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Texas Lottery approves new game to start in fall

Topic closed. 38 replies. Last post 5 years ago by rdgrnr.

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Lucky Loser's avatar - bucks
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Posted: April 2, 2012, 11:13 pm - IP Logged

This game, to me, seems to based on a minimum of ticket @ $2.00 because the less numbers a player matches, the closer they are to the $250,000. They are marketing LESS NUMBERS, or, NO NUMBERS as the incentive to play which is why I believe it's based on a minimum playslip count per $2.00. The idea, in my honest opinion, would be to play as few as possible and not many, in an effort to win decently. It's almost like a reverse psychology of sorts. For years, we've all been so accustomed to trying to match as many numbers as possible for a win, and, now they're paying to match as few as possible. Trust me, they are banking on players actually trying to match all (12) numbers, when in all reality, they should hoping to match only (1) or NONE.

The budget, however, is based on a minimum ticket though. It's all in the numbers and how they convey the game to consumers, and, leave the interpretation up to them. Nope, I don't want to match any numbers what so ever.


L.L.

    rcbbuckeye's avatar - Lottery-043.jpg
    Texas
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    October 23, 2007
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    Posted: April 2, 2012, 11:24 pm - IP Logged

    Since PB went to $2 a tic, I think we are going to see state lotteries looking for games to sell at $2 a tic. In fact, I remember reading in the minutes that this was one reason for them to introduce this game. State lotteries are trying to find ways to bring in more revenue, and charging $2 a tic is an easy way to do it now that PB has broken the ice.

    If you want to try to break that trend, vote with your money and play only games that are $1 a tic.

    CAN'T WIN IF YOU'RE NOT IN

    A DOLLAR AND A DREAM (OR $2)


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      Posted: April 2, 2012, 11:28 pm - IP Logged

      This game, to me, seems to based on a minimum of ticket @ $2.00 because the less numbers a player matches, the closer they are to the $250,000. They are marketing LESS NUMBERS, or, NO NUMBERS as the incentive to play which is why I believe it's based on a minimum playslip count per $2.00. The idea, in my honest opinion, would be to play as few as possible and not many, in an effort to win decently. It's almost like a reverse psychology of sorts. For years, we've all been so accustomed to trying to match as many numbers as possible for a win, and, now they're paying to match as few as possible. Trust me, they are banking on players actually trying to match all (12) numbers, when in all reality, they should hoping to match only (1) or NONE.

      The budget, however, is based on a minimum ticket though. It's all in the numbers and how they convey the game to consumers, and, leave the interpretation up to them. Nope, I don't want to match any numbers what so ever.


      L.L.

      i don't think you have a choice. you pick 12 out of 24 and hope you either get 0-1 or 11-12. you don't get to pick whether you want to match a lot or a little. it's whatever happens with your 12 numbers that determines your prize. most will be in the 4-8 range thus leaving you with winning very little or nothing.

        Lucky Loser's avatar - bucks
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        Posted: April 2, 2012, 11:37 pm - IP Logged

        i don't think you have a choice. you pick 12 out of 24 and hope you either get 0-1 or 11-12. you don't get to pick whether you want to match a lot or a little. it's whatever happens with your 12 numbers that determines your prize. most will be in the 4-8 range thus leaving you with winning very little or nothing.

        Very, very true and I agree with you. But, this is what I'm seeing: (24) numbers. Half are Odd and half are Even. Can't play all of either side only because they're bound to pick a couple or so of each, right? So far, I think that the numbers will need to be "sectioned off" into 1/4's of (6)...1-6, 7-12, etc., and then try to select from each section (3) numbers which are unikely to be drawn. Now, this is still only my preliminary thinking and will probably change as the game get's closer.

        I'm gonna keep a sharp eye on Ireland's deal to hone my end approach to this. It won't be easy but, it won't be utterly hard either. One line is all I'll be playin' once a day maybe. Remember, the idea is to match as few as possible...forget about tryin' to hit all (12). Make sense?

         

        L.L.


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          Posted: April 3, 2012, 12:42 am - IP Logged

          Very, very true and I agree with you. But, this is what I'm seeing: (24) numbers. Half are Odd and half are Even. Can't play all of either side only because they're bound to pick a couple or so of each, right? So far, I think that the numbers will need to be "sectioned off" into 1/4's of (6)...1-6, 7-12, etc., and then try to select from each section (3) numbers which are unikely to be drawn. Now, this is still only my preliminary thinking and will probably change as the game get's closer.

          I'm gonna keep a sharp eye on Ireland's deal to hone my end approach to this. It won't be easy but, it won't be utterly hard either. One line is all I'll be playin' once a day maybe. Remember, the idea is to match as few as possible...forget about tryin' to hit all (12). Make sense?

           

          L.L.

          no, it doesn't make sense. you don't get it. you pick 12 numbers out of 24. it doesn't matter how you pick them in sections or odd or even or  however. you either are lucky enough to match a high number of those drawn or a low number of those drawn. you can't try to match  as few as possible. the payoffs are the same on both ends. 0 right pays 250k and 12 right pays 250k. 1 right pays the 2nd prize and 11 right pays the 2nd prize. and so forth. there isn't a high or low choose option. it's pick 12 numbers and hope you don't land in the 4-8 ramge of correct or incorrect numbers. which is where they want you to land.

            TGOOD7's avatar - Lottery-057.jpg
            HOUSTON
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            Posted: April 3, 2012, 6:26 am - IP Logged

            Wow,,can't wait to play this one.

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              Sunny California
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              Posted: April 3, 2012, 9:40 am - IP Logged

              Well now....if you're trying to NOT match numbers I would think you could eliminate 1-9 or 10 pretty easily since those numbers usually are drawn most in games. Just a thought.

                RedStang's avatar - tallman zps6gf4inoc.jpg
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                Posted: April 3, 2012, 10:40 am - IP Logged

                 Sounds very expensive with almost impossible chances for a small top prize of 250k. Might do ok at 1$.


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                  Posted: April 3, 2012, 10:48 am - IP Logged

                  Well now....if you're trying to NOT match numbers I would think you could eliminate 1-9 or 10 pretty easily since those numbers usually are drawn most in games. Just a thought.

                  you don't get it either. the field size is only 24 numbers. they are going to draw 12. pretty certain 1-9 or 10 will be about 50% of the drawn numbers. half the numbers in the whole field will be drawn. 12 out of 24. it is not like the games you are used to. you cannot try not to match numbers or try to match them. the game itself will dictate that. either you match more than 8 to make money or less than 4 to make the same amount. either you are a good guesser or a bad guesser. same payout on 75% success picking numbers or 75% failure to pick the numbers.

                    cbr$'s avatar - maren
                    Cordova,Al.
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                    Posted: April 3, 2012, 11:32 am - IP Logged

                    I like the concept of this game. I know I would try it. Sound like fun.


                      Bahamas
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                      Posted: April 3, 2012, 1:08 pm - IP Logged

                      Okay, I'm gonna try and help all my Texas Peeps with this information! Now, as everyone should know by now, I'm dead set on playing a set of reasonable numbers consistently over and over...because it simply works. Here we have a new game which dictates that matching all, none, more, or less numbers will pay off. Are you all with me? Okay. Here's where playing the same set of numbers WILL ACTUALLY WORK BEST because you will either match MORE NUMBERS, or, LESS NUMBERS from draw to draw by remaining consistent with the same set. Does this now make more sense?


                      Let the numbers either hit or miss your numbers from one draw to the next, and at some point, a big winner will be realized!!! I actually can't wait for this thing to jump off!!!


                      L.L. 

                      Makes sense! Finally there's an advantage to LOSING!

                      "Freedom of Speech? Keep reading and you will discover that freedom comes at a price!"

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                        Posted: April 3, 2012, 1:33 pm - IP Logged

                        Payout percentage is similar to a $2 instant ticket.

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                          Sunny California
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                          Posted: April 3, 2012, 1:59 pm - IP Logged

                          you don't get it either. the field size is only 24 numbers. they are going to draw 12. pretty certain 1-9 or 10 will be about 50% of the drawn numbers. half the numbers in the whole field will be drawn. 12 out of 24. it is not like the games you are used to. you cannot try not to match numbers or try to match them. the game itself will dictate that. either you match more than 8 to make money or less than 4 to make the same amount. either you are a good guesser or a bad guesser. same payout on 75% success picking numbers or 75% failure to pick the numbers.

                          What's not to get...duh! You said yourself 1-10 will be about 50% of the drawn numbers. Read my post again. If you're trying NOT to match numbers then don't pick them. I don't know about you but I would aim for higher numbers.


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                            Posted: April 3, 2012, 5:22 pm - IP Logged

                            What's not to get...duh! You said yourself 1-10 will be about 50% of the drawn numbers. Read my post again. If you're trying NOT to match numbers then don't pick them. I don't know about you but I would aim for higher numbers.

                            you just don't understand the game concept. you have to pick 12 numbers out of 24. you want them to be either the correct 12 numbers or the 12 incorrect numbers. it doesn't matter which way your numbers match up. you can't decide ahead of time that you want your numbers not drawn only. you can hope it goes that way but you win the same amount if they are drawn or not drawn as long as you're either 75% right or wrong. you are thinking that you get no numbers in megamillions for example and think it's easy to miss them all. but with 12 out of 24 you aren't likely to miss or get them all. figure it out.

                              Lucky Loser's avatar - bucks
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                              Posted: April 3, 2012, 9:39 pm - IP Logged

                              Alright, alright...let's all play nice! Now, this wasn't meant to start confusion over the game, but rather to begin exposing ideas just as you all have been doing. My initial ideas, as I stated, were only preliminary as I'm not familiar with the game, or, it's draw statistics. Every machine and ball set is different from the next one, in that, certain numbers are prone to being drawn with some bias...even with the pre-draws. This is why I said that sticking to one set of numbers may work best as a player has absolutely no choice but to either match more or less numbers from one draw to the next.

                              The real idea behind this method is that all the same numbers cannot be drawn every other time. However, the problem I see is that for every one number that isn't drawn, and ironically "matched", another one will takes its' place. This is where the challenge is for me...trying to miss the permutated number of the one I've already missed. I suppose that this method could work equally as well for a player hoping to match (11) or all (12) numbers. It just may be a wash in terms of what to hope for!

                              I propose that we practice according to Ireland's drawings to get some possible ideas of the game's overall characteristics. If anyone else feels the same way, then we can start a thread on it and post numbers. Well?


                              L.L.