|Posted: October 14, 2014, 3:57 am - IP Logged|
I have no control over the amount of numbers used, These predictions are produced by an experimental
predictor I am working on. The only user setting is the DTU value which is the number of lines taken from
the games history which are averaged to get a starting point value. The predictor predicts a lexicographical
index value then convert that value to a number set. No regular numbers are used in the process and as
such I have no control over which numbers appear in the lines generated. It's still a work in progress but
it's doing much better than the numbers indicate. It has come very close to a 6of6 when looking at the kexie
values which the numbers produced don't show.
Example, lets sat the predictor correctly matches 6 of the 7 digits needed for a 6of6 win. I will use a made
up prediction to explain this. The set 04-06-09-13-21-23 was drawn in the last draw which holds the index
values of 2661601. Lets say the predictor predicted a index of 2651601 converted is set 04-06-07-25-29-34.
The predictor missed one digit but only matched two of the six numbers. This is not very impressive if looking
at the number set but if looking at the index it was very close, 1 digit off. The index is predicted one digit at a
time so it for this game it makes 7 predictions for each line generated.