Kentucky United States Member #32652 February 14, 2006 7298 Posts Offline

Posted: July 23, 2008, 2:23 am - IP Logged

Quote: Originally posted by Mega-ThinkTank on July 22, 2008

Stack,

My method has nothing to do with "combinations." It's a method to reduce the field of numbers you plan to play.

Look at it another way, just pick whatever lines you plan to play, then applied my method and check your last digits on your lines and make sure the "consecutive numbers" the method produces doesn't play on your lines.

In the last 7 draws, 5 of those draws (before the last two) worked like a charm. Check for yourself if you don't believe me. It's works 60 percent of the times, not "11.41% in 60% of the drawings..."

If one wants to use it in conjuction with other filters, whatever helps your game. The method is pretty effective alone though. However, it can be strengthened through creative means.

"In the last 7 draws, 5 of those draws (before the last two) worked like a charm. Check for yourself if you don't believe me. It's works 60 percent of the times, not "11.41% in 60% of the drawings..."

I'm not questioning if it works 60% of the time, Most filtering programs reduce a large set of numbers into playable combinations and most filters are based on probabilities or similarities to past drawings. If 75% of all possible combinations are in specific sum range, then about 75% of all the drawings should be in that sum range.

Your method or filter is based on past drawing similarities and I understand you're saying if you only play combinations with that similarity or filter, you have a better chance of winning. When I applied your filter to all the possible combinations, the reduction was 11.41%. That means 88.59% or about 3.46 million combinations have that similarity and would cost over $34,000 to play 1% of them.

An 11.41% reduction isn't much to brag about with a starting field that high especially when the average player buys less than $20 worth of tickets. You'll need more filters than that if you want to make a meaningful reduction.

Have you done the math?

"My method has nothing to do with "combinations." It's a method to reduce the field of numbers you plan to play."

In lottery terms a group of numbers on a $1 ticket is generally called a combination. Excluding the mega balls, $5 worth of tickets has 25 numbers that are separated into 5 combinations.

From you explanation all 56 numbers are still play because all the numbers like 11 and 40 can be used, but just can't be used together in any one combination. Tonight's drawing had no numbers ending in 0 or 1 so it passed your filtering method. Had you played 20 of combinations with that similarity, you would had a better chance of matching all 5 drawn numbers but the real problem is there are too many combinations with that similarity.

Tntea is always looking for a way to apply V-tracs to pick-5 games and maybe your method of separating all the numbers by the using the last digit into 10 groups might give them an idea. If you have a method to accurately eliminate 4 of the 10 groups, that could reduce the 56 numbers down to 32 or 201,376 combinations.

"When you choose your next Mega Million numbers, make sure your numbers does not matchup consecutively as 0 and 1 on any of your lines you plan to play.

For Ex. : I may play 05 12 27 31 40 MM 11"

If I'm understanding this correctly, a combination like 05 12 20 31 40 is a "no play" because 0 and 1 match up consecutively. My 11.14% reduction was based not playing a combination like 05 12 27 31 40 so the reduction is actually less. Maybe one our odds experts is reading this thread and will explain how a method that includes around 90% of the total combinations and hits 60% of the time is a good bet.

The filter is not to play any of the final digits that appeared in the prior draw and not to play any consecutives of those that remain.

The applicable Free Wheeling filter would be not loading those unwanted numbers by K - Keypad instead of using P - Pointer.

At least that's what I think, who knows I could be right.

BobP

But Tank used the numbers 5 and 27 in the combination used as example of one to play (For Ex. : I may play 05 12 27 31 40 MM 11) and the five ending number groups were 0-1-2-4-8. I did find 2 times in the last 20 drawings when none of the ending numbers matched the next drawing but that isn't even close to "60% of the time". I'm pretty sure Tank's method includes all 56 numbers.

I'm not going to check over 300 MM drawings to find the actual percentage of drawings none of the ending digits repeated, but I'm assuming when it did happen, it was because there were more than 5 groups and more than 28 numbers. When 8-9-14-38-44 followed 3-5-15-43-51, I guessing the play would be 0-2-4-6-7-8-9 and that is 38 numbers and many more combinations.

If none of the ending digits repeated 60% of the time, that would be a sweet filter. The five digit ending number groups of 0-1-2-4-8 has 28 numbers and using 0 to 2 from each group created 78,121 combinations and a 21% reduction. The number 29 repeated tonight so that's a "no hit".

Houston United States Member #62319 June 24, 2008 242 Posts Offline

Posted: July 23, 2008, 10:07 am - IP Logged

Stack, Stack, Stack.....

Slow down and "listen to me" dude. Stop being so "against me" and maybe you'd be open to what I'm trying to show you. Again, you doing it WRONG. You not following my method. You thinking in YOUR terms, not my terms. Think in MY terms....read it and comprehend it the way I'm telling you.

As a matter of fact, I just checked the numbers for the Mega Million draw and my method worked to a PERFECTO!!

Here's last night draw: 02 16 23 29 36 MB 46

What you do is take the previous draw and record the last digits. The previous draw before last night's draw is: 17 29 36 53 55 MB 26

Record the last digits from that. It as read: 7 9 6 3 5 6

Now, scratch the last digits of the previous draw from the 0-9. Again, scratch the 7 of 17, the 9 of 29, the 6 of 36, the 3 of 53, the 5 of 55 and the 6 of 26 (MB). Scratch it from the count of 0-9.

That leaves you with: 0 1 2 4 8, right?

What would be the first consecutive number from the 0,1,2,4,8 ? O and 1, right. So, that would be the only "consecutive numbers" to used against last night draw. So, you take the 0 and 1 and MAKE SURE IT DOES NOT PLAY TOGETHER ON ANY OF YOUR "NEXT DRAW" NUMBERS.

Last night draw HAVE NO RECORD OF AN " O AND 1" (together) on the winning numbers. Do they??

My method succeeded 100% for last night draw.

_____________________________________

For Fridays' draw, you do the same thing again, you take the last digits of last night draw. Scratch it against a count of 0-9. The remaining numbers, pin together the "first consecutive number." The point is, NOT TO PLAY WHATEVER CONSECUTIVE NUMBERS DERIVES FROM THE METHOD. The more "consecutive numbers, the better it reduces the field of numbers to play. Comprehend?

It has nothing to do with choosing "whole numbers" just the "last digits", okay? Again, it works 60 percent of the times when READ, COMPREHEND, AND UNDERSTOOD IN MY TERMS, NOT YOURS.

United States Member #48046 December 7, 2006 1699 Posts Offline

Posted: July 23, 2008, 12:26 pm - IP Logged

I think if I'm seeing that right the numbers 01 and 10 would've been eliminated, and it, did work if that's right. Anyway.... nice trick, TT.

Also, I'm not cutting in to rag on you or anything, but rather show you one of my little tricks, I use sometimes in Powerball.

6 28 46 53 55 6 8 6 3 5 will 6 travel tonight? or a number next to it? a million mabeys

3 15 23 29 42 3 5 3 9 2 3 goes

2 12 20 22 50 2 2 0 2 0 over-riding 2 goes

5 7 31 49 50 5 7 1 9 3 no over-ride not much to travel

1 24 34 47 48 1 4 4 7 8 mabey 4 has travelled too much lately, it's unsuspecting 1

4 33 46 48 52 4 3 6 8 2 mmmm... 4 6 and 2 again

14 26 32 34 44 4 6 2 4 4 4 travelled and took 6 and 2

14 21 25 45 53 4 1 5 5 3 5 didn't travel but in math 4 is next to 5

7 8 9 31 50 7 8 9 1 0 nothing much to travel, but for some reason 1 did

9 12 31 39 52 9 2 1 9 2 The 9 was an over-riding digit ...it travelled and took 1 along

I used to call it over-riding digits, and it reads from bottom to top, it's not perfect, and doesn't work %100 percent of the time, but it's one of the crazy little thins I look at, when choosing numbers.

mabey you'll check it out from time- to time.

another thing that helps me is most of my little charts read from bottom to top so they're ascending or being positive .... I'll tell you about florescent high-lighters and Black lights later.

Houston United States Member #62319 June 24, 2008 242 Posts Offline

Posted: July 23, 2008, 12:43 pm - IP Logged

Quote: Originally posted by x1kosmic on July 23, 2008

I think if I'm seeing that right the numbers 01 and 10 would've been eliminated, and it, did work if that's right. Anyway.... nice trick, TT.

Also, I'm not cutting in to rag on you or anything, but rather show you one of my little tricks, I use sometimes in Powerball.

6 28 46 53 55 6 8 6 3 5 will 6 travel tonight? or a number next to it? a million mabeys

3 15 23 29 42 3 5 3 9 2 3 goes

2 12 20 22 50 2 2 0 2 0 over-riding 2 goes

5 7 31 49 50 5 7 1 9 3 no over-ride not much to travel

1 24 34 47 48 1 4 4 7 8 mabey 4 has travelled too much lately, it's unsuspecting 1

4 33 46 48 52 4 3 6 8 2 mmmm... 4 6 and 2 again

14 26 32 34 44 4 6 2 4 4 4 travelled and took 6 and 2

14 21 25 45 53 4 1 5 5 3 5 didn't travel but in math 4 is next to 5

7 8 9 31 50 7 8 9 1 0 nothing much to travel, but for some reason 1 did

9 12 31 39 52 9 2 1 9 2 The 9 was an over-riding digit ...it travelled and took 1 along

I used to call it over-riding digits, and it reads from bottom to top, it's not perfect, and doesn't work %100 percent of the time, but it's one of the crazy little thins I look at, when choosing numbers.

mabey you'll check it out from time- to time.

another thing that helps me is most of my little charts read from bottom to top so they're ascending or being positive .... I'll tell you about florescent high-lighters and Black lights later.

Neat trick....even though it involves "guessing." I think your trick and my trick, coupled together would make a nice little tool to help combat the field of numbers to play.

I'll be checking if Mega Million allow the "numbers to travel" like that. Again, neat trick dude...... the community should take notice.

rainbow lake Canada Member #25177 November 2, 2005 10764 Posts Offline

Posted: July 23, 2008, 1:12 pm - IP Logged

Quote: Originally posted by Mega-ThinkTank on July 23, 2008

Neat trick....even though it involves "guessing." I think your trick and my trick, coupled together would make a nice little tool to help combat the field of numbers to play.

I'll be checking if Mega Million allow the "numbers to travel" like that. Again, neat trick dude...... the community should take notice.

A system is a pattern you have or think you have noticed. And thats when you apply a system to that type of pattern, so when it happens again you captalize.

Thats why there are many systems.

Last years number in WC yesterday was 012 yesterdays was 011

Then it switches to all high. That is one such system or method of thinking.

today you may get sum 11 and tomorrow sum 12 another method of thinking, or system.

Today is the 23 of July does 723 drop all state? Another system.

rainbow lake Canada Member #25177 November 2, 2005 10764 Posts Offline

Posted: July 23, 2008, 1:14 pm - IP Logged

Quote: Originally posted by Mega-ThinkTank on July 23, 2008

Stack, Stack, Stack.....

Slow down and "listen to me" dude. Stop being so "against me" and maybe you'd be open to what I'm trying to show you. Again, you doing it WRONG. You not following my method. You thinking in YOUR terms, not my terms. Think in MY terms....read it and comprehend it the way I'm telling you.

As a matter of fact, I just checked the numbers for the Mega Million draw and my method worked to a PERFECTO!!

Here's last night draw: 02 16 23 29 36 MB 46

What you do is take the previous draw and record the last digits. The previous draw before last night's draw is: 17 29 36 53 55 MB 26

Record the last digits from that. It as read: 7 9 6 3 5 6

Now, scratch the last digits of the previous draw from the 0-9. Again, scratch the 7 of 17, the 9 of 29, the 6 of 36, the 3 of 53, the 5 of 55 and the 6 of 26 (MB). Scratch it from the count of 0-9.

That leaves you with: 0 1 2 4 8, right?

What would be the first consecutive number from the 0,1,2,4,8 ? O and 1, right. So, that would be the only "consecutive numbers" to used against last night draw. So, you take the 0 and 1 and MAKE SURE IT DOES NOT PLAY TOGETHER ON ANY OF YOUR "NEXT DRAW" NUMBERS.

Last night draw HAVE NO RECORD OF AN " O AND 1" (together) on the winning numbers. Do they??

My method succeeded 100% for last night draw.

_____________________________________

For Fridays' draw, you do the same thing again, you take the last digits of last night draw. Scratch it against a count of 0-9. The remaining numbers, pin together the "first consecutive number." The point is, NOT TO PLAY WHATEVER CONSECUTIVE NUMBERS DERIVES FROM THE METHOD. The more "consecutive numbers, the better it reduces the field of numbers to play. Comprehend?

It has nothing to do with choosing "whole numbers" just the "last digits", okay? Again, it works 60 percent of the times when READ, COMPREHEND, AND UNDERSTOOD IN MY TERMS, NOT YOURS.

Kentucky United States Member #32652 February 14, 2006 7298 Posts Offline

Posted: July 23, 2008, 5:11 pm - IP Logged

Quote: Originally posted by Mega-ThinkTank on July 23, 2008

Stack, Stack, Stack.....

Slow down and "listen to me" dude. Stop being so "against me" and maybe you'd be open to what I'm trying to show you. Again, you doing it WRONG. You not following my method. You thinking in YOUR terms, not my terms. Think in MY terms....read it and comprehend it the way I'm telling you.

As a matter of fact, I just checked the numbers for the Mega Million draw and my method worked to a PERFECTO!!

Here's last night draw: 02 16 23 29 36 MB 46

What you do is take the previous draw and record the last digits. The previous draw before last night's draw is: 17 29 36 53 55 MB 26

Record the last digits from that. It as read: 7 9 6 3 5 6

Now, scratch the last digits of the previous draw from the 0-9. Again, scratch the 7 of 17, the 9 of 29, the 6 of 36, the 3 of 53, the 5 of 55 and the 6 of 26 (MB). Scratch it from the count of 0-9.

That leaves you with: 0 1 2 4 8, right?

What would be the first consecutive number from the 0,1,2,4,8 ? O and 1, right. So, that would be the only "consecutive numbers" to used against last night draw. So, you take the 0 and 1 and MAKE SURE IT DOES NOT PLAY TOGETHER ON ANY OF YOUR "NEXT DRAW" NUMBERS.

Last night draw HAVE NO RECORD OF AN " O AND 1" (together) on the winning numbers. Do they??

My method succeeded 100% for last night draw.

_____________________________________

For Fridays' draw, you do the same thing again, you take the last digits of last night draw. Scratch it against a count of 0-9. The remaining numbers, pin together the "first consecutive number." The point is, NOT TO PLAY WHATEVER CONSECUTIVE NUMBERS DERIVES FROM THE METHOD. The more "consecutive numbers, the better it reduces the field of numbers to play. Comprehend?

It has nothing to do with choosing "whole numbers" just the "last digits", okay? Again, it works 60 percent of the times when READ, COMPREHEND, AND UNDERSTOOD IN MY TERMS, NOT YOURS.

"Again, you doing it WRONG. You not following my method."

I'm sure you did the math before doing it the "right" way. Exactly how many combinations have that similarity?

What is the reduction?

Show the math where the odds are greatly improved by using your method?

"What would be the first consecutive number from the 0,1,2,4,8 ? O and 1, right. So, that would be the only "consecutive numbers" to used against last night draw. So, you take the 0 and 1 and MAKE SURE IT DOES NOT PLAY TOGETHER ON ANY OF YOUR "NEXT DRAW" NUMBERS."

BobP thought the method involve only playing the combinations with numbers ending in those digits when he gave the "thumbs up". I understood it the first time but don't have a "consecutive final digit" filter on my program so I had to do it another way. My method reduced the total number of playable combinations from 3.82 million to 3.46 million. I'm reading it loud an clear; don't play any of those 425,700 combinations because they only work in 40% of the drawings.

"The point is, NOT TO PLAY WHATEVER CONSECUTIVE NUMBERS DERIVES FROM THE METHOD."

I not only filtered out consecutive numbers ending in 0 and 1 to get the 11.14% reduction, I eliminated any 2 numbers ending in 0 and 1 from being in the same combination. Which of the other 3.46 million remaining combos should I play or do I need to play them all to "win" $250,000?

"It has nothing to do with choosing "whole numbers" just the "last digits", okay? Again, it works 60 percent of the times when READ, COMPREHEND, AND UNDERSTOOD IN MY TERMS, NOT YOURS."

Mega Millions sets the terms of game. Which state pays off for matching the "last digits" or matching any 1 of 3.45 million combinations in the Mega Millions game?

To win you have to match the exact combination and all your method does is to slightly reduce the total. It's not about being a newbie either because we have members that posted for years that don't understand the math. Anyone could guess correctly the next drawing will have 2 even numbers and 3 odd numbers and get a 67.58% reduction, but so what; there is no payoff for that either. There are 1,238,328 combinations that have 2 even and 3 odd numbers.

And you're bragging about a method that gives you a 1 in 3.46 million chance when anybody can get much better odds by flipping a coin; heads it's 2 even, tails it's 2 odd. In your terms is 1 in 3.46 million better odds than 1 in 1.24 million?

"My method succeeded 100% for last night draw."

Your method includes over 89% of all the possible combinations and using simple probability without any method, one of those combos should be drawn in about 89% of the drawings. And your method only "works 60% of the time"?

If I'm doing it wrong, it should be simple enough for you to show me the math and how many combinations have that similarity.

Kentucky United States Member #32652 February 14, 2006 7298 Posts Offline

Posted: July 23, 2008, 6:05 pm - IP Logged

Quote: Originally posted by x1kosmic on July 23, 2008

I think if I'm seeing that right the numbers 01 and 10 would've been eliminated, and it, did work if that's right. Anyway.... nice trick, TT.

Also, I'm not cutting in to rag on you or anything, but rather show you one of my little tricks, I use sometimes in Powerball.

6 28 46 53 55 6 8 6 3 5 will 6 travel tonight? or a number next to it? a million mabeys

3 15 23 29 42 3 5 3 9 2 3 goes

2 12 20 22 50 2 2 0 2 0 over-riding 2 goes

5 7 31 49 50 5 7 1 9 3 no over-ride not much to travel

1 24 34 47 48 1 4 4 7 8 mabey 4 has travelled too much lately, it's unsuspecting 1

4 33 46 48 52 4 3 6 8 2 mmmm... 4 6 and 2 again

14 26 32 34 44 4 6 2 4 4 4 travelled and took 6 and 2

14 21 25 45 53 4 1 5 5 3 5 didn't travel but in math 4 is next to 5

7 8 9 31 50 7 8 9 1 0 nothing much to travel, but for some reason 1 did

9 12 31 39 52 9 2 1 9 2 The 9 was an over-riding digit ...it travelled and took 1 along

I used to call it over-riding digits, and it reads from bottom to top, it's not perfect, and doesn't work %100 percent of the time, but it's one of the crazy little thins I look at, when choosing numbers.

mabey you'll check it out from time- to time.

another thing that helps me is most of my little charts read from bottom to top so they're ascending or being positive .... I'll tell you about florescent high-lighters and Black lights later.

"Also, I'm not cutting in to rag on you or anything"

My intentions isn't to rag on anybody either, but I did the math and don't see a large enough reduction in Tank's method to make it worthwhile. If tank can show me where I made a mistake in the math, great but I doubt that is going to happen.

That being said, reducing the 56 numbers into 10 groups using final digits is an excellent tool. If somebody could find a way to eliminate 5 of the groups, the 56 numbers could be cut in half or as low as 25. A full 28 number wheel has 98,000 combinations and that is still way too many for the average player, but a better starting point.

"but it's one of the crazy little thins I look at, when choosing numbers."

The odds are exactly the same whether you get 10 QPs or choose your own numbers, but I've always thought choosing the numbers and combos added some fun to the game. You don't know what the QPs are going to be and who wants to tear up $10 worth of QPs the same night "their numbers" were drawn?

I don't think any method is crazy as long as people don't exaggerate how well it does.

Houston United States Member #62319 June 24, 2008 242 Posts Offline

Posted: July 23, 2008, 6:08 pm - IP Logged

Quote: Originally posted by Stack47 on July 23, 2008

"Again, you doing it WRONG. You not following my method."

I'm sure you did the math before doing it the "right" way. Exactly how many combinations have that similarity?

What is the reduction?

Show the math where the odds are greatly improved by using your method?

"What would be the first consecutive number from the 0,1,2,4,8 ? O and 1, right. So, that would be the only "consecutive numbers" to used against last night draw. So, you take the 0 and 1 and MAKE SURE IT DOES NOT PLAY TOGETHER ON ANY OF YOUR "NEXT DRAW" NUMBERS."

BobP thought the method involve only playing the combinations with numbers ending in those digits when he gave the "thumbs up". I understood it the first time but don't have a "consecutive final digit" filter on my program so I had to do it another way. My method reduced the total number of playable combinations from 3.82 million to 3.46 million. I'm reading it loud an clear; don't play any of those 425,700 combinations because they only work in 40% of the drawings.

"The point is, NOT TO PLAY WHATEVER CONSECUTIVE NUMBERS DERIVES FROM THE METHOD."

I not only filtered out consecutive numbers ending in 0 and 1 to get the 11.14% reduction, I eliminated any 2 numbers ending in 0 and 1 from being in the same combination. Which of the other 3.46 million remaining combos should I play or do I need to play them all to "win" $250,000?

"It has nothing to do with choosing "whole numbers" just the "last digits", okay? Again, it works 60 percent of the times when READ, COMPREHEND, AND UNDERSTOOD IN MY TERMS, NOT YOURS."

Mega Millions sets the terms of game. Which state pays off for matching the "last digits" or matching any 1 of 3.45 million combinations in the Mega Millions game?

To win you have to match the exact combination and all your method does is to slightly reduce the total. It's not about being a newbie either because we have members that posted for years that don't understand the math. Anyone could guess correctly the next drawing will have 2 even numbers and 3 odd numbers and get a 67.58% reduction, but so what; there is no payoff for that either. There are 1,238,328 combinations that have 2 even and 3 odd numbers.

And you're bragging about a method that gives you a 1 in 3.46 million chance when anybody can get much better odds by flipping a coin; heads it's 2 even, tails it's 2 odd. In your terms is 1 in 3.46 million better odds than 1 in 1.24 million?

"My method succeeded 100% for last night draw."

Your method includes over 89% of all the possible combinations and using simple probability without any method, one of those combos should be drawn in about 89% of the drawings. And your method only "works 60% of the time"?

If I'm doing it wrong, it should be simple enough for you to show me the math and how many combinations have that similarity.

Okay.... the thing with you is that you need to "see the math" in order to be convinced that it works. I don't deal with any math equations in my methods. I don't even believe math have anything to do with selecting numbers. Believe it or not, math just paints a picture with a statement: Facts are stubborn things.

You centering around this belief: Math Formula/Equation + Percentage = An accurate and realistic way to play. That's false, Stack.

The Mega Million lottery DOES NOT recognize ANY math formula, equations, factorial, percentage, calculus, geometry, add, substraction, divide, multiply... (what else am I missing) -- you get the picture? If math so highly-regard to win the lottery, why would Lottery games be created for the masses to play when everyone is not an expert in math? It makes no damn sense, dude. No damn sense at all.

I'm still not clear on the community definition of a "combination." If I'm not mistaken, I think you guys use that word to mean the "number groups" ? That's how I say it, "a number group"... 10's 20's 30's 40's and 50's.

As far as BobP, he understands the method, I read how he explained it to you and he was right. Plus, all one have to do is re-read my step-by-step and get the picture.

Again, the thing with you, you keep referring to the 0 and 1. The 0 and 1 comes from the method, not by me, okay? The point of the exercise is that you make sure the 0 and 1 does not show up on the same line in your numbers. A "1" alone CAN play. An "0" alone CAN play. Both 0 and 1 ARE NOT suppose to play on the same line, got it?

For the next draw, you go back to last night draw and run the method step-by-step and whatever consecutive numbers produce, those number are not to be played.

I think the next consecutive numbers will be 3 and 4 and 6 and 7 (if I'm not mistaken). That's a bigger spread than just " 0 and 1." So it should make it that much easier to play your numbers and you know to aviod playing 3 and 4 together on the same line as well as 6 and 7. However, you CAN play one or the other between the pairs, got it?

To be honest, it's a fairly simple process and not hard to grasp.

As far as expecting my method to produce a Jackpot, I've NEVER boast that it could, YOU the one claiming that crap --- that's the problem with you, dude. If we were to meet in person, I'd probably pop you in the mouth because you incense me with your cavalier attitude "assuming" stuff I said that I never said.

I have nothing else to say on this issue again. You need to just slow down and learn how to "listen" and stop thinking you know it all. You don't know it all, boy.

Kentucky United States Member #32652 February 14, 2006 7298 Posts Offline

Posted: July 23, 2008, 6:39 pm - IP Logged

Quote: Originally posted by Mega-ThinkTank on July 23, 2008

Okay.... the thing with you is that you need to "see the math" in order to be convinced that it works. I don't deal with any math equations in my methods. I don't even believe math have anything to do with selecting numbers. Believe it or not, math just paints a picture with a statement: Facts are stubborn things.

You centering around this belief: Math Formula/Equation + Percentage = An accurate and realistic way to play. That's false, Stack.

The Mega Million lottery DOES NOT recognize ANY math formula, equations, factorial, percentage, calculus, geometry, add, substraction, divide, multiply... (what else am I missing) -- you get the picture? If math so highly-regard to win the lottery, why would Lottery games be created for the masses to play when everyone is not an expert in math? It makes no damn sense, dude. No damn sense at all.

I'm still not clear on the community definition of a "combination." If I'm not mistaken, I think you guys use that word to mean the "number groups" ? That's how I say it, "a number group"... 10's 20's 30's 40's and 50's.

As far as BobP, he understands the method, I read how he explained it to you and he was right. Plus, all one have to do is re-read my step-by-step and get the picture.

Again, the thing with you, you keep referring to the 0 and 1. The 0 and 1 comes from the method, not by me, okay? The point of the exercise is that you make sure the 0 and 1 does not show up on the same line in your numbers. A "1" alone CAN play. An "0" alone CAN play. Both 0 and 1 ARE NOT suppose to play on the same line, got it?

For the next draw, you go back to last night draw and run the method step-by-step and whatever consecutive numbers produce, those number are not to be played.

I think the next consecutive numbers will be 3 and 4 and 6 and 7 (if I'm not mistaken). That's a bigger spread than just " 0 and 1." So it should make it that much easier to play your numbers and you know to aviod playing 3 and 4 together on the same line as well as 6 and 7. However, you CAN play one or the other between the pairs, got it?

To be honest, it's a fairly simple process and not hard to grasp.

As far as expecting my method to produce a Jackpot, I've NEVER boast that it could, YOU the one claiming that crap --- that's the problem with you, dude. If we were to meet in person, I'd probably pop you in the mouth because you incense me with your cavalier attitude "assuming" stuff I said that I never said.

I have nothing else to say on this issue again. You need to just slow down and learn how to "listen" and stop thinking you know it all. You don't know it all, boy.

"If we were to meet in person, I'd probably pop you in the mouth because you incense me with your cavalier attitude "assuming" stuff I said that I never said."

LMAO!

Like when Mike Tyson bit off Holyfield's ear?

This is message board that discusses lottery related topics not the UFC, WWE or gang banging.

Connecticut United States Member #61623 May 29, 2008 20581 Posts Offline

Posted: July 23, 2008, 8:36 pm - IP Logged

Wow!...couldn't help to read this whole thread since I had the time.As I am not a wholehearted big jp player,I can offer a simple approach for "megathink".Don't know why but it dawned on me how tank or others could pull it off.(others meaning those of you who are convinced you can get at least 3 with your method/system whether it's statistical or whatever alot of the time)

I've been a member a short time and I recently like to dabble in Maddogs mega and pball challenges.It's become pretty apparent to me there are a few consistent people who get 3 numbers.So my suggestion is you pin your 3 with the most consistent persons numbers.People like ebearem tnt geos5556(sp?) whoever..

I know you're gonna say .."you guys pick 12 numbers though..." in reality it don't mean squat.It would cost a hell of a lot less to potentially get a lot than anything I've read thus far...couldn't hurt to try it.AND the biggest bonus is you can say someone from here helped...whether indirect or not...Good luck dude.The powerball number itself I'm sure is something you'll have to fudge...but you're a number nut as the rest of us are.Hope this suggestion works

United States Member #91 January 19, 2002 11927 Posts Offline

Posted: July 23, 2008, 8:42 pm - IP Logged

Just so you guys don't get off to a wrong number...The last didgit in yesterday's Mega million draw was "32" not "36" as was posted above....Good Luck with your selections~~

"Everybody has to believe in something...I believe I'll have another beer!" = W.C.Fields

Houston United States Member #62319 June 24, 2008 242 Posts Offline

Posted: July 23, 2008, 10:35 pm - IP Logged

Quote: Originally posted by JonnyBgood07 on July 23, 2008

Wow!...couldn't help to read this whole thread since I had the time.As I am not a wholehearted big jp player,I can offer a simple approach for "megathink".Don't know why but it dawned on me how tank or others could pull it off.(others meaning those of you who are convinced you can get at least 3 with your method/system whether it's statistical or whatever alot of the time)

I've been a member a short time and I recently like to dabble in Maddogs mega and pball challenges.It's become pretty apparent to me there are a few consistent people who get 3 numbers.So my suggestion is you pin your 3 with the most consistent persons numbers.People like ebearem tnt geos5556(sp?) whoever..

I know you're gonna say .."you guys pick 12 numbers though..." in reality it don't mean squat.It would cost a hell of a lot less to potentially get a lot than anything I've read thus far...couldn't hurt to try it.AND the biggest bonus is you can say someone from here helped...whether indirect or not...Good luck dude.The powerball number itself I'm sure is something you'll have to fudge...but you're a number nut as the rest of us are.Hope this suggestion works

Keep in mind, those guys are playing 12 numbers. It doesn't mean they're getting those winning numbers on one line. When Ebearam hit that 4+1 the other day, I was thrill for him. I thought he would come out and tell us he won the $10,000 dollars. He didn't. I doubt he got it all on one line. I'd assume he's doing something right because he's recording some good hits lately.

I don't know much about TNT or GEOS5556, I'll check 'em out. As far as challenging them, I'm chilling and waiting til I get the right "handle" on the numbers. I'm still experiencing a new method and I'm breaking some grounds. I'm not boasting but I bet soon enough I'll have a method to produce the "first numbers" of a whole number with pretty amazing results. The last digits, I got that down pat. Once I get the "first numbers" figure out, it's gonna be an amazing thing.

I was up late last night trying to wrap my mind around a "discovery" I found in the patterns. I'm POSITIVELY sure no one on L.P. is doing this sh*t, seriously. If there's ever a code you have to decipher, as rumor has it, I feel like I'm in the midst of it.

Tell me if this make sense: A pattern that branches out 2 to 3 other patterns from the same mold while overlapping it with the changing of the number groups? Can you understand that? That's what I discover and I just can't get my mind to make sense out of it but it's a legitmate "find" and I'ma tame her soon enough.

MD United States Member #1701 June 18, 2003 8360 Posts Offline

Posted: July 23, 2008, 10:39 pm - IP Logged

I'll save you some work GEOS5556 picks his numbers off of the serial numbers on dollar bills. He has won a couple different jackpots on the prediction board doing it his way.

BigJohn says. You don't hit the number. The number hits you!!!!

I'm not Big John, I'm Four4me, Big John's a friend.