jayemmar

I will address your question at the bottom of this post. I would first like to draw everyones

attention to a few tips that I think went unnoticed as I failed to explain them in any detail.

I inculded 30 draws from my pick-5 game to use as an example.

BD= Base Digits 1-2-3

TD= Total digits. Note! do not count digit "0" when to the left of a digit for TD

Notice the Percent of base digits within each drawing, they range from 44 to 80 percent.

You may wish to go to the bottom of this post and read it and then use the list to help

you understand.

This is intended for Pen and Paper users

08/26/09 02 13 15 27 35 BD=6 TD=9 66%

08/25/09 04 17 20 26 37 BD=4 TD=9 44%

08/24/09 03 06 11 28 29 BD=5 TD=8 62%

08/23/09 04 17 27 28 35 BD=4 TD=9 44%

08/22/09 25 26 32 33 37 BD=7 TD=10 70%

08/21/09 01 09 21 28 32 BD=6 TD=8 75%

08/20/09 11 21 23 27 39 BD=8 TD=10 80%

08/19/09 10 26 31 35 38 BD=6 TD=10 60%

08/18/09 09 18 20 22 29 BD=5 TD=9 55%

08/17/09 05 10 17 29 34 BD=4 TD=9 44%

08/16/09 08 16 24 30 34 BD=4 TD=9 44%

08/15/09 11 20 23 27 34 BD=7 TD=10 70%

08/14/09 01 03 25 26 33 BD=6 TD=8 75%

08/13/09 02 11 15 32 35 BD=7 TD=9 77%

08/12/09 02 03 14 34 37 BD=5 TD=8 62%

08/11/09 08 21 30 33 35 BD=6 TD=9 66%

08/10/09 10 11 12 28 34 BD=7 TD=10 70%

08/09/09 14 17 33 34 37 BD=6 TD=10 60%

08/08/09 06 11 12 19 38 BD=6 TD=9 66%

08/07/09 10 14 15 24 34 BD=5 TD=10 50%

08/06/09 11 20 32 33 35 BD=8 TD=10 80%

08/05/09 10 13 20 27 34 BD=6 TD=10 60%

08/04/09 10 19 26 32 39 BD=5 TD=10 50%

08/03/09 01 16 19 28 39 BD=5 TD=9 55%

08/02/09 05 16 25 31 39 BD=5 TD=9 55%

08/01/09 07 17 29 30 36 BD=4 TD=9 44%

07/31/09 05 23 27 33 38 BD=6 TD=9 66%

07/30/09 01 25 26 30 35 BD=5 TD=9 55%

07/29/09 10 29 33 34 38 BD=6 TD=10 60%

07/28/09 03 13 17 26 39 BD=6 TD=9 66%

__________________________________________________________

DB = Double Base digit numbers "01 02 03 11 12 13 21 22 23 31 32 33"

Note! zeros to the left are counted in DB

08/26/09 02 13 15 27 35 DB=2

08/25/09 04 17 20 26 37 DB=0

08/24/09 03 06 11 28 29 DB=2

08/23/09 04 17 27 28 35 DB=0

08/22/09 25 26 32 33 37 DB=2

08/21/09 01 09 21 28 32 DB=3

08/20/09 11 21 23 27 39 DB=3

08/19/09 10 26 31 35 38 DB=1

08/18/09 09 18 20 22 29 DB=1

08/17/09 05 10 17 29 34 DB=0

08/16/09 08 16 24 30 34 DB=0

08/15/09 11 20 23 27 34 DB=2

08/14/09 01 03 25 26 33 DB=3

08/13/09 02 11 15 32 35 DB=3

08/12/09 02 03 14 34 37 DB=2

08/11/09 08 21 30 33 35 DB=2

08/10/09 10 11 12 28 34 DB=2

08/09/09 14 17 33 34 37 DB=1

08/08/09 06 11 12 19 38 DB=2

08/07/09 10 14 15 24 34 DB=0

08/06/09 11 20 32 33 35 DB=3

08/05/09 10 13 20 27 34 DB=1

08/04/09 10 19 26 32 39 DB=1

08/03/09 01 16 19 28 39 DB=1

08/02/09 05 16 25 31 39 DB=1

08/01/09 07 17 29 30 36 DB=0

07/31/09 05 23 27 33 38 DB=2

07/30/09 01 25 26 30 35 DB=1

07/29/09 10 29 33 34 38 DB=1

07/28/09 03 13 17 26 39 DB=2

DB-0 = 6 OR 20%, DB-1 = 9 OR 30%, DB-2 = 10 OR 30%, DB-3 = 5 OR 17%

____________________________________________________________________

NB = NON-BASE DIGITS = "0-4-5-6-7-8-9" Counted only once per set

NBR = NON-BASE Repeating digits

08/26/09 02 13 15 27 35 NB= 2 NBR= 1

08/25/09 04 17 20 26 37 NB= 4 NBR= 1

08/24/09 03 06 11 28 29 NB= 3 NBR= 0

08/23/09 04 17 27 28 35 NB= 4 NBR= 1

08/22/09 25 26 32 33 37 NB= 3 NBR= 0

08/21/09 01 09 21 28 32 NB= 2 NBR= 0

08/20/09 11 21 23 27 39 NB= 2 NBR= 0

08/19/09 10 26 31 35 38 NB= 3 NBR= 0

08/18/09 09 18 20 22 29 NB= 3 NBR= 1

08/17/09 05 10 17 29 34 NB= 5 NBR= 0

08/16/09 08 16 24 30 34 NB= 4 NBR= 1

08/15/09 11 20 23 27 34 NB= 3 NBR= 0

08/14/09 01 03 25 26 33 NB= 2 NBR= 0

08/13/09 02 11 15 32 35 NB= 1 NBR= 1

08/12/09 02 03 14 34 37 NB= 2 NBR= 1

08/11/09 08 21 30 33 35 NB= 3 NBR= 0

08/10/09 10 11 12 28 34 NB= 3 NBR= 0

08/09/09 14 17 33 34 37 NB= 2 NBR= 2

08/08/09 06 11 12 19 38 NB= 3 NBR= 0

08/07/09 10 14 15 24 34 NB= 3 NBR= 3

08/06/09 11 20 32 33 35 NB= 2 NBR= 0

08/05/09 10 13 20 27 34 NB= 3 NBR= 1

08/04/09 10 19 26 32 39 NB= 3 NBR= 1

08/03/09 01 16 19 28 39 NB= 3 NBR= 1

08/02/09 05 16 25 31 39 NB= 3 NBR= 1

08/01/09 07 17 29 30 36 NB= 4 NBR= 1

07/31/09 05 23 27 33 38 NB= 3 NBR= 0

07/30/09 01 25 26 30 35 NB= 3 NBR= 1

07/29/09 10 29 33 34 38 NB= 4 NBR= 0

07/28/09 03 13 17 26 39 NB= 3 NBR= 0

NB-1 = 1 OR 03%, NB-2 = 7 OR 23%, NB-3 = 16 OR 53%, NB-4 = 4 OR 13%, NB-5 = 1 0R 03%

NBR=0 = 15 OR 50%, NBR-1 = 13 OR 43%, NBR-2 = 1 = .03%, NBR-3 = 1 OR 03%

__________________________________________________________________________

I will also list the other digit definations for those just comming in

ID = Independent Digits = The total digits within as set counted only once

DO = Double Odd. numbers formed using two odd digits like "13"

DE = Double Even. Numbers formed using two even digits like "20"

MD = Mixed Digit. Numbers formed using 1-odd and 1-even like "23 14 05"

HD = High Digits. Digits "6-7-8-9"

Using this set I will walk you through a process of building this set. I know hind-sight is

20/20 but this is to show how to use this system

NOTE! Information is from my 5-39 game and may need to be adapted for a different matrix

08/10/09 10 11 12 28 34

First select the ID value and Digits you would like to build your sets with.

Lets say for example you select the base digits 1-2-3 first. Over 6 of 10 drawings on average

will have all 3 base digits within the set. It can be lower or higher.

Next if you have tracked the digits for your game try to determind if any of these digits may

show more than once within the next set. Look at the BD data above and you can see that

the digits 1-2-3 can make up as much as 80% of the entire set. I very often can select 2 of

the base digits that will show more than once in the next set. For this example lets say that

I select 1 and 2 to show more than once. I now have at least 50% of my digit selection.

digit 1 must hit more than once

digit 2 must hit more than once

digit 3 must hit at least once.

Lets say that I have selected my ID value. I choose to play ID=6 from reviewing my database and

believe it will hit. I also like to play 6 because if ID-7 is drawn then I am only one off, the same if

ID-5 is drawn giving me a good shot at a lower prize. Since I have already selected the base digits

1-2-3, I now need to select 3 more digits to finish my digit selection. Again, just for example lets

say that I select digits 0-4-8. I now have my 6 ID's. Next I move to TD selection. For a 5 number

lottery there is a maxium of 10 total digits that can be drawn. Just subtract 1 from 10 for every

number you think will be less then 10. Example 02-13-22-28-35 has 1 number below 10 so TD

equals 9. For the set 02-07-09-28-39 TD = 7. 3 numbers below 10 so 10-3=7.

This is sometimes hard to predict but the one up and one down rule applies with this also. If you

play ID=10 and ID=9 then you still have a chance at a 4 of 5 match the same if you play ID=9 and

ID= 8. For this example we will use ID=10. We now have or 6 digits and believe that or first number

will be 10 or greater.

I now have Base digits 1-2-3 and non-base digits 0-4-8. knowing that 0-4-8 must be used as second digits

we build a list of numbers that can be made from these numbers.

0 = 10-20-30

4= 04-14-24-34

8 = 08-18-28-38

because TD = 10 no numbers below 10 can be used so 04 and 08 are diccarded

Double Base digit numbers = "01-02-03-11-12-13-21-22-23-31-32-33"

again we must remove 01-02-03 because TD = 10

We are now left with "10-11-12-13-14-18-20-21-22-23-24-28-30-31-32-33-34-38

now break this list down into smaller groups.

Double Base digit = "11-12-13-21-22-23-31-32-33"

Non-Base second digit = "10-14-18-20-24-28-30-34-38"

Double Odd = "11-13-31-33"

Double Even = "20-22-24-28"

Mixed Digit = "10-12-14-18-21-23-30-32-34"

Hi Digits = "18-28-38"

Next we will set NBR to 0 meaning that no non-base second digit will hit more than once. This

leaves us with three groups from which one number is selected from each.

"10-20-30" select only one

"14-24-34" select only one

"18-28-38" select only one

This gives 27 three number combos.

Again lets say for example that we decide to play DB=2 so we have to play two of these Double

Base Digit numbers. This leaves us with the task of selecting two DB numbers from the DB group

"11-12-13-21-22-23-31-32-33"

Next lets say that we will play one DO and one DE number so only one number will be selected from

"11-13-31-33" and one from "10-20-30-22-24-28".

This means that MD would = 3 mixed digit numbers, "10-12-14-18-21-23-30-32-34"

Next start building your set.

Notice the set from 08/10/09 10 11 12 28 34

ID=6 "0-1-2-3-4-8"

TD=10. No number below 10

DO=1 "11"

DE=1 "28"

MD=3 "10-12-34"

NB =3 "0-4-8"

BD=7 "1=4, 2=2, 3=1" 4+2+1 = 7"

DB=2 "11-12"

HD = 1 "8" DIGITS ABOVE 5

Total sets that can be made using these settings = 35

10 11 12 24 38

10 11 12 28 34

10 11 14 22 38

10 11 14 23 28

10 11 14 28 32

10 11 18 22 34

10 11 18 23 24

10 11 18 24 32

10 11 21 24 38

10 11 21 28 34

10 12 13 14 28

10 12 13 18 24

10 12 14 28 31

10 12 18 24 31

10 13 14 18 22

10 13 14 21 28

10 13 18 21 24

10 14 18 22 31

10 14 21 28 31

10 18 21 24 31

11 12 14 20 38

11 12 14 28 30

11 12 18 20 34

11 12 18 24 30

11 14 18 20 23

11 14 18 20 32

11 14 18 22 30

11 14 20 21 38

11 14 21 28 30

11 18 20 21 34

11 18 21 24 30

12 13 14 18 20

12 14 18 20 31

13 14 18 20 21

14 18 20 21 31

The above example is used to show a method of building sets. Carefull study and data

tracking is a must when using this method.

The results above would require one to make all correct selections. My software allows for

a Low / High range to be used for each and then many filters to reduce down to a playable

amount, normaly 5 to 15 sets.

I use a bias type search that returns the ranges for each digit/filter. I play only about 1 of

every 4 or 5 drawings depending on what the data looks like. I will be posting the tickets

that I played after about 7 to 10 pick-5 plays. I also don't like to play until the JP gets close

to 100K. I have won 3 of my last 5 attemps but 2 plays were for a pick-6 game which I lost

on one and hit 6ea 3 0f 6 on the other. I had one pick-5 game where I lost $9.00 which is

my worst since I started playing again. Use the information here as a guide to build your

sets to play and remember recount each of the values. Using this will allow you to build a

smarter set to play. You can write out list for your game breaking the numbers into groups

like above and then just make random selections from each to build your sets.

Jayemmar

Lets say I run settings wide on my first run and end up with 3,500 sets. I find most days that

I can reduce this to less than 300 and still have the winning set trapped if it was within the

3500. Some days reducing sets is very hard depending on the digits used and the settings

selected. If I can select 4 digits that I am very sure will hit and play 3 wild from which only

one can be used to build the set then many times a first run using only the digit filters can

reduce the sets to less than 500. If I then use the "Anom" and trap the 1st and 5th number

then this will reduce to the less than 50 range and many times to less than 20. It takes

time to connect each filter to the overall process but once everything makes since then it

gets easier and easier. The bias search takes some time to understand and I look for certian

events rather then just taking the data in produced in general. There is so much more that

can be added to this method that would really improve it's performance.

RL