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Universal filters programs for cash 5 kinds of games?

Topic closed. 45 replies. Last post 4 years ago by garyo1954.

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August 26, 2012
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Posted: May 25, 2013, 1:50 pm - IP Logged

Post # 1.

------------------

As always, beware, I might make mistakes.

And I might not notice them, let me know if you see any mistakes.

-------------------

And in part that might also apply to games with 5 main balls, but only for the main balls portion.

It seems to me that in the U.S.A most or all cash 5 games and games with 5 main balls won't soon have more than 99 bals.

--------------

Sums filter:

Lowest possible number under those conditions:

01 02 03 04 05 = 15 Sum = Lowest Sum Possible.

95 96 97 98 99 = 485 Sum = Highest Sum Possible.

485 - 15 = 470 possible Sums, quite a few too many and such would be even more for pick 6 and 7 games.

And the "Middle Sums" of games have or contain much more "Lines-Combinations" than the Lower and Higher Sums of a game.

How to handle such things on the interface of a program?

Well, intead of having all of the 470 Sums in boxes for selection or unselection, a program can be made in which "Commands" are written, for example and these are just possilbe examples, the way that you do it doesn't have to be exactly like this:

Example #1:

"Filter In"

(Sums)

370, 200, 180

225-235

----------------------------

On the fist example the program gives all the combinations that are in the Sums:

370

200

180

And 225 up to 235.

------------------------

Example # 2:

"Filter Out"

(Sums)

15-200, 300-485

--------------------

What that would do is Filter out all the sums from 15 to 200 and also the sums from 300 to 485.

In other words, it would give you all the combinations that are in the 201 to 299 Sums only, filtering out all other sums and their combinations.

--------------------------------------

There are:

Even and Odd Sums, such as 15 = Odd Sum and 20 = Even Sum.

High and Low Sums, such as 17 = High Sum and 224 = Low Sum.

---------------------------------------

Example # 3:

"Filter Out"

(Sums)

15-200, 300-485

{Even}

201-299

{High}

201-299

---------------------------

That would filter out all the combinations on the Sums from 15 to 200 and also the ones from 300 to 485.

And it would also filter out all the Even Sums from 201 to 299 and all the High Sums from 201 to 299.

------------------

In other words, if I am not mistaken, I think that it would only give you all the combinations that are in the Odd-Low 201 to 299 Sums.

---------------

So we would have:

{Even}

{Odd}

{Low}

{High}

{Even-Low}

{Even-High}

{Odd-Low}

{Odd-High}

--------------------------------------

Example # 4

"Filter In"

(Sums)

{Even-High}

{Odd-Low}

201-299

-------------------------------------

On example # 4 you would only get the Line-Combinations of the Even-High and the Odd-Low Sums of the 201 to 299 Sums.

All other combinations would be filtered out.

-----------------

Remember that we also have the In-Out and the Bala-Nced filters, these can also be used with the sums.

-------------------

Also remember that we also have:

First Digit (FD) Sums and Last Digit (LD) Sums, for example:

FD Sums:

01 10 30 45 71 = 15 FD Sum

LD Sums:

01 10 30 45 71 = 7 LD Sum

--------------------------------------

For a refresh you might want to see this:

http://www.lotterypost.com/thread/258484

------------------------------------------------------

Maybe more later.

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    Posted: May 25, 2013, 2:27 pm - IP Logged

    Post # 2

    -------------------

    For a sort of "Universal Filters" cash 5 program.

    First Digit or Decade Sums:

    The Lowest Possible:

    01 02 03 04 05 = 0 FD Sum

    95 96 97 98 99 = 45 FD Sum

    Lowest FD Sum 0

    Highest FD Sum 45

    Maybe 45 possible FD Sums?

    ------------------------------------

    Last Digits (LD) Sums

    Lowest

    10 30 40 50 90 = 0 LD Sum

    Highest

    09 29 39 49 89 = 45 LD Sum

    Lowest LD Sum 0

    Highest LD Sum 45

    Maybe 45 possible LD Sums?

    --------------------

    First Digit Sums and Last Digit Sums also have:

    Even-Odd

    Low-High

    In-Out

    Bala-Nced

    Even-Low

    Even-High

    Odd-Low

    Odd-High

    Etc.

    In case that these are also needed

    ------------------

    Those commands can also be put written as the other ones were.

    ------------------------

    Maybe more later.

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      Posted: May 25, 2013, 3:25 pm - IP Logged

      Post # 3

      ----------------

      Missouri (MO) Show Me Cash Lottery Results

      Fri, May 24, 2013    17-19-22-30-32    120  Sum
      Thu, May 23, 2013    04-06-07-23-39     79  Sum
      Wed, May 22, 2013    03-12-28-32-39    114  Sum
      Tue, May 21, 2013    17-20-21-27-38    123  Sum
      Mon, May 20, 2013    09-11-19-25-28     92  Sum
      Sun, May 19, 2013    04-12-13-25-26     80  Sum
      Sat, May 18, 2013    02-12-14-15-28     71  Sum
      Fri, May 17, 2013    02-11-21-22-28     84  Sum
      Thu, May 16, 2013    06-19-20-24-30     99  Sum
      Wed, May 15, 2013    09-20-23-34-36    122  Sum
      Tue, May 14, 2013    03-05-07-13-34     62  Sum

      ---------------------------------------------------

      Fri, May 24, 2013    17-19-22-30-32    120  Sum LE
      Thu, May 23, 2013    04-06-07-23-39     79  Sum HO
      Wed, May 22, 2013    03-12-28-32-39    114  Sum LE
      Tue, May 21, 2013    17-20-21-27-38    123  Sum LO
      Mon, May 20, 2013    09-11-19-25-28     92  Sum LE
      Sun, May 19, 2013    04-12-13-25-26     80  Sum LE
      Sat, May 18, 2013    02-12-14-15-28     71  Sum LO
      Fri, May 17, 2013    02-11-21-22-28     84  Sum LE
      Thu, May 16, 2013    06-19-20-24-30     99  Sum HO
      Wed, May 15, 2013    09-20-23-34-36    122  Sum LE
      Tue, May 14, 2013    03-05-07-13-34     62  Sum Low-Even = LE

      Mostly Low, Mostly Even and Mostly Low-Even Sums.

      ----------------------------------------------------

      Next the In-Out filter.

      0, 1, 2, 8 and 9 = Out

      3, 4, 5, 6 and 7 = In

      Fri, May 24, 2013    17-19-22-30-32    120  Sum Out
      Thu, May 23, 2013    04-06-07-23-39     79  Sum Out
      Wed, May 22, 2013    03-12-28-32-39    114  Sum In
      Tue, May 21, 2013    17-20-21-27-38    123  Sum In
      Mon, May 20, 2013    09-11-19-25-28     92  Sum Out
      Sun, May 19, 2013    04-12-13-25-26     80  Sum Out
      Sat, May 18, 2013    02-12-14-15-28     71  Sum Out
      Fri, May 17, 2013    02-11-21-22-28     84  Sum In
      Thu, May 16, 2013    06-19-20-24-30     99  Sum Out
      Wed, May 15, 2013    09-20-23-34-36    122  Sum Out
      Tue, May 14, 2013    03-05-07-13-34     62  Sum Out

      Mostly Out Sums.

      ----------------------------

       

      1 2 4 5 8 = Bala = B

       

      0 3 6 7 9 = Nced = N

      Fri, May 24, 2013    17-19-22-30-32    120  Sum N-O
      Thu, May 23, 2013    04-06-07-23-39     79  Sum N-O
      Wed, May 22, 2013    03-12-28-32-39    114  Sum B-I
      Tue, May 21, 2013    17-20-21-27-38    123  Sum N-I
      Mon, May 20, 2013    09-11-19-25-28     92  Sum B-O
      Sun, May 19, 2013    04-12-13-25-26     80  Sum N-O
      Sat, May 18, 2013    02-12-14-15-28     71  Sum B-O
      Fri, May 17, 2013    02-11-21-22-28     84  Sum B-In
      Thu, May 16, 2013    06-19-20-24-30     99  Sum N-O
      Wed, May 15, 2013    09-20-23-34-36    122  Sum B-O
      Tue, May 14, 2013    03-05-07-13-34     62  Sum B-Out

      Mostly B-O and N-O

      ---------------------

      Going by the Last Digit.

      Even-Odd

      Low-High

      Fri, May 24, 2013    17-19-22-30-32  OOEEE HHLLL
      Thu, May 23, 2013    04-06-07-23-39  EEOOO LHHLH
      Wed, May 22, 2013    03-12-28-32-39  OEEEO LLHLH
      Tue, May 21, 2013    17-20-21-27-38  OEOOE HLLHH
      Mon, May 20, 2013    09-11-19-25-28  OOOOE HLHHH
      Sun, May 19, 2013    04-12-13-25-26  EEOOE LLLHH
      Sat, May 18, 2013    02-12-14-15-28  EEEOE LLLHH
      Fri, May 17, 2013    02-11-21-22-28  EOOEE LLLLH
      Thu, May 16, 2013    06-19-20-24-30  EOEEE HHLLL
      Wed, May 15, 2013    09-20-23-34-36  OEOEE HLLLH
      Tue, May 14, 2013    03-05-07-13-34  OOOOE LHHLL

      These patterns and the In-Out and Bala-Nced are kind of universal almost no matter how many balls a pick 5 has.

      2 X 2 X 2 X 2 X 2 = 32 Patterns for the First Digits and also 32 Patterns for the Last Digits.

      ------------------

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        Posted: May 25, 2013, 3:56 pm - IP Logged

        Post # 4

        ---------------------

        2 X 2 X 2 X 2 X 2 = 32 Patterns for the First Digits and also 32 Patterns for the Last Digits.

        ----------------------

        For those who are not ver familiar with these things, what that means is that more or less each of the 32 patterns is or has 1/32 of all the possible combinations of the game and as there are 4 kinds of such patterns:

        Even-Odd

        Low-High

        In-Out

        Bala-Nced

        A lot of reduction is possible either by Filtering The Patterns either In or Out.

        That is not to be used by itself, but together with other filters such as the Sums, Roots, Last Digits of the Sums and whatever else.

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          Posted: May 25, 2013, 4:27 pm - IP Logged

          Post # 5

          --------------------

          It is true that the ping pong balls have no memory and that in the regular way one ping pong ball does not have anything to do with any other ping pong ball.

          Balls and numbers are only related to each other thru statistics and maybe in no other way.
          Perhaps better prediction is done thru the magic of statistics and not because any ball or number has anything to do with any other ball or number except thru statistics.

          First you make the patterns and then you see how they relate to the patterns of other draws.
          Very simple, that is all.

          Of course, we need a filters program as we might not be able to do filtration by hand.

          --------------------------

          Instead of Selection and or UnSelecting Boxes it might be best to write down the filters commands in this way much more can be done with a filters program as other-wise we might soon run out of space on the interface and desktop of the program.

          For many other ideas just take a look here, but keep in mind that there is much more that I haven't yet written about filter-wise and also prediction-wise.

          http://www.lotterypost.com/thread/258484

            garyo1954's avatar - garyo
            Dallas, Texas
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            Posted: May 26, 2013, 8:22 am - IP Logged

            Exellent thread. The link is a very good look at filtering. I'm likely to apply it to the 2step here in Texas.

            Any suggestions on how well they work or which is the most efficient?

             

            G

            My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

              Avatar

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              Posted: May 26, 2013, 10:02 am - IP Logged

              Exellent thread. The link is a very good look at filtering. I'm likely to apply it to the 2step here in Texas.

              Any suggestions on how well they work or which is the most efficient?

               

              G

              garyo1954

              Thanks a lot!

              I don't have software that uses the filters that I talk about, so I don't know for sure what might work best.

              I posted in the hope that somebody one day might include those filters into software, either software that is already out-there or into new software.

              Can you yourself make software? Or How will you use these  ideas for the Tx2Step?

              Does Expert Lotto or some other software lets you build filters for it such as the ones that I am talking about or does Stan himself has to do it?

                Avatar

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                Posted: May 26, 2013, 10:38 am - IP Logged

                I don't know for sure, but I believe that the filters that I wrote about on both of those threads are superior to those filters that you see on filters software that is already out there.

                But there are also a few other good filters, besides these.

                Lately people have been winning the Tx2Step without quick picks.

                The only thing about the Tx2Step is that the numbers of the bonus ball are not part of the main numbers and would need to try ways in which they can be reduced.


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                  May 20, 2013
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                  Posted: May 26, 2013, 10:47 am - IP Logged

                  Post # 1.

                  ------------------

                  As always, beware, I might make mistakes.

                  And I might not notice them, let me know if you see any mistakes.

                  -------------------

                  And in part that might also apply to games with 5 main balls, but only for the main balls portion.

                  It seems to me that in the U.S.A most or all cash 5 games and games with 5 main balls won't soon have more than 99 bals.

                  --------------

                  Sums filter:

                  Lowest possible number under those conditions:

                  01 02 03 04 05 = 15 Sum = Lowest Sum Possible.

                  95 96 97 98 99 = 485 Sum = Highest Sum Possible.

                  485 - 15 = 470 possible Sums, quite a few too many and such would be even more for pick 6 and 7 games.

                  And the "Middle Sums" of games have or contain much more "Lines-Combinations" than the Lower and Higher Sums of a game.

                  How to handle such things on the interface of a program?

                  Well, intead of having all of the 470 Sums in boxes for selection or unselection, a program can be made in which "Commands" are written, for example and these are just possilbe examples, the way that you do it doesn't have to be exactly like this:

                  Example #1:

                  "Filter In"

                  (Sums)

                  370, 200, 180

                  225-235

                  ----------------------------

                  On the fist example the program gives all the combinations that are in the Sums:

                  370

                  200

                  180

                  And 225 up to 235.

                  ------------------------

                  Example # 2:

                  "Filter Out"

                  (Sums)

                  15-200, 300-485

                  --------------------

                  What that would do is Filter out all the sums from 15 to 200 and also the sums from 300 to 485.

                  In other words, it would give you all the combinations that are in the 201 to 299 Sums only, filtering out all other sums and their combinations.

                  --------------------------------------

                  There are:

                  Even and Odd Sums, such as 15 = Odd Sum and 20 = Even Sum.

                  High and Low Sums, such as 17 = High Sum and 224 = Low Sum.

                  ---------------------------------------

                  Example # 3:

                  "Filter Out"

                  (Sums)

                  15-200, 300-485

                  {Even}

                  201-299

                  {High}

                  201-299

                  ---------------------------

                  That would filter out all the combinations on the Sums from 15 to 200 and also the ones from 300 to 485.

                  And it would also filter out all the Even Sums from 201 to 299 and all the High Sums from 201 to 299.

                  ------------------

                  In other words, if I am not mistaken, I think that it would only give you all the combinations that are in the Odd-Low 201 to 299 Sums.

                  ---------------

                  So we would have:

                  {Even}

                  {Odd}

                  {Low}

                  {High}

                  {Even-Low}

                  {Even-High}

                  {Odd-Low}

                  {Odd-High}

                  --------------------------------------

                  Example # 4

                  "Filter In"

                  (Sums)

                  {Even-High}

                  {Odd-Low}

                  201-299

                  -------------------------------------

                  On example # 4 you would only get the Line-Combinations of the Even-High and the Odd-Low Sums of the 201 to 299 Sums.

                  All other combinations would be filtered out.

                  -----------------

                  Remember that we also have the In-Out and the Bala-Nced filters, these can also be used with the sums.

                  -------------------

                  Also remember that we also have:

                  First Digit (FD) Sums and Last Digit (LD) Sums, for example:

                  FD Sums:

                  01 10 30 45 71 = 15 FD Sum

                  LD Sums:

                  01 10 30 45 71 = 7 LD Sum

                  --------------------------------------

                  For a refresh you might want to see this:

                  http://www.lotterypost.com/thread/258484

                  ------------------------------------------------------

                  Maybe more later.

                  Boring boring boring!!!!

                    Avatar

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                    Posted: May 26, 2013, 10:54 am - IP Logged

                    Boring boring boring!!!!

                    You don't seem to be doing too well by yourself!

                    http://www.lotterypost.com/thread/261209/3077211

                      Avatar

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                      Posted: May 26, 2013, 10:59 am - IP Logged

                      Boring boring boring!!!!

                      Straight

                      Can you do such as this:

                      http://www.lotterypost.com/thread/240717/2365443

                      http://www.lotterypost.com/thread/240717/2365522

                        garyo1954's avatar - garyo
                        Dallas, Texas
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                        Posted: May 26, 2013, 1:03 pm - IP Logged

                        I don't know for sure, but I believe that the filters that I wrote about on both of those threads are superior to those filters that you see on filters software that is already out there.

                        But there are also a few other good filters, besides these.

                        Lately people have been winning the Tx2Step without quick picks.

                        The only thing about the Tx2Step is that the numbers of the bonus ball are not part of the main numbers and would need to try ways in which they can be reduced.

                        Here's a screen shot of the filters you wrote about. I do treat the bonus ball as non-existent when dealing with games that have them. Anytime the ball is drawn from a separate pool, it is the same as having a second drawing independent of the first.

                        The labels should be understandable. But just in case, EOTTL = Even/Odd Total, LF = Left front digit, PAT = Lo/Mid/High pattern and EOPOS is Even/Odd Positioning.

                        Here's a shorter form to show which is more active throughout the history of the draws:

                         

                         

                        Much of this I've explored, however, you shed some new light. I come to realize last week or so filters need to be cohesive. They need to work together to aid you.

                        I wrote a set of filters and found 287 hits in the 2Step. The more I tightened the filters. the worse the results. From 287, it dropped to 237, to 186, to 153. At that point I knew I was in trouble.

                        Agreed. Filters need to be cohesive.

                         

                        G

                        My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

                          RJOh's avatar - chipmunk
                          mid-Ohio
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                          Posted: May 26, 2013, 1:04 pm - IP Logged

                          I'm trying to find some commonality with all pick5 games.  The following is for Ohio's Rolling Cash5:

                          PRINT/COUNT SUMS OF 26 - 180 / 3
                          SHIFT VALUE 26                  SUM
                          SAT 05/25/13 - 04 09 15 23 25 + 76
                          FRI 05/24/13 - 14 15 17 20 36 + 102
                          THR 05/23/13 - 08 13 18 24 28 + 91
                          WED 05/22/13 - 04 14 16 19 27 + 80
                          TUE 05/21/13 - 05 17 27 29 33 + 111
                          MON 05/20/13 - 05 08 12 18 37 + 80
                          SUN 05/19/13 - 12 14 26 28 37 + 117
                          SAT 05/18/13 - 09 10 12 27 33 + 91
                          FRI 05/17/13 - 01 03 13 30 37 + 84
                          THR 05/16/13 - 02 12 13 34 38 + 99
                          WED 05/15/13 - 17 18 21 29 31 + 116
                          TUE 05/14/13 - 04 06 07 18 33 + 68
                          MON 05/13/13 - 01 25 33 37 38 + 134
                          SUN 05/12/13 - 08 16 17 32 35 + 108
                          SAT 05/11/13 - 04 18 25 33 39 + 119
                          FRI 05/10/13 - 01 09 14 20 23 + 67

                           * you don't need to buy more tickets, just buy a winning ticket * 
                             
                                       Evil Looking       

                            garyo1954's avatar - garyo
                            Dallas, Texas
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                            Posted: May 26, 2013, 1:33 pm - IP Logged

                            I'm trying to find some commonality with all pick5 games.  The following is for Ohio's Rolling Cash5:

                            PRINT/COUNT SUMS OF 26 - 180 / 3
                            SHIFT VALUE 26                  SUM
                            SAT 05/25/13 - 04 09 15 23 25 + 76
                            FRI 05/24/13 - 14 15 17 20 36 + 102
                            THR 05/23/13 - 08 13 18 24 28 + 91
                            WED 05/22/13 - 04 14 16 19 27 + 80
                            TUE 05/21/13 - 05 17 27 29 33 + 111
                            MON 05/20/13 - 05 08 12 18 37 + 80
                            SUN 05/19/13 - 12 14 26 28 37 + 117
                            SAT 05/18/13 - 09 10 12 27 33 + 91
                            FRI 05/17/13 - 01 03 13 30 37 + 84
                            THR 05/16/13 - 02 12 13 34 38 + 99
                            WED 05/15/13 - 17 18 21 29 31 + 116
                            TUE 05/14/13 - 04 06 07 18 33 + 68
                            MON 05/13/13 - 01 25 33 37 38 + 134
                            SUN 05/12/13 - 08 16 17 32 35 + 108
                            SAT 05/11/13 - 04 18 25 33 39 + 119
                            FRI 05/10/13 - 01 09 14 20 23 + 67

                            Cash5 in Texas is a dying game. The legislatures killed it when they changed the matrix and lowered the payout in accordance with sales. That it no longer rolls over is another drawback. That the first prize money is distribute among those who pick 4 of 5 is not a big selling point. Where 4 of 5 would pay $90 to $130 if the jackpot is won, 4 of 5 pays $450 to $500. Not musch different than putting a buck on Pick 3. 

                            The payouts went from $250,000 to $25,000. This year the highest payouts run $16,000 to $22,000 if there is only one winner. Multiple winners receive between $6,000 and $10,000 depending on the number.

                            Sadly, the game is not attracting any new players and seems to be losing a few old timers each year.

                            I gave up researching Cash5 when I began to realize this.

                            G

                            My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

                              Avatar
                              bgonçalves
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                              Posted: May 26, 2013, 5:33 pm - IP Logged

                              Hello, Monei good job of sums, but you can also do so eg =
                              Let's take your example of 99/6, you can create sums of pairs start and end pairs
                                The number of the center does not enter the study, eg initial pair going 01-45 and final pair 46-99, the sum and do now, because then you have references or base, because when you add up the numbers 5, we have no basis or refente now with peers initial and final pair have references, then we will deal with two sums, eg if the initial pair gave 120 and the final pair
                                180, are analyzed separately, giving more precision, less clear that a lottery. Ex.40 / 5
                                 The limiete peer changes, the number will be the center for further study because it is up to the 3rd position, looking at a chart will track, the center, if understood can provide an example? What has changed is that it has two pairs of sums starting and ending just that.