bgonÃ§alves Brasil Member #92564 June 9, 2010 2122 Posts Offline

Posted: November 17, 2016, 4:11 pm - IP Logged

Hello randonic, we can create the intersection filter, And easy the number 17 and blue is ande lies the line and column of the matrix Excluding 13 numbers, yes there are several union of rows and columns zeroed It is called the intersection filter is the number where the line with the column type Cartesian plane, in red is a lot, there are therefore 39 intersection filters (union of rows and columns)

Zaperlopopotam Belgium Member #173932 March 26, 2016 950 Posts Offline

Posted: November 17, 2016, 5:29 pm - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on November 17, 2016

I am looking for a series of methods that don't have to be monitored. The method I mentioned above can

be turned into a user adjustable filter which makes it much more powerful. Lets say I build a string with 25

numbers form the last however many games. It's almost a sure bet that at least one and less than five

will be in the next drawing. Since there would be 14 numbers outside the string and we could cull any 5

number combo coming from the 14 which would give us a 2002 reduction. The odds for the 5of5 coming

from this group would be 575757 / 2002 or one in 278 drawings, very safe bet. Next we can calculate the

number of lines that can be generated using the 25 lines in the string, remember no set with 5 numbers can

come from the 25 number string. There are a 53,130 lines that can be gotten from the 25 and the odds are

575757/53,130 or 1 in 10.8. This is still a good bet IMHO as 2 or 3 failures out of 20 games is not too bad

for a hands off filter. We now have a reduced the matrix by 53,130+2002= 55,132, almost 10% without

having done any analysis. The old version allowed the user to analyze the data and set a range so that

more filtering could be gotten. Lets say that our analysis suggested that we play 3 numbers from the 25

and 2 numbers from the list of 14. This would give us 2300 possible 3 number combinations from the 25

and 91 doubles from the other 14, 3200*91=209,300 or 64% reduction. What I would like to do is find

several like the above mentioned that could be combined so that no analysis is needed and still give a

good hit rate for the 5of5. The goal is a 50% overall reduction with a 3 out of 4 attempt hit rate. Calling

the first or last number odd or even can reduce by 75% but last time I tried that it was not very successful.

RL

I had settings for filtering the local lotto, 6/45, by code. The amount of drawings was much too big, but it always cashed a net win in simulations. I used it for simulations without user interface. Later I deleted the code and built a form for private use only. I found many ways to reduce the amount of lines. It is up to you to decide if you apply a written filter or not.

Australia Member #166177 May 8, 2015 29 Posts Offline

Posted: November 18, 2016, 2:18 am - IP Logged

RL,

Finally a good simple way of choosing numbers!

What about using filtering the first digit as 1:6 or 2:6 using the last 2 or 4 past draws in a full wheel and then filtering the remaining package using the last digits either as 2:6 the latest draw? In this way it seems you are able to get the first number and second (which sometimes does not repeat from previous draw). Depending on your lottery having the 2 or 3 last digits correct from the previous draw might bring some winnings? The day I get a 5 out of 6 I will be even without the bonus balls.

I start looking at my past 10 draws and see the repeats. One to three numbers certainly repeat from these previous draws. In my lottery having 3 correct numbers don`t pay back without 2 correct bonus balls :-(

What a pity Sunglasses deleted the code !!! I play a 6/45 game too and tired of pen & paper!!! Would you care to explain a little bit about your method, Sunglasses?

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: November 18, 2016, 5:47 am - IP Logged

Quote: Originally posted by Sunglasses on November 17, 2016

I had settings for filtering the local lotto, 6/45, by code. The amount of drawings was much too big, but it always cashed a net win in simulations. I used it for simulations without user interface. Later I deleted the code and built a form for private use only. I found many ways to reduce the amount of lines. It is up to you to decide if you apply a written filter or not.

Any chance you could reconstruct the code you used, not the whole thing just the number stuff?

I have what I call a speed wheel which has several options but the plan for now is to use it to

wheel 30 numbers. Wheeling 30 numbers in a pick-5 produces 142,506 lines which amounts to

a 75% reduction. This means that on average one could expect to trap a 5of5 on average 1 in 4

games even if the numbers used are selected at random.

I have very few attempts where I don't manage at least one 4of5 in the subset but I am focused on winning a jackpot. When

selecting at random we can for this game expect to select one correct number for every 7.8 number choices we make. If using

30 numbers we should expect to trap 3.84 correct even if selecting at random. This makes me think that it's within the realm of

possibilities to increase the ratio by one full point. Another advantage is that the lower level prize hit rates are often better than

playing the entire matrix.

Here are the results for the 142,506 lines generated above

If we do the math we can see our overall chances also increase when playing any line from the subset. For any line we play in

a 5-39 matrix the odds for a match-4 are 1 in 3387. The odds for hitting a 4 of 5 from the subset is 142506/125=1140. This is

close to 3x better. Better odds will always translate more winnings. I don't think this will generate a lot of interest because of

the total lines still in play but for me it's big. Anyway, if you can remember the processes you used I would like to test them.

Working on my Ph.D. "University of hard Knocks"

I will consider the opinion that my winnings are a product of chance if you are willing to consider

they are not. Many great discoveries come while searching for something else

Zaperlopopotam Belgium Member #173932 March 26, 2016 950 Posts Offline

Posted: November 18, 2016, 8:27 am - IP Logged

Quote: Originally posted by Gambler667 on November 18, 2016

RL,

Finally a good simple way of choosing numbers!

What about using filtering the first digit as 1:6 or 2:6 using the last 2 or 4 past draws in a full wheel and then filtering the remaining package using the last digits either as 2:6 the latest draw? In this way it seems you are able to get the first number and second (which sometimes does not repeat from previous draw). Depending on your lottery having the 2 or 3 last digits correct from the previous draw might bring some winnings? The day I get a 5 out of 6 I will be even without the bonus balls.

I start looking at my past 10 draws and see the repeats. One to three numbers certainly repeat from these previous draws. In my lottery having 3 correct numbers don`t pay back without 2 correct bonus balls :-(

What a pity Sunglasses deleted the code !!! I play a 6/45 game too and tired of pen & paper!!! Would you care to explain a little bit about your method, Sunglasses?