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Has anyone tried the Robert Walsh Pick 3 or 4 Lottery System?

Topic closed. 293 replies. Last post 4 years ago by mcginnin56.

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SergeM's avatar - slow icon.png
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Posted: June 30, 2012, 4:25 am - IP Logged

Now I am pretty much tired of you folks talking about odd, even, high and low.

That is roulette with a tableau, and you also have the wheel with the racetrack, plus red and black. On the top there the expectancy is higher, 97% compared to roughly 50% in pick3.

In old ages they had no computers to get through all combinations.

    SergeM's avatar - slow icon.png
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    Posted: June 30, 2012, 4:28 am - IP Logged

    You are playing nicknames.


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      Posted: June 30, 2012, 4:47 am - IP Logged

      Every single system, pattern, method, and approach seen on this site will still boil down to the basics which I've described...even the vtracs deal. It seems to be very popular which is good. In the end, all the winning combinations must still end up as OOE, EEO OEE, EOO, EOE, OEO, EEE, and OOO. This is all the combinations, and, I left out two of 'em on my previous post because the str8 odd and str8 even are the least drawn of the eight. 

      Take a look around at what players are posting in terms of "near misses", followers, mirror numbers, one up/one down etc. and they all still arrive at the above mentioned locations in terms of combinations. No way around it and it's pure basics. If the last draw was 2-9-7, this is a combination of EOO and a sum of (18). A vtrac version of the next combo to be anticipated could be 1-7-2 which is OOE, and, a product of one up/one down along with a sum of (10). This is only an example but, definitely illustrates a basic approach to a simple game. Mirror numbers such as 8/3, 0/9, 6/1 etc. all follow suite.

      There are only a handful of players here that truly understand this game, and, refuse to make it overly complicated. Odd, even high, low...this is Pick 3.

      L.L.

       

      Eloquently said L.L.


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        Posted: June 30, 2012, 4:58 am - IP Logged

        It is MOD 5, not base 5.

        The modus after transformation is 1 repetition, second in frequency is 2 repetitions (positional).

        The up and down is limited to 2, plus or minus, due to overflow. 9-1=8. 8>5. In base 5: 14-1=13, but you only have one digit. Decimal with Mod 5: 4-1=3 (9/5=1 rest|mod 4).

        The expectancy still is 50% loss.

        For pick 3 you can only use mod 5, 2, 1 to get equal parts.

        It looks very pretty...but i dont follow all together...maybe a mathematical experiment would help...

        if we have 0 to 9 then each number represents a certain average...

        a skip pattern of   5  3  2  0   as a smaller average  then say a number out 46 draws...

        the average constantly shift as patterns form and die...

        not all patterns are predicatable...

        some are more predictable by degrees...

        if all you needs are patterns of OEO...then the question is what odds are hitting and in what patterns,,,OEO and LHL...are good to an extent...all take more time to track more

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          Posted: June 30, 2012, 5:12 am - IP Logged

          It looks very pretty...but i dont follow all together...maybe a mathematical experiment would help...

          if we have 0 to 9 then each number represents a certain average...

          a skip pattern of   5  3  2  0   as a smaller average  then say a number out 46 draws...

          the average constantly shift as patterns form and die...

          not all patterns are predicatable...

          some are more predictable by degrees...

          if all you needs are patterns of OEO...then the question is what odds are hitting and in what patterns,,,OEO and LHL...are good to an extent...all take more time to track more

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          Obviously some numbers are hitting with higher average...

          These numbers represent tha last 200 draws....

          It is quite evident the 7 in first postion is hot...it has a fast hitting period....but sometimes 3 to 7 slow hitting periods can be between...these dormant periods are what allows you to guess what is due...

          7 is cold in position two...thus the chance for them hitting together is less probable...but they have hit in the past...

          What are the MOD of these numbers??

          @L.L.  using these averages with the oeo  eeo....what numbers would you guess? 

          All these numbers represent patterns GR was referring to...again i have asked this in other threads...what patterns can be tracked...and how...

          What are the characteristics of the skip patterns of 7 in the first postion compared to 7 in second position at this time...how do they change...when do the numbers meet and what are the max and min times for reversal...what is the easiest way to measure this difference??

          You have to hit one box for bankroll...it is not so easy. STR8 are very hard...but lucky numbers and birthdays hit...how can you change peoples thinking?

          Often it is too hard to track all the best patterns well...it is a constant state of flux and improvement...sometimes too much improvement...and often forgetting what worked for you in the past...and all this waiting causes you to naturally try and look in a different way...but only one number can hit...trying to hard to hit can be self defeating.Thud

            SergeM's avatar - slow icon.png
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            Posted: June 30, 2012, 5:27 am - IP Logged

            C(10,2)=45, NOT 2, or 4, or 6, or 10 ... .


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              Posted: June 30, 2012, 6:25 am - IP Logged

              It is MOD 5, not base 5.

              The modus after transformation is 1 repetition, second in frequency is 2 repetitions (positional).

              The up and down is limited to 2, plus or minus, due to overflow. 9-1=8. 8>5. In base 5: 14-1=13, but you only have one digit. Decimal with Mod 5: 4-1=3 (9/5=1 rest|mod 4).

              The expectancy still is 50% loss.

              For pick 3 you can only use mod 5, 2, 1 to get equal parts.

              You say tomato, I say tamato.     Argue


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                Posted: June 30, 2012, 7:01 am - IP Logged

                You say tomato, I say tamato.     Argue

                Any success Mcginnin?

                Do you look for dormant periods in your games??


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                  Posted: June 30, 2012, 11:34 am - IP Logged

                  Any success Mcginnin?

                  Do you look for dormant periods in your games??

                  I knocked it around for a while, but grew tired of the multiple strategies and trends you had to keep looking for. Like a good read, the glossy

                  cover sizzles and entices, but the meat and potatoes of applying  everything seemed to be too much like work. Maybe I'll revisit when I have

                  nothing better to do.   Yawn


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                    Posted: June 30, 2012, 12:01 pm - IP Logged

                    I knocked it around for a while, but grew tired of the multiple strategies and trends you had to keep looking for. Like a good read, the glossy

                    cover sizzles and entices, but the meat and potatoes of applying  everything seemed to be too much like work. Maybe I'll revisit when I have

                    nothing better to do.   Yawn

                    I need some help mc,

                    I need a set of 28 random numbers for the 5/56 game that I can use as a "control group"

                    Like RNG numbers or even just picking 28 cards from a deck of 56.

                    We could line up 28 men...........  no, not everyone has a pair.    What?

                     

                                       DrumDrumDrumDrumDrumDrumDrum


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                      Posted: June 30, 2012, 12:16 pm - IP Logged

                      I need some help mc,

                      I need a set of 28 random numbers for the 5/56 game that I can use as a "control group"

                      Like RNG numbers or even just picking 28 cards from a deck of 56.

                      We could line up 28 men...........  no, not everyone has a pair.    What?

                       

                                         DrumDrumDrumDrumDrumDrumDrum

                      Here's my pick of 28 random numbers for the 5/56 game:

                       

                      1, 3, 4, 7, 10, 11, 17, 18, 19, 20, 22, 24, 27, 29, 30, 33, 35, 36, 39, 42, 43, 46, 47, 51, 53, 54, 55, 56    Guitar


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                        Posted: June 30, 2012, 12:24 pm - IP Logged

                        Here's my pick of 28 random numbers for the 5/56 game:

                         

                        1, 3, 4, 7, 10, 11, 17, 18, 19, 20, 22, 24, 27, 29, 30, 33, 35, 36, 39, 42, 43, 46, 47, 51, 53, 54, 55, 56    Guitar

                        LOL mc,

                        If YOU picked em they are likey to get 5 out of 5 every 3rd draw.

                        We want LOSER ramdom numbers like out of a hopper. LOL.

                        I will pull 28 hopper numbers and you do the same.

                        Then we will compare our hoppers.

                        And see whos hopper,

                        hoppers the,

                        hoppiest.


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                          Posted: June 30, 2012, 12:31 pm - IP Logged

                          LOL mc,

                          If YOU picked em they are likey to get 5 out of 5 every 3rd draw.

                          We want LOSER ramdom numbers like out of a hopper. LOL.

                          I will pull 28 hopper numbers and you do the same.

                          Then we will compare our hoppers.

                          And see whos hopper,

                          hoppers the,

                          hoppiest.

                          Lets see your 28 hopper numbers first, I will then try to generate the losingest numbers possible.


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                            Posted: June 30, 2012, 12:50 pm - IP Logged

                            Lets see your 28 hopper numbers first, I will then try to generate the losingest numbers possible.

                            Ok, these are picked from empty water bottles numbered 1-56.

                            And the losers are...........................................

                            39-28-12-17-45-37-13-4-7-2-33-10-31-25-38-16-54-40-52-49-6-34-24-53-55-27-11-21


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                              Posted: June 30, 2012, 1:26 pm - IP Logged

                              Ok, these are picked from empty water bottles numbered 1-56.

                              And the losers are...........................................

                              39-28-12-17-45-37-13-4-7-2-33-10-31-25-38-16-54-40-52-49-6-34-24-53-55-27-11-21

                              26, 48, 13, 50, 22, 37, 5, 14, 32, 47, 20, 56, 12, 23, 30, 1, 18, 41, 15, 3, 46, 51, 31, 9, 23, 42, 19, 7

                                 
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