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I think the systems or methods for predicts the lottery is illusion.

Topic closed. 109 replies. Last post 2 years ago by diggindeeep.

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SergeM's avatar - slow icon.png
Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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Posted: August 26, 2014, 7:39 pm - IP Logged

I thought you would never ask....

these are the boxes mostly high, mostly low, mostly odd, mostly even

015
016
017
018
019
025
027
029
035
036
037
038
039
045
047
049
056
057
058
059
067
069
078
079
089
125
126
127
128
129
136
138
145
146
147
148
149
156
158
167
168
169
178
189
235
236
237
238
239
245
247
249
256
257
258
259
267
269
278
279
289
345
346
347
348
349
356
358
367
368
369
378
389
456
457
458
459
467
469
478
479
489

I am sorry to disappoint you for the chances, but those don't change. If you have like 490 combinations, and you play them winning, you have won 10 dollars net. For any selection of combinations you have two results, true or false, with the next drawing. Put it 1 or 0 score for me. Boolean is just good for if(true){;}else{;}. The payout is low, you only get 500, this isn't roulette where when you play half of the combinations you get a 1 to 1 payout. If you can determine if it is your group or not that will be drawn, you have to shrink your selection to what you feel comes next. Your criteria can be any, probably you limit them to what your program offers. You can apply a filter in Excel if your program can't do it.

Contrary to lotsoftpro, I am not into textual expressions. I think roulette then. Manque, passe, colonne, noir, douzaine, quattro, carré ... , those are on the board. Yes, there also is a racetrack, basically you can make anything of it. Following lotsoftpro, you would map the outcomes with the "tableau" that you got from Ricky. Ricky didn't put all possible 5 digit combinations in the program, but the textual, so you could use your mind. There I am not following you guys.

Technically you couldn't run all different possible, let's say 100 combinations out of 1000, and check the results! So everybody is limited to grouping digits. Others try some mathematical row.

I am not a pick 3 player and I did write a few programs for pick 3 with VBA, and even one in java. I see how it is going. If you have a trend, that breaks sooner or later. It is like red or black coming up a lot. Red can come 5 times in a row, or even 13 times in a row. I saw a machine producing over 30 times red in a row. What is it for your pick 3? I don't know! Let's just say that it depends of the machine and the balls. State A and State B have two different machines, one is producing a lot of trends and patterns to your taste, and the other is just your nightmare on Elmstreet.

I think that if you can predict that if a certain combination will show up within 300 games, you are smarter just playing 1 dollar on that combination every drawing than to look into high gambling in a game with a poor payout. Once you win and get overconfident, you just might risk too much money, another risk.

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    Posted: August 26, 2014, 10:22 pm - IP Logged

    This post gave me two thoughts.  First, we need some info, idea, facts to go from dependent to independent.  Just what those parameters might be is another matter.

     

    As for quadrant, why not make the population of each quadrant random?  Each quadrant is populated with 250 random combinations.  After the initial population, each quadrant is set in stone and only the quadrant is tracked.  Would one quadrant "hit" more often than any other?  I don't know but such information would be nice to know.

    Univariate to multivariate concept, a raw untainted data is the matrix of the game---forward-testing a concept needs assumptions. Bayesians needs priors to adjust probabilities, where the Frequentist says hell with priors and probabilities!

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      NASHVILLE, TENN
      United States
      Member #33372
      February 20, 2006
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      Posted: August 27, 2014, 9:59 am - IP Logged

      Univariate to multivariate concept, a raw untainted data is the matrix of the game---forward-testing a concept needs assumptions. Bayesians needs priors to adjust probabilities, where the Frequentist says hell with priors and probabilities!

      Uhhh, yeah, what he said.

        Tialuvslotto's avatar - Jailin
        Texas
        United States
        Member #150797
        December 31, 2013
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        Posted: August 27, 2014, 10:22 am - IP Logged

        Univariate to multivariate concept, a raw untainted data is the matrix of the game---forward-testing a concept needs assumptions. Bayesians needs priors to adjust probabilities, where the Frequentist says hell with priors and probabilities!

        Adobea,

        I am an enthusiastic supporter of the probability distribution, but I am always open to learning new ways of understanding.  I think its like trying to geographically locate a signal -- 1 input - no chance, 2 inputs - maybe, 3 inputs - gotcha with triangulation!

        However, I have so far been unable to stretch my brain to comprehend your Frequentist ideas.  Could you possibly refer me to something very basic that you have written, or another source of introductory information?

        Most appreciated,

        "There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

        ~Robert A. Heinlein

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          United States
          Member #116344
          September 8, 2011
          3926 Posts
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          Posted: August 27, 2014, 11:46 am - IP Logged

          Adobea,

          I am an enthusiastic supporter of the probability distribution, but I am always open to learning new ways of understanding.  I think its like trying to geographically locate a signal -- 1 input - no chance, 2 inputs - maybe, 3 inputs - gotcha with triangulation!

          However, I have so far been unable to stretch my brain to comprehend your Frequentist ideas.  Could you possibly refer me to something very basic that you have written, or another source of introductory information?

          Most appreciated,

          Read frequentist approach to random events, is simple and straight forward, see workout illustration

          Assumption> univariate to multivariate by concept of RECURRENCE(Parameter can be digits, sum, roots).I chose sum as parameter  to pinpoint other recurring  sums which comes with a data(PICKS)

          CAL

          rawing DatePick 3Pick 4
          MiddayEveningMiddayEvening
          Tue, Aug 26, 20148-0-59-7-34-3-1-3
          Mon, Aug 25, 20147-5-49-1-50-7-4-4
          Sun, Aug 24, 20142-7-05-4-03-6-8-5
          Sat, Aug 23, 20142-4-98-8-89-8-4-3
          Fri, Aug 22, 20142-0-84-6-50-0-8-6
          Thu, Aug 21, 20140-7-44-0-85-7-3-4
          Wed, Aug 20, 20144-8-94-5-40-9-0-6
          Tue, Aug 19, 20148-9-72-3-75-3-8-2
          Mon, Aug 18, 20143-8-51-7-71-7-3-4
          Sun, Aug 17, 20146-5-64-0-38-5-2-4

          draws          sum           sum points (different ID)           data>from sum points           

          656             17              7,18,20,12,10                        241-846-875-813-235

           

          Data>241-846-875-813-235 are positional picks to be filtered with current and successive draws  656>

          241-84x-87x-813-23x> filter 385> 241-x4x-x7x-x1x-2xx( 2471 is your base with 2 as your drive)> 24x-27x-21x> hits 249-270, you can even filter it further with draw 897> 241-x4x-x1x-2xx> 241> drive 2,>24x-21x, x are all your filters > 8,9,7,3,8,5,6,5,6> hit 249.

           

          403          7                     13-19-15-6-20                     706-982-870-204-857 > >>>>>>>>>>>>>>>

          Data> 706-982-870-204-857>filter 403-177>xx6-982-8xx-2xx-85x> 9828856> drive digits 9,8> for hits 888, or just filter with next draw 237,454> 98886> drive 9,8> 988-986-888-886---98x-96x-88-86x

           

          NB>See that the draw 656 with  id 17 returns periodically as sums 7,18,20,12,10  each with distinct data, I regard 17 as same as recurring sums(same ball with different ID).My prediction 888 for CAL last week was inherent, no tracking, the pattern evolves by itself.

           

          CAL

          rawing DatePick 3Pick 4
          MiddayEveningMiddayEvening
          Tue, Aug 26, 20148-0-59-7-34-3-1-3
          Mon, Aug 25, 20147-5-49-1-50-7-4-4
          Sun, Aug 24, 20142-7-05-4-03-6-8-5
          Sat, Aug 23, 20142-4-98-8-89-8-4-3
          Fri, Aug 22, 20142-0-84-6-50-0-8-6
          Thu, Aug 21, 20140-7-44-0-85-7-3-4
          Wed, Aug 20, 20144-8-94-5-40-9-0-6
          Tue, Aug 19, 20148-9-72-3-75-3-8-2
          Mon, Aug 18, 20143-8-51-7-71-7-3-4
          Sun, Aug 17, 20146-5-64-0-38-5-2-4

          P4

          8524> SUM >19>Sum periodical ids 18-16-20-18-19-21                         1728-7243-1865-8460-0658-5691-

          Does the sum 18 tells me anything?lets use the drives for triads 1728 -8460  >172-178-128-728,,, 846-840-860-460  just make a point.

           

          workout on data from periodic sums  >1728-7243-1865-8460-0658-5691> filter 8524>17xx-7xx3-1x6x-xx60-06xx-x691> 1710766669301> filter next 1734> 0666690> drive 0,6 > base 069> hit 0906, you're looking for a target to increase your bet ratio

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            United States
            Member #116344
            September 8, 2011
            3926 Posts
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            Posted: August 27, 2014, 12:23 pm - IP Logged

            Adobea,

            I am an enthusiastic supporter of the probability distribution, but I am always open to learning new ways of understanding.  I think its like trying to geographically locate a signal -- 1 input - no chance, 2 inputs - maybe, 3 inputs - gotcha with triangulation!

            However, I have so far been unable to stretch my brain to comprehend your Frequentist ideas.  Could you possibly refer me to something very basic that you have written, or another source of introductory information?

            Most appreciated,

            Google  'Prediction of Recurrent Events' by Marc Fredette, is a good read, you can  skip the abstract thesis and formulas , focus on concepts behind those formulas. Take your time on these topics:

            1.Point Predictor and Prediction Interval

            2.Prediction Interval Under Frequentist Framework

            3>Prior And Posterior distribution under Bayesian Framework

            4> Bayesian vs Frequentist

            Good Luck

              Avatar

              United States
              Member #116344
              September 8, 2011
              3926 Posts
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              Posted: August 27, 2014, 1:37 pm - IP Logged

              Read frequentist approach to random events, is simple and straight forward, see workout illustration

              Assumption> univariate to multivariate by concept of RECURRENCE(Parameter can be digits, sum, roots).I chose sum as parameter  to pinpoint other recurring  sums which comes with a data(PICKS)

              CAL

              rawing DatePick 3Pick 4
              MiddayEveningMiddayEvening
              Tue, Aug 26, 20148-0-59-7-34-3-1-3
              Mon, Aug 25, 20147-5-49-1-50-7-4-4
              Sun, Aug 24, 20142-7-05-4-03-6-8-5
              Sat, Aug 23, 20142-4-98-8-89-8-4-3
              Fri, Aug 22, 20142-0-84-6-50-0-8-6
              Thu, Aug 21, 20140-7-44-0-85-7-3-4
              Wed, Aug 20, 20144-8-94-5-40-9-0-6
              Tue, Aug 19, 20148-9-72-3-75-3-8-2
              Mon, Aug 18, 20143-8-51-7-71-7-3-4
              Sun, Aug 17, 20146-5-64-0-38-5-2-4

              draws          sum           sum points (different ID)           data>from sum points           

              656             17              7,18,20,12,10                        241-846-875-813-235

               

              Data>241-846-875-813-235 are positional picks to be filtered with current and successive draws  656>

              241-84x-87x-813-23x> filter 385> 241-x4x-x7x-x1x-2xx( 2471 is your base with 2 as your drive)> 24x-27x-21x> hits 249-270, you can even filter it further with draw 897> 241-x4x-x1x-2xx> 241> drive 2,>24x-21x, x are all your filters > 8,9,7,3,8,5,6,5,6> hit 249.

               

              403          7                     13-19-15-6-20                     706-982-870-204-857 > >>>>>>>>>>>>>>>

              Data> 706-982-870-204-857>filter 403-177>xx6-982-8xx-2xx-85x> 9828856> drive digits 9,8> for hits 888, or just filter with next draw 237,454> 98886> drive 9,8> 988-986-888-886---98x-96x-88-86x

               

              NB>See that the draw 656 with  id 17 returns periodically as sums 7,18,20,12,10  each with distinct data, I regard 17 as same as recurring sums(same ball with different ID).My prediction 888 for CAL last week was inherent, no tracking, the pattern evolves by itself.

               

              CAL

              rawing DatePick 3Pick 4
              MiddayEveningMiddayEvening
              Tue, Aug 26, 20148-0-59-7-34-3-1-3
              Mon, Aug 25, 20147-5-49-1-50-7-4-4
              Sun, Aug 24, 20142-7-05-4-03-6-8-5
              Sat, Aug 23, 20142-4-98-8-89-8-4-3
              Fri, Aug 22, 20142-0-84-6-50-0-8-6
              Thu, Aug 21, 20140-7-44-0-85-7-3-4
              Wed, Aug 20, 20144-8-94-5-40-9-0-6
              Tue, Aug 19, 20148-9-72-3-75-3-8-2
              Mon, Aug 18, 20143-8-51-7-71-7-3-4
              Sun, Aug 17, 20146-5-64-0-38-5-2-4

              P4

              8524> SUM >19>Sum periodical ids 18-16-20-18-19-21                         1728-7243-1865-8460-0658-5691-

              Does the sum 18 tells me anything?lets use the drives for triads 1728 -8460  >172-178-128-728,,, 846-840-860-460  just make a point.

               

              workout on data from periodic sums  >1728-7243-1865-8460-0658-5691> filter 8524>17xx-7xx3-1x6x-xx60-06xx-x691> 1710766669301> filter next 1734> 0666690> drive 0,6 > base 069> hit 0906, you're looking for a target to increase your bet ratio

              P4> CAL

              Draw 5382>Sum 18(univariate)> Periodic sums(multivariate) 20,15,13,19,10>data from multivariate >

              6491-1068-3172-7453-4105> filter 5382> 6491-106x-x17x-74xx-410x>filter 0906> x4x1-1xxx-x17x-74xx-41xx> positional string> 17441417> drive 1,7> 174x-171x-177-744x-741-711-747> hit 0744

               

              draw 0086> 14>periodic  sums 21,13,22,11,22>Data      8139-5710-9238-8120-9508--frequent sum 22 for data  9238,9508 is example prediction points under Freqentist framework( see hit 9843)

              Data> 8139-5710-9238-8120-9508>filter 0086> x139-571x-923x-x12x-95xx> filter 9843>x1xx-571-x2xx-x12x-x5xx> string 57121512(5712)> drive 5,7> 571x-572x-512x-712x> 5710-5718-5716-5720-5728-5726-5120-5128-5126-5712-5711-5715---pending

                SergeM's avatar - slow icon.png
                Economy class
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                Posted: August 28, 2014, 2:29 pm - IP Logged

                Google  'Prediction of Recurrent Events' by Marc Fredette, is a good read, you can  skip the abstract thesis and formulas , focus on concepts behind those formulas. Take your time on these topics:

                1.Point Predictor and Prediction Interval

                2.Prediction Interval Under Frequentist Framework

                3>Prior And Posterior distribution under Bayesian Framework

                4> Bayesian vs Frequentist

                Good Luck

                It pretty much is normal distribution for all of the stuff. Secundo, if the deviation is getting bigger, the mathematician will note that the deviation is bigger. No consequence, capice?

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                  South Carolina
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                  Posted: September 5, 2014, 1:27 pm - IP Logged

                  The different systems and / or methods to predict the lottery numbers are an illusion, I do not think there is a real method to predict the lottery.

                  You sound very Foolish, to make such a statement !!! Do some research on this site first !!

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                    Kentucky
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                    February 14, 2006
                    7308 Posts
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                    Posted: September 9, 2014, 6:07 pm - IP Logged

                    Your reasoning does have limited merit. If you're talking about the large JP-style games, then it is an illusion to believe that a system can accurately predict and produce a win. The caveat to this, though, is ironic in that it actually can be done with an extremely hefty amount of money, time, and the tedious efforts of preparing all the tickets. It can be done and a former poster here by the name of Ronnie316 actually proved it. I give credit where it's due.

                    There are other stories of how groups of very intelligent people combined their collective talents and actually won jackpots. It costed some REAL money to do it and they knew it while going in…which is the key. All these games, larger and small, revolve around a pre-set amount of total combinations based on the range of numbers utilized…i.e (1-56). If, and this is a HUGE if, you could convince a bank to loan you the money to cover the total amount of combinations and prove success, then you'd be ready. For example, if there are seven-teen million total combinations and it costs $1 for each combination, all you'd need to do is simply wait for the jackpot to reach something reasonably over $17M and you'd profit the rest. There would tax liabilities which would mean you'd definitely need to win enough to have something left over after all that.

                    So, with this in mind, how much simpler can it be to win on a little 0-9 Pick 3 game…and do it with precision and repeatability? The difference in this game and the JP game is that there's a fixed amount you can win which means you cannot play all the possible combinations and still profit. You must narrow down your list to what you deem able to land a hit and still turn a profit….and be able to do it again. It is absolutely doable and people prove it daily…here and elsewhere. I did it twice yesterday. It's not cheap to make this kind of money but, lots of people think otherwise. Most anything with pre-set numerical parameters can be mastered…it's all in the mathematics

                    L.L.

                    "The caveat to this, though, is ironic in that it actually can be done with an extremely hefty amount of money, time, and the tedious efforts of preparing all the tickets. It can be done and a former poster here by the name of Ronnie316 actually proved it. I give credit where it's due."

                    The minimum bet using 28 MM numbers was almost $5000 per drawing and more likely $10,000 for the profits to cover the cost of play. We can't expect the expect the average $5 a week LP member to comprehend that it takes money to make money. IMO, most LP members come here looking for numbers to play in their favorite games and some probably believe the "holy grail" of systems is located somewhere in the archives. 

                    "So, with this in mind, how much simpler can it be to win on a little 0-9 Pick 3 game…and do it with precision and repeatability?"

                    The majority of systems in the System Forum are nothing more than very crude RNGs; IE add 1, subtract 2, add 4, and play those numbers plus their VTracs. The concept of "it takes money to make money" is lost when at best most of these systems pay back even money. Someone on thread suggested dividing the 1000 number combos into four groups and play the group out at least 8 drawings. The idea is to bet $250 to win $250, but I guess it never occurred to them if they lose the first bet, they must win the second bet just to break even.

                    If there really is "holy grail" of pick-3 systems, it's probably a system based on money management.

                      garyo1954's avatar - garyo
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                      Posted: September 9, 2014, 9:51 pm - IP Logged

                      Translation: The majority of systems in the Systems forum have nothing to do with stats and are not based on any fact.  Stats are boring. Agreed.

                      My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

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                        Posted: September 27, 2014, 1:49 pm - IP Logged

                        Very good comment.

                        I like a little lottery player, have not found a real prediction in these methods. Until now, I think the frequentist method, is maybe the most reasonable. Please, comment about the prediction number and methods for selection numbers in lottery.

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                          Posted: September 27, 2014, 3:46 pm - IP Logged

                          It pretty much is normal distribution for all of the stuff. Secundo, if the deviation is getting bigger, the mathematician will note that the deviation is bigger. No consequence, capice?

                          Very good comment.

                          I don't  find a real prediction methods for lottery, until now; I think the frequentist method, is maybe the most reasonable.

                          I appreciate comment about the prediction number and methods for selection numbers in lottery.

                          Thank you,

                            Scratch$'s avatar - sm lottery.jpg

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                            Posted: September 27, 2014, 7:43 pm - IP Logged

                            You sound very Foolish, to make such a statement !!! Do some research on this site first !!

                            Can you point us to anybody on this site who is frequently hitting big winners using the particular system they advocate? I'm not interested in unsubstantiated claims - please point me to official state lottery websites documenting the wins.

                            Thanks! Big Grin

                            Scratchers ~ Cash 5 ~ Powerball ~ Mega Millions

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                              Posted: September 29, 2014, 11:29 am - IP Logged

                              The different systems and / or methods to predict the lottery numbers are an illusion, I do not think there is a real method to predict the lottery.

                              Please, recommend me: article and study about prediction in lottery.