Welcome Guest
You last visited January 16, 2017, 7:47 pm
All times shown are
Eastern Time (GMT-5:00)

# The Phase X Method - It truly works!

Topic closed. 111 replies. Last post 10 years ago by Kola.

 Page 4 of 8
Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 9, 2006, 9:35 pm - IP Logged

im still not getting it kola i think im dense or something especially when it come with figures..anyway could you do it one more time for me and then ill see if i can catch on...delaware had mid 461 and tonight was 927 i think i understand a little  thanks lesonook......the flip side is confusing and stopping at the 4 digit

Hi Lesonook,

Concerning the flipside, I was just pointing out that if you have a last draw that starts out with zero, for example 023, your Phase X number will be very small.

Its 023/5  = 4.6.

If you add 4.6 to itself, you will endup with alot of numbers. I sugggested you could flip or turn the 023 backward into 320, and get the phase number for that instead, which would be:

320/5 = 64.

You don't have to bother with the flipping though,

Do a wrapdown of your original 023, and get the Phase X number of a number near 023 like 134 or 245.

-

Concerning the 4th digit, what I meant is that when you add the Phase X number to itself, at a certain point you will go past triple digits into quadruple digits. It is here that you stop adding. For example suppose the Phase X number was 50.

progressively add 50 to itself, and you will get :

50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, 900, 950, 1000.

You see it went into quadruple digits - the 1000. Here is where you stop adding. You just play the above results before the 1000 (If you want to go past 1000 its up to you- just play the last three digits).

-

Now to use your example of Delaware's 461 and the next winning number of 927.

1. Divide 461 by its sum to get the phase number:

4 + 6 + 1 = 11. This is the sum

So, 461/11 = 41.9090909091.

Now add 41.909090901 to itself until you hit quadruple digits. Pleae do not round off the numbers before adding. keep the decimals. After you have all the results then remove the decimals.

041

083

084

125

126

167

168

209

210

251

293

335

377

419

461

502

503

544

555

586

587

628

629

670

671

712

754

796

838

880

922

963

964

1005

You can play the numbers as they are, or tweak them like I explained earlier in the thread. I would tweak them with my preferred technique of tweaking the last digit only, or you can tweak with the other specific techniques I mentioned earlier in the thread..

The winning number of 927 can be found above after tweaking the first digit in 629 by going up by 1 on 6, which then becomes 729 or the last digit in 922 -by replacing 2 with its mirror of 7.

I hope this was clear.

dover delaware
United States
Member #4466
April 26, 2004
1195 Posts
Offline
 Posted: September 9, 2006, 9:58 pm - IP Logged

ok lets see if i have this right..

927=9+2+7=18

927/18=51.5

51.5+51.5=103

103

154.5

206

257.5

309

360.5

772,5

824

875.5

927

978.5

1030

am i correct?  thanks lesonook

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 9, 2006, 10:16 pm - IP Logged

ok lets see if i have this right..

927=9+2+7=18

927/18=51.5

51.5+51.5=103

103

154.5

206

257.5

309

360.5

772,5

824

875.5

927

978.5

1030

am i correct?  thanks lesonook

Yes lesonook,  Its correct.

Only thing is, I see that you omitted the numbers between 360.5 and 772.5. I assume it was intentional just to cut to the chase.

Remember that when you have , for example, in you results 154.5,

you play 154 and 155.

You have the hang of it.  Hope it helps you alot.

BOSTON
United States
Member #48
September 9, 2001
3611 Posts
Offline
 Posted: September 9, 2006, 10:48 pm - IP Logged

my question is why do you choose the 2nd last draw as opposed to the last draw? Any reason why not use the most current or is there a madness to the theory. lol

the berry/louisiana
United States
Member #16351
May 29, 2005
570 Posts
Offline
 Posted: September 9, 2006, 11:04 pm - IP Logged

oh yes very helpful, thank you so much!!!!!

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 9, 2006, 11:13 pm - IP Logged

my question is why do you choose the 2nd last draw as opposed to the last draw? Any reason why not use the most current or is there a madness to the theory. lol

Hi retxx.

In actual play, you choose the most current draw - the last draw.

I only chose the second to last draw as an illustration  to demonstrate how the last draw comes out of it - a public backtest

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 9, 2006, 11:16 pm - IP Logged

oh yes very helpful, thank you so much!!!!!

Your're very welcome Bipolar!

Member #46472
September 10, 2006
4 Posts
Offline
 Posted: September 10, 2006, 7:10 pm - IP Logged

I will also give this system a try, it looks like fun.

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 10, 2006, 8:08 pm - IP Logged

I will also give this system a try, it looks like fun.

Its is. I hope it works well for you.

Superior Twp
United States
Member #45785
August 28, 2006
30 Posts
Offline
 Posted: September 11, 2006, 10:41 am - IP Logged

this, i presume, also works for pick 4 #s?

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 11, 2006, 2:17 pm - IP Logged

this, i presume, also works for pick 4 #s?

Yes, it does. You get good results, but with the Pick 4, you will always have to tweak a digit. Just backtest thoroughly of course before playing.

Superior Twp
United States
Member #45785
August 28, 2006
30 Posts
Offline
 Posted: September 11, 2006, 3:18 pm - IP Logged

btw, i played the MI midday and it was 2477, i did a quick backtest and found if i had used the 370 phase method & tweaked the last digit, i would have won it boxed!!! arrgh!!

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 11, 2006, 5:36 pm - IP Logged

Lets do a test for this evening's NY DRAW This is probably the only one I will do, because the method is not hard at all - quite straightforward.

-

TEST: NY Evening - September 11

-

NY's Midday result was 394

Get the sum of 394, which is

3 + 9 + 4 = 16

-

Then Divide 394 by its sum which is,

394/16 = 24.625.

24.625 is the Phase X Number.

-

Now we want to get the Phase numbers. We do that by adding 24.625 on to itself,  for example, 24.625 + 24.625 + 24.625...until you  hit quadruple digits.

Here we go:

24.625  = 024 and 025

49.25    = 049

73.875  = 073 and 074

98.5      = 098 and 099

123.125  = 123

147.75    = 147 and 148

172.375  = 172 and 173

197        = 197

221.625   = 221 and 222

270.875   = 270 and 271

295.5      = 295 and 296

320.125  = 320 and 321

344.75    = 344 and 345

369.375   = 369 and 369

394        = 394

418.625  = 418 and 419

443.25    = 443

467.875    = 467 and 468

492.5      = 492 and 493

517.125    = 517

541.75      = 541 and 542

566.375    = 566

591        = 591

615.625    = 615 and 616

640.25      = 641

664.875    = 664 and 665

689.5      = 689 and 690

714.125    = 714

738.75      = 738 and 739

763.375    = 763

788        = 788

812.625    = 812 and 813

837.25      = 837

861.875    = 861 and 862

886.5      = 886 and 887

911.125    = 911

935.25      = 935

960.375    = 960

985        = 985

1009.625  = 009 and 010

So the numbers you play are the numbers on the above right.

Now you can play them as they are or tweak them.

You tweak them by going 1 point up/down and taking the mirror. You do all of this on ONE DIGIT only. That's my suggestion, because you would have too many numbers too play. If you want to tweak more than one digit, its up to you.

Normally I just tweak the digit in the third position or sometimes tweak the smallest digit. If you want, you may choose to tweak the digit in the first/ second position or largest/second largest as well.

-

Again the numbers are:

024, 025, 049, 073, 074, 098, 099, 123, 147, 148, 172, 197, 221, 222, 246, 270, 271, 295, 296, 320, 344, 345, 369, 394, 418, 419, 443, 467, 468, 492, 493, 517, 541, 566, 591, 615, 640, 664, 665, 689, 714, 738, 739, 763, 788, 812, 813, 837, 861, 862, 886, 887, 911, 935, 960, 985,

I'm going to tweak a few of them in different ways as examples. The numbers in bold are to be tweaked:

172----177-----------mirror

221----226-----------mirror

222---223, 233-----1 down

295----285-----------1 down

394----894 ----------mirror

467--- 567-----------1 up/down

615----610-----------mirror

738----733-----------mirror

739----839-----------1 up

985----085-----------1 ip

-

So all together now for

NY Evening - 9/11

024, 025, 049, 073, 074, 085, 098, 099, 123, 147, 148, 172, 177, 197, 221, 226, 222, 223, 233, 246, 270, 271, 285, 295, 296, 320, 344, 345, 369, 394, 418, 419, 443, 467, 468, 492, 493, 517, 541, 566, 567, 591, 610, 615, 640, 664, 665, 689, 714, 733, 738, 739, 763, 812, 813, 837, 839, 861, 862, 886, 887, 894, 911, 935, 960, 985

-

Risky, but of course you can always omit numbers.

-

One tidbit - I'm seeing with this method, that numbers that travel with a last draw show up in the phase numbers. If you want to know more about traveling numbers, go into "SEARCH" on this forum, and type in "numbers that travel", "traveling numbers", "mirror states", "sister states"...Hope this is helpful.

Interesting, notice the "coincidence" of 911 in the set of phase numbers. Rick G once mentioned in a post how 911 happened to appear in the Midday result of a September 11th anniversary. Its speaks to the influence the observer has on the observed or how the collective un/consciousness or Consciousness  can affect events around us - even something as seemingly mundane as the lotto balls. After all, its all just energy, which in constant communication with everything else - in constant dialogue. Phase X is just a foray into the idea that the number that come out in a draw must inherently contain numbers that will come out in the next few drawings. Its wrapped up in there. It must. Quantum Physics says there is really no past or future and its all one contiunuum. This is a component of why Remote Viewing or legit psychic phenomenon works. To put it briefly and crudely, if its all one continuum even the lotto balls that come out must contain footprints of the next draw. There has to be a way to spin those numbers out. But I digress...I'm just rambling off...

East of Atlanta
United States
Member #6191
August 11, 2004
1389 Posts
Offline
 Posted: September 11, 2006, 5:53 pm - IP Logged

After a breif back test on GA, I found an interesting side effect.

Using the method LAST NUMBER HIT / SUM=xy.z, if you look closer at some of the results and only go out 1 decimal point, you will find 2 of the next 3 numbers to occur.

With this knowledge, one could easily reduce their play down to 10 numbers for a game (1xy, 2xy, 3xy, or 1xz, 2xz, 3xz, etc...). Also, on occasion, ALL 3 digits will be the next number.

Just an interesting observation is all this is.

Good Luck to all,

Sir Metro

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1532 Posts
Offline
 Posted: September 11, 2006, 6:10 pm - IP Logged

this, i presume, also works for pick 4 #s?

Wow I love cash. So close! Sorry. BUT...

You are really gonna' kick yourself when I tell you...

You could have boxed hit the number without tweaking. If you had used the 277.5 and added it to 2477 you would have eventually hit 7472.

Also, if you had used 277.75 you would have hit 8742, and would have had to tweak the 8 to 7 of course.

If you use Phase 370/277.75 for the Pick 4 as described in the following thread,