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Quote: Originally posted by Stack47 on Aug 30, 2012
The win potential is $250,000 so by playing that wheel, you need one five number match every 60 drawings. The wheel doesn't guarantee getting a five number match but because of the extra four number matches by matching five, there is always a 25% chance. Four five number matches (1 in 15) is the break even point.
It's possible to play 4931 lines every drawing from the winnings but to win the jackpot, matching the bonus ball is the key. If you find a group that can match 1 in 15, you're only half way there.
After playing 20+ play slips live, I can tell you that playing almost 1000 play slips would not be possible without software and a printer to create the slips.
Kentucky United States
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Quote: Originally posted by Ronnie316 on Aug 31, 2012
t's possible to play 4931 lines every drawing from the winnings but to win the jackpot, matching the bonus ball is the key. If you find a group that can match 1 in 15, you're only half way there.
This part of your statement is a little confusing because you use the words "a group" and it is clearly known the no such "group" exists (as in a single group of 28 numbers)
I think the words "a strategy" would be more to the point and is exactly what I am searching for.
Depending on which strategy you use to create a group, "a group" could be a different group every drawing. Back testing to find which specific group of 28 numbers produced the most five number matches in the history (about 750 drawings) might be useless because that same group could match less than probability in the future.
Strategies could include placing all the numbers into an order that changes after every drawing, divide them into sections, and determining which sections produce the most hits. Find four 7 number sections that consistently match 1 or 2 numbers and you'll have your 28 numbers. Another strategy could place all the numbers into categories like decades, last digit, or repeats from one or two drawings.
I tried using standard (high percentage) filters on large groups of numbers, but even a 90% reduction leaves over 65,000 playable combos in a 40 number group. I've never found a program that could create an abbreviated wheel after applying filters so that's not an option. Maybe someone will give us some different ideas on how to create a group of 28 numbers that could get the 7.5%.
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Quote: Originally posted by Ronnie316 on Aug 31, 2012
After playing 20+ play slips live, I can tell you that playing almost 1000 play slips would not be possible without software and a printer to create the slips.
Another problem is getting enough playslips. That Australian group that bought the jackpot in Virginia needed 1.4 million playslips and I've always wondered how they got them.
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Quote: Originally posted by Stack47 on Aug 31, 2012
Another problem is getting enough playslips. That Australian group that bought the jackpot in Virginia needed 1.4 million playslips and I've always wondered how they got them.
1000 playslips is doable as far as running through the machine but they would need to be printed by a printer
United States
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Quote: Originally posted by Stack47 on Aug 31, 2012
Depending on which strategy you use to create a group, "a group" could be a different group every drawing. Back testing to find which specific group of 28 numbers produced the most five number matches in the history (about 750 drawings) might be useless because that same group could match less than probability in the future.
Strategies could include placing all the numbers into an order that changes after every drawing, divide them into sections, and determining which sections produce the most hits. Find four 7 number sections that consistently match 1 or 2 numbers and you'll have your 28 numbers. Another strategy could place all the numbers into categories like decades, last digit, or repeats from one or two drawings.
I tried using standard (high percentage) filters on large groups of numbers, but even a 90% reduction leaves over 65,000 playable combos in a 40 number group. I've never found a program that could create an abbreviated wheel after applying filters so that's not an option. Maybe someone will give us some different ideas on how to create a group of 28 numbers that could get the 7.5%.
Thanks Stack, I'm starting to see that NOT picking the winners is a lot easier than picking them.
This draw I picked 34 numbers before hitting the winning line.
mid-Ohio United States
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Quote: Originally posted by Ronnie316 on Sep 1, 2012
Thank you kind sir, but please remember the $20. is just a consolation prize. The lottery's way of saying:
"thank you for the $230. BETTER luck next time"
Having recaptured 10% of your cost makes it more likely you will try again spending the same amount. Lotteries over the years have discovered that structuring their average payout that way is a good way to get repeat business.
* you don't need to buy every combination, just the winning ones *
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Quote: Originally posted by RJOh on Sep 1, 2012
Have you abandoned you strategy of wheeling a select group of numbers in favor of quick picks instead?
Thanks for asking RJOh, From a strategy standpoint I see anything less than 28 numbers as a sort of black hole from which the only thing that escapes is random luck. lol. lol. lol.
That doesn't mean I wont play..... it just means there is no real strategy for playing less than 4931 lines at a time, and the expense of 4 if 4 of 12 is over ruled by the excessive contrary odds.
I am also ruling out QP as 100 to 200 lines are required just to hit 3 of 5 once or twice per draw.
My last option for regular play (until I can prove that 4931 lines will work) is to scale up my 2 lines per draw to 50 lines per draw. There wont be any strategy involved other than just playing the same lines over and over with a single bonus ball. (the bonus ball will change once it hits)