Yes, I have not added all the stats to the newest program but the others have it. I am kind of waiting to add it until I have played
around with it for awhile. Many times I make my choices from the frequency of hit misses from the data string but when that is not
enough I will highlight a few digits and use the bias results. The bias results are a regression spin-off and can give me a quick idea
of what to expect. I made several different regression tools but it seems that the raw bias data gives the best results. Since we
are playing against random any value can show in the next draw but runs or frequencies do repeat. The hard part is hitting enough
to reduce to a single line.
Several years ago I released a little program called D-Trap and it went almost unnoticed. It's a powerful tool and I was a bit taken
back that it never caught on. Playing the D-Trap program, many games at least 2 digits will be low and 2 digits will be high. The 5th
digit swings back and forth between the two and most games we will have 2 or 3 non-positional digit repeats. It's a very simple tool
but it offers a quick analysis and runs very quickly. Think of it as a custom spin-off of the DMP digits and groups option. Below is a
link to a D-Trap setup for my 6-44 game. The version shown is slightly different than the one I released but does basically the same
thing. Much more could be done with this program but because there was so little interest in it I never offered the it again. I think
only a few ever took the time to understand it. It's a great tool for those who don't want to buy QP,s but also don't want to spend
a lot of time working on a setup.
https://s24.postimg.org/d7nmg0vs5/d_trap_1.png
You can see in the pic that I set second digits 1 to 6 as 6-0-1-0-1-8. The wheel sees these settings as
Position 1 = 06 16 26 36
Position 2 = 10-20-30-40
Position 3 = 01-11-21-31-41
Position 4 = 10-20-30-40
Position 5 = 01-11-21-31-41
Position 6 = 08-18-28-38
Lines generated
06 10 11 20 21 28
06 10 11 20 21 38
06 10 11 20 31 38
06 10 11 30 31 38
06 10 21 30 31 38
06 20 21 30 31 38
16 20 21 30 31 38
Because the digits can move around position wise it's possible to hit lower level prizes even when the setup is not
perfect. Anyway, just thought I would mention it in case anyone still has it laying around. I use it as a filter these
days and try to hit the left-digits for the 1st and 6th positions. Many games these two values will be 1st=0 and the
6th will be 4 for my 6-44 game.
RL