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Nonlinear regression to predict lotteries

Topic closed. 119 replies. Last post 2 years ago by lottoswe.

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SergeM's avatar - slow icon.png
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Posted: October 2, 2014, 6:41 pm - IP Logged

Nice job serge, the wheels were great.  On the second part do you use 5 draws?

The mega millions breakdown is great.

The wheels you saw are offline for a few days. I have to rework the codes. I put two new dynamic wheels online for Mega Millions and Euromillions. Some explanation is added for the new wheels and I will add a mini tutorial later.

I put more information for Mega Millions, but will have no time to make bigger changes. So changes will be minimal.

An example for the new dynamic wheel, with key numbers 1 and 50, 2/3/4 with 2 if 2, 18/38 with 1if1, in known terms. For the stars: 9/10 as low star en 11 as high star.

  1. 01-02-03-18-50*09*11
  2. 01-02-03-18-50*10*11
  3. 01-02-03-38-50*09*11
  4. 01-02-03-38-50*10*11
  5. 01-02-04-18-50*09*11
  6. 01-02-04-18-50*10*11
  7. 01-02-04-38-50*09*11
  8. 01-02-04-38-50*10*11
  9. 01-03-04-18-50*09*11
  10. 01-03-04-18-50*10*11
  11. 01-03-04-38-50*09*11
  12. 01-03-04-38-50*10*11
    SergeM's avatar - slow icon.png
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    Posted: October 2, 2014, 7:02 pm - IP Logged

    Nice job serge, the wheels were great.  On the second part do you use 5 draws?

    The mega millions breakdown is great.

    For the Mega Millions analysis I put 10 drawings in the display. For those dated ten last drawings I give five tables where you see the transformation based on the numbers sorted low to high. If you scroll down, you find positional frequencies for 10 and for 100 drawings. - You could do by 5 drawings too and add the sums. I thought about using a droplist or spinner, but would first have to do a few changes in the coding and eventually break the page up into several pages.- I added games out and the usually ignored timeline. More will follow. Eventually I will introduce some of my private charts in it, leaving out some of the mathematics that people usually can't use.

      lakerben's avatar - Lottery-061.jpg
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      Posted: October 2, 2014, 8:37 pm - IP Logged

      For the Mega Millions analysis I put 10 drawings in the display. For those dated ten last drawings I give five tables where you see the transformation based on the numbers sorted low to high. If you scroll down, you find positional frequencies for 10 and for 100 drawings. - You could do by 5 drawings too and add the sums. I thought about using a droplist or spinner, but would first have to do a few changes in the coding and eventually break the page up into several pages.- I added games out and the usually ignored timeline. More will follow. Eventually I will introduce some of my private charts in it, leaving out some of the mathematics that people usually can't use.

      Nice!

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        Tahiti- Polynesia
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        Posted: October 3, 2014, 2:18 am - IP Logged

        Hi,

        Last drawing :

        30/09/2014  03  13  15  33  42  /5 7

        Predictions :"

        Drawings                                Initial digits       End digits

                                                     0  1  2  3  4       0  1  2  3  4  5  6  7  8  9

        26/09/2014  13 27 35 46 47    0  1  1  1  2       0  0  0  1  0  1  1  1  0  0
        23/09/2014  12 13 14 29 35    0  3  1  1  0       0  0  1  1  1  1  0  0  0  1
        19/09/2014  06 08 34 38 48    1  0  0  2  1       0  0  0  0  1  0  1  0  3  0
        16/09/2014  04 29 30 35 50    1  0  1  2  1       2  0  0  0  1  1  0  0  0  1
        12/09/2014  09 13 26 31 33    1  0  1  2  0       0  1  0  2  0  0  1  0  0  1

        End digit : 1,0,8,7

        Initial digit : 0,2 "

        ---

        Results

        End digit : 2-3-5

        End digit 3 pop up3 times. Unexpected.

        Initial Digit : 0-1-3-4

        Not a good prediction.

        Bob

        Hi,

        First number forecast for to-morrow Euromillions : 11

         

        bob

          SergeM's avatar - slow icon.png
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          Posted: October 4, 2014, 7:37 am - IP Logged

          Nice!

          I just put the pick 6 dynamic wheel online. You can do an input of minimum 6 numbers up to a maximum of 48 numbers.

          Output: 1 to 46656 combinations. It allows a full wheel of 1716 combinations with 13 numbers.

           

          Example of a key-wheel with keys 1 2 3 4 and two added positions 5-9 and 10-14. You could replace the numbers. I demonstrate a simple use.

          1. 01-02-03-04-05-10
          2. 01-02-03-04-05-11
          3. 01-02-03-04-05-12
          4. 01-02-03-04-05-13
          5. 01-02-03-04-05-14
          6. 01-02-03-04-06-10
          7. 01-02-03-04-06-11
          8. 01-02-03-04-06-12
          9. 01-02-03-04-06-13
          10. 01-02-03-04-06-14
          11. 01-02-03-04-07-10
          12. 01-02-03-04-07-11
          13. 01-02-03-04-07-12
          14. 01-02-03-04-07-13
          15. 01-02-03-04-07-14
            ...
            SergeM's avatar - slow icon.png
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            Posted: October 4, 2014, 8:12 pm - IP Logged

            Another one. It is just playing with the input and matching it to your prediction.
            Below I just use consecutive low numbers. For the application it can be any numbers.

            Input:

            1 3
            2 4
            5 7
            6 8
            9 11
            10 12

            Output: 64 combinations.

             

            • 01-02-05-06-09-10
            • 01-02-05-06-09-12
            • 01-02-05-06-10-11
            • 01-02-05-06-11-12
            • 01-02-05-08-09-10
            • 01-02-05-08-09-12
            • 01-02-05-08-10-11
            • 01-02-05-08-11-12
            • ...
            • 03-04-05-08-09-10
            • 03-04-05-08-09-12
            • 03-04-05-08-10-11
            • 03-04-05-08-11-12
            • 03-04-06-07-09-10
            • 03-04-06-07-09-12
            • 03-04-06-07-10-11
            • 03-04-06-07-11-12
            • 03-04-07-08-09-10
            • 03-04-07-08-09-12
            • 03-04-07-08-10-11
            • 03-04-07-08-11-12

            Input:

            1 3
            2 4
            5 7
            5 8
            9 11
            10 12

            Output: 48 combinations
            • 01-02-05-07-09-10
            • 01-02-05-07-09-12
            • ..
            • 03-04-05-07-11-12
            • 03-04-05-08-09-10
            • 03-04-05-08-09-12
            • 03-04-05-08-10-11
            • 03-04-05-08-11-12
            • 03-04-07-08-09-10
            • 03-04-07-08-09-12
            • 03-04-07-08-10-11
            • 03-04-07-08-11-12
            Explanation:
            5 with 7, 5 with 8, but 7 never with 8.

              SergeM's avatar - slow icon.png
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              Posted: October 5, 2014, 7:55 am - IP Logged

              Correction for above:
              5 never with 5
              5 with 7
              5 with 8
              7 with 8
              Input:
              5
              7 8
              Results in:
              5 with 7
              5 with 8
              7 never with 8.

                SergeM's avatar - slow icon.png
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                Posted: October 5, 2014, 1:58 pm - IP Logged

                Correction for above:
                5 never with 5
                5 with 7
                5 with 8
                7 with 8
                Input:
                5
                7 8
                Results in:
                5 with 7
                5 with 8
                7 never with 8.

                Input:
                1 2
                2 3
                Output:
                1 2
                1 3
                2 3
                (= full 2/2 in two places, 3 numbers)


                Input:
                10 22 35
                22 35 75
                Output:
                10 22
                10 35
                10 75
                22 35
                22 75
                35 75
                (= full 2/2 for 4 numbers in 2 places)
                3/4 results in: 3*2/2 + 3*1/2
                Test: 10 22 75
                10 22
                10 35
                10 75
                22 35
                22 75
                35 75

                  lakerben's avatar - Lottery-061.jpg
                  New Mexico
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                  Posted: October 6, 2014, 3:12 pm - IP Logged

                  Input:
                  1 2
                  2 3
                  Output:
                  1 2
                  1 3
                  2 3
                  (= full 2/2 in two places, 3 numbers)


                  Input:
                  10 22 35
                  22 35 75
                  Output:
                  10 22
                  10 35
                  10 75
                  22 35
                  22 75
                  35 75
                  (= full 2/2 for 4 numbers in 2 places)
                  3/4 results in: 3*2/2 + 3*1/2
                  Test: 10 22 75
                  10 22
                  10 35
                  10 75
                  22 35
                  22 75
                  35 75

                  Thanks for the hard work. 

                  Hurray!

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                    SergeM's avatar - slow icon.png
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                    Posted: October 7, 2014, 1:20 pm - IP Logged

                    Thanks for the hard work. 

                    Hurray!

                    Check this out:

                    1&2 = key numbers for 2if2

                    3&4&5 for 2if2

                    6&7 for 1if1 * 8&9 for 1if1

                    1. 01-02-03-04-06-08
                    2. 01-02-03-04-06-09
                    3. 01-02-03-04-07-08
                    4. 01-02-03-04-07-09
                    5. 01-02-03-05-06-08
                    6. 01-02-03-05-06-09
                    7. 01-02-03-05-07-08
                    8. 01-02-03-05-07-09
                    9. 01-02-04-05-06-08
                    10. 01-02-04-05-06-09
                    11. 01-02-04-05-07-08
                    12. 01-02-04-05-07-09

                     

                    Play to win.

                    A full wheel with 9 numbers would cost 84 combinations.

                    A standard wheel doesn't allow positions for numbers.

                    For bigger composed wheels you might want to look for pattern filters, eventually sums,
                    or other.

                    I might reduce the above to 4 combinations:

                    1-2-3-4-6-8
                    1-2-3-4-7-9
                    1-2-3-5-6-9
                    1-2-3-5-7-8

                    With filters, the reduction is different. So if filters are correct, standard wheels are wrong.

                      SergeM's avatar - slow icon.png
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                      Posted: October 7, 2014, 1:55 pm - IP Logged

                      1-2-3-4-6-8
                      1-2-3-4-7-9
                      1-2-3-5-6-9
                      1-2-3-5-7-8

                      I might add: 1-2-4-5-6-7 but am not into covering.
                      If you do so, you would obtain a 4 if 6 condition.

                        lakerben's avatar - Lottery-061.jpg
                        New Mexico
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                        Posted: October 10, 2014, 1:47 am - IP Logged

                        Hi

                        If you need to make an ascending combination wheel,
                        you might use my http://emuis.be/syst wheels.
                        I think that Dr San paid a visit to my system webpage as
                        I remarked an IP from Brazil after the one from Qatar, I believe.

                        There will be more on there, I just don't spend all my time on it.
                        The input for the wheels:
                        Enter numbers per position 1 being N1 to position 6 being N6.
                        If you use only one number per row, for now, fill the row with the same number.
                        Those who can see my fb account know how stuff works.

                        An example on how you can use the wheel machine:

                        Input pick6 lotto

                        N1 1 1
                        N2 2 4
                        N3 3 5
                        N4 6 0     /*0 will be eliminated because it is smaller than any number from N3*/
                        N5 7 8
                        N6 9 10

                        N1 will always be 1 for this input.
                        Ascending means that N1 < N2.
                        For now those are all the options,
                        more will follow.
                        Double combinations are filtered out,
                        so don't worry for that. Also the combinations
                        come in ascending order, are numbered and
                        get extra information for system play.
                        LP players seem to like sums, even count and
                        delta spreads. I included those.
                        Pick 3 will follow later, the weight fell on
                        pick6. There are wheels for Euromillions, Powerball and MegaMillions,
                        and a few standard wheels pick 5, 6 ... 12 (AON).

                        Output

                        1. 01-02-03-06-07-09 SUM: 28 EVEN: 2 ODD: 4 DELTA: 1-1-3-1-2
                        2. 01-02-03-06-07-10 SUM: 29 EVEN: 3 ODD: 3 DELTA: 1-1-3-1-3
                        3. 01-02-03-06-08-09 SUM: 29 EVEN: 3 ODD: 3 DELTA: 1-1-3-2-1
                        4. 01-02-03-06-08-10 SUM: 30 EVEN: 4 ODD: 2 DELTA: 1-1-3-2-2
                        5. 01-02-05-06-07-09 SUM: 30 EVEN: 2 ODD: 4 DELTA: 1-3-1-1-2
                        6. 01-02-05-06-07-10 SUM: 31 EVEN: 3 ODD: 3 DELTA: 1-3-1-1-3
                        7. 01-02-05-06-08-09 SUM: 31 EVEN: 3 ODD: 3 DELTA: 1-3-1-2-1
                        8. 01-02-05-06-08-10 SUM: 32 EVEN: 4 ODD: 2 DELTA: 1-3-1-2-2
                        9. 01-04-05-06-07-09 SUM: 32 EVEN: 2 ODD: 4 DELTA: 3-1-1-1-2
                        10. 01-04-05-06-07-10 SUM: 33 EVEN: 3 ODD: 3 DELTA: 3-1-1-1-3
                        11. 01-04-05-06-08-09 SUM: 33 EVEN: 3 ODD: 3 DELTA: 3-1-1-2-1
                        12. 01-04-05-06-08-10 SUM: 34 EVEN: 4 ODD: 2 DELTA: 3-1-1-2-2

                        After getting the ascending filtered wheels, you can still filter out what you don't like.
                        Delta 1 = adjacent number. Information to help beginners will follow.
                        Die hard LP'ers won't have trouble finding out how stuff works.

                        In another terminology you might call the wheel above a full positional wheel.
                        Any suggestions and comments are welcome.

                        Greetings

                        SergeM

                        Nice work I like the additions!

                        Lurking

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                          SergeM's avatar - slow icon.png
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                          Posted: October 11, 2014, 6:29 pm - IP Logged

                          I am back into the mathematics for myself, and leave the systems for a while. Pick 3 and 4 aren't added, there are enough tools around. One to four visitors a day, next to robots and a hacker from time to time. I delete their comments and put their IP online.

                            lakerben's avatar - Lottery-061.jpg
                            New Mexico
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                            January 29, 2010
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                            Posted: October 26, 2014, 11:02 pm - IP Logged

                            I am back into the mathematics for myself, and leave the systems for a while. Pick 3 and 4 aren't added, there are enough tools around. One to four visitors a day, next to robots and a hacker from time to time. I delete their comments and put their IP online.

                            Your skills are appreciated.  I'm going to try the wheel today.

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                              lakerben's avatar - Lottery-061.jpg
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                              Posted: October 26, 2014, 11:21 pm - IP Logged

                              Check this out:

                              1&2 = key numbers for 2if2

                              3&4&5 for 2if2

                              6&7 for 1if1 * 8&9 for 1if1

                              1. 01-02-03-04-06-08
                              2. 01-02-03-04-06-09
                              3. 01-02-03-04-07-08
                              4. 01-02-03-04-07-09
                              5. 01-02-03-05-06-08
                              6. 01-02-03-05-06-09
                              7. 01-02-03-05-07-08
                              8. 01-02-03-05-07-09
                              9. 01-02-04-05-06-08
                              10. 01-02-04-05-06-09
                              11. 01-02-04-05-07-08
                              12. 01-02-04-05-07-09

                               

                              Play to win.

                              A full wheel with 9 numbers would cost 84 combinations.

                              A standard wheel doesn't allow positions for numbers.

                              For bigger composed wheels you might want to look for pattern filters, eventually sums,
                              or other.

                              I might reduce the above to 4 combinations:

                              1-2-3-4-6-8
                              1-2-3-4-7-9
                              1-2-3-5-6-9
                              1-2-3-5-7-8

                              With filters, the reduction is different. So if filters are correct, standard wheels are wrong.

                              Awesome wheels!  I have to try the different combos.   I like the deltas.

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