereby cutting the possibilities

                  in half by choosing this digit alone.  The last two digits in the above string have 4 possible outcomes, 00-01-10-00

                  and if one could predict these two values then you could reduce the count by a factor of 4 and knowing the last

                  3 digit values reduces by a factor of 8.  Lets say again that we look at the lexigraphic index value of a set as a

                  binary string.  For a 5-39 game it would be 00000000000000000001 to 10001100100100001101.  Now lets say

                  that we build a string for the next drawing but instead of thinking in terms of 20 digits we look at 1 digit at a 

                  time.   Again lets say that we have a database that shows each draws binary string in a 20 digit format. You now

                  have 20 choices to make to get an exact match but there would be certain rules that one must follow because

                  with 20 digits you could have 1,048,575 outcomes which are more then the 575757 sets in the matrix.  The digit 

                  system works like this in a way.  Now lets say that we analyze each column from top to bottom starting from the

                  right most digit "LSD".  Setting just the right digit in the string to "1" will reduce the 575757 sets to 287879 and

                  setting the last 4 would reduce to 35985 or by 93.7%.  One could say why not just divide the 575757 by 16 and

                  select one of the 16 groups to play because the odds would be the exact same.  But what if you could select any

                  of the digits in the string and set them to a 0 or 1  and get the same effect.  Below is a list of data from my 5-39

                  game, the top line is the current draw; how many of the x's do you think you can predict/guess as a 0 or 1 for the

                  next draw without missing by just tracking this small amount of data.     

                   

                  xxxxxxxxxxxxxxxxxxxxxxx Next draw

                  01111100110000100011 current draw
                  01111010000011000111
                  00101001001110000110
                  10000110001110110001
                  00110111111100001101
                  00000111001010101100
                  01101000011001011110
                  01100001110110111100
                  10000101001000001100
                  01000101001110011011
                  00100100001100010110
                  00101101100011101111
                  01111001111011011010
                  01100001011000000100
                  00111111110001101010
                  00000011111011100110
                  01111010111011110100
                  01110000010001000111
                  00001110000001101100
                  01110101111010001100
                  00111101011110100000
                  00110101010011001101
                  00100011110111101000
                  00100110101011100000
                  01100111101110100101
                  01101101101001110111
                  01011111010101000101
                  00001100010110000110
                  00011110000011010100
                  01100001010011001110
                  01100011110000101001
                  00111010001000111010
                  01101010100001101011
                  00110011110000101010
                  00010001111011010100
                  01011110011100000010
                  01110111111011111100
                  00001100010100100011
                  10001010001110100100
                  00000001001000011000
                  01111101010010100010
                  01001010011101111000
                  00101111011100001101
                  01011110001010000011
                  00000110011110000111

                  Playing digits works off this same principle except you only have 10 to choose from and the first 3 are 111 for my

                  5-39 game around 70% of the time.  (1) =hit (0) = miss

                  first-4 digits = digits 1-2-3-4

                  1110    = 40% of draws
                  1111    = 28% of draws

                  With each selection you make the greater the degree of resoultion and the fewer sets that meet the conditions.

                   

                  RL

                  RL,

                  Glad to see you here too! I know I can rely on you to keep me straight since I'm still fumbling around trying to get the basics striaght, or straight, or something. I wanted to put up new charts, so I updated the files and picked up a few new ones. That's when the trouble started.

                  You understand how that goes. LOL. You take 8 pieces of data, produce 27pieces of data, which writes 46 pieces of data and then you run the summary and find 0s where there shouldn't be any and 5634585694 where 0s should be. Aha! Check the file. Check the code. Check the file again.

                  Then you realize THE NICE PEOPLE AT LP PROVIDED SORTED FILES. The ones you downloaded have 4 to 6 years of draw order data somewhere between the 1st draw and 5662nd draw. Worse yet, it's not all together! You have 3 months here, 6 months there, 2 days(?!? was somebody sick those days?) sooooooooo.......

                  I added a bubble sort.

                  The weather was perfect for it! Temps never got out of the 50s and rainy. Now, I can do cold. I can do wet. But I'm not a duck. I can't do cold and wet. Give me one or the other. That's all I ask.

                  Bottom line the SPAN files are done, so now I can run the summaries.

                  I do expect you to speak up if I get off on some tangent. You know I'm anal. You hand me something I'm going to go off looking for the whys, hows, and what fors. That's part of the learning process. Even when I seem to be going in reverse, I'm moving forward. Sometimes it is hard to see but a step back presents a new intersection to have a wreck on. My father-in-law taught me that. He knew his daughter pretty well. Wink

                  I'm also watching the LEXI thread. Although I haven't said much, I did write a program which is running on the Vista machine (I hate that memory hog Vista, did I tell you?) hoping to find a reduction pattern. I hope to have something GOOD to post in your LEXI thread before May 21st, (that's End of the World Day or so I've heard).

                  Been a long day here, but productive. So new stuff later. Promise.

                    RL-RANDOMLOGIC's avatar - usafce

                    United States
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                    March 13, 2008
                    4094 Posts
                    Offline
                    Posted: May 3, 2011, 10:26 am - IP Logged

                    Gary

                    I can't begin to tell you how many times I thought I had everything lined out, posted it and then found a

                    dozen errors 20 min later.  Then I do a quick rewrite and repost it only to find a dozen more.  It use to be

                    said that in missouri that rain made the rocks grow because no matter how many you pick up as soon as

                    it rains they come right back.  Hang in there we all have thse days.

                    RL

                      garyo1954's avatar - garyo
                      Dallas, Texas
                      United States
                      Member #4549
                      May 2, 2004
                      1848 Posts
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                      Posted: May 3, 2011, 10:45 pm - IP Logged

                      I love these little rainbow charts! What we've done here is compiled the summaries of 11 games and found the front digit patterns that hit most often. Don't have to look hard to see a 0 (zero) improves the chances of hitting something. Bet a quickpick can't guarantee that though. We'll post the game totals so you can check to see how these matc up in your state.

                       

                      OVERALL
                      PATTERN TOTALSTOTALS
                      011233530
                      012233343
                      001233042
                      012332687
                      011222509
                      001122379
                      001222276
                      112231750
                      011121568
                      002231455
                      012221421
                      122331349
                      001131349
                      112331275
                      000121122
                      022331101
                        garyo1954's avatar - garyo
                        Dallas, Texas
                        United States
                        Member #4549
                        May 2, 2004
                        1848 Posts
                        Offline
                        Posted: May 3, 2011, 11:01 pm - IP Logged

                        The games used ranged from VA 5/34 to PA 5/44. These are the charts for FL and TX. The total draws are above the TOTALS box and below you will find the total number of hits and percentage these patterns hit. The top 25 recurring front digit patterns account for 80% of all draws in games where the matrix is less than 40. Colors are consistent throughtout all charts. (I don't know why the totals and percent won't line up at the bottom but let's pretend that 2268 and 82.68% is under the Texas totals where it belongs.) Florida shows 4550 at 82.52% (in case it disappears as well.)

                        FL5/365514TX5/372743
                        FRONT DIGIT PATTERNTOTALSFRONT DIGIT PATTERNTOTALS
                        0011249501123207
                        0112240501223207
                        0012237501233164
                        0112328900123156
                        0111228700112112
                        0001225101122112
                        0122323700122108
                        001232340022396
                        001111831122394
                        012221820223387
                        012331771123379
                        000111571223379
                        112231490011376
                        002231230013372
                        111221200113372
                        001131120122272
                        112221020023363
                        00022950111263
                        02233940001260
                        12233881112359
                        11233840222353
                        11123831222350
                        00233790111344
                        00133751112242
                        01111740001341
                                                   4550                            268
                                               82.52%                      82.68%
                          garyo1954's avatar - garyo
                          Dallas, Texas
                          United States
                          Member #4549
                          May 2, 2004
                          1848 Posts
                          Offline
                          Posted: May 3, 2011, 11:08 pm - IP Logged

                          Here's a look at CA and GA. These are updated through this weekend. So the total draws will change.

                          CA5/396305GA5/395476
                          FRONT DIGIT PATTERNTOTALSFRONT DIGIT PATTERNTOTALS
                          0123344501223417
                          0112342301123394
                          0122342000123350
                          0012339601233323
                          1223324001122206
                          1123322611223192
                          1122320900112178
                          0223320300122173
                          0013319912233172
                          0012219301133157
                          0112219102233153
                          0023319000113152
                          0113317900233150
                          0011317801222140
                          0022317311233135
                          0011216200133127
                          1222313511123125
                          0222313100223124
                          1112312512223123
                          0111312201112120
                          0133312100012117
                          0122212002223110
                          1233312001113106
                          011121090001397
                          00013930133393
                                                   5103                        4434
                                              80.94%                    80.97%
                            garyo1954's avatar - garyo
                            Dallas, Texas
                            United States
                            Member #4549
                            May 2, 2004
                            1848 Posts
                            Offline
                            Posted: May 3, 2011, 11:16 pm - IP Logged

                            Here's the IL5/39 and NC. I hesitate to include NC5/39 since it has less than 2000 draws, but it is consistent with the other games. We're only using the top 25 front digit patterns and staying above 80% hit rate. 

                            IL5/395662NC5/391648
                            FRONT DIGIT PATTERNTOTALSFRONT DIGIT PATTERNTOTALS
                            0112239900123127
                            0011237401223124
                            0112335701233121
                            0012234101123110
                            012232971223369
                            001232630223368
                            011122531122359
                            012332270112254
                            012222180022353
                            000121971123353
                            002231460023352
                            112231440011249
                            111221430113345
                            001131270011344
                            112221230012241
                            122331160013341
                            022331070222338
                            002221041222333
                            112331030111231
                            00011981112328
                            11123881233328
                            00233870133327
                            12223860111325
                            00111850122225
                            00133820001324
                            TOTALS4565                       1369
                            PCT COVER80.63%                    83.07%
                              garyo1954's avatar - garyo
                              Dallas, Texas
                              United States
                              Member #4549
                              May 2, 2004
                              1848 Posts
                              Offline
                              Posted: May 3, 2011, 11:21 pm - IP Logged

                              Here we dropped down to VA-Day (VAD) and VA-Night (VAN)5/34's and can see the consistency in a day and night draw. Although there are some, I would say minor differences, the data could be applied to either game.

                              VAN5/345187VAD5/344001
                              FRONT DIGIT PATTERNTOTALSFRONT DIGIT PATTERNTOTALS
                              0112341501123289
                              0122337400123277
                              0112234001122275
                              0012230701223266
                              0012329700122240
                              0011228300112237
                              1122320101112156
                              0122220001222156
                              0111218911223154
                              0123316401233149
                              0001215500223137
                              0022315200012125
                              0011314700113120
                              111231121112293
                              022231111222390
                              122231060111381
                              112331001112375
                              00222981122272
                              01113950022269
                              11222950222368
                              11122930011163
                              00023911123362
                              12233851223360
                              00111780001355
                              01133780002353
                              TOTALS         4366                       3422
                              PCT COVER     84.17%                    85.53%