Welcome Guest
Log In | Register )
You last visited December 9, 2016, 3:02 am
All times shown are
Eastern Time (GMT-5:00)

Are QPs randomly generated numbers?

Topic closed. 181 replies. Last post 4 years ago by RJOh.

Page 12 of 13
3.76
PrintE-mailLink
savagegoose's avatar - ProfilePho
adelaide sa
Australia
Member #37136
April 11, 2006
3300 Posts
Offline
Posted: October 9, 2012, 11:53 am - IP Logged

ill play to. this is my every number once , well almost i only have 10 lines. same 10 lines on pb and mm. bonus number just random. asssingment to lines is randomly generated.

 

11-26-32-51-52 +35 ** 14-19-21-39-45 +11 ** 4-24-25-49-53 +14 ** 13-18-33-38-47 +28 ** 3-27-36-37-46 +17 ** 1-9-30-48-54 +33 ** 2-8-16-17-44 +34 ** 10-29-40-55-56 +25 ** 12-31-35-41-43 +2 ** 15-20-22-23-50 +12

2014 = -1016; 2015= -1409; 2016 JAN = -106; FEB= -81; MAR= -131; APR= - 87: MAY= -91; JUN= -39; JUL=-134; AUG= -124; SEP = -123; OCT= -84  NOV=- 73 TOT= -3498

keno historic = -2291 ; 2015= -603; 2016= JAN=-32, FEB= +12 , MAR= -86, APR = -77. MAY= -48, JUN= -29, JUL=-71; AUG = -52; SEPT= -43; OCT = +56 NOV = -33 TOT= -3297

    Avatar
    Texas
    United States
    Member #132455
    September 4, 2012
    483 Posts
    Offline
    Posted: October 9, 2012, 12:32 pm - IP Logged

    Yes, there are software that generate random numbers.  You can check out site such as <snip> so you'll better understand how the system happens.


      United States
      Member #116268
      September 7, 2011
      20244 Posts
      Offline
      Posted: October 9, 2012, 1:04 pm - IP Logged

      Yes, there are software that generate random numbers.  You can check out site such as <snip> so you'll better understand how the system happens.

      Why would I want to........ "Buy lottery numbers that are more likely to win the lottery"

        Lucky Loser's avatar - bucks
        Texas
        United States
        Member #86154
        January 30, 2010
        1649 Posts
        Offline
        Posted: October 10, 2012, 9:38 pm - IP Logged

        I pasted then added the bonus numbers and removed the line numbers.... lol. lol.

        1. 14-19-23-27-34 2. 03-28-34-35-38 3. 03-17-18-34-36 4. 03-27-34-49-51 5. 03-11-16-31-34 6. 14-17-23-28-31 7. 14-16-18-23-38 8. 11-14-23-35-36 9. 03-14-23-49-51 10. 16-27-28-36-51 11. 11-18-19-28-49 12. 04-06-07-22-24 13. 04-24-25-41-42 14. 04-09-24-37-44 15. 05-08-12-52-53 16. 12-29-32-39-55 17. 03-10-12-27-40 18. 12-13-32-48-52 19. 02-12-21-45-48 20. 19-31-36-38-49 21. 11-17-27-38-51 22. 08-39-48-53-55 23. 05-13-29-48-53 24. 05-21-32-45-53 25. 02-07-25-37-53 26. 13-21-39-45-55 27. 02-05-39-52-55 28. 01-10-30-40-46 29. 10-30-33-47-56 30. 10-15-20-30-50 31. 10-26-30-43-54 32. 01-15-46-47-54 33. 01-20-33-46-50 34. 01-26-43-46-56 35. 02-08-13-29-32 36. 20-26-43-47-50 37. 33-40-47-52-54 38. 06-22-37-41-42 39. 06-09-22-25-44 40. 16-17-19-35-49 41. 18-27-31-35-51 42. 20-40-50-54-56 43. 03-15-19-51-56 44. 08-21-29-45-52 45. 07-09-41-42-44 46. 15-26-33-40-43 Pick 5 Wheel: Abbreviated 2 if 5 of 56 Only available at Lottery Post http://www.lotterypost.com

        Well, looks like line #38 matched (3) numbers, Ronnie! Nice going!! The payout on 3+0 looks to be $7 which is a lot better than nothing in my book. Not sure if you went live with 'em, but I see an immediate $39 deficit. The closest I got with mine was on line "C" where I had 07-22-36-38 which is really not bad considering the numbers are QP's...and almost twenty days old.

        We can try again some time if you'd like. Maybe next time, I can tweak my lines a bit for comparison.

         

        L.L.

        Small games, frequent wins, and regular payouts 'cause.....

        There are seven days in the week...'Someday' isn't one of them.

        #lotto-4-a-living


          United States
          Member #116268
          September 7, 2011
          20244 Posts
          Offline
          Posted: October 11, 2012, 8:46 pm - IP Logged

          Thanks LL. only two numbers away from a perfect 5 of 5. I wasnt live with these numbers but I like the way the wheel goes round..........

            Avatar
            NY
            United States
            Member #23835
            October 16, 2005
            3474 Posts
            Offline
            Posted: October 12, 2012, 2:53 am - IP Logged

            There were stories about players buying over $100 worth of QP tickets getting duplicates and I believe one even had the same ten lines as on another ticket. I wouldn't expect to get duplicate combos buying 100 QPs, but if their program is truly random it should happen occasionally. The lottery called it a "glitch", gave the chances of it happening, and said they fixed the problem, but if the fix does prevent duplicates, doesn't that create of master list of "sold combos"?

            There was a story several months ago about duplicate tickets, but IIRC, entire tickets were duplicated the next time a QP was printed. Whether it's in the QP generator or some other part of the overall system, that's clearly the result of a flaw. If the lottery says the fix prevents duplicates I expect that it's a simple case of not being precise. What they should have said is that it will prevent duplicates as a result of flaws in the system.

            If QP's are random we should expect duplicates in direct proportion to the odds of the game. If the odds of matching 5+0 are 1 in 5 million we should expect that 1 of every 5 million QP's with two lines will have two identical lines. For PB and MM we'd expect 1 of every 175 million two line QP's would  be identical 51 combinations. If you think you've got a chance of winning with a single line you should recognize that you've got a chance of having any line on a QP duplicate the previous line.

            As a practical matter I see nothing wrong with a system that generate random numbers but then filters them based on a few rules before actually printing the ticket.  IMHO, since duplicate lines are expected, it would be reasonable to check for duplicates and generate another line as a replacement if there is a duplicate. That filter could be applied only to individual tickets or to any ticket generated in the previous hour, or even by that specific terminal for that drawing.  I suspect most players wouldn't object to filtering out combinations that represent obvious patterns on the bet slips, strings of more than 3 consecutive numbers, and several multiples of 5. Other than the complete duplicates, such filters would eliminate only an extremely small percentage of possible combinations.

              SergeM's avatar - slow icon.png
              Economy class
              Belgium
              Member #123700
              February 27, 2012
              4035 Posts
              Offline
              Posted: October 12, 2012, 8:38 am - IP Logged

              There is nothing wrong with duplicates generated. Two or more persons can play the same combinations and more of the same combination if they want to.

              Generating unique combinations starting for each drawing? I suppose that is meant.


                United States
                Member #124493
                March 14, 2012
                7023 Posts
                Offline
                Posted: October 12, 2012, 3:53 pm - IP Logged

                There was a story several months ago about duplicate tickets, but IIRC, entire tickets were duplicated the next time a QP was printed. Whether it's in the QP generator or some other part of the overall system, that's clearly the result of a flaw. If the lottery says the fix prevents duplicates I expect that it's a simple case of not being precise. What they should have said is that it will prevent duplicates as a result of flaws in the system.

                If QP's are random we should expect duplicates in direct proportion to the odds of the game. If the odds of matching 5+0 are 1 in 5 million we should expect that 1 of every 5 million QP's with two lines will have two identical lines. For PB and MM we'd expect 1 of every 175 million two line QP's would  be identical 51 combinations. If you think you've got a chance of winning with a single line you should recognize that you've got a chance of having any line on a QP duplicate the previous line.

                As a practical matter I see nothing wrong with a system that generate random numbers but then filters them based on a few rules before actually printing the ticket.  IMHO, since duplicate lines are expected, it would be reasonable to check for duplicates and generate another line as a replacement if there is a duplicate. That filter could be applied only to individual tickets or to any ticket generated in the previous hour, or even by that specific terminal for that drawing.  I suspect most players wouldn't object to filtering out combinations that represent obvious patterns on the bet slips, strings of more than 3 consecutive numbers, and several multiples of 5. Other than the complete duplicates, such filters would eliminate only an extremely small percentage of possible combinations.

                What they should have said is that it will prevent duplicates as a result of flaws in the system.

                Since there is no official list that has combinations removed after quick picks are sold, it is undertandable that with almost 1 billion tickets sold there may be some duplicates.  What you dont want to see is 10 million Qp tickets with the combination 1 2 3 4 5.  (Is there any accounting for this?)

                Take into account the fact that some people play PQP, (p meaning partial), that if the computer was really counting then it would hemmorage when it had to calculate the sales in all the states to see if that partiular QP had been played before.

                I dont really care about duplicates, as long as all my QuickPicks are not the same, and the balls also match my quickpiks.

                  savagegoose's avatar - ProfilePho
                  adelaide sa
                  Australia
                  Member #37136
                  April 11, 2006
                  3300 Posts
                  Offline
                  Posted: October 12, 2012, 9:24 pm - IP Logged

                  something like mm or pb you should expect a duplicate as often as the winning jackpot

                  2014 = -1016; 2015= -1409; 2016 JAN = -106; FEB= -81; MAR= -131; APR= - 87: MAY= -91; JUN= -39; JUL=-134; AUG= -124; SEP = -123; OCT= -84  NOV=- 73 TOT= -3498

                  keno historic = -2291 ; 2015= -603; 2016= JAN=-32, FEB= +12 , MAR= -86, APR = -77. MAY= -48, JUN= -29, JUL=-71; AUG = -52; SEPT= -43; OCT = +56 NOV = -33 TOT= -3297

                    Avatar
                    NY
                    United States
                    Member #23835
                    October 16, 2005
                    3474 Posts
                    Offline
                    Posted: October 13, 2012, 2:00 am - IP Logged

                    What they should have said is that it will prevent duplicates as a result of flaws in the system.

                    Since there is no official list that has combinations removed after quick picks are sold, it is undertandable that with almost 1 billion tickets sold there may be some duplicates.  What you dont want to see is 10 million Qp tickets with the combination 1 2 3 4 5.  (Is there any accounting for this?)

                    Take into account the fact that some people play PQP, (p meaning partial), that if the computer was really counting then it would hemmorage when it had to calculate the sales in all the states to see if that partiular QP had been played before.

                    I dont really care about duplicates, as long as all my QuickPicks are not the same, and the balls also match my quickpiks.

                    "if the computer was really counting then it would hemmorage when it had to calculate the sales in all the states to see if that partiular QP had been played before."

                    If there's any confusion, I wasn't suggesting that there should be a filter based on whether or not a combination had been already been played. It would be reasonable (and probably desirable) to check the combinations being generated for a single ticket to make sure a line isn't duplicated on that ticket. If your QP happens to have the same line as another ticket and you share a jackpot, that's the luck of the draw. If you spend twice as much on a ticket with two QP combinations and they're both the same you're not getting the additional chance at a jackpot you intended to buy.

                      Avatar
                      Kentucky
                      United States
                      Member #32652
                      February 14, 2006
                      7314 Posts
                      Offline
                      Posted: October 13, 2012, 10:36 pm - IP Logged

                      There was a story several months ago about duplicate tickets, but IIRC, entire tickets were duplicated the next time a QP was printed. Whether it's in the QP generator or some other part of the overall system, that's clearly the result of a flaw. If the lottery says the fix prevents duplicates I expect that it's a simple case of not being precise. What they should have said is that it will prevent duplicates as a result of flaws in the system.

                      If QP's are random we should expect duplicates in direct proportion to the odds of the game. If the odds of matching 5+0 are 1 in 5 million we should expect that 1 of every 5 million QP's with two lines will have two identical lines. For PB and MM we'd expect 1 of every 175 million two line QP's would  be identical 51 combinations. If you think you've got a chance of winning with a single line you should recognize that you've got a chance of having any line on a QP duplicate the previous line.

                      As a practical matter I see nothing wrong with a system that generate random numbers but then filters them based on a few rules before actually printing the ticket.  IMHO, since duplicate lines are expected, it would be reasonable to check for duplicates and generate another line as a replacement if there is a duplicate. That filter could be applied only to individual tickets or to any ticket generated in the previous hour, or even by that specific terminal for that drawing.  I suspect most players wouldn't object to filtering out combinations that represent obvious patterns on the bet slips, strings of more than 3 consecutive numbers, and several multiples of 5. Other than the complete duplicates, such filters would eliminate only an extremely small percentage of possible combinations.

                      "What they should have said is that it will prevent duplicates as a result of flaws in the system."

                      Ten tickets were printed with ten lines on each ticket and two of the ten tickets had ten identical combos. It was a real flaw and probably be unnoticed hadn't one player bought 100 tickets.

                      "If QP's are random we should expect duplicates in direct proportion to the odds of the game."

                      Maybe, but after more than half of all the combos are sold, the odds favor one of those combos repeating. Since there are very few drawings with enough in sales where over half the combos are sold, it might be impossible to test.

                      The only game we could test is the pick-3 where the random results are not in direct proportion to the odds of the game. After 1000 drawings you won't find one pick-3 game where one digit position has each digit drawn 100 times but the game odds are still 10 to 1..

                        Lottonomics's avatar - box

                        United States
                        Member #133657
                        October 5, 2012
                        82 Posts
                        Offline
                        Posted: November 9, 2012, 11:56 pm - IP Logged

                        This test is as good a place to start as any, but a real story would be told if one could somehow create two groups of players in a live drawing and have half of them use the LP generator and the other half use the terminal with both groups spending equal dollar amounts.

                         

                        I think we are tempted to see terminal picks as the best because of how many wins come from that grouping. This, however, follows the same logic of the conspiracy theorists who claim CA and NY win most of the JPs and the only way to have a fair chance of winning would be to play in one of those states.

                        Well tonight was the conclusion of my 5 week (10 draw) small scale experiment from the MM Elimination numbers thread.

                        1 terminal QP vs 1 Lottery Post QP played live head to head for 10 straight draws and here were the results.

                        The best the terminal QP got in the 10 draws was a: 0+1, 1+0, 1+0

                        The best the Lottery Post QP got in the 10 draws was a: 2+0, 1+0, 1+0, 2+0, 1+0

                        In a previous post Todd said "Quick Picks should be "totally random numbers, devoid of patterns", and in that regard the LP Quick Picks generator should do much better than the quick picks that come out of the lottery terminals."

                        Sure enough in this particular small scale 10 draw test the Lottery Post QP did do "better". Take what you will from it.


                          United States
                          Member #116268
                          September 7, 2011
                          20244 Posts
                          Offline
                          Posted: November 10, 2012, 6:49 pm - IP Logged

                          Well tonight was the conclusion of my 5 week (10 draw) small scale experiment from the MM Elimination numbers thread.

                          1 terminal QP vs 1 Lottery Post QP played live head to head for 10 straight draws and here were the results.

                          The best the terminal QP got in the 10 draws was a: 0+1, 1+0, 1+0

                          The best the Lottery Post QP got in the 10 draws was a: 2+0, 1+0, 1+0, 2+0, 1+0

                          In a previous post Todd said "Quick Picks should be "totally random numbers, devoid of patterns", and in that regard the LP Quick Picks generator should do much better than the quick picks that come out of the lottery terminals."

                          Sure enough in this particular small scale 10 draw test the Lottery Post QP did do "better". Take what you will from it.

                          Thanks for all your hard work Lottonomics, it has not gone unnoticed.......

                          Perhaps the day will come when we have the option of buying......

                          1. Terminal generated QPs

                          2. LP generated QPs

                            RJOh's avatar - chipmunk
                            mid-Ohio
                            United States
                            Member #9
                            March 24, 2001
                            19830 Posts
                            Offline
                            Posted: November 10, 2012, 8:15 pm - IP Logged

                            Thanks for all your hard work Lottonomics, it has not gone unnoticed.......

                            Perhaps the day will come when we have the option of buying......

                            1. Terminal generated QPs

                            2. LP generated QPs

                            Perhaps the day will come when we have the option of buying......

                            1. Terminal generated QPs

                            2. LP generated QPs

                            You have that option now, you just have to put your LP generated QPs on a play slip before playing.

                            I personal perfer playing QPs picked by my personal RNG which also requires I fill out play slips.

                             * you don't need to buy more tickets, just buy a winning ticket * 
                               
                                         Evil Looking       


                              United States
                              Member #116268
                              September 7, 2011
                              20244 Posts
                              Offline
                              Posted: December 9, 2012, 2:42 pm - IP Logged

                              Perhaps the day will come when we have the option of buying......

                              1. Terminal generated QPs

                              2. LP generated QPs

                              You have that option now, you just have to put your LP generated QPs on a play slip before playing.

                              I personal perfer playing QPs picked by my personal RNG which also requires I fill out play slips.

                              I'm talking about a checked box on the play slips that will generate (non-pseudo) LP QPs.........

                              No filling out slips required.............

                                 
                                Page 12 of 13