San Angelo, Texas United States
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January 31, 2003
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Quote: Originally posted by RL-RANDOMLOGIC on Nov 22, 2016
The reply was to dr san. I use decade filtering already but it takes some type of hands on analysis which requires
making a choice that is not always mathematical in nature. What I am looking for is something that acts as a pre
or bulk filter that has a very high hit rate. Not saying your method is bad but what I am looking for is a method to
reduce the matrix as much as possible before I start my main analysis. As I said before if I select at random 30 of
the 39 numbers and wheel them it reduces the total lines from 575,757 to 142,506. It's at this point I start my hands
on analysis. For a 5-39 game and wheeling 30 numbers the odds for there being 4 correct numbers in the list runs
around 75 to 80 percent. This is without any analysis whatsoever, If random can correctly match 4 of the 5 then I
would think there should be something out there that could be done to up that to 5 at least 50% of the time. I am
not asking for something way out there, just something that's a tiny bit better than random.
RL
I was thinking that you would use the Sections to feed your integer selection robot.
It would automatically be set to the best sections, according to your analysis.
The integers are in constant motion but your robot would only be interested in those that fall in your designated sections.
Apparently, you are looking for something that is too complex for me to handle.
So, I'll step aside.
Good luck!
Belgium
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March 26, 2016
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With 39 numbers you could make a zerofree roulette tableau. Put some onclicklisteners to show carrés and alike with rightmouseclick short menu with icons and submenus. Show chips as markers. ...
Poland
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February 2, 2010
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Quote: Originally posted by Sunglasses on Nov 22, 2016
With 39 numbers you could make a zerofree roulette tableau. Put some onclicklisteners to show carrés and alike with rightmouseclick short menu with icons and submenus. Show chips as markers. ...
It looks to me you'd be better of taking the liberty of keeping silence when you got nothing to contribute.
Athens Greece
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September 24, 2012
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Quote: Originally posted by adamcustom on Nov 22, 2016
It looks to me you'd be better of taking the liberty of keeping silence when you got nothing to contribute.
And where is *your* contribution with your reply and this kind of attitude?
You're not an administrator; keep that in mind next time you'll decide to tell other members what to do - especially if someone is not 'offending' anyone else with his / her reply.
I'd rather ask for forgiveness instead of permission
There are a total of 35 number places in 7 drawings with a total of 24 different numbers in this example. There are 42,504 five
number lines which could have been eliminated without much worry that one of them would have been the 5of5. The average is
close to one in ten for this game which is a acceptable risk IMHO. Each game produces a slightly different totals game to game
and I have seen as many as 30 different numbers in the list. The third graphic shows results for the last 20 drawings and it's right
on target where 2 games failed as all 5 winning numbers were in the list. The more history used the more often the winning set will
be in the list. This filtering method does not remove any numbers from play just certain combos. The larger the matrix the more
draws one can use but I have never tested it on the big games so can't say exactly what value works best.
What I have been working on is trying to reduce the matrix in a sort of pre-loader fashion reducing the matrix as much as possible
before I start my main filtering. I would be very interested in learning about methods others may have tried that have a high hit
rate for success. I would like to create a single click option that would reduce the matrix by 50% or more. This one option can
reduce by as much as 25% with a success of around 90% without any user analysis.
RL
Most recent drawing
Last 7 games
Last 20 games MO cash 5-30
Hi RL,
i saw something interesting in your first graphic:
05 12 15 22 31
16 20 22 36 38
04 06 08 17 33
01 16 17 35 39
03 06 16 25 27
02 17 25 30 35
11 18 29 35 37
12 19 28 29 36
let's look on first 3 positions and second digits:
numbers often don't repeats on same positions. Digit 5 come last time as 25 ( in position 3). Next time digit 5 came as 05 (position 1) in last draw. Digit 2 came last time as 22, next time it came as number 12 in last draw ( again not in same position). Digit 5 repeats as 15 in last draw.
Let's see last 3 positions:
digit 5 was last time as 35 so when it came again it came as number 15 (we looking last 3 positions so this time number 15 is on first position)
Digit 2 was 22 and it came as 22 in last draw (again not in same position)
I don't have more draws but i can guess that digit 1 in 31 was not on last position last time it came.
Poland
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February 2, 2010
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Quote: Originally posted by riscknight on Nov 23, 2016
And where is *your* contribution with your reply and this kind of attitude?
You're not an administrator; keep that in mind next time you'll decide to tell other members what to do - especially if someone is not 'offending' anyone else with his / her reply.
Mind your own business, will you.
A bit of intellectual effort on your part and you would notice nothing but derision in his posts.
Poland
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February 2, 2010
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Craig
I would look at it in a bit different way. Not at numbers or digits but groups. In your 5/39 you'd have to block 3 digits to get down to 30 numbers or less. So 3 decisions are necessary here. In case of 5-number groups you have to block 2 of them only, so 2 decisions are necessary here. If both blocked groups are 5-number ones then you are left with 29 numbers. If one of them is group H then you are at 30 numbers to play.
Athens Greece
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September 24, 2012
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You actually don't have to block / eliminate anything you 'intellectual person' if you use previous drawings.
People like yourself and 'Lottery Analysts / Experts and Gurus' with attitude and God knows what else, keep others from sharing what could be a solution to 'reduction' for instance in this case. They're fed up with the 'amazing knowledge and wisdom' which is nothing more of insecurity and illusions.
And next time 'intellectual' guy, don't you ever tell me what to do.
I'd rather ask for forgiveness instead of permission
Philadelpia/Pennsylvania United States
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September 1, 2003
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Just a thought on reducing sets:
1> Take the last 100 MO 5/39 draws
2> Create a program that will find jackpots (5of5) from the last 100 draws based on "filters to fail"
3> Take the best percentage of winners/sets based on those filters that failed. You might end up with 16 draws in the last 100 that had a 5of5 from those "failed filters"
4> This will reduce your sets but you may have remaining sets say around 91,000 to reduce to a playable number.
United States
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March 13, 2008
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Quote: Originally posted by lottoswe on Nov 23, 2016
Hi RL,
i saw something interesting in your first graphic:
05 12 15 22 31
16 20 22 36 38
04 06 08 17 33
01 16 17 35 39
03 06 16 25 27
02 17 25 30 35
11 18 29 35 37
12 19 28 29 36
let's look on first 3 positions and second digits:
numbers often don't repeats on same positions. Digit 5 come last time as 25 ( in position 3). Next time digit 5 came as 05 (position 1) in last draw. Digit 2 came last time as 22, next time it came as number 12 in last draw ( again not in same position). Digit 5 repeats as 15 in last draw.
Let's see last 3 positions:
digit 5 was last time as 35 so when it came again it came as number 15 (we looking last 3 positions so this time number 15 is on first position)
Digit 2 was 22 and it came as 22 in last draw (again not in same position)
I don't have more draws but i can guess that digit 1 in 31 was not on last position last time it came.
lottoswe
I talked about this type of filtering back in the early days of DMP and your correct, it works well. The problem is that I
need to eliminate numbers from the pool. The benefits IMHO, out-weight the risk as removing one number from the pool
reduces the matrix by 73,815 lines in a 5-39 matrix. Each additional number removed has less of a effect on the overall
reduction. If we select any 5 numbers randomly to play the odds are very good that none of them will show in the next
game. It's possible that one or more or even all 5 could show, it's just not very probable. In the pic below we can see
that the probability for matching 1 number is less than that of matching zero.
Here lies the problem, If we consider the combined odds for one or more numbers showing in the next drawing then the
probability is greater than not matching any. 278256/575757=0.483 vs .517. We should be able to successfully remove
5 numbers on average one out of every two games. Another option I am thinking of using is to block 4 numbers and use