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RL's T-Lex program download, free software

Topic closed. 1459 replies. Last post 1 year ago by frenchie.

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Posted: April 15, 2015, 7:50 am - IP Logged

Bob

Looks right from here

Rl

....

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    Posted: April 15, 2015, 8:15 am - IP Logged

    RL,

    Printed out the instructions. This may be your best effort with Lexi, a piece of art.

    Bob

    Glad to hear it.  It's dated to me as it's been around for a couple years but I still think it's a nice program.

    I am thinking of adding a steps like option that will analyze the bonus number digits which will be easy to

    convert to a regular number.  I should have thought about that when I was still coding the steps for this

    version but it never entered my thoughts.  Anyway, I hope to hear of a few wins before long.

    Rl

    ....

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      Posted: April 15, 2015, 8:33 am - IP Logged

      I was talking with winsum and think I will make the same upgrades to the daily game program that I

      did to the lexie and put it up for download.  For pick-3 there are only 3 positions and it should produce

      some straight hits without too much effort.  The daily game software was actually built using much of

      the lexie program code so the upgrade should not be that difficult. 

      RL

      daily game version

      ....

        Lottonomics's avatar - box

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        Posted: April 15, 2015, 4:36 pm - IP Logged

        Lottonomics

        The Trend in the steps allows the user to adjust how the program collects it's data.  If trends is set to

        (1) then when the step data is collected it reads every game in the database.  If the trend is set to (2)

        then if reads ever other line and so on.   When the trend setting is set to a value greater than (1) the

        program offsets one value.  This offset is applied so that the data is current to the analysis.  Without 

        this offset the data you analyze would be for the game after the next  drawing.   Anyway, setting the 

        trend to another value gives you a different data set to analyze.  All the other stuff is taken care of for

        you automatically. 

        RL

        Ahh, I get it. Thanks!

        Also, I was sorta hoping the wheel worked like the wheel in DMP, but with Lexi numbers instead. You know, so you would be able to put in a few Lexi numbers and set the minimum and maximum number of hits, and position if you wanted?

        Reason being, I've been experimenting with various Lexi digit prediction methods in Excel with some promising and consistent results dating back to February since I started. Here's an example of April so far. Basically 5 digits get predicted, green means a correct digit in any position, yellow means a correct positional hit, white means that digit didn't appear, and the count in row 8 is total number of hits (out of 7 for my particular game) including any repeat digits. April 15th draw hasn't happened yet so it's currently all blank.

         

        Anyway, this has been pretty consistent for me, usually between 4 and 6 correct digits overall. Unfortunately, not all the predicted digits end up appearing so I can't just key them all in on the main T-Lex digit selector. Know what I mean? And there's really no way of trying to guess with any confidence which digit(s) to block or play, sooo I was hoping I'd be able to put 5 digits into the wheel and say "ok, of these 5 digits, between 4 and 6 of them will appear overall, with one of these numbers in position 2" for example. And then put in a different string with a different set of rules.

        Does that make sense? What is the possibility of being able to do that? Or is that something that was easier for the DMP wheel to do, but unrealistic for the Lexi wheel? Any explanation would be appreciated! I'd also be happy to explain my Lexi digit prediction method if there's any interest in that.

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          Posted: April 15, 2015, 8:44 pm - IP Logged

          Lottonomics

          The program has the ability to do what your asking.  First select the digits that you want to play.  Next using

          the digit filters set all the unused digits to low = 0 and High = 0.  Next set the ID filter to match the number of

          digits you will put into play.   If you have 6 digits then set ID low and high to 6/6.  If you have a 5 main digits

          selected but want to play a wild digit then set the ID filter to 5/6 and set the five main digits low value to (1)

          every line will then have the main 5 digits and/or all 6. 

          Once you have everything set then click run..  If you think that one or more of your selected digits has a better

          chance of hitting more than once then set the low/high range for those digit to 1/2 or something similar.

          You can also add a little more control over the lines generated by adding some digits to certain wheel cells.  Lets

          say that your digit selections are 023579.  Again lets say that you think the first lexie digit will be 0 or 3.  To do this

          open the wheel and add 0 and 3 to the p-1 cell.    You can do this for as many positional cells as needed.

          The program wheel be used in just about any configuration you can dream up.

          Hope this helps.

           

          RL

          ....

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            Posted: April 15, 2015, 9:16 pm - IP Logged

            wheel

            ....

              frenchie's avatar - Lottery-041.jpg
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              Posted: April 15, 2015, 9:35 pm - IP Logged

              Skyline

              Thanks for the heads up, This program is malware free, it is a stand alone program and does not have the ability

              to access the net.  I do have a version that has a live update but that option was removed from this program.  The

              program won't change any window settings and everything it uses is located inside the C:\T-LEX folder.  There is

              zero security risk when using program.

              RL

              RL,

              Would it be possible to add this feature ( live update ) to the software for those 3 games, MM, PB and EM which I think would be the most used games, that would really help ?

              Thank you.

              Frenchie.

                coco$'s avatar - cheese
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                Posted: April 15, 2015, 9:36 pm - IP Logged

                coco$

                The instructions are compiled into the VB6 coded program instruct.exe.  See the link below for information

                on how to correct the problem.  Also read the comments left by others as how you apply the fix will depend

                on which version of windows you are running    If the information provided by the link below does not help

                then google  RICHTX32.OCX. 

                RL

                http://www.winhelponline.com/blog/fix-for-richtx32-ocx-component-error-when-running-a-program/

                Rl,

                Thanks for the help. Tried the link but it did not work, went  to  another link that showed step by step. I had to download RICHTX32.ocx and then register it. It worked fine for me and now able to read the instructions.  If anyone else has a problem this is another link that may work...I have Win7 64

                http://stackoverflow.com/questions/6335546/register-richtx32-ocx-in-windows-7-64-bit/6335599#6335599

                scroll down to bottom of page to number 1

                 

                coco$

                Type

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                  Posted: April 15, 2015, 10:02 pm - IP Logged

                  RL,

                  Would it be possible to add this feature ( live update ) to the software for those 3 games, MM, PB and EM which I think would be the most used games, that would really help ?

                  Thank you.

                  Frenchie.

                  frenchie

                  I have to say no and here's why.  I don't have my own website to store the histories.  When I uploaded

                  DMP it was downloaded over 10,000 times.  Most websites count on ads to support the site and the live

                  update bypasses everything, grabs the sets then exits.  If this program does anything close to DMP in

                  downloads then that would be a lot of traffic / bandwidth that someone is having to pay for.   It is not 

                  fair to the owner of a site and is why I removed the live update.  I looked into setting up my own site 

                  but the cost is just too much to pay out of pocket.   I do have out of pocket expense every time I do 

                  something like this but I try to keep it to a minimum.   If 10K people download the program and they

                  update the 3 games twice a week, that's 6*10,000 or 60,000 downloads a week. 

                   

                  P.S.  The little p-3 / p-4 program I uploaded in Flossdogs post has been downloaded almost 1,200 times.

                  I thought it might be downloaded 50 to 100 max. 

                  RL

                  ....

                    frenchie's avatar - Lottery-041.jpg
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                    Posted: April 15, 2015, 10:24 pm - IP Logged

                    RL,

                    I understand why now, and you're right thank you for the explanation.

                    How much would it cost to have your own website aside to just have update for those 3 games ?

                    Thank you.

                    Frenchie.

                      Lottonomics's avatar - box

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                      Posted: April 16, 2015, 12:12 am - IP Logged

                      Lottonomics

                      The program has the ability to do what your asking.  First select the digits that you want to play.  Next using

                      the digit filters set all the unused digits to low = 0 and High = 0.  Next set the ID filter to match the number of

                      digits you will put into play.   If you have 6 digits then set ID low and high to 6/6.  If you have a 5 main digits

                      selected but want to play a wild digit then set the ID filter to 5/6 and set the five main digits low value to (1)

                      every line will then have the main 5 digits and/or all 6. 

                      Once you have everything set then click run..  If you think that one or more of your selected digits has a better

                      chance of hitting more than once then set the low/high range for those digit to 1/2 or something similar.

                      You can also add a little more control over the lines generated by adding some digits to certain wheel cells.  Lets

                      say that your digit selections are 023579.  Again lets say that you think the first lexie digit will be 0 or 3.  To do this

                      open the wheel and add 0 and 3 to the p-1 cell.    You can do this for as many positional cells as needed.

                      The program wheel be used in just about any configuration you can dream up.

                      Hope this helps.

                       

                      RL

                      I tried it and it doesn't work. Your solution seems to be under the assumption that you know exactly which numbers you wish to play and block. Maybe I didn't explain my example correctly.

                      So for example now that the April 15th drawing has taken place we can look back at my previous screenshot and see that my excel thing predicted the Lexi values 1,3,4,2,0 for April 15th. Like I said before, it consistently has been picking between 4 and 6 of the correct Lexi values. There are 7 Lexi positions for my 5/47 game, so invariably, at least one of the correct values is always missing from the predicted values, and at least one of the predicted values is always wrong

                      The problem is I never know which ones will be right and which ones will be wrong, or in what order they will appear, but I can usually say with fairly good confidence that between 4 and 6 of the predicted Lexi values will appear. The winning Lexi combination for April 15th ended up being 0324804, so sure enough it had 6 correct values. But It was wrong in picking the value of 1, and it missed the value of 8.

                      So using your solution I wouldn't have been able to play all of the predicted values, or blocked the non-predicted values, without having the winning Lexi combination removed.

                      The good thing about the way the wheel worked in your Digit Master Pro software was you could set your string of numbers, say 10 of them, and if you felt you only had 3 of the correct numbers amongst the string of 10, you could set the minimum to 3, run the full wheel, eliminate any combinations that didn't fit your criteria, and bingo, if you indeed had 3 of the winning numbers in your string of 10, the 5 of 5 was still intact. I was hoping I could do the same in the Lexi wheel. Put in my 5 Lexi digits, set the minimum to 6, run the full wheel, and bingo if I did have 6 of the correct digits, the 7 of 7(lexi combination) would still be intact.

                      Although...now I can't help but feel like I just made things more confusing with trying to explain further. I'll probably just be on my way now before I make things worse ROFL

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                        Posted: April 16, 2015, 3:23 am - IP Logged

                        Lottonomics

                        I think I see what your saying, You want to wheel every digit and be able to set it so that so many of

                        your pre-selected digits will be used in every line.  The reason that I did not add that kind of a option

                        is that the lexie uses permutations where DMP uses combinations.  Wheeling the digits like that would

                        generate thousands of lines.   I will write a simulation for your 5-47 and set it so that every line uses 4

                        of the digits (13420) and let the rest run wild so I can give you a accurate figure.

                        RL

                        ....

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                          Posted: April 16, 2015, 4:10 am - IP Logged

                          Simulation results

                          5/47 matrix =  1533939
                          Total ID allowed in each lex = 6
                          Total digits from main set = 4
                          Digits in main set = 0-1-2-3-4
                          Total lines = 477580

                          ....

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                            Posted: April 16, 2015, 8:20 am - IP Logged

                            Winsum ...   In the Canada games file the Canada game should be CA6491.txt not CA6591.txt as listed . It gives results in the 50's when it is a 649 game .

                             Thanks again

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                              Posted: April 16, 2015, 8:23 am - IP Logged

                              I tried it and it doesn't work. Your solution seems to be under the assumption that you know exactly which numbers you wish to play and block. Maybe I didn't explain my example correctly.

                              So for example now that the April 15th drawing has taken place we can look back at my previous screenshot and see that my excel thing predicted the Lexi values 1,3,4,2,0 for April 15th. Like I said before, it consistently has been picking between 4 and 6 of the correct Lexi values. There are 7 Lexi positions for my 5/47 game, so invariably, at least one of the correct values is always missing from the predicted values, and at least one of the predicted values is always wrong

                              The problem is I never know which ones will be right and which ones will be wrong, or in what order they will appear, but I can usually say with fairly good confidence that between 4 and 6 of the predicted Lexi values will appear. The winning Lexi combination for April 15th ended up being 0324804, so sure enough it had 6 correct values. But It was wrong in picking the value of 1, and it missed the value of 8.

                              So using your solution I wouldn't have been able to play all of the predicted values, or blocked the non-predicted values, without having the winning Lexi combination removed.

                              The good thing about the way the wheel worked in your Digit Master Pro software was you could set your string of numbers, say 10 of them, and if you felt you only had 3 of the correct numbers amongst the string of 10, you could set the minimum to 3, run the full wheel, eliminate any combinations that didn't fit your criteria, and bingo, if you indeed had 3 of the winning numbers in your string of 10, the 5 of 5 was still intact. I was hoping I could do the same in the Lexi wheel. Put in my 5 Lexi digits, set the minimum to 6, run the full wheel, and bingo if I did have 6 of the correct digits, the 7 of 7(lexi combination) would still be intact.

                              Although...now I can't help but feel like I just made things more confusing with trying to explain further. I'll probably just be on my way now before I make things worse ROFL

                              Lottonomics

                              Here are the amended results, I used the wrong counter for the total lines.  I thought the

                              results looked hi but did not see my error.

                              RL

                              5/47 matrix =  1533939
                              Total ID allowed in each lex = 6
                              Total digits from main set = 4
                              Digits in main set = 0-1-2-3-4
                              Total lines = 166798

                              ....

                                 
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