Wo
Adam's is forgetting the past. As far back as I can remember even when DMP was a small dos program I told
everyone to work on digits and groups. I preached it over and over and told them to stick with them until they
could trap the JP in around 200 or so lines. Few if any listened back them. Everyone had their own idea of what
was needed to make the program better. The entire program was built around digits and groups and it works
well and I should know what I'm talking about because I wrote the thing and used it for close to 25 years. The
rogue is a far better program and I more than anyone should know because I wrote them both.
Sure I won a lot of money with DMP over the years but In all those years I managed to hit one JP when I held the
ticket in my hand. I had many "would of, should of games." The JP line is unique and as such is very hard to trap
in a few lines. I have cashed in on many plays where I had multi 4of5 lines in a single play. The difference between
a 4of5 and a 5of5 is, to borrow a phrase from Trump, "Huge." The groups and digits require 20 settings and while a
few are easier than others there is always going to be days where the lottery goes the other way. One thing I did
notice over all those years was that the hits came in waves. The analysis works but goes back and forth between
following existing patterns and going not following the patterns, it's the way random works. I would expect Adam's
hits to dry up at some point and then start up again at a later date. A seven rogue setup will return 64 lines with the
lowest prize being a 3of5. https://s29.postimg.org/684dr27vr/rogue_7.png A 8 rogue setup returns 16 lines.
https://s29.postimg.org/8y8kgcjmv/rogue_8.png
Adam has never used the rogue program and it took him several years to reach his current level of play using the digit
and group based setups. I will choose a setup of 7 or 8 rogue over 20 for digits and groups any day. The rogue is not
that far different than groups or digits in analysis and as I have said, rogue-A is limited to 0 to 2 with 0 or 1 showing close
to 90% of games. All the other rogues range 0 to 3 and are much more consistent then groups or digits ever were. I
have no plans to release the rogue program so I guess it makes no sense to argue the point. The topic was started
because I was looking for a zero analysis method to reduce the matrix to around 100K lines as a pre-load option not
to compare the old outdated DMP against the newer rogue program. The rogue is just one option in the CF-251 program
and I still have the work out how to apply all of them. It took quite a bit of time for me to settle on groups and digits back
25 years ago so I still feel confident the the rogue is several steps up from DMP. One thing is for sure, DMP will one day
stop working and when it stops, it's not going to start up again. Old programs go the way of the dino's every day.
P.S. CF-251 has better group and digit options then those of DMP.
RL