Hi lesonook,
What is it exactly you don't understand, so I can help make it more clear?
In the meantime:
Using your Delaware example:
second to last draw was 310
last draw was 461
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You take 310 and divide it by its sum.
Its sum is 3 + 1 + 0 = 4
So 310/4 = 77.5. 77.5 is the Phase X number
I described earlier in the thread how the phase numbers in the 20' s, 30's, and the 40's are generally great phase numbers. The phase number of 77.5 is too high. It won't give you enough dynamism in your phase results.
Example if I used the 77.5 as the Phase X number: Take 77.5 and add it to itself until you get to quadruple digits. So,
77.5 +77.5
155 +77.5
232.5 + 77.5
310 etc...
387.5
465
542.5
620
697.5
775
852.5
930
1007.
Yo stop here. You see that 77.5 is too high because you only get 1 or two values for each hundred from 1 - 999. You need smaller increments which would give you more bounce, dynamism and range in the phaseresults
So take 130 flip it backward to 013, and get the PhaseX from that. Or to find another phase X number, do a wrapdown of your oringinal 310, and pick a number near it.
If you were to flip 130 to 013, the phase X number would be:
1 + 3 = 4, So 13/4 =3.25 is the new phase X number
You see the phase number 3.25 is too small. I love small, because its accurate, but it would give you a lot of phase numbers. You will often hit, but you will have to play a lot of numbers. Watch how it hits the winning number in your example of 461.
3.25 + 3.2, etc...=
003, 006, 007, 009, 010,013,016, 019, 020, 022, 023, 026, 029, 032, 033, 035, 038, 039, 042, 045, 046, 048....143, 146, 149, 152, 153...406, 409, 410, 412, 413, 416...458, 461, 462...607, 608, 611, 614..., etc..
I skipped alot because there would be a lot of numbers to type down, but I think you get the point. You see if you play the results from using a small Phase X number like 3.25, you would hit alot as evidenced in the numbers in bold, but the cost to play may be too much, because you would use alot of numbers.
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To get back to getting a differnt PhaseX number, again I would do a wrapdown 310, which is
310
421
532
643
754
865
976
087
198
209
I would then take a number in the wrapdown near 310, and get its Phase X number.
A number near 310 is 209.
So divide 209 by its sum:
2 + 0 + 9 = 11, So 209/11 = 19 is the phaseX number
Add 19 to itself until you get quadruple digits:
019, 038, 057, 076, 095, 114, 133, 152, 171, 190, 209, 228, 247, 266, 285, 304, 323, 342, 361, 380, 399, 418, 437, 456, 475, 494, 513, 532, 551, 570, 589, 608, 627, 646, 665, 684, 703, 722, 741, 760, 779, 798, 817, 836, 855, 874, 893, 912, 931, 950, 969, 988, 1007,
If you played the numbers as is you would not have hit for today's midday. But if you tweaked the numbers in bold according to my instructions throughout the thread you would have hit. If I want more numbers to play, my rule for myself is to would tweak the last digit only. If I had done that the 646 up above would have become 641.
Now remember, you don't have to tweak if you don't won't. I like to tweak, to cover more ground.
I hope this was clear.