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RL's T-Lex program download, free software

Topic closed. 1459 replies. Last post 1 year ago by frenchie.

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coco$'s avatar - cheese
Virginia
United States
Member #124332
March 11, 2012
30 Posts
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Posted: November 28, 2015, 12:05 pm - IP Logged

Morning all,

 

I am having a problem with T-LEX  converting lexie numbers to the winning number in PB.

For 11/18 lexie number 4150947 it converts to 17-40-41-46-58 instead of 17-40-41-46-69 winning  number

Also 11/25 lexie number 4016362 converts to 16-29-53-57-59 instead of 16-29-53-58-69 winning number

Anyone else having this problem, am I doing something wrong?

Type

    watch out's avatar - behold
    Georgia
    United States
    Member #129908
    July 1, 2012
    262 Posts
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    Posted: November 28, 2015, 1:19 pm - IP Logged

    Morning all,

     

    I am having a problem with T-LEX  converting lexie numbers to the winning number in PB.

    For 11/18 lexie number 4150947 it converts to 17-40-41-46-58 instead of 17-40-41-46-69 winning  number

    Also 11/25 lexie number 4016362 converts to 16-29-53-57-59 instead of 16-29-53-58-69 winning number

    Anyone else having this problem, am I doing something wrong?

    The correct lexi numbers are 08612273 for PB on 11-18. I have also notice you posted 7 lexi positions rather than 8.  Look at bottom left and see which game you have loaded.

    Get'er done.

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      Thread Starter

      United States
      Member #59354
      March 13, 2008
      4366 Posts
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      Posted: November 28, 2015, 1:23 pm - IP Logged

      COCO

      Did you remove the old 5-59 power ball matrix using the game-manager then add the new PB-5691 matrix

      also using the game-manager?   It looks to me that the program is using the 5-59 matrix values on the PB

      5-69.  Remember all games have to be removed or added using game-manager.   Press H on the keyboard

      and read the section on adding and removing games.  Make sure that you load a different game because 

      you cannot remove the currently loaded game. 

       

      The values you posted do not match mine at all.  Let me know if this does not fix the problem.

      RL

       

       

      ....

        coco$'s avatar - cheese
        Virginia
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        Member #124332
        March 11, 2012
        30 Posts
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        Posted: November 28, 2015, 2:15 pm - IP Logged

        COCO

        Did you remove the old 5-59 power ball matrix using the game-manager then add the new PB-5691 matrix

        also using the game-manager?   It looks to me that the program is using the 5-59 matrix values on the PB

        5-69.  Remember all games have to be removed or added using game-manager.   Press H on the keyboard

        and read the section on adding and removing games.  Make sure that you load a different game because 

        you cannot remove the currently loaded game. 

         

        The values you posted do not match mine at all.  Let me know if this does not fix the problem.

        RL

         

         

        Thanks RL!

        I had the wrong matrix.  Its corrected now.

        Thanks again.

        Type

          frenchie's avatar - Lottery-041.jpg
          Los Angeles
          United States
          Member #75410
          June 2, 2009
          518 Posts
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          Posted: November 28, 2015, 6:24 pm - IP Logged

          RL,

          I'm having a small issue about the PB game, I don't play it but looking at the previous post, I was with the older version so

          I decided to change it to the new one, following your instructions then when I open the game I get this message.

          And I have to click 2 or 3 time the Yes button to work but to me it's not good, something might not work somewhere down the line ?

          What am I doing wrong ?

          So I tried it couple time and each time this message came up !

          So, I removed it and the software work fine.

          What should I do to make it work ?

          Thank you.

          Frenchie.

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            Posted: November 28, 2015, 8:07 pm - IP Logged

            frenchie

            Check to see how many lines is in your database.  The program has to have so many to work correctly.

            I sent out a database for powerball with 1000 lines generated using a RNG.  I can't remember how many

            lines are needed but I think 20 will allow the program to run.  Anything less then a few hundred won't 

            give enough data to do much of anything.   Loading a game without using game manager will corrupt

            the file structure of program.  Mine works without any problems.   The error message you are getting

            means that the there is not enough data to load properly. 

            RL

            ....

              frenchie's avatar - Lottery-041.jpg
              Los Angeles
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              Posted: November 28, 2015, 8:14 pm - IP Logged

              Thank you RL, for the quick response that is the problem, there is only 14 draws in this new PB game, so I will wait

              until it generate 20+ games before I install it.

              Thanks again.

              Frenchie.

                frenchie's avatar - Lottery-041.jpg
                Los Angeles
                United States
                Member #75410
                June 2, 2009
                518 Posts
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                Posted: November 28, 2015, 9:46 pm - IP Logged

                I have an idea for coding the 3 digits to 2 digits.

                The example below is from the Mega Millions 5/75.

                The first digit will remain from 1 to 3

                The second digit from 1 to 4 actually more 1 to 3, because the 4th one is only for one number only.

                Here is how I rearrange the digits, see the picture for the one that don't have Excel, and the link for the Excel one.

                I only used 8 draw, it's basically rearranging the digits in a different way.

                 

                Here the Excel link :

                https://app.boxcn.net/s/xm29w1t5v4b6wms35c60pw9xm6er63q3

                 

                 

                Code System.

                0    121    11
                1    111    12
                2    122    13
                3    211    21
                4    221    22
                5    212    23
                6    222    24
                7    311    31
                8    321    32
                9    312    33

                Well that's it, maybe this can work as well as the 3 digits code ?

                Please leave some feed back, I like to know if this would help for selecting the digits , Thank you.

                Frenchie.

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                  Krakow
                  Poland
                  Member #86302
                  February 2, 2010
                  907 Posts
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                  Posted: November 30, 2015, 5:08 am - IP Logged

                  I have an idea for coding the 3 digits to 2 digits.

                  The example below is from the Mega Millions 5/75.

                  The first digit will remain from 1 to 3

                  The second digit from 1 to 4 actually more 1 to 3, because the 4th one is only for one number only.

                  Here is how I rearrange the digits, see the picture for the one that don't have Excel, and the link for the Excel one.

                  I only used 8 draw, it's basically rearranging the digits in a different way.

                   

                  Here the Excel link :

                  https://app.boxcn.net/s/xm29w1t5v4b6wms35c60pw9xm6er63q3

                   

                   

                  Code System.

                  0    121    11
                  1    111    12
                  2    122    13
                  3    211    21
                  4    221    22
                  5    212    23
                  6    222    24
                  7    311    31
                  8    321    32
                  9    312    33

                  Well that's it, maybe this can work as well as the 3 digits code ?

                  Please leave some feed back, I like to know if this would help for selecting the digits , Thank you.

                  frenchie

                  I think that no one is able to answer this question as to be able to do it you have to do a lot of testing. The aim of any conversion is to make taking any decision easier. So the question is do you find picking the right value easier using your idea or not? If yes, then it makes a lot of sense, if not then it does not move us too much forward. I think that the single most important issue is picking the right group so still step 1 and here any kind of help is very good. I find bias to be working quite ok for steps 2 & 3.

                  Adam

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                    Posted: November 30, 2015, 7:05 am - IP Logged

                    Frenchie

                    Not sure I am following what your doing.  The bottom line is the total choices vs number of choices that need to

                    be made.  With the steps, first choice 1 of 3, second choice 1 of 2, third choice = 1 of 2.  3*2*2=12 but two of the

                    step combos do not represent a value so it's 1 in 10 overall.   

                    Your method using x and y coordinates still has 10 overall choices so it's value would be based on if the choices

                    are easier to predict.  Early in this topic I think you suggested this and I mentioned that I had already tried it but

                    found predicting the values no easier.  What we need are prediction methods so if you have worked something out

                    then you should post that.  Not putting anything down here, it's just that you need to provide some information on

                    how predicting these verses the steps is easier or better.   I don't think the lottery is predictable so all we can do is

                    make a guess.   In my pick-5 there are 6 lexie digits and 18 total steps 12 of which are 50/50 choices.  I have had

                    several games where I missed 2 of the 18.   Picking one line from hundreds of thousands or even millions is not a

                    easy task but I think it's possible and the steps is just one tool.   Some times I don't use the steps at all as I have

                    tons of other programs to help me make choices.  If you find your method works better then that's great.

                    RL

                         

                               x1  x2  x3

                    y = 1 1  2  3

                    y = 2 4  5  6

                    y = 3 7  8  9

                    y = 4    0

                    ....

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                      Thread Starter

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                      Posted: November 30, 2015, 9:53 am - IP Logged

                      Hi all

                      Here is a pic of a older program that I converted to analyze lexie digits.  This program is based on

                      some very old digit master programs that I combined into one.  The wife did very well with the old

                      number versions so I decided to add them to t-lex.  I will test it a few days then upload a patch or

                      full install.

                      [PDND] = POSITIONAL DIGIT NEXT DRAW

                      [APND] = ALL POSITIONS NEXT DRAW

                      [OEND] = NOT ACTIVE YET

                      [TDND] = TWO DIGIT NEXT DRAW

                      [CHCD] = CHECK HITS COMBINED DRAWS

                      This program does a analysis based on which digits appeared most in the next game after the current 

                      digit hit.  It shows the Digit + number of hits + games out + average + history of skips.  The counts are

                      made using only the games that follow the current value.  For example using the pic below, the current

                      lexe first digit is (1).  The program first checks the entire database looking for first lexie digit (1) games.

                      The program then records all the values that hit in the next drawing.  The idea behind this is that the

                      higher hitting values have a better chance of showing in the next game but the current games out has

                      to be taken into consideration.   To do this one would look at the skips history and judge rather the

                      current skip indicates a good chance of showing in the next game.   Below we can see that a digit (0)

                      has showed 91 times in the next game after a digit (1).  It is currently one game out with a average skip

                      of 5.1.  We can see that for (0) to show in the next game after a skip of (1) has only accurred twice in the

                      history shown.  Here we might want to look at the second best hitting value and so on.  It's not perfect

                      but it does help when used against actual numbers so I thought it might be useful for lexies.  Currently

                      it has 4 different analysis options and one I am trying to convert to lexie.  The wife use to use the number

                      version and selected a couple numbers to wheel in each position.  Many times she could hit up to 3 correct

                      numbers in around 5 total choices.   Anyway it will be interesting to see how it works with the lexie.  It's now

                      in the testing stages and will upload it in the next few days.

                      RL

                       

                      lexie-a

                      ....

                        Avatar
                        Krakow
                        Poland
                        Member #86302
                        February 2, 2010
                        907 Posts
                        Offline
                        Posted: November 30, 2015, 9:59 am - IP Logged

                        Hi all

                        Here is a pic of a older program that I converted to analyze lexie digits.  This program is based on

                        some very old digit master programs that I combined into one.  The wife did very well with the old

                        number versions so I decided to add them to t-lex.  I will test it a few days then upload a patch or

                        full install.

                        [PDND] = POSITIONAL DIGIT NEXT DRAW

                        [APND] = ALL POSITIONS NEXT DRAW

                        [OEND] = NOT ACTIVE YET

                        [TDND] = TWO DIGIT NEXT DRAW

                        [CHCD] = CHECK HITS COMBINED DRAWS

                        This program does a analysis based on which digits appeared most in the next game after the current 

                        digit hit.  It shows the Digit + number of hits + games out + average + history of skips.  The counts are

                        made using only the games that follow the current value.  For example using the pic below, the current

                        lexe first digit is (1).  The program first checks the entire database looking for first lexie digit (1) games.

                        The program then records all the values that hit in the next drawing.  The idea behind this is that the

                        higher hitting values have a better chance of showing in the next game but the current games out has

                        to be taken into consideration.   To do this one would look at the skips history and judge rather the

                        current skip indicates a good chance of showing in the next game.   Below we can see that a digit (0)

                        has showed 91 times in the next game after a digit (1).  It is currently one game out with a average skip

                        of 5.1.  We can see that for (0) to show in the next game after a skip of (1) has only accurred twice in the

                        history shown.  Here we might want to look at the second best hitting value and so on.  It's not perfect

                        but it does help when used against actual numbers so I thought it might be useful for lexies.  Currently

                        it has 4 different analysis options and one I am trying to convert to lexie.  The wife use to use the number

                        version and selected a couple numbers to wheel in each position.  Many times she could hit up to 3 correct

                        numbers in around 5 total choices.   Anyway it will be interesting to see how it works with the lexie.  It's now

                        in the testing stages and will upload it in the next few days.

                        RL

                         

                        lexie-a

                        Craig

                        I think it's a very good idea to have that added.  I always have a look at in that simple version that is in Lexi program and many times it can give a good idea what is the best value to expect, especially when you are focused on 1 group only and look at those 3 or 4 values.

                        Adam

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                          Krakow
                          Poland
                          Member #86302
                          February 2, 2010
                          907 Posts
                          Offline
                          Posted: November 30, 2015, 10:09 am - IP Logged

                          Hi all

                          Here is a pic of a older program that I converted to analyze lexie digits.  This program is based on

                          some very old digit master programs that I combined into one.  The wife did very well with the old

                          number versions so I decided to add them to t-lex.  I will test it a few days then upload a patch or

                          full install.

                          [PDND] = POSITIONAL DIGIT NEXT DRAW

                          [APND] = ALL POSITIONS NEXT DRAW

                          [OEND] = NOT ACTIVE YET

                          [TDND] = TWO DIGIT NEXT DRAW

                          [CHCD] = CHECK HITS COMBINED DRAWS

                          This program does a analysis based on which digits appeared most in the next game after the current 

                          digit hit.  It shows the Digit + number of hits + games out + average + history of skips.  The counts are

                          made using only the games that follow the current value.  For example using the pic below, the current

                          lexe first digit is (1).  The program first checks the entire database looking for first lexie digit (1) games.

                          The program then records all the values that hit in the next drawing.  The idea behind this is that the

                          higher hitting values have a better chance of showing in the next game but the current games out has

                          to be taken into consideration.   To do this one would look at the skips history and judge rather the

                          current skip indicates a good chance of showing in the next game.   Below we can see that a digit (0)

                          has showed 91 times in the next game after a digit (1).  It is currently one game out with a average skip

                          of 5.1.  We can see that for (0) to show in the next game after a skip of (1) has only accurred twice in the

                          history shown.  Here we might want to look at the second best hitting value and so on.  It's not perfect

                          but it does help when used against actual numbers so I thought it might be useful for lexies.  Currently

                          it has 4 different analysis options and one I am trying to convert to lexie.  The wife use to use the number

                          version and selected a couple numbers to wheel in each position.  Many times she could hit up to 3 correct

                          numbers in around 5 total choices.   Anyway it will be interesting to see how it works with the lexie.  It's now

                          in the testing stages and will upload it in the next few days.

                          RL

                           

                          lexie-a

                          Craig

                          One question. You've written that 0 has shown only twice at a skip of 1. Do I read it incorrectly as hitting 11 times at a skip of 1?

                          Thanks.

                          Adam

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                            Posted: November 30, 2015, 12:46 pm - IP Logged

                            Adam

                            No I am looking where digit 0 hit in consecutive games like 1  1  not 11.  most games we see (1)'s as single hits

                            where two (1)'s like the 1 1 means that it hit two games in a row.  There are only 2 of these in the data displayed.

                            The two digit next draw looks like it might provide some good information as to which digits to play but it does not

                            tell us which positions to play them.  I am thinking of adding another 2 number analysis that is position specific.

                            You might remember this program from the old dos-version of DM but I built several over the years and don't remember

                            if I ever sent you a copy.  It use to consist of 3 or 4 different 16-bit programs.   Also remember that the data is collected

                            in a non-standard way so it's hard to compare it against the game database.  I also have a DMP version shown below

                            I will send you but not sure if it's compatible with your version of DMP.   I am thinking of making one for P-3 and P-4

                            games as well.  Teresa is testing the lexie version for me and will see how it does over the next couple games.  I figure

                            she is the most familiar with the concept.

                             

                            The DMP version look the same, just bigger

                            ....

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                              Posted: November 30, 2015, 12:50 pm - IP Logged

                              Looks like number 7 and 41 and maybe 39  have a good chance of showing in the next MO 6-44 game but that's based

                              on looking at one pair.  This does not work every time.

                              RL

                              ....

                                 
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