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Sweden

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Posted: November 21, 2016, 6:26 am - IP Logged

Quote: Originally posted by on November 17, 2016I am looking for a series of methods that don't have to be monitored. The method I mentioned above can

be turned into a user adjustable filter which makes it much more powerful. Lets say I build a string with 25

numbers form the last however many games. It's almost a sure bet that at least one and less than five

will be in the next drawing. Since there would be 14 numbers outside the string and we could cull any 5

number combo coming from the 14 which would give us a 2002 reduction. The odds for the 5of5 coming

from this group would be 575757 / 2002 or one in 278 drawings, very safe bet. Next we can calculate the

number of lines that can be generated using the 25 lines in the string, remember no set with 5 numbers can

come from the 25 number string. There are a 53,130 lines that can be gotten from the 25 and the odds are

575757/53,130 or 1 in 10.8. This is still a good bet IMHO as 2 or 3 failures out of 20 games is not too bad

for a hands off filter. We now have a reduced the matrix by 53,130+2002= 55,132, almost 10% without

having done any analysis. The old version allowed the user to analyze the data and set a range so that

more filtering could be gotten. Lets say that our analysis suggested that we play 3 numbers from the 25

and 2 numbers from the list of 14. This would give us 2300 possible 3 number combinations from the 25

and 91 doubles from the other 14, 3200*91=209,300 or 64% reduction. What I would like to do is find

several like the above mentioned that could be combined so that no analysis is needed and still give a

good hit rate for the 5of5. The goal is a 50% overall reduction with a 3 out of 4 attempt hit rate. Calling

the first or last number odd or even can reduce by 75% but last time I tried that it was not very successful.

RL

Hi,

you can take only second digit ( like 2 in 02 or 12 etc) and make reduction only on first two position.

My 2 cents.

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Posted: November 21, 2016, 6:31 pm - IP Logged

Digit filtering works great provided one can select the correct digits. I have several means to reduce the lines but they all require analysis.

What I am trying to do is build a automated method that requires no user analysis. In other words, I press a button and it outputs a list

of 30 numbers that will contain the correct 5 for the next game. The program will then generate the 142,506 five number lines which I will

then filter down using my CF program.

RL

With the tool below I can select both left and right digits for however many places I want then wheel them into 5 number lines. Blank places

are treated as wild so any digit 0 to 9 is used for those places. I can input as many digits as I want in each cell.

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Posted: November 21, 2016, 6:44 pm - IP Logged

It should be possible to trap the 5 winning numbers within a list of 30. If selecting 30 numbers at random the odds are good for trapping

4 of the 5 around 75% of the time in a 5-39 matrix. Normally I don't work directly with numbers so it's something new to me. Most of my

analysis is based on other stuff. I was hoping someone here would already have something worked out they would share. Guess not.

RL

Sweden

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Posted: November 21, 2016, 6:52 pm - IP Logged

Quote: Originally posted by on November 21, 2016It should be possible to trap the 5 winning numbers within a list of 30. If selecting 30 numbers at random the odds are good for trapping

4 of the 5 around 75% of the time in a 5-39 matrix. Normally I don't work directly with numbers so it's something new to me. Most of my

analysis is based on other stuff. I was hoping someone here would already have something worked out they would share. Guess not.

RL

My idea is to use only first two positions. If you know what is average highest number for second position you can use maybe 15 or something numbers.

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Posted: November 21, 2016, 6:59 pm - IP Logged

One simple method I tried was to select the top hitting 30 numbers for let's say the last 60 games. What I found is that

there seems to be one number that shows that's has not hit for many games moving it out of the range of the 30. I tried

running a simulation and gathered the results then divided the numbers into 4 groups then selected so many numbers from

each of those groups to make up the 30 number list. Worked like a cheap toy cap gun, hit, miss, miss, miss, hit, miss etc....

I might increase the list to 33 numbers for around a 50% reduction to start with.

R:

Sweden

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Posted: November 21, 2016, 7:22 pm - IP Logged

Quote: Originally posted by on November 21, 2016One simple method I tried was to select the top hitting 30 numbers for let's say the last 60 games. What I found is that

there seems to be one number that shows that's has not hit for many games moving it out of the range of the 30. I tried

running a simulation and gathered the results then divided the numbers into 4 groups then selected so many numbers from

each of those groups to make up the 30 number list. Worked like a cheap toy cap gun, hit, miss, miss, miss, hit, miss etc....

I might increase the list to 33 numbers for around a 50% reduction to start with.

R:

In swedish lotto there is almost every year one number that act crazy and missing 50 -60 draws :-(

bgonÃ§alves

Brasil

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Posted: November 21, 2016, 7:54 pm - IP Logged

Hellor l , the filter is Cartesian type, where it crosses the line with the column in the matrix 8x5 is the intersection point, we have in the 39/5 39 points of intersection of 12 numbers

San Angelo, Texas

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Posted: November 21, 2016, 8:32 pm - IP Logged

RL Put the following 24 integers into your system.

1.8.5.6.7.2.12.15.13.14.16.10.23.26.28.29.25.22.30.35.38.33.34.36

I'll explain how the string was generated at a later time, if things go as I think they will. As you may recall, I use the power of substitution in all of my workouts. This requires I find good answers, or guesses, to the What's Next question at several critical points. I make no attempt to compute odds, percentages, probabilities. I don't use any algorithms, complex mathematical formulae, statistical charts, pairs, triples, vtracs, high/low or odd/even. I generate several trend lines and then use my mental attributes and experience to identify integers having best chance of being in the next winning permutation/combination. You, on the other hand, favor automation. I wouldn't know how to start and participate in that conversation. Good luck!

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Posted: November 22, 2016, 9:17 am - IP Logged

Do you have a picture? If I build a chart and arrange the 39 numbers in 8X5 grid what method is used to get the intersect

lines? Which / how are the numbers in the grid filled in? Do I use a xy axis? Would we not have 39 points with 12 and 1

with 11 numbers? If I plot the 5 numbers from the last game and then use that as the intersection lines how many numbers

overall will I end up with and lastly, do you have any test data that shows the hit rate?

RL

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Posted: November 22, 2016, 9:29 am - IP Logged

I am going to write a small program using a standard 8x5 grid and arrange the numbers left to right, top to bottom.

Next I will then use the 5 numbers from the previous game for intersects and record the numbers. Not sure this is

what your talking about but I will backtest it and post the results/

RL

San Angelo, Texas

United States

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Posted: November 22, 2016, 10:07 am - IP Logged

Quote: Originally posted by on November 22, 2016Do you have a picture? If I build a chart and arrange the 39 numbers in 8X5 grid what method is used to get the intersect

lines? Which / how are the numbers in the grid filled in? Do I use a xy axis? Would we not have 39 points with 12 and 1

with 11 numbers? If I plot the 5 numbers from the last game and then use that as the intersection lines how many numbers

overall will I end up with and lastly, do you have any test data that shows the hit rate?

RL

If you are talking to me, I'm sorry that I have no specific reply. I don't know anything about intersect lines, grids, axis, etc. I thought I would have had more hits in the initial 24-integer string I provided. Only two integers, also known as 'numbered cubes having no mathematical value', fell within the sections/zones I selected. I've been tracking MO 5/39 to learn about drawing results from a random number generator. The history data suggested the next integers would be in Sections B and C. However, Sections A and D had the most hits. Background: I break a 5/3X game into 4 Decades. Decade A - Integers 1 to 9. Decade B - 10 to 19. Decade C - 20 to 29. Decade D - 30 to 39, Each Decade is then divided into 4 Sections. Section A..B......C.....D Dec A = 1--234--567--89 Dec B = 10.11--12.13.14--15.16.17--18.19 Dec C = 20.21--22.23.24--25.26.27--28.29 Dec D = 30.31--32.33.34--35.36.37--38.39 These individual sequences are revised and updated according to draw results (winning integers only. No pre-tests) The current sequences as of 1121 drawing are: A = 1--8.3.6--7.2.3--4.9 B = 11.12--15.13.14--16.19.18--10.17 C = 21.23--26.28.29--25.22.27--20.24 D = 32.37--30.38.33--34.36.31--39.35 The most recent arrivals are added to the sequence (on the right side of the line) and the older arrivals are moved to fill the blank cells. The best method for paper and pen players is to log the strings in columns with the most recent arrivals at the bottom. I have a tracking scheme that reflects where new arrivals were prior to a drawing. This data suggested that the integers in the next winning combination (1121) would come from Sections B and C. This provided 6 integers from each Decade to create a 24-integer wheel sequence. However, a majority of the winning integers were in Sections A and D. Another factor is that I lack the expertise and resources to play a large wheel and don't have much experience in that regard. My limit is 3 combinations where my integer selection is guided by Alpha Signatures. Using my strategy, I suggest the following 24-integer string might pay off for 1122 drawing. 8.5.6.7.2.3.15.13.14.16.19.18.26.28.29.25.22.27.30.38.33.34.36.31 These choices are based on integers in Sections B and C for all four decades. Good luck!

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Posted: November 22, 2016, 10:45 am - IP Logged

dr san

Here are the results for the last 100 games for my 5-39. Match totals are at the bottom of the list.

Total #s indicates the total numbers in each list. Draw-> is the game under test. Match is the number

of numbers that were in the list. Matched 5 of 5, 42% of the time, Some of the list generated had 36

total numbers with only a match 4. I think random selection would do as well or maybe even better.

RL

Total #s -> 29 draw -> 05 12 15 22 31 Match-> 3 Total #s -> 34 draw -> 16 20 22 36 38 Match-> 5 Total #s -> 39 draw -> 04 06 08 17 33 Match-> 5 Total #s -> 31 draw -> 01 16 17 35 39 Match-> 4 Total #s -> 35 draw -> 03 06 16 25 27 Match-> 4 Total #s -> 34 draw -> 02 17 25 30 35 Match-> 5 Total #s -> 34 draw -> 11 18 29 35 37 Match-> 5 Total #s -> 35 draw -> 12 19 28 29 36 Match-> 5 Total #s -> 35 draw -> 09 14 20 31 37 Match-> 5 Total #s -> 39 draw -> 04 05 17 22 34 Match-> 5 Total #s -> 36 draw -> 05 11 17 27 37 Match-> 5 Total #s -> 35 draw -> 03 06 16 31 38 Match-> 4 Total #s -> 34 draw -> 02 12 14 19 38 Match-> 3 Total #s -> 28 draw -> 08 26 29 35 39 Match-> 4 Total #s -> 29 draw -> 21 22 23 30 37 Match-> 4 Total #s -> 33 draw -> 13 21 33 36 37 Match-> 4 Total #s -> 30 draw -> 04 20 23 28 34 Match-> 4 Total #s -> 30 draw -> 10 15 16 17 32 Match-> 3 Total #s -> 36 draw -> 07 27 28 35 36 Match-> 4 Total #s -> 33 draw -> 10 19 21 32 33 Match-> 3 Total #s -> 30 draw -> 04 08 13 26 30 Match-> 4 Total #s -> 35 draw -> 10 12 13 15 38 Match-> 5 Total #s -> 32 draw -> 04 23 29 34 38 Match-> 4 Total #s -> 31 draw -> 13 14 27 29 36 Match-> 5 Total #s -> 35 draw -> 04 07 11 12 31 Match-> 5 Total #s -> 37 draw -> 04 09 21 23 31 Match-> 5 Total #s -> 33 draw -> 04 15 22 27 29 Match-> 3 Total #s -> 33 draw -> 01 08 18 27 36 Match-> 4 Total #s -> 29 draw -> 11 14 26 33 36 Match-> 4 Total #s -> 32 draw -> 12 14 20 22 26 Match-> 4 Total #s -> 34 draw -> 11 13 28 36 39 Match-> 5 Total #s -> 35 draw -> 13 17 20 22 38 Match-> 4 Total #s -> 33 draw -> 03 18 30 33 38 Match-> 5 Total #s -> 36 draw -> 01 04 08 14 19 Match-> 5 Total #s -> 33 draw -> 07 09 10 21 36 Match-> 5 Total #s -> 36 draw -> 04 05 14 27 34 Match-> 5 Total #s -> 25 draw -> 12 21 26 35 39 Match-> 2 Total #s -> 35 draw -> 12 13 14 20 21 Match-> 5 Total #s -> 33 draw -> 03 07 10 22 38 Match-> 5 Total #s -> 31 draw -> 04 14 22 24 32 Match-> 4 Total #s -> 34 draw -> 19 24 26 32 38 Match-> 4 Total #s -> 30 draw -> 02 14 15 18 39 Match-> 4 Total #s -> 31 draw -> 07 25 26 29 37 Match-> 2 Total #s -> 29 draw -> 15 22 23 27 36 Match-> 3 Total #s -> 39 draw -> 04 12 27 35 37 Match-> 5 Total #s -> 35 draw -> 07 10 24 31 35 Match-> 5 Total #s -> 35 draw -> 06 10 23 34 37 Match-> 5 Total #s -> 31 draw -> 02 14 20 35 38 Match-> 3 Total #s -> 36 draw -> 02 03 10 11 31 Match-> 5 Total #s -> 31 draw -> 08 12 26 30 37 Match-> 4 Total #s -> 26 draw -> 02 03 12 14 15 Match-> 5 Total #s -> 35 draw -> 10 11 15 27 31 Match-> 4 Total #s -> 35 draw -> 06 12 22 25 26 Match-> 5 Total #s -> 35 draw -> 08 20 27 29 36 Match-> 3 Total #s -> 34 draw -> 01 15 32 34 37 Match-> 5 Total #s -> 31 draw -> 04 12 26 36 38 Match-> 4 Total #s -> 31 draw -> 06 10 11 14 26 Match-> 4 Total #s -> 35 draw -> 13 18 19 20 36 Match-> 4 Total #s -> 35 draw -> 06 17 18 19 33 Match-> 4 Total #s -> 39 draw -> 07 09 25 35 37 Match-> 5 Total #s -> 25 draw -> 06 10 22 31 35 Match-> 3 Total #s -> 31 draw -> 03 04 05 12 27 Match-> 5 Total #s -> 27 draw -> 03 05 06 13 33 Match-> 4 Total #s -> 31 draw -> 18 19 34 36 37 Match-> 3 Total #s -> 36 draw -> 08 09 12 22 24 Match-> 4 Total #s -> 29 draw -> 03 17 24 29 34 Match-> 5 Total #s -> 32 draw -> 21 31 35 37 39 Match-> 5 Total #s -> 30 draw -> 03 12 19 21 23 Match-> 3 Total #s -> 34 draw -> 23 29 31 32 34 Match-> 5 Total #s -> 33 draw -> 02 03 18 28 34 Match-> 5 Total #s -> 35 draw -> 03 07 15 26 29 Match-> 5 Total #s -> 34 draw -> 03 07 24 31 34 Match-> 4 Total #s -> 32 draw -> 04 14 24 30 31 Match-> 4 Total #s -> 33 draw -> 10 15 17 23 27 Match-> 3 Total #s -> 34 draw -> 02 05 17 33 37 Match-> 5 Total #s -> 31 draw -> 03 04 09 13 18 Match-> 3 Total #s -> 31 draw -> 14 15 23 26 29 Match-> 2 Total #s -> 33 draw -> 08 20 23 35 39 Match-> 4 Total #s -> 33 draw -> 09 15 18 31 34 Match-> 4 Total #s -> 30 draw -> 08 18 26 34 39 Match-> 4 Total #s -> 31 draw -> 21 23 28 30 38 Match-> 4 Total #s -> 29 draw -> 04 07 15 34 37 Match-> 5 Total #s -> 35 draw -> 02 05 11 27 37 Match-> 5 Total #s -> 33 draw -> 04 05 11 30 31 Match-> 3 Total #s -> 34 draw -> 09 10 17 31 39 Match-> 4 Total #s -> 31 draw -> 01 24 25 30 36 Match-> 5 Total #s -> 29 draw -> 09 11 17 28 32 Match-> 4 Total #s -> 31 draw -> 04 08 12 13 37 Match-> 2 Total #s -> 30 draw -> 06 19 22 26 32 Match-> 4 Total #s -> 39 draw -> 17 26 31 37 39 Match-> 5 Total #s -> 36 draw -> 08 15 17 27 36 Match-> 4 Total #s -> 36 draw -> 04 05 16 22 33 Match-> 4 Total #s -> 33 draw -> 04 06 11 18 26 Match-> 4 Total #s -> 33 draw -> 16 18 20 21 35 Match-> 4 Total #s -> 32 draw -> 01 16 22 25 32 Match-> 5 Total #s -> 35 draw -> 09 18 19 25 29 Match-> 4 Total #s -> 31 draw -> 05 11 29 36 37 Match-> 4 Total #s -> 30 draw -> 05 06 20 23 38 Match-> 5 Total #s -> 35 draw -> 22 28 30 37 39 Match-> 5 Total #s -> 33 draw -> 01 06 24 29 39 Match-> 4 Total #s -> 35 draw -> 06 14 25 34 38 Match-> 5 Match 0 = 0% Match 1 = 0% Match 2 = 4 % Match 3 = 14% Match 4 = 41% Match 5 = 42%

Krakow

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Posted: November 22, 2016, 10:57 am - IP Logged

Quote: Originally posted by on November 22, 2016dr san

Here are the results for the last 100 games for my 5-39. Match totals are at the bottom of the list.

Total #s indicates the total numbers in each list. Draw-> is the game under test. Match is the number

of numbers that were in the list. Matched 5 of 5, 42% of the time, Some of the list generated had 36

total numbers with only a match 4. I think random selection would do as well or maybe even better.

RL

Total #s -> 29 draw -> 05 12 15 22 31 Match-> 3 Total #s -> 34 draw -> 16 20 22 36 38 Match-> 5 Total #s -> 39 draw -> 04 06 08 17 33 Match-> 5 Total #s -> 31 draw -> 01 16 17 35 39 Match-> 4 Total #s -> 35 draw -> 03 06 16 25 27 Match-> 4 Total #s -> 34 draw -> 02 17 25 30 35 Match-> 5 Total #s -> 34 draw -> 11 18 29 35 37 Match-> 5 Total #s -> 35 draw -> 12 19 28 29 36 Match-> 5 Total #s -> 35 draw -> 09 14 20 31 37 Match-> 5 Total #s -> 39 draw -> 04 05 17 22 34 Match-> 5 Total #s -> 36 draw -> 05 11 17 27 37 Match-> 5 Total #s -> 35 draw -> 03 06 16 31 38 Match-> 4 Total #s -> 34 draw -> 02 12 14 19 38 Match-> 3 Total #s -> 28 draw -> 08 26 29 35 39 Match-> 4 Total #s -> 29 draw -> 21 22 23 30 37 Match-> 4 Total #s -> 33 draw -> 13 21 33 36 37 Match-> 4 Total #s -> 30 draw -> 04 20 23 28 34 Match-> 4 Total #s -> 30 draw -> 10 15 16 17 32 Match-> 3 Total #s -> 36 draw -> 07 27 28 35 36 Match-> 4 Total #s -> 33 draw -> 10 19 21 32 33 Match-> 3 Total #s -> 30 draw -> 04 08 13 26 30 Match-> 4 Total #s -> 35 draw -> 10 12 13 15 38 Match-> 5 Total #s -> 32 draw -> 04 23 29 34 38 Match-> 4 Total #s -> 31 draw -> 13 14 27 29 36 Match-> 5 Total #s -> 35 draw -> 04 07 11 12 31 Match-> 5 Total #s -> 37 draw -> 04 09 21 23 31 Match-> 5 Total #s -> 33 draw -> 04 15 22 27 29 Match-> 3 Total #s -> 33 draw -> 01 08 18 27 36 Match-> 4 Total #s -> 29 draw -> 11 14 26 33 36 Match-> 4 Total #s -> 32 draw -> 12 14 20 22 26 Match-> 4 Total #s -> 34 draw -> 11 13 28 36 39 Match-> 5 Total #s -> 35 draw -> 13 17 20 22 38 Match-> 4 Total #s -> 33 draw -> 03 18 30 33 38 Match-> 5 Total #s -> 36 draw -> 01 04 08 14 19 Match-> 5 Total #s -> 33 draw -> 07 09 10 21 36 Match-> 5 Total #s -> 36 draw -> 04 05 14 27 34 Match-> 5 Total #s -> 25 draw -> 12 21 26 35 39 Match-> 2 Total #s -> 35 draw -> 12 13 14 20 21 Match-> 5 Total #s -> 33 draw -> 03 07 10 22 38 Match-> 5 Total #s -> 31 draw -> 04 14 22 24 32 Match-> 4 Total #s -> 34 draw -> 19 24 26 32 38 Match-> 4 Total #s -> 30 draw -> 02 14 15 18 39 Match-> 4 Total #s -> 31 draw -> 07 25 26 29 37 Match-> 2 Total #s -> 29 draw -> 15 22 23 27 36 Match-> 3 Total #s -> 39 draw -> 04 12 27 35 37 Match-> 5 Total #s -> 35 draw -> 07 10 24 31 35 Match-> 5 Total #s -> 35 draw -> 06 10 23 34 37 Match-> 5 Total #s -> 31 draw -> 02 14 20 35 38 Match-> 3 Total #s -> 36 draw -> 02 03 10 11 31 Match-> 5 Total #s -> 31 draw -> 08 12 26 30 37 Match-> 4 Total #s -> 26 draw -> 02 03 12 14 15 Match-> 5 Total #s -> 35 draw -> 10 11 15 27 31 Match-> 4 Total #s -> 35 draw -> 06 12 22 25 26 Match-> 5 Total #s -> 35 draw -> 08 20 27 29 36 Match-> 3 Total #s -> 34 draw -> 01 15 32 34 37 Match-> 5 Total #s -> 31 draw -> 04 12 26 36 38 Match-> 4 Total #s -> 31 draw -> 06 10 11 14 26 Match-> 4 Total #s -> 35 draw -> 13 18 19 20 36 Match-> 4 Total #s -> 35 draw -> 06 17 18 19 33 Match-> 4 Total #s -> 39 draw -> 07 09 25 35 37 Match-> 5 Total #s -> 25 draw -> 06 10 22 31 35 Match-> 3 Total #s -> 31 draw -> 03 04 05 12 27 Match-> 5 Total #s -> 27 draw -> 03 05 06 13 33 Match-> 4 Total #s -> 31 draw -> 18 19 34 36 37 Match-> 3 Total #s -> 36 draw -> 08 09 12 22 24 Match-> 4 Total #s -> 29 draw -> 03 17 24 29 34 Match-> 5 Total #s -> 32 draw -> 21 31 35 37 39 Match-> 5 Total #s -> 30 draw -> 03 12 19 21 23 Match-> 3 Total #s -> 34 draw -> 23 29 31 32 34 Match-> 5 Total #s -> 33 draw -> 02 03 18 28 34 Match-> 5 Total #s -> 35 draw -> 03 07 15 26 29 Match-> 5 Total #s -> 34 draw -> 03 07 24 31 34 Match-> 4 Total #s -> 32 draw -> 04 14 24 30 31 Match-> 4 Total #s -> 33 draw -> 10 15 17 23 27 Match-> 3 Total #s -> 34 draw -> 02 05 17 33 37 Match-> 5 Total #s -> 31 draw -> 03 04 09 13 18 Match-> 3 Total #s -> 31 draw -> 14 15 23 26 29 Match-> 2 Total #s -> 33 draw -> 08 20 23 35 39 Match-> 4 Total #s -> 33 draw -> 09 15 18 31 34 Match-> 4 Total #s -> 30 draw -> 08 18 26 34 39 Match-> 4 Total #s -> 31 draw -> 21 23 28 30 38 Match-> 4 Total #s -> 29 draw -> 04 07 15 34 37 Match-> 5 Total #s -> 35 draw -> 02 05 11 27 37 Match-> 5 Total #s -> 33 draw -> 04 05 11 30 31 Match-> 3 Total #s -> 34 draw -> 09 10 17 31 39 Match-> 4 Total #s -> 31 draw -> 01 24 25 30 36 Match-> 5 Total #s -> 29 draw -> 09 11 17 28 32 Match-> 4 Total #s -> 31 draw -> 04 08 12 13 37 Match-> 2 Total #s -> 30 draw -> 06 19 22 26 32 Match-> 4 Total #s -> 39 draw -> 17 26 31 37 39 Match-> 5 Total #s -> 36 draw -> 08 15 17 27 36 Match-> 4 Total #s -> 36 draw -> 04 05 16 22 33 Match-> 4 Total #s -> 33 draw -> 04 06 11 18 26 Match-> 4 Total #s -> 33 draw -> 16 18 20 21 35 Match-> 4 Total #s -> 32 draw -> 01 16 22 25 32 Match-> 5 Total #s -> 35 draw -> 09 18 19 25 29 Match-> 4 Total #s -> 31 draw -> 05 11 29 36 37 Match-> 4 Total #s -> 30 draw -> 05 06 20 23 38 Match-> 5 Total #s -> 35 draw -> 22 28 30 37 39 Match-> 5 Total #s -> 33 draw -> 01 06 24 29 39 Match-> 4 Total #s -> 35 draw -> 06 14 25 34 38 Match-> 5 Match 0 = 0% Match 1 = 0% Match 2 = 4 % Match 3 = 14% Match 4 = 41% Match 5 = 42%

Craig

IMHO you either have to live with what random generator gives you in terms of the number of 5 of 5 hits for the list of 30 numbers or skip the idea of pre-loading altogether. There is and there will be no method of keeping the winner within the list of 30 numbers 100% of the time if you have to leave out 9 from the complete matrix. It must happen and it will no matter what. Any filter you might use will be just castles in the air.

Adam

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Posted: November 22, 2016, 11:07 am - IP Logged

The reply was to dr san. I use decade filtering already but it takes some type of hands on analysis which requires

making a choice that is not always mathematical in nature. What I am looking for is something that acts as a pre

or bulk filter that has a very high hit rate. Not saying your method is bad but what I am looking for is a method to

reduce the matrix as much as possible before I start my main analysis. As I said before if I select at random 30 of

the 39 numbers and wheel them it reduces the total lines from 575,757 to 142,506. It's at this point I start my hands

on analysis. For a 5-39 game and wheeling 30 numbers the odds for there being 4 correct numbers in the list runs

around 75 to 80 percent. This is without any analysis whatsoever, If random can correctly match 4 of the 5 then I

would think there should be something out there that could be done to up that to 5 at least 50% of the time. I am

not asking for something way out there, just something that's a tiny bit better than random.

RL

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Posted: November 22, 2016, 11:39 am - IP Logged

Here is a quick estimate I use to calculate the odds for matching so many numbers in a random game.

In this example lets use mega millions 5-75. If we divide 75 by 5 we get 15 so for every 15 numbers

we pick we can expect to get one correct. It's possible to hit none of the winning numbers but it's also

possible to trap all 5 in a list of 15. Now let's look at the 5-39, 39/5=7.8 so for every 7.8 numbers I choose

I can expect to get 1 number correct. 7.8 * 4 = 31.2 so on average if I wheel 31.2 numbers I can expect

to have 4 of the winning numbers close to 100% of the time. Again it's within the realm of possibilities

to match none or all 5. Starting with 142,506 lines is like playing 24.75 percent of the matrix and we can

expect to match all 5 numbers when wheeling 30 numbers around 1 in every 4 attempts. Since a 4of5

match is almost certain how hard could it be for any self respecting lottery player to increase that to 50/50

for a 5of5. The game odds for a 4of5 are only 1 in 3387 so in the 30 numbers generated we could also

expect around 42 of the lines to have 4 of 5 correct. I can filter the 142,506 lines down to around 10 with

very little effort. For a 30 number pool I need to go from odds of 1 in 7.8 to 1 in 6 for every number selected.

RL