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Protect Your System

Topic closed. 69 replies. Last post 10 years ago by pumpi76.

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sfilippo's avatar - skull
Oklahoma
United States
Member #33770
February 24, 2006
3146 Posts
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Posted: February 5, 2007, 6:30 pm - IP Logged

What if we look at the 220 full combo set of picks and classify them as such...

HHH/EEE = 4

666 668 688 888

HHH/OOO = 10

555 557 559 577 579 599 777 779 799 999

HHH/EEO = 9

566 568 588 667 669 678 689 788 889

HHH/OOE = 12

556 558 567 569 578 589 677 679 699 778 789 899

LLL/EEE = 10

000 002 004 022 024 044 222 224 244 444 

LLL/OOO = 4

111 113 133 333

LLL/EEO = 12

001 003 012 014 023 034 122 124 144 223 234 344

LLL/OOE = 9

011 013 033 112 114 123 134 233 334

HHL/EEE = 9

066 068 088 266 268 288 466 468 488

HHL/OOO = 12

155 157 159 177 179 199 355 357 359 377 379 399

HHL/EEO = 24

056 058 067 069 078 089 166 168 188 256 258 267 269 278 289 366 368 388 456 458 467 469 478 489

HHL/OOE = 30

055 057 059 077 079 099 156 158 167 169 178 189 255 257 259 277 279 299 356 358 367 369 378 389 455 457 459 477 479 499

LLH/EEE = 12

006 008 026 028 046 048 226 228 246 248 446 448

LLH/OOO = 9

115 117 119 135 137 139 335 337 339 

LLH/EEO = 30

005 007 009 016 018 025 027 029 036 038 045 047 049 126 128 146 148 225 227 229 236 238 245 247 249 346 348 445 447 449

LLH/OOE = 24

015 017 019 035 037 039 116 118 125 127 129 136 138 145 147 149 235 237 239 336 338 345 347 349

Then, with a little backtracking, one can probably find or just make a good guess as to which set is due for a hit.

Smiley Steve

    JAP69's avatar - alas
    South Carolina
    United States
    Member #6
    November 4, 2001
    8790 Posts
    Online
    Posted: February 5, 2007, 7:24 pm - IP Logged

    What if we look at the 220 full combo set of picks and classify them as such...

    HHH/EEE = 4

    666 668 688 888

    HHH/OOO = 10

    555 557 559 577 579 599 777 779 799 999

    HHH/EEO = 9

    566 568 588 667 669 678 689 788 889

    HHH/OOE = 12

    556 558 567 569 578 589 677 679 699 778 789 899

    LLL/EEE = 10

    000 002 004 022 024 044 222 224 244 444 

    LLL/OOO = 4

    111 113 133 333

    LLL/EEO = 12

    001 003 012 014 023 034 122 124 144 223 234 344

    LLL/OOE = 9

    011 013 033 112 114 123 134 233 334

    HHL/EEE = 9

    066 068 088 266 268 288 466 468 488

    HHL/OOO = 12

    155 157 159 177 179 199 355 357 359 377 379 399

    HHL/EEO = 24

    056 058 067 069 078 089 166 168 188 256 258 267 269 278 289 366 368 388 456 458 467 469 478 489

    HHL/OOE = 30

    055 057 059 077 079 099 156 158 167 169 178 189 255 257 259 277 279 299 356 358 367 369 378 389 455 457 459 477 479 499

    LLH/EEE = 12

    006 008 026 028 046 048 226 228 246 248 446 448

    LLH/OOO = 9

    115 117 119 135 137 139 335 337 339 

    LLH/EEO = 30

    005 007 009 016 018 025 027 029 036 038 045 047 049 126 128 146 148 225 227 229 236 238 245 247 249 346 348 445 447 449

    LLH/OOE = 24

    015 017 019 035 037 039 116 118 125 127 129 136 138 145 147 149 235 237 239 336 338 345 347 349

    Then, with a little backtracking, one can probably find or just make a good guess as to which set is due for a hit.

    It will work like clockwork.

    WHATT

      psykomo's avatar - animal shark.jpg

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      Posted: February 5, 2007, 7:29 pm - IP Logged

      hillbilly953!!!!!!!!!!!!!!!!!!

      YOU are 100%%%%%%%%%.......Correct!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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      SOMETHING that works 20% of the time on the Lottery program

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      LOL

      PSYKOMO 

        JAP69's avatar - alas
        South Carolina
        United States
        Member #6
        November 4, 2001
        8790 Posts
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        Posted: February 5, 2007, 8:11 pm - IP Logged

        For any lottery post members not aware of this feature at lottery post.

         Use the deflate 3 and deflate 4 systems tools.

        The deflate tools give you the option to put numbers into groups of your choice to search in past results.

        This will pull your desired info from past results and also give you tier levels of the frequency of a number in that group

        WHATT

          guesser's avatar - Lottery-017.jpg

          United States
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          June 16, 2006
          1969 Posts
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          Posted: February 5, 2007, 11:50 pm - IP Logged

          Could a lottery system that is computer programable be copyrighted?

          You would have a programing sequence in the system from the data fed into it to arrive at a list of numbers to play.

          Well...... yes....... why on earth would you think otherwise ?

          However, all you need to do is find the source code, make some changes, swap an algorithym around a bit so it does the same thing in a different way, and you have a 'new' system.  The folks in Redmond are the masters at that, just ask Lotus, Foxpro, Wordperfect, Netscape....

            lotterybraker's avatar - pyramid
            mississippi
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            March 3, 2006
            5903 Posts
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            Posted: February 6, 2007, 12:03 pm - IP Logged

            What if we look at the 220 full combo set of picks and classify them as such...

            HHH/EEE = 4

            666 668 688 888

            HHH/OOO = 10

            555 557 559 577 579 599 777 779 799 999

            HHH/EEO = 9

            566 568 588 667 669 678 689 788 889

            HHH/OOE = 12

            556 558 567 569 578 589 677 679 699 778 789 899

            LLL/EEE = 10

            000 002 004 022 024 044 222 224 244 444 

            LLL/OOO = 4

            111 113 133 333

            LLL/EEO = 12

            001 003 012 014 023 034 122 124 144 223 234 344

            LLL/OOE = 9

            011 013 033 112 114 123 134 233 334

            HHL/EEE = 9

            066 068 088 266 268 288 466 468 488

            HHL/OOO = 12

            155 157 159 177 179 199 355 357 359 377 379 399

            HHL/EEO = 24

            056 058 067 069 078 089 166 168 188 256 258 267 269 278 289 366 368 388 456 458 467 469 478 489

            HHL/OOE = 30

            055 057 059 077 079 099 156 158 167 169 178 189 255 257 259 277 279 299 356 358 367 369 378 389 455 457 459 477 479 499

            LLH/EEE = 12

            006 008 026 028 046 048 226 228 246 248 446 448

            LLH/OOO = 9

            115 117 119 135 137 139 335 337 339 

            LLH/EEO = 30

            005 007 009 016 018 025 027 029 036 038 045 047 049 126 128 146 148 225 227 229 236 238 245 247 249 346 348 445 447 449

            LLH/OOE = 24

            015 017 019 035 037 039 116 118 125 127 129 136 138 145 147 149 235 237 239 336 338 345 347 349

            Then, with a little backtracking, one can probably find or just make a good guess as to which set is due for a hit.

            yeah this will work Steve..I would like to see a little better distribution of the numbers..one row has 24 numbers..and one row has 4 numbers..see what I mean..maybe try and get them to where each row has a closer amount..and then assign each row a number ..that way all you have to do is track ONE NUMBER..when the number is due you know what combos are attached to that row/number..maybe something like a zip file..when you get the file you unzip it and bam..you get several things at once..lol

            "Attention all Mathematicians: Check your degree at the door because when it comes to whole numbers you are the Amateur"

              time*treat's avatar - radar

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              Posted: February 6, 2007, 12:36 pm - IP Logged

              Well...... yes....... why on earth would you think otherwise ?

              However, all you need to do is find the source code, make some changes, swap an algorithym around a bit so it does the same thing in a different way, and you have a 'new' system.  The folks in Redmond are the masters at that, just ask Lotus, Foxpro, Wordperfect, Netscape....

              There are even lawyers who specialize in "design around" patent work. Big companies hire them to ...um..."enhance" ... ideas from little guys. Some of the most famous "inventors" in American history (19th & 20th century) were just shills for the big boys.

              BTW, I'm not saying anyone's system/work is not worth protecting. Just understand that you are not making cars or something where the other guy has to first build a factory or foundry to compete with you. 

              In neo-conned Amerika, bank robs you.
              Alcohol, Tobacco, and Firearms should be the name of a convenience store, not a govnoment agency.

                justxploring's avatar - villiarna
                Wandering Aimlessly
                United States
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                Posted: February 6, 2007, 12:50 pm - IP Logged

                There are even lawyers who specialize in "design around" patent work. Big companies hire them to ...um..."enhance" ... ideas from little guys. Some of the most famous "inventors" in American history (19th & 20th century) were just shills for the big boys.

                BTW, I'm not saying anyone's system/work is not worth protecting. Just understand that you are not making cars or something where the other guy has to first build a factory or foundry to compete with you. 

                I Agree!

                True.  What about Robert Kearns?  (Just use a search engine if you don't recognize the name.)

                At least he eventually won millions to leave to his family, but it was a very long battle. Good thing he had a patent.  It's tough fighting the big guys.

                  JAP69's avatar - alas
                  South Carolina
                  United States
                  Member #6
                  November 4, 2001
                  8790 Posts
                  Online
                  Posted: February 6, 2007, 8:23 pm - IP Logged

                  What if we look at the 220 full combo set of picks and classify them as such...

                  HHH/EEE = 4

                  666 668 688 888

                  HHH/OOO = 10

                  555 557 559 577 579 599 777 779 799 999

                  HHH/EEO = 9

                  566 568 588 667 669 678 689 788 889

                  HHH/OOE = 12

                  556 558 567 569 578 589 677 679 699 778 789 899

                  LLL/EEE = 10

                  000 002 004 022 024 044 222 224 244 444 

                  LLL/OOO = 4

                  111 113 133 333

                  LLL/EEO = 12

                  001 003 012 014 023 034 122 124 144 223 234 344

                  LLL/OOE = 9

                  011 013 033 112 114 123 134 233 334

                  HHL/EEE = 9

                  066 068 088 266 268 288 466 468 488

                  HHL/OOO = 12

                  155 157 159 177 179 199 355 357 359 377 379 399

                  HHL/EEO = 24

                  056 058 067 069 078 089 166 168 188 256 258 267 269 278 289 366 368 388 456 458 467 469 478 489

                  HHL/OOE = 30

                  055 057 059 077 079 099 156 158 167 169 178 189 255 257 259 277 279 299 356 358 367 369 378 389 455 457 459 477 479 499

                  LLH/EEE = 12

                  006 008 026 028 046 048 226 228 246 248 446 448

                  LLH/OOO = 9

                  115 117 119 135 137 139 335 337 339 

                  LLH/EEO = 30

                  005 007 009 016 018 025 027 029 036 038 045 047 049 126 128 146 148 225 227 229 236 238 245 247 249 346 348 445 447 449

                  LLH/OOE = 24

                  015 017 019 035 037 039 116 118 125 127 129 136 138 145 147 149 235 237 239 336 338 345 347 349

                  Then, with a little backtracking, one can probably find or just make a good guess as to which set is due for a hit.

                  This is a data sheet for S.C. combined draws as you have them listed.

                  I use software and I could break down each group further if I wanted to.
                  I could search for no match, wild match, doubles,consecutive pairs ,all consecutive, sums, roots,triples.

                  What if we look at the
                  220 full combo set of picks
                  and classify them as such...

                  South carolina mid and eve 2922 draws

                  HHH/EEE = 4

                  666 668 688 888

                  total hits 26
                  avg hit frequency 112.38
                  least skips 1
                  most skips 502

                  HHH/OOO = 10

                  555 557 559 577 579
                  599 777 779 799 999

                  total hits 76
                  avg hit frequency 38.45
                  least skips 1
                  most skips 202

                  HHH/EEO = 9

                  566 568 588 667 669
                  678 689 788 889

                  total hits 98
                  avg hit frequency 29.82
                  least skips 0
                  most skips 199

                  HHH/OOE = 12

                  556 558 567 569 578 589
                  677 679 699 778 789 899

                  total hits 157
                  avg hit frequency 18.61
                  least skips 0
                  most skips 118

                  LLL/EEE = 10

                  000 002 004 022 024
                  044 222 224 244 444 

                  total hits 76
                  avg hit frequency 38.45
                  least skips 0
                  most skips 172

                  LLL/OOO = 4

                  111 113 133 333

                  total hits 26
                  avg hit frequency 112.38
                  least skips 0
                  most skips 616

                  LLL/EEO = 12

                  001 003 012 014 023
                  034 122 124 144 223 234 344

                  total hits 165
                  avg hit frequency 17.71
                  least skips 0
                  most skips 86

                  LLL/OOE = 9

                  011 013 033 112
                  114 123 134 233 334

                  total hits 109
                  avg hit frequency 26.81
                  least skips 0
                  most skips 131

                  HHL/EEE = 9

                  066 068 088 266
                  268 288 466 468 488

                  total hits 92
                  avg hit frequency 31.76
                  least skips 0
                  most skips 124

                  HHL/OOO = 12

                  155 157 159 177 179
                  199 355 357 359 377 379 399

                  total hits 145
                  avg hit frequency 20.15
                  least skips 0
                  most skips 98

                  HHL/EEO = 24

                  056 058 067 069 078 089
                  166 168 188 256 258 267
                  269 278 289 366 368 388
                  456 458 467 469 478 489

                  total hits 373
                  avg hit frequency 7.83
                  least skips 0
                  most skips 37

                  HHL/OOE = 30

                  055 057 059 077 079 099
                  156 158 167 169 178 189
                  255 257 259 277 279 299
                  356 358 367 369 378 389
                  455 457 459 477 479 499

                  total hits 442
                  avg hit frequency 6.61
                  least skips 0
                  most skips 37

                  LLH/EEE = 12

                  006 008 026 028 046 048
                  226 228 246 248 446 448

                  total hits 168
                  avg hit frequency 17.39
                  least skips 1
                  most skips 77

                  LLH/OOO = 9

                  115 117 119 135 137
                  139 335 337 339

                  total hits 108
                  avg hit frequency 27.06
                  least skips 0
                  most skips 115

                  LLH/EEO = 30

                  005 007 009 016 018 025
                  027 029 036 038 045 047
                  049 126 128 146 148 225
                  227 229 236 238 245 247
                  249 346 348 445 447 449

                  total hits 468
                  avg hit frequency 6.24
                  least skips 0
                  most skips 35

                  LLH/OOE = 24

                  015 017 019 035 037 039
                  116 118 125 127 129 136
                  138 145 147 149 235 237
                  239 336 338 345 347 349

                  total hits 393
                  avg hit frequency 7.44
                  least skips 0
                  most skips 47

                  WHATT

                    Guru101's avatar - rw6jhh
                    Indiana
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                    Posted: February 7, 2007, 6:30 pm - IP Logged

                    *Sigh*. You can't patent a system for choosing lottery numbers. Ain't gonna happen. Now if you write software, you can copyright the software, but that still doesn't protect the system itself. The only way to protect a lottery system is to keep it to yourself. However, you could still make money off it and keep it protected  by creating a web based subscription service. That way, all the code for choosing numbers is running on the server(hopefully under your personal administration) and none of the "algorithms" for choosing those numbers is on the client side.Wink

                      JAP69's avatar - alas
                      South Carolina
                      United States
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                      November 4, 2001
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                      Posted: February 7, 2007, 9:17 pm - IP Logged

                      If I had a system that was programable I would not be bothered with a web site. I do not know how to program computer systems so thats out.

                      Ifffff I had a system that is programable I would offer it to Todd here at lottery Post.

                      I have ideas and I may present it to Todd someday for consideration.

                      WHATT

                        Avatar
                        NY
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                        Posted: February 8, 2007, 12:33 am - IP Logged

                        The specifics can get very confusing but I know it can be done. LottoVantage's StatPath System is copyrighted. Maybe it would be a good idea to give him a PM and ask him for some details. Smile

                        No, it can't be done. What you quoted is clear as can be. Look at it again:

                        <<What Is Not Protected by Copyright?

                        Ideas, procedures, methods, systems, processes, concepts, principles, discoveries, or devices, as distinguished from a description, explanation, or illustration.>>

                        You can't copyright a system or an idea for anything, lottery or otherwise. All you can do is copyright an explanation of the system.  Lottovantage doesn't have a copyright on a system. He has a copyright on a specific explanation of a system.  Since there will always be another way of explaining how the system works, anyone who chooses to explain the system in a different manner is free to do so. That's why there's more than one encyclopedia, more than one dictionary, more than one map of each state, and more than one romance novel.

                        As for the "mail it to yourself" crowd,  there's obviously some confusion about the whole reason for getting a copyright or a patent. It doesn't matter who comes up with an idea first. What matters is who registers the idea first, thus reserving it as their intellectual property. People independently come up with the same ideas all the time, but only one person can be the first to file for a copyright or a trademark. If you and someone else independently come up with the same idea and you mail something to yourself the most you can do is prove that you had the same idea as the other person. If they filed for a patent or a copyright first they are the only one who will be granted a monopoly on the idea. Proving that you came up with the idea first will give you nothing but bragging rights.

                          Guru101's avatar - rw6jhh
                          Indiana
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                          Posted: February 8, 2007, 7:40 pm - IP Logged

                          If you have a system that you don't want others to know, just don't tell anyone about it. This doesn't mean it won't be discovered by someone else though. If you think about it, if they could figure it out themself, they probably deserve to know it anyway. As far as this software that some of you are talking about, you can only copyright the SOFTWARE. A system for choosing lottery numbers will have no protection.Razz

                            lotterybraker's avatar - pyramid
                            mississippi
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                            Posted: February 8, 2007, 8:57 pm - IP Logged

                            If you have a system that you don't want others to know, just don't tell anyone about it. This doesn't mean it won't be discovered by someone else though. If you think about it, if they could figure it out themself, they probably deserve to know it anyway. As far as this software that some of you are talking about, you can only copyright the SOFTWARE. A system for choosing lottery numbers will have no protection.Razz

                            well by no means have I broken the LOTTERY CODE..lol..all I have done is just found  away to turn those cycles into straights only and yes it takes a little longer than those 30-40 days that those other cycles were running on average.. but it is still a HUGE ADVANTAGE to know what is coming STRAIGHT..even if you dont know the day..and I mean THE DAY as in a much shorter TIME PERIOD..the difference is knowing that 567 is coming in the next few months compared to your average Joe saying..yeah..its one of the 1000 combinations of course it is coming, but he/she has no idea of time..when you can attach a combination(s) to a time period you are moving in the right direction in my opinion..and by no means do I know everything..noone does..and what I do know..or have learned, comes from many years of a hobby that I enjoy..researching these numbers..

                                      Now..I may have been out of place making a statement the other day..but I do stand by it..if what you find in Pic 3 does not work in pic 4, pic 5, or pic 6..then you have not found anything and I would ask you to look at pic 4 to begin  with..THEY ARE THE SAME NUMBERS..in fact all of the games have THE SAME numbers so whatever you find in pic 3 has to work in the other games..that is why I tinker with pic 3 more than any other game..I know whatever I find will work in the other games as well..

                                      I would like to say Thanks to Todd for starting a great site like this and I really wish I would have found it a long time ago..BECAUSE..since I have joined this site I have found out a few more things about these numbers that I would have never found out otherwise..I think all the games are connected together..its just one HUGE numerical engine, each days draw influences the next days draw..not sure if any of you have noticed this..look at POWERBALL AND MEGA MILLIONS....bust those pairs up into pic 3 combos and pic 4 combos and then run them through the pic 3 data base and pic 4 data base..you might be surprised at what you find..thats right 4-22-28-37 52..See this powerball combo from wednesday nite..bust up all the pairs and match them up and make pic 3 combos also..and watch them come out I only like to use the first digits for pic 3..so 024, 422 looks pretty good in pic 3 pretty soon..you can take any powerball draw and find those in pic 4 and pic 3 SHORTLY AFTER THE DRAW I MIGHT ADD..also it will take a little while but you will get every pic 4 combo you can make ..I am trying to find the KEY TO THE ENGINE...

                            "Attention all Mathematicians: Check your degree at the door because when it comes to whole numbers you are the Amateur"

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                              Posted: February 8, 2007, 9:19 pm - IP Logged

                              You can put a gaming patent on it with the U.S. Patent Office,  be aware that a competior can rip off your entire system except for 5% of it.  In other words, all they have  to do is change it a little bit and can claim it as theirs.  I've been done this road  before with a jewelry design.  Believe me the big guns have all the bases covered against the little guy.