Adam
With a 5-42 matrix then you have 14 one's and 14 two's but only 13 three's, you also have three
more four's and one more zero then in a 5-39
01-10-11-12-13-14-15-16-17-18-19-21-31 + 41
02-12-20-21-22-23-24-25-26-27-28-29-32 + 42
03-13-23-30-31-32-33-34-35-36-37-38-39
04-14-24-34 + 40-41-42
05-15-25-35
06-16-26-36
07-17-27-37
08-18-28-38
09-19-29-39
10-20-30 + 40
Using the above it is very easy to calculate the expected percents for each digit within
a set of numbers.
I should have included this within the post and thank you for bringing it up. The set
played should always mimic the expected distribution of digits based upon the whole.
This is why I say that before the first drawing I knew the values I would use most in building
the sets I play. When I remove digits not to play I use the same technique. This is also
the reason I don't have any special regard for the so called randomness of the drawing.
People see the balls bouncing around and say that there is know way to predict what the
next set will be and they are perfectly right. What they don't understand is that I don't
predict anything. I use the word predict when I should have used mimic because this is
really what I am doing. I know the exact number of the balls that have a digit "1" and
what the odds are for one of those balls being drawn. I think in terms of what is really
going on within the drawing process. I wish they would add more air and speed up the
tumbler and really mix the balls up, the more the better. I have seen many drawings that
resembled a bad shuffle of a deck of cards. The balls are just kind of scooted back and
forth and don't get properly mixed before the selection begins. I want to see a popcorn
on steroids mixing before any ball is drawn. Some people think that the set 1-2-3-4-5
is as good of play as any other but not me. While it is one of the possible sets and in
that regard has the same odds as any other set, many other factors must be considered.
I think if it ever happends it will be a RNG that produces it. My advice to everyone would
be to find commonalities of sets that are drawn most and then mimic those commonalities
in every set you play making a few adjustments along the way. Anything that is removed
be it a digit, number or whatever always has it's risk but I know of no way to reduce sets
without removing something.
RL