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Digit Master redivivus

Topic closed. 333 replies. Last post 7 months ago by adamcustom.

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Thread Starter
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Posted: October 3, 2016, 3:55 pm - IP Logged

Adam

I decided to go with both and threw in a few filters.  In the positional groups I have three analysis tools,

group-values, steps and S/C.  The center is overall groups and works much like the DMP version with three

options Wild, Play and Block.  The filters I went with are independent-digits, independent-decades, group-

mirrors and total-groups.  The top option allows for up to 3 groups to be used for each number position.

The tool can be ran as a full wheel or as a "run-file-mode."  I hope to find time to finish it in the next few days.

Craig

The interface looks cute and colorful. At first glance I think it might be too complex with so many functions, but perhaps the reason I see it that way is I use DMP on daily basis.

Thanks for letting us know and good luck with it.

Adam

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    Posted: October 3, 2016, 10:02 pm - IP Logged

    Adam

    The center option and the filters are the same as those in DMP, surprised you did not pick up on that.

    The top option is the same as the old dos version with the option to apply the steps and s/c options

    to the data.  Other than the Steps and S/C options on the top option they work the same.  All three

    can be used at the same time.

    RL

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      Posted: October 4, 2016, 7:46 am - IP Logged

      Adam

      The center option and the filters are the same as those in DMP, surprised you did not pick up on that.

      The top option is the same as the old dos version with the option to apply the steps and s/c options

      to the data.  Other than the Steps and S/C options on the top option they work the same.  All three

      can be used at the same time.

      RL

      Craig,

      Ok, probably I found so many things on the screen that it escaped my attention. The syndrome of songs we like best are those we already know by heart.

      BTW it seems to me that s/c move much along same lines as groups so if one manages to hit s/c should also have few problems with hitting groups.

      You have to make 12 correct choices and then you are left with ar. 500 sets at least in 5/42 game. Filter 1 will not help much unless you take the risk of setting it tighter than 0-4. Filter 2 with so many sets in Main file will not help much as far as the play within reasonable budget is concerned. So we have to make extra choices and put the finger on some of the first positions in s/c charts. That will make the total of at least 15 choices to be able to play. That's not less than choices I make when playing digits, groups and 2  or max 3 filters with 50/50 chances as I only say yes or no.

      That's an example :

      I pick 7 groups to hit or miss plus 5 digits to hit or miss. No other filter used. So altogether 12 choices that lead to 300 sets. A bit too many but still a good bargain I think.

      Adam

      DMP

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        Posted: October 4, 2016, 8:38 am - IP Logged

        Adam

        The new groups tool is just another link in the chain.  I can just set 1 value here and there, all the way from start to

        finish.  The first stage is the speed-wheel and for the last 7 or 8 games straight it has managed hitting all 5 correct in the

        list of 30 it generates using the random option.  This reduces my 5-39 down to a 5-30 or 575757 to 142506 lines.  Not too

        bad for just hitting a couple buttons.  Next I move to the Lexie and may put 2 to 4 digits in one position and hit R-F-M and

        often it reduces the 142506 down to around 40K.  Next it's on to the D-trap and I set a couple of left digits, mainly the 1st

        and 5th which are easy to hit.  This takes me down to around 10K and I have not started the good stuff yet.  Next I move to

        the R-S-P option and again I only set a couple that look best and skip the rest.  Many times I don't even use the bias tool I

        just find the ones that show the best.  This takes me down to less than 500 lines most games so I move to the next,  By the

        time I get to the third game-engine I am setting at less than 50 lines and most games around 25 with 2 more options.  When

        I get to the groups tool I don't have to set but maybe one value to hit or block to reduce to a couple lines and many games

        I don't even have to use it.  All the Steps and S/C options don't need full setups, I can set 1 or however many I feel will do the

        job.  In the lexie steps there are 6 steps with each step having 3 values to set.  I can set any one of the three or I can leave

        them all blank and move to the next.   Every option is setup that way and I just look at the ones that seem like no brainers.

        Anyway,   Having both group options along with the step and S/C for the top positional tool allows me to pin down at least one.

        Cross filtering is working very well, the program is like having 10 different systems all in one box.  The lines generated from one

        are passed to the next so each one requires fewer and fewer settings to reach my play level.  I just wish I had more time to

        learn what settings produce the best outcome.   Each game can reduce to a single line but it's almost impossible to hit every

        value.  The way it's setup I only mess with the easy to hit values and then move to the next.  I hope to go live next week but

        I have said that many times.   The speed-wheel, random option has also trapped 5of5's for both for PB and MM in 30 number

        so even the big games are possible. 

        RL

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          Here is a example of what I call a easy set, you can see the top step value is almost always a 1.  The second and third

          values will be the same value most of the games so if needed I can use the same values for both, If one looks good for

          a value then the other will be the same but like I said I set only the values that offer the smallest risk.  Does not work 

          every game but I think it's going to all come together soon.

          RL

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            Posted: October 4, 2016, 8:51 am - IP Logged

            Adam

            The new groups tool is just another link in the chain.  I can just set 1 value here and there, all the way from start to

            finish.  The first stage is the speed-wheel and for the last 7 or 8 games straight it has managed hitting all 5 correct in the

            list of 30 it generates using the random option.  This reduces my 5-39 down to a 5-30 or 575757 to 142506 lines.  Not too

            bad for just hitting a couple buttons.  Next I move to the Lexie and may put 2 to 4 digits in one position and hit R-F-M and

            often it reduces the 142506 down to around 40K.  Next it's on to the D-trap and I set a couple of left digits, mainly the 1st

            and 5th which are easy to hit.  This takes me down to around 10K and I have not started the good stuff yet.  Next I move to

            the R-S-P option and again I only set a couple that look best and skip the rest.  Many times I don't even use the bias tool I

            just find the ones that show the best.  This takes me down to less than 500 lines most games so I move to the next,  By the

            time I get to the third game-engine I am setting at less than 50 lines and most games around 25 with 2 more options.  When

            I get to the groups tool I don't have to set but maybe one value to hit or block to reduce to a couple lines and many games

            I don't even have to use it.  All the Steps and S/C options don't need full setups, I can set 1 or however many I feel will do the

            job.  In the lexie steps there are 6 steps with each step having 3 values to set.  I can set any one of the three or I can leave

            them all blank and move to the next.   Every option is setup that way and I just look at the ones that seem like no brainers.

            Anyway,   Having both group options along with the step and S/C for the top positional tool allows me to pin down at least one.

            Cross filtering is working very well, the program is like having 10 different systems all in one box.  The lines generated from one

            are passed to the next so each one requires fewer and fewer settings to reach my play level.  I just wish I had more time to

            learn what settings produce the best outcome.   Each game can reduce to a single line but it's almost impossible to hit every

            value.  The way it's setup I only mess with the easy to hit values and then move to the next.  I hope to go live next week but

            I have said that many times.   The speed-wheel, random option has also trapped 5of5's for both for PB and MM in 30 number

            so even the big games are possible. 

            RL

            Craig

            Great to hear your new stuff is doing that well.

            I for one have got to make do with what's one my hands and make the most of it so I do my job.

            All the best

            Adam

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              Concerning the groups if you still have the old dos version you could use it to help pin down a group to a single

              position and then set it that way in the DMP setup.  Nothing really new with the newest version except the steps

              and s/c.  The best part is having them both on the same page.

              RL

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                Posted: October 4, 2016, 9:30 am - IP Logged

                Adam

                As you know DMP was my pride and joy for many many years.  I came to hate it because although it was

                easy to trap a JP in 1000 lines or less it was nearly impossible to filter down to 10 lines without kicking the

                5of5 out.  DMP is a good program but the problem is that all the filters except a couple are digit related.

                 

                Each filter that is set takes away filtering power of the next.  This produces a kind of wall where one has to

                start cranking the filters down to levels that are hard to hit.  I think that anyone could do similar things as the

                CF program with other software's as long as each software used was built around different methods.  The

                software would require the ability to run from a file but I think many have that option.  The down side would

                be learning all the different systems.

                 

                Many CF-251 game-engines are old stuff that I have posted over the years and all I really did was to put them

                into a single program with a single interface with a few mods.  DMP can run lines from other programs and I think

                many other programs offer that option.   Excel programs could be used and there are plenty of them around for

                free as well as older commercial software's.  I think that many who used DMP way back used the filters to filter

                lines generated from other programs. 

                 

                RL

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                  Posted: October 4, 2016, 9:50 am - IP Logged

                  Craig

                  Unfortunately not, as it was on my old PC that went kaput a few years back. Besides I'm not sure dos version could be run some way on Win 10.

                   

                  Adam

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                    Adam

                    As you know DMP was my pride and joy for many many years.  I came to hate it because although it was

                    easy to trap a JP in 1000 lines or less it was nearly impossible to filter down to 10 lines without kicking the

                    5of5 out.  DMP is a good program but the problem is that all the filters except a couple are digit related.

                     

                    Each filter that is set takes away filtering power of the next.  This produces a kind of wall where one has to

                    start cranking the filters down to levels that are hard to hit.  I think that anyone could do similar things as the

                    CF program with other software's as long as each software used was built around different methods.  The

                    software would require the ability to run from a file but I think many have that option.  The down side would

                    be learning all the different systems.

                     

                    Many CF-251 game-engines are old stuff that I have posted over the years and all I really did was to put them

                    into a single program with a single interface with a few mods.  DMP can run lines from other programs and I think

                    many other programs offer that option.   Excel programs could be used and there are plenty of them around for

                    free as well as older commercial software's.  I think that many who used DMP way back used the filters to filter

                    lines generated from other programs. 

                     

                    RL

                    I agree it's either group or digit-related. That's why I never go to more than 2-3 of them- DB and DO( never DE) and CD sometimes. Also I like to have a look at TB which can nicely replace setting one of the base digit to the exact value, but still risky.

                    I do not mind that construction at all as I never had a knack for finding one or two key numbers and that would make a difference. Still even with that DMP still could be used using those key numbers in the wheel.

                    So all in all I'm happy with the version I have.

                    Adam

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                      Posted: October 4, 2016, 11:43 pm - IP Logged

                      Adam

                      I don't use key numbers, here are the results of the RNG against tonight's drawing.   All I do is press the random

                      button then hit the wheel button.   This simple process reduces the total lines close to 76%.  It has hit the 5of5 

                      close to 10 games in a row.  A two step process that requires no brain power or analysis.   30 numbers in a pick

                      5 game reduces from 575757 to 142506 lines.  Not a bad way to start and the secondary prizes have better odds.

                      The odds for a 4of5 are 1 in 142506/125=1140. vs the advertised odds of 1 in 3386.8.   The 3of5 hits go from 1

                      in 102.6 to 1 in 47.5.   

                       

                      tonight's results

                      Speed-wheel

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                        Posted: October 4, 2016, 11:51 pm - IP Logged

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                          Posted: October 5, 2016, 12:01 am - IP Logged

                          Cross filtering works and using the digits and groups in DMP is just 2 vs the 8 cross filters offered by the CF program.

                          The more that are used the fewer the settings needed for any one.

                          RL

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                            Posted: October 5, 2016, 12:24 am - IP Logged

                            Note!

                            The 94% reduction referenced above is based on the speed-wheel and D-trap combined.

                            RL

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                              Posted: October 5, 2016, 12:59 am - IP Logged

                              Here is another thing to consider when cross filtering is to check prize ratios.  After applying the speed wheel

                              and the D-trap in the above example here are the prize totals for each level.  The overall odds of winning one

                              of the prizes for the game are 1 in 4 vs 1 in 8.77.  Some filters will not produce these sort of results so this

                              should be used to help decide on which ones to use.  The odds for a 4of5 are 1 in 458 which is far better than

                              the game offers of 1 in 3386.8.  It's impossible to maintain these ratios all the way down but keeping them as

                              long as possible helps in the end. 

                              RL

                               

                              ....

                                 
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