United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 3, 2011, 1:07 pm - IP Logged

Quote: Originally posted by truecritic on February 3, 2011

"I had a woman come to me in a public place and she began to rub me thinking luck would rub off."

Um? How much do you have to win to make this happen?

Was that win using your method that you keep attempting to explain, yet never actually show in all these recent threads? Have you given your system a name so it can be referred to easily?

With all your explanations, I am nothing but confused as to how your system works. Is there still a chance you are going to make your software available (I forget, was it DOS based software?).

You've mentioned more than once that "others" have seen either your system or proofs of your wins. Are you going to post something here for the public to see?

I am hoping that your statements are truthful and that you can show wins of 4 out of 5 "many times" - better yet, I'd like to see you show 4 out of 5 posted here -before- you win. It seems like you have posted enough for a novel, yet haven't really offered anything but words. Nothing to back up what you say.

I've been on your side but like I said, the more you try to explain, the more confused I am about what you actually do with your system.

truecritic

The old dos software went out back durning my system post. About 30 people got the

software before I had to stop. The software was never intended for public release and

was somewhat dated. I never built a help menu or instructions and then found myself

coaching 30 people on 100's of different questions. It took over my entire life and so we

started a yahoo group so that members could learn from others thinking this would take

the load off, Nope. It was a little like throwing gas on a fire as I now had all the emails and

the group to deal with. I enjoyed this for the most part but had no time for anything, I gave

up all of my free time plus had to put other projects on hold just to answer peoples question.

I found myself getting up earlier and staying up later, pushing other projects aside. We decided

to finally close the group and tell people we could no longer keep doing it.

The jackpot I won was using the same dos system that I posted and gave away for free and the

amount was under 50K. The lady was the friend of a friend of a friend sort of thing so I was really

no big deal but was a little embarrassing.

I don't like attention and have a very tight small group of friends in my inner circle. To post a picture

here at LP you need a place to store the image online. I sent pics of tickets to carbob, winsum, and

others and if I was not truthful don't you think these people would have said something by now.

I don't feel the need to prove my claims to every single person in the world. Most of the people with the

software are amazed with how easy it is to reduce the sets down to 500 or so. The problem is getting

from that point down to less then 20 without losing the 5 of 5 and 4 of 5's. Some peole would say that

reducing sets to 500 and still having the winner in the 500 is easy, I say, "Try it." I can make 8 choices,

which if correct will produce the winning ticket in fewer then 15 lines most days. four of these are no

brainers and one only has two choices to pick from over 85% of the time. The remaining 3 are the hard

ones but but have odds of less then 1 in 100 for all three.

On what I consider a really bad day I miss 2 of the 7 and many days I miss only by one. The problem here

is that even at 1 in 100 odds I could go the rest of my life and never win. Some would say why don't you

play the 500, and my reply is how many 500's can you afford to lose in a row. I am not a gambler and can't

stand to even lose 5 bucks. Most days I play on paper and it cost me nothing. When I do play then

I expect to at least break even. The lottery is a hobby and nothing more.

I made my system post and from the beginning made clear that I would not release everything.

I posted some facts concerning digits and had hoped that people would add it to there system

of picking numbers. I at least hoped that people would take the time if nothing else to check

there sets against this data. My big mistake was to try and provide pen and paper users some

useful information that would allow them to use the digit system without software. I also had

to keep the 10 year old system seperated from the current methods being used. You will find jumps

in my post where I found myself getting ahead of what I intended to post. This left me in a less then

comfortable position. I should have just posted the digit data for people to use or not use and let it

go at that. Some here have decided to pick the system apart using statistics on a system that was

not designed to be statistical. Not one of these posters has provided me any information that I had

not tested before I wrote the first line many many years ago. I am a person who likes to solve things

and my whole life from a small child this has been my passion. The lottery was like a quest that I

knew might take my whole life with no guarantee of success and that I could not resist.

Since I found no statistical data that could support the idea that the lottery was winnable using statistics

I soon abandoned statistics but not the project. I started to study the concept random and found that

random is a catch phraes used to explain complex systems or events that are too complicated to easily

figure out.

My next step was to study the matrix which lead me to the digit system. Back in those days I was limited

to using a computer with a 8088 cpu. It often took days or even a week to generate the data for even a

small matrix and even longer to run the analysis. I soon found that a random sample taken from the larger

matrix showed the random numbers generated fell very close to the expected average. The main problem

was that there was no way to predict when a number would show next. I found many at first that seemed

to show some promise but later found that these patterns could be explained by chance. I almost chose to

quit at this time but one day got the idea to count the digits within a group of randomly generated sets and

found the same data, they matched the expected. I knew that the only way to improve ones chance was

to be able to predict what would come next and without this any attempt would be almost useless. I want

to make the point that "I don't say that people who use patterns or other methods to choose numbers

are wasting time, if it works then use it." I was almost ready to give up again but then got the idea that

since the digits hit at a much greater rate then the numbers they produce then it only makes since that

the gaps between a digit hitting must be far less. BAM! The digit system was born. In the last 10 draws

for my 5-39 game 13 numbers are no-shows but the lowest hitting digit has hit 3 times. It is not uncommon

for any one numbers skips to be anything from 1 to 50 with some numbers staying out 100 or more games.

Digits do not suffer this, my 5-39's digits 1-2-3 have almost a 9 in 10 chance of hitting. Digits 4-5-6-7-8-9

have a 4.3 in 10 chance and Digit 0 has a 3.4 in 10 chance. Now some may be saying this can be calculated

and shows no advantage over any other method but consider this. If one Looks to the matrix of possible

sets one finds the matrix is very much the reason behind the digits and not the random selection of numbers.

The drawing of 5 numbers is irrelevant and no matter how random the 5 numbers seem to be they will

follow the matrix in population and distrubition. The advantage. Because the population and distrubition

of digits is uneffected by the randomness of the drawing then patterns of digits showing must also exist.

The error from the expected for digits is far less then the error rate for numbers especially in small samples.

Think of this a little like playing a number because it is due or overdue. With a number when using this

reasoning the chance of the number hitting in the next draw is far more likely to be incorrect then using the

same logic for digits. The digits hug a matrix like bark hugs a tree. It is a careful study of this that allows

one to make better choices. Finding the correct digits to play is only half the battle and the digits alone

will produce too many sets to play. However using the same logic as above when trying to predict which

digits to play one can also predict how many of each will show.

5-39

Example playing 6 digits 1-2-3-4-5-6 (no restrictions except all 6 must be in every set.

sets produced = 5421

if digits 1-2-3 are set so they must hit twice in each set and digits 4-5-6 only once per set

sets produced = 216

if digits 1-3 are set so they must hit twice in each set and digits 1-4-5-6 only once per set

sets produced = 144

All this is for nothing if the digits selected are incorrect, but as I have explained above the digits

with some careful study and knowing your matrix and using some of what I call random-logic then

the digits are not that hard to select. The drawing will be a random selection from the matrix and

the if the digits had no randomness at all then there would be no lottery. The random-logic is my

secret additive which adjust for this, It is different for every matrix and method used to select the

numbers such as RNG or ball drop but I think anyone could develope their own if they tried. I hope

this answers yours and many others questions about the digit system. Winning means being able

to predict and predicting digits is much easier then predicting numbers. Which ones to play and how

many is key. Some may hate the idea and others will love it, makes no difference to me which.

NY United States Member #23835 October 16, 2005 3474 Posts Offline

Posted: February 3, 2011, 2:49 pm - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on February 1, 2011

jwhou

"but is in fact perfectly justified by randomness." I dissagree with this statement and would say

that the odd/even balance will be in direct porportion to the balance of odd/even within the matrix.

If the matrix contains a 30/70 mix of some value regardless of what the value represents, a random

sample will produce the similar results. The results are then not purely a product of random but the

of the matrix also. For this reason the so called pattern or results could be used to some extent

as if 70% of all balls where blue then 70% of all balls drawn will be blue. How much or little this

would help is another question.

RL

In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.

If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.

Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.

The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.

How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.

Michigan United States Member #22395 September 24, 2005 1583 Posts Offline

Posted: February 3, 2011, 2:51 pm - IP Logged

RL

Digits? As in Pick3?

Using the concept you have developed for the 5-39 game, wouldn't the Pick3 be a piece of cake?

Of course you don't have to prove anything - but why keep writing and writing and not post some picks in a thread, before the drawing? Just post the ones you intend to play on paper.

As far as posting images at LP, it is a rather simple process. You can use TinyPic Image hosting (or there are other hosting websites). I believe you can still use them without even opening an account (or you can open an account, either way). You get a URL for each image. On the LP editor is an icon of a tree (Insert/edit image). Paste the URL there. Preview your post before posting to make sure things look the way you want.

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 3, 2011, 8:02 pm - IP Logged

Quote: Originally posted by truecritic on February 3, 2011

RL

Digits? As in Pick3?

Using the concept you have developed for the 5-39 game, wouldn't the Pick3 be a piece of cake?

Of course you don't have to prove anything - but why keep writing and writing and not post some picks in a thread, before the drawing? Just post the ones you intend to play on paper.

As far as posting images at LP, it is a rather simple process. You can use TinyPic Image hosting (or there are other hosting websites). I believe you can still use them without even opening an account (or you can open an account, either way). You get a URL for each image. On the LP editor is an icon of a tree (Insert/edit image). Paste the URL there. Preview your post before posting to make sure things look the way you want.

If you need more details, happy to help.

truecritic

Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point.

A 5 number game can have as few as 5 and as many as 10 digits in each drawing. A pick3 game

is nothing more then picking a number from 000 to 999. Digits in a pick-3 suffer from the same

problems as numbers do in other games. The reason I keep writting is I believe that many still

don't understand and maybe it's time to just quit trying. Posting numbers or Pics, I ask why?

What good would it do except maybe cause people to start playing digits without knowing the

reasons for doing so. This is not a bragging contest to me but I was trying to share what I have

found. I know how to post pics and about tiny pics just don't use them. When I find a post cluttered

with different size and color fonts I skip them for the most part.

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 3, 2011, 9:00 pm - IP Logged

Quote: Originally posted by KY Floyd on February 3, 2011

In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.

If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.

Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.

The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.

How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.

KY Floyd

Thanks for the reply, I am getting use to everyone thinking that I don't understand what I say.

I could of earned a MD in statistics had I only paid attention. Satistics are very useful for many

things, I just haven't found any that will help me pick winning numbers. My views on random

are also very different then most which also leads me to the conculsions that I draw concerning

the lottery. If I use different rules for random then I must rethink the odds also. If the odds are

calculated based on a different set of rules for random then the probability must also be changed.

Not saying that I am 100% correct but I do say that what I use seems to work. Maybe someday

I can prove my methods using accepted math but until then I will be open to attack by some while

others continue pointing out the errors of my ways.

Michigan United States Member #22395 September 24, 2005 1583 Posts Offline

Posted: February 3, 2011, 10:04 pm - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on February 3, 2011

truecritic

Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point.

A 5 number game can have as few as 5 and as many as 10 digits in each drawing. A pick3 game

is nothing more then picking a number from 000 to 999. Digits in a pick-3 suffer from the same

problems as numbers do in other games. The reason I keep writting is I believe that many still

don't understand and maybe it's time to just quit trying. Posting numbers or Pics, I ask why?

What good would it do except maybe cause people to start playing digits without knowing the

reasons for doing so. This is not a bragging contest to me but I was trying to share what I have

found. I know how to post pics and about tiny pics just don't use them. When I find a post cluttered

with different size and color fonts I skip them for the most part.

I tried

RL

"Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point."

Well, you are right! I don't understand and have missed the point.

If a 5-number game can have 10 digits - then it follows a 1-number game (such as a pick3) can have 3 digits.

I guess that is why I said with all your explanations throughout all your posts, you haven't clarified hardly anything. Hence my suggestions that some more information is needed - which appears you are refusing. OK.

But this statement is totally false then:

"This is not a bragging contest to me but I was trying to share what I have found."

Other than confusion, not sure what you think you are sharing?

You expressed a problem with posting images, I offered you an industry-wide standard solution. Honestly, you sound like a system seller.

I am only forming conclusions based on what you tell me (and everyone here). If you won't post more information. If you won't post images. If you won't post your picks prior to drawings. If you won't back up your statements. What exactly are you trying to share? If it is the fact that you did win a decent amount of money in the lottery, then I say congrats. I am happy for you.

So, good luck to you and may you hit again in the future. I tried.

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 3, 2011, 11:52 pm - IP Logged

Quote: Originally posted by truecritic on February 3, 2011

"Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point."

Well, you are right! I don't understand and have missed the point.

If a 5-number game can have 10 digits - then it follows a 1-number game (such as a pick3) can have 3 digits.

I guess that is why I said with all your explanations throughout all your posts, you haven't clarified hardly anything. Hence my suggestions that some more information is needed - which appears you are refusing. OK.

But this statement is totally false then:

"This is not a bragging contest to me but I was trying to share what I have found."

Other than confusion, not sure what you think you are sharing?

You expressed a problem with posting images, I offered you an industry-wide standard solution. Honestly, you sound like a system seller.

I am only forming conclusions based on what you tell me (and everyone here). If you won't post more information. If you won't post images. If you won't post your picks prior to drawings. If you won't back up your statements. What exactly are you trying to share? If it is the fact that you did win a decent amount of money in the lottery, then I say congrats. I am happy for you.

So, good luck to you and may you hit again in the future. I tried.

truecritic

Wow, The post above shows the entire digit system and the reasons for playing. Sorry if you

don't understand. I don't know any other way to say it and thought this explaination would

clear up things for everyone. If you really want to see some to the copies just send me a

PM with a email address and I will send a few that I photo copied. I think I photo copied

around $400.00 worth over a 10 day time frame. I have a email setup just for LP members

and only use it for this sort of thing

A pick 3 game has 10 digits that can be used for each place. in a 5-39 game only 3 digits make up

all 5 of the numbers decades digit place. Almost 80% of all draws have 5 or 6 digits that make up all

5 numbers in a set. Digits 1-2-3 are in around 75% of all drawings.

If I use 1-2-3 as the first 3 digits of the 5 or 6 that I play then I only need to select 2 or 3

more digits.

on days I play 5 total digits then I only need 2 more digits to finish my selection which gives odds

of 1 in 21 for selecting them at random

on days I play 6 total digits then I only need 3 more digits to finish my selection which gives odds

of 1 in 35 for selecting them at random

In a pick 3 all the digits appear the same number of times giving each the same exact odds no

matter how, when or why you select it

When using digits for a double digit number game then all the digits have different totals which

gives a bias for some digits over others. Since the digits hit much more frequently then the numbers

the skips are much smaller. Most system players use a skips or games out in some fashion when

picking numbers. If a number can and will skip up to 100 draws between hits there is no real reason

to assume it will hit in the next draw no matter how many games it has been out. digits 1-2-3 have

a average skip of less then one. Digits 4-5-6-7-8-9 have a average skip of around 2.5 and digit 0

has a average skip of around 3.

Many times all 10 Digits will hit within 3 or 4 drawings for a 5-39 game. Below is the breakdown for

a 5-39 matrix. 575757 total sets. Any system that is expected to produce wins must have a method

of predicting what will happen next. Digits are far more predictable in a double digit number lottery

then numbers simply because the skips are far smaller. If digit 1 hits 8.9 times in every 10 draws how

much brain power is required to think it is a good choice. Same thing for digits 2 and 3. The software

builds sets based on the digits it is fed and no bias exist for any number in the building process.

read like "digit 1 appears in 509977 sets or 89% and the average hits are 8.9 in 10 draws

overall sets by digit

DIGIT 1 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 2 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 3 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 4 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 5 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 6 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 7 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 8 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 9 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 0 = 198765 PER = 35 AVG = 3.5 IN 10 DRAWS

sets with 1 occurrence of the digit DIGIT 1 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 2 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 3 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 4 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 5 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 6 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 7 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 8 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 9 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 0 = 176715 PER = 31 AVG = 3.1 IN 10 DRAWS

sets with 2 occurrences of the digit DIGIT 1 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 2 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 3 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 4 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 5 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 6 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 7 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 8 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 9 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 0 = 21420 PER = 4 AVG = .4 IN 10 DRAWS

sets with 3 occurrences of the digit DIGIT 1 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 2 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 3 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 4 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 5 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 6 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 7 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 8 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 9 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 0 = 630 PER = <.1 AVG = <.1 IN 10 DRAWS

sets with 4 occurrences of the digit DIGIT 1 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 2 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 3 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 4 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 5 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 6 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 7 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 8 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 9 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS

PS. Very sorry if I offended you by my reply. It was not ment in that way

Michigan United States Member #22395 September 24, 2005 1583 Posts Offline

Posted: February 4, 2011, 6:21 am - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on February 3, 2011

truecritic

Wow, The post above shows the entire digit system and the reasons for playing. Sorry if you

don't understand. I don't know any other way to say it and thought this explaination would

clear up things for everyone. If you really want to see some to the copies just send me a

PM with a email address and I will send a few that I photo copied. I think I photo copied

around $400.00 worth over a 10 day time frame. I have a email setup just for LP members

and only use it for this sort of thing

A pick 3 game has 10 digits that can be used for each place. in a 5-39 game only 3 digits make up

all 5 of the numbers decades digit place. Almost 80% of all draws have 5 or 6 digits that make up all

5 numbers in a set. Digits 1-2-3 are in around 75% of all drawings.

If I use 1-2-3 as the first 3 digits of the 5 or 6 that I play then I only need to select 2 or 3

more digits.

on days I play 5 total digits then I only need 2 more digits to finish my selection which gives odds

of 1 in 21 for selecting them at random

on days I play 6 total digits then I only need 3 more digits to finish my selection which gives odds

of 1 in 35 for selecting them at random

In a pick 3 all the digits appear the same number of times giving each the same exact odds no

matter how, when or why you select it

When using digits for a double digit number game then all the digits have different totals which

gives a bias for some digits over others. Since the digits hit much more frequently then the numbers

the skips are much smaller. Most system players use a skips or games out in some fashion when

picking numbers. If a number can and will skip up to 100 draws between hits there is no real reason

to assume it will hit in the next draw no matter how many games it has been out. digits 1-2-3 have

a average skip of less then one. Digits 4-5-6-7-8-9 have a average skip of around 2.5 and digit 0

has a average skip of around 3.

Many times all 10 Digits will hit within 3 or 4 drawings for a 5-39 game. Below is the breakdown for

a 5-39 matrix. 575757 total sets. Any system that is expected to produce wins must have a method

of predicting what will happen next. Digits are far more predictable in a double digit number lottery

then numbers simply because the skips are far smaller. If digit 1 hits 8.9 times in every 10 draws how

much brain power is required to think it is a good choice. Same thing for digits 2 and 3. The software

builds sets based on the digits it is fed and no bias exist for any number in the building process.

read like "digit 1 appears in 509977 sets or 89% and the average hits are 8.9 in 10 draws

overall sets by digit

DIGIT 1 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 2 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 3 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS DIGIT 4 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 5 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 6 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 7 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 8 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 9 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS DIGIT 0 = 198765 PER = 35 AVG = 3.5 IN 10 DRAWS

sets with 1 occurrence of the digit DIGIT 1 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 2 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 3 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS DIGIT 4 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 5 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 6 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 7 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 8 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 9 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS DIGIT 0 = 176715 PER = 31 AVG = 3.1 IN 10 DRAWS

sets with 2 occurrences of the digit DIGIT 1 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 2 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 3 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS DIGIT 4 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 5 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 6 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 7 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 8 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 9 = 39270 PER = 7 AVG = .7 IN 10 DRAWS DIGIT 0 = 21420 PER = 4 AVG = .4 IN 10 DRAWS

sets with 3 occurrences of the digit DIGIT 1 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 2 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 3 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS DIGIT 4 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 5 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 6 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 7 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 8 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 9 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 0 = 630 PER = <.1 AVG = <.1 IN 10 DRAWS

sets with 4 occurrences of the digit DIGIT 1 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 2 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 3 = 34320 PER = 6 AVG = .6 IN 10 DRAWS DIGIT 4 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 5 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 6 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 7 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 8 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS DIGIT 9 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS

PS. Very sorry if I offended you by my reply. It was not ment in that way

RL

Thank you for your generous offer...PM on the way.

I think with this post I am getting a clearer picture of what you have attempted to explain. I'll have to study it, in depth.

Are you, in essence, explaining a bell curve? Taking and using digits/numbers which occur most frequently? Leaving out the digits/numbers in the tails which do not come up as often? Or am I way off track again?

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 4, 2011, 9:11 am - IP Logged

Quote: Originally posted by truecritic on February 4, 2011

Thank you for your generous offer...PM on the way.

I think with this post I am getting a clearer picture of what you have attempted to explain. I'll have to study it, in depth.

Are you, in essence, explaining a bell curve? Taking and using digits/numbers which occur most frequently? Leaving out the digits/numbers in the tails which do not come up as often? Or am I way off track again?

truecritic

This is a little closer but not quite. First I forgot to say that I don't try to match the digits in any

order. Lets say the the set 03-10-15-22-38 was drawn.

the set has

2 digit 1's

2 digit 2's

2 digit 3's

1 digit 5

1 digit 8

1 digit 0 the 0 in the number 03 is not counted

The 5 numbers are made up using 6 total digits, each digit is counted only once at this step.

below is a list of values for each of the 10 digits taken from my database. The most current

draw is the top line. Each column shows how many times that digit was in the set.

I took a WILD GUESS and looked at the Missouri Show Me 5 Lotto. Sure enough, that looks like the source of these Draws, at least the last 10. Here's what I found:

3230101000 Feb 01, 2011 1121011010 Jan 31, 2011 1301110100 Jan 30, 2011 1031010010 Jan 29, 2011 3120100001 Jan 29, 2011 3212010000 Jan 27, 2011 1331010001 Jan 26, 2011 2310010101 Jan 25, 2011 2131100100 Jan 24, 2011 2030011110 Jan 23, 2011 2010201101 // Something went wrong here. These three digit 2320001011 // counts don't match any of the next 3 Draws, 3130010101 // Jan 20, 21, 22. (I Fixed this Below)

Here are the dates, draws, and corrected digit counts:

(Missouri Show Me-5) Tue, Feb 01, 2011 15-21-31-32-37 3230101000 Mon, Jan 31, 2011 01-04-29-36-37 1121011010 Sun, Jan 30, 2011 04-06-18-22-25 1301110100 Sat, Jan 29, 2011 03-04-06-13-39 1031010010 Fri, Jan 28, 2011 03-05-10-21-31 3120100001 Thu, Jan 27, 2011 06-14-21-24-31 3212010000 Wed, Jan 26, 2011 20-24-26-31-33 1331010001 Tue, Jan 25, 2011 01-20-21-26-38 2310010101 Mon, Jan 24, 2011 08-14-15-32-33 2131100100 Sun, Jan 23, 2011 01-19-36-37-38 2030011110 Sat, Jan 22, 2011 01-02-10-11-31 5110000001* Those provided above Fri, Jan 21, 2011 04-07-10-20-35 1111101002* don't even come close. Thu, Jan 20, 2011 05-08-15-17-30 2010201101*

* Strange how these got mangled. Must be coincidental, but note that Friday and Saturday's unique digit counts put them outside the 5-6 categories, which are the ones the Digit System people really LIKE! The erroneous counts, however, conform well.

I'll be looking further into this digit counting strategy in the coming days, now that we can work with actual draw data, and correct digit counts.

I took a WILD GUESS and looked at the Missouri Show Me 5 Lotto. Sure enough, that looks like the source of these Draws, at least the last 10. Here's what I found:

3230101000 Feb 01, 2011 1121011010 Jan 31, 2011 1301110100 Jan 30, 2011 1031010010 Jan 29, 2011 3120100001 Jan 29, 2011 3212010000 Jan 27, 2011 1331010001 Jan 26, 2011 2310010101 Jan 25, 2011 2131100100 Jan 24, 2011 2030011110 Jan 23, 2011 2010201101 // Something went wrong here. These three digit 2320001011 // counts don't match any of the next 3 Draws, 3130010101 // Jan 20, 21, 22. (I Fixed this Below)

Here are the dates, draws, and corrected digit counts:

(Missouri Show Me-5) Tue, Feb 01, 2011 15-21-31-32-37 3230101000 Mon, Jan 31, 2011 01-04-29-36-37 1121011010 Sun, Jan 30, 2011 04-06-18-22-25 1301110100 Sat, Jan 29, 2011 03-04-06-13-39 1031010010 Fri, Jan 28, 2011 03-05-10-21-31 3120100001 Thu, Jan 27, 2011 06-14-21-24-31 3212010000 Wed, Jan 26, 2011 20-24-26-31-33 1331010001 Tue, Jan 25, 2011 01-20-21-26-38 2310010101 Mon, Jan 24, 2011 08-14-15-32-33 2131100100 Sun, Jan 23, 2011 01-19-36-37-38 2030011110 Sat, Jan 22, 2011 01-02-10-11-31 5110000001* Those provided above Fri, Jan 21, 2011 04-07-10-20-35 1111101002* don't even come close. Thu, Jan 20, 2011 05-08-15-17-30 2010201101*

* Strange how these got mangled. Must be coincidental, but note that Friday and Saturday's unique digit counts put them outside the 5-6 categories, which are the ones the Digit System people really LIKE! The erroneous counts, however, conform well.

I'll be looking further into this digit counting strategy in the coming days, now that we can work with actual draw data, and correct digit counts.

--Jimmy4164

Jimmy

I had planned on leaving LP for good when I showed truecritic some picks of wins. The data i listed

was copied and pasted from my database. I had to do this one line at a time and could of made a

mistake but that means nothing. The example was just to show the way I count digits and even

with the mistakes it does not change anything. I see you are up to your jackass ways again. The

post was not even directed to you. You think you have found something but it does not matter, just

take a few random samples, the order does not mean a thing. I could have used random selections

from anywhere within my database and although i was trying to take the last so many draws I gave

little effort in making sure they were exact.

Really, Do you think that what was drawn in the previous draws has something to do with what will be

drawn next, I don't. From all your post I would of thought you knew better then that. My results

speak for themselves and I don't think I need a JA like you helping. I think you should read about the

gamblers fallacy because it could really help someone like you.

United States Member #93947 July 10, 2010 2180 Posts Offline

Posted: February 9, 2011, 12:50 am - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on February 8, 2011

Jimmy

I had planned on leaving LP for good when I showed truecritic some picks of wins. The data i listed

was copied and pasted from my database. I had to do this one line at a time and could of made a

mistake but that means nothing. The example was just to show the way I count digits and even

with the mistakes it does not change anything. I see you are up to your jackass ways again. The

post was not even directed to you. You think you have found something but it does not matter, just

take a few random samples, the order does not mean a thing. I could have used random selections

from anywhere within my database and although i was trying to take the last so many draws I gave

little effort in making sure they were exact.

Really, Do you think that what was drawn in the previous draws has something to do with what will be

drawn next, I don't. From all your post I would of thought you knew better then that. My results

speak for themselves and I don't think I need a JA like you helping. I think you should read about the

gamblers fallacy because it could really help someone like you.

RL

Sorry. From your response, it appears I hit a nerve! No need to get so angry.

"I could have used random selections from anywhere within my database and although i was trying to take the last so many draws I gave little effort in making sure they were exact."

That's odd. As you did the first 10, it appears you made every effort to be exact. In fact, you were absolutely precise and accurate! Maybe it was late, and you started dozing off when you did the last 3. It happens. You are correct however in pointing out that this is not related to the Gambler's Fallacy. Did I say that here?

Actually, I just wanted to document the way you do your digit counts, and I thought it would be nice if the counts agreed with the draws. What I'm preparing for subsequent posts on this subject will refer back to this. Stay tuned. Don't leave.

United States Member #93947 July 10, 2010 2180 Posts Offline

Posted: February 9, 2011, 12:58 am - IP Logged

Quote: Originally posted by KY Floyd on February 3, 2011

In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.

If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.

Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.

The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.

How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.

"How much or little this would help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play."

United States Member #59354 March 13, 2008 3962 Posts Offline

Posted: February 9, 2011, 1:31 pm - IP Logged

Quote: Originally posted by jimmy4164 on February 9, 2011

"How much or little this would help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play."

AMEN !!

jimmy

This shows a major defect in that exist in many here who post the stats. I can't speak for others

but I don't bet on the odd-even split or any other split. When playing, spending $575,757.00 to win

$50,000.00 would be kind of stupid at least from my perspective, you may think this is a good way to

play and more power to you but leave me out. In order for me to play my $8.00 to $12.00 a couple

times a week or month I must remove over 575,740 + sets. Filters are always a last resort effort and

I think this applies to most people. Even people who pick numbers, pick numbers first. When someone

wheels their favorite numbers and the wheeling process produces too many sets then they apply filters

to reduce.

When filtering it always makes since to keep the sets that come from the largest population of some value.

It is not betting that a odd-even split will hit but just choosing based on population of possible sets, duh.

Some people wheel numbers and I wheel digits. I can wheel 2 to 10 but the more i wheel the more filters

I need to reduce sets. Many days I don't need to use a single filter and only need to place a few conditions

on the digits I play. I have no idea what will hit in the next draw so I make my selections based on what

the matrix offers. I have a method of picking digits that works for me. When or why I choose the digits I

play depends on many things which change everyday. Sorry my system of selecting digits is not static

enough for you to backtest, but if it was then I don't think I would be posting this system to begin with

because we both know what the results of such a system would be. I would not be concerned about

your frenchmen flipping around in their graves as they are dead and have ceased from thinking at all.

The lottery is a game of chance and the stats you use are static and will never change for any game as

long as the game remains the same. The software I use is mechanical and uses my inputs to build sets.

The results remain the same until I change some setting. The reasons I select a value to input is based

on many things and do change day to day, week to week and month to month meaning they are never

the same. You would agree that a skilled poker player can improve his overall play by nothing more then

knowing when to fold, when in doubt wait it out. I think you like picking at my post because I am one