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My digit system for pick-5 or pick-6 lottery

Topic closed. 684 replies. Last post 6 years ago by jimmy4164.

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RL-RANDOMLOGIC's avatar - usafce

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Posted: September 14, 2010, 8:51 am - IP Logged

RL

I Do plan to take a break.

But I will be watching the trend, and practicing.

The only thing with practicing, is when you hit it big in practice, I say only if I had played !!!!

RT

Wait tell you hit a 5 by 5 which you did not play.  But think of it this way if you can hit once you

can hit it again.  I have hit 5 many times in practice and this is why I keep going.  I like to think

this way, If I can hit more 3's then expected then why not a 4.  If i can hit 4's more than expected

then why not a 5 and if I can do it once I can do it again.

RL

Working on my Ph.D.  "University of hard Knocks"

I will consider the opinion that my winnings are a product of chance if you are willing to consider

they are not.  Many great discoveries come while searching for something else

USAF https://en.wikipedia.org/wiki/Prime_Base_Engineer_Emergency_Force

  US Flag Trump / 2016 & 2020  

    thegreendestiny's avatar - Lottery-029.jpg
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    Posted: September 14, 2010, 8:56 am - IP Logged

    I've been testing out this system and done this on pen and paper and yes this system works, i've just matched 5 numbers from my states lotto game, and this past powerball draw 4 numbers

    really tested this system out since its first inception, used about 50 lines, and only if i could reduce this even more.

    thanks RL for a logical system, now if i have put money where there pencial and paper is!!

    RT same thing here if i only had played.  So thats my testimony on this sytem

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      Krakow
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      Posted: September 14, 2010, 12:27 pm - IP Logged

      Thanks for your confirmation. I personally have not doubted it.

      Btw if playing 50 combos is way to many for you why not wheel them ?

       

      Adam

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        Posted: September 14, 2010, 12:44 pm - IP Logged

        Forgot to add that I will start tracking my game using RL's system with pen an paper. If I see I'm able to reduce number of combination to a playable set then will most probably switch to that one from the strategy I currently use for pick-5, though it beats random play, but have not seen when testing any 5 of 5.

         

        Adam

          thegreendestiny's avatar - Lottery-029.jpg
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          Posted: September 14, 2010, 3:09 pm - IP Logged

          Forgot to add that I will start tracking my game using RL's system with pen an paper. If I see I'm able to reduce number of combination to a playable set then will most probably switch to that one from the strategy I currently use for pick-5, though it beats random play, but have not seen when testing any 5 of 5.

           

          Adam

          adam,

           

          i know that 50 was quite alot, but i was practicing on pen and paper.

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            Posted: September 14, 2010, 4:05 pm - IP Logged

            RL,

            If I may I have a following question. As I play 5/42 the data shows some differences as compared with 5/39.

            That is Base Digits 1, 2 and 3 are on average in 58% of the draws, while 1 and 2 in 80% of draws. Going for a higher probability  should I then select 1 and 2 only and skip 3?

            Non- base digits are a bit differently distributed:

            1-  2% of draws

            2- 34% of draws

            3- 34% of draws

            4- 22% of draws

            5-  3% of draws

            ID of 6 seems to be the best with 42% of hits, then comes ID 5 with 28%.

            Non-base repeating digit rate is 50% for 0 and  38% for 1 while Double Basic ones show :

            0- 12%

            1-  42%

            2-  32%

            3-  14%

            What, in your opinion, would be the best strategy, given the data?

            Thanks in advance for your kindly reply.

            Best rgds

            Adam

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              Posted: September 14, 2010, 5:37 pm - IP Logged

              adam,

               

              i know that 50 was quite alot, but i was practicing on pen and paper.

              Yes, I realize that, but anyway I think that even practicing it would be interesting to see where wheeling them would take you.

               

              Adam

                RL-RANDOMLOGIC's avatar - usafce

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                Posted: September 15, 2010, 4:48 am - IP Logged

                RL,

                If I may I have a following question. As I play 5/42 the data shows some differences as compared with 5/39.

                That is Base Digits 1, 2 and 3 are on average in 58% of the draws, while 1 and 2 in 80% of draws. Going for a higher probability  should I then select 1 and 2 only and skip 3?

                Non- base digits are a bit differently distributed:

                1-  2% of draws

                2- 34% of draws

                3- 34% of draws

                4- 22% of draws

                5-  3% of draws

                ID of 6 seems to be the best with 42% of hits, then comes ID 5 with 28%.

                Non-base repeating digit rate is 50% for 0 and  38% for 1 while Double Basic ones show :

                0- 12%

                1-  42%

                2-  32%

                3-  14%

                What, in your opinion, would be the best strategy, given the data?

                Thanks in advance for your kindly reply.

                Best rgds

                Adam

                Adam

                With a 5-42 matrix then you have 14 one's and 14 two's but only 13 three's, you also have three

                more four's and one more zero then in a 5-39 

                 

                01-10-11-12-13-14-15-16-17-18-19-21-31 + 41 

                02-12-20-21-22-23-24-25-26-27-28-29-32 + 42

                03-13-23-30-31-32-33-34-35-36-37-38-39

                04-14-24-34 + 40-41-42

                05-15-25-35

                06-16-26-36

                07-17-27-37

                08-18-28-38

                09-19-29-39

                10-20-30 + 40

                Using the above it is very easy to calculate the expected percents for each digit within

                a set of numbers.

                I should have included this within the post and thank you for bringing it up.  The set

                played should always mimic the expected distribution of digits based upon the whole. 

                This is why I say that before the first drawing I knew the values I would use most in building

                the sets I play.  When I remove digits not to play I use the same technique.  This is also

                the reason I don't have any special regard for the so called randomness of the drawing. 

                People see the balls bouncing around and say that there is know way to predict what the

                next set will be and they are perfectly right.  What they don't understand is that I don't

                predict anything.   I use the word predict when I should have used mimic because this is

                really what I am doing.  I know the exact number of the balls that have a digit "1" and

                what the odds are for one of those balls being drawn.  I think in terms of what is really

                going on within the drawing process.  I wish they would add more air and speed up the

                tumbler and really mix the balls up, the more the better.  I have seen many drawings that 

                resembled a bad shuffle of a deck of cards.  The balls are just kind of scooted back and

                forth and don't get properly mixed before the selection begins.  I want to see a popcorn

                on steroids mixing before any ball is drawn.  Some people think that the set 1-2-3-4-5

                is as good of play as any other but not me.  While it is one of the possible sets and in

                that regard has the same odds as any other set, many other factors must be considered.

                I think if it ever happends it will be a RNG that produces it.   My advice to everyone would

                be to find commonalities of sets that are drawn most and then mimic those commonalities

                in every set you play making a few adjustments along the way. Anything that is removed

                be it a digit, number or whatever always has it's risk but I know of no way to reduce sets

                without removing something. 

                RL

                Working on my Ph.D.  "University of hard Knocks"

                I will consider the opinion that my winnings are a product of chance if you are willing to consider

                they are not.  Many great discoveries come while searching for something else

                USAF https://en.wikipedia.org/wiki/Prime_Base_Engineer_Emergency_Force

                  US Flag Trump / 2016 & 2020  


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                  Posted: September 15, 2010, 4:57 am - IP Logged

                  Adam

                  With a 5-42 matrix then you have 14 one's and 14 two's but only 13 three's, you also have three

                  more four's and one more zero then in a 5-39 

                   

                  01-10-11-12-13-14-15-16-17-18-19-21-31 + 41 

                  02-12-20-21-22-23-24-25-26-27-28-29-32 + 42

                  03-13-23-30-31-32-33-34-35-36-37-38-39

                  04-14-24-34 + 40-41-42

                  05-15-25-35

                  06-16-26-36

                  07-17-27-37

                  08-18-28-38

                  09-19-29-39

                  10-20-30 + 40

                  Using the above it is very easy to calculate the expected percents for each digit within

                  a set of numbers.

                  I should have included this within the post and thank you for bringing it up.  The set

                  played should always mimic the expected distribution of digits based upon the whole. 

                  This is why I say that before the first drawing I knew the values I would use most in building

                  the sets I play.  When I remove digits not to play I use the same technique.  This is also

                  the reason I don't have any special regard for the so called randomness of the drawing. 

                  People see the balls bouncing around and say that there is know way to predict what the

                  next set will be and they are perfectly right.  What they don't understand is that I don't

                  predict anything.   I use the word predict when I should have used mimic because this is

                  really what I am doing.  I know the exact number of the balls that have a digit "1" and

                  what the odds are for one of those balls being drawn.  I think in terms of what is really

                  going on within the drawing process.  I wish they would add more air and speed up the

                  tumbler and really mix the balls up, the more the better.  I have seen many drawings that 

                  resembled a bad shuffle of a deck of cards.  The balls are just kind of scooted back and

                  forth and don't get properly mixed before the selection begins.  I want to see a popcorn

                  on steroids mixing before any ball is drawn.  Some people think that the set 1-2-3-4-5

                  is as good of play as any other but not me.  While it is one of the possible sets and in

                  that regard has the same odds as any other set, many other factors must be considered.

                  I think if it ever happends it will be a RNG that produces it.   My advice to everyone would

                  be to find commonalities of sets that are drawn most and then mimic those commonalities

                  in every set you play making a few adjustments along the way. Anything that is removed

                  be it a digit, number or whatever always has it's risk but I know of no way to reduce sets

                  without removing something. 

                  RL

                  "Anything that is removed be it a digit, number or whatever always has

                  it's risk but I know of no way to reduce sets without removing something."

                  Yes Nod

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                    Krakow
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                    Posted: September 15, 2010, 4:58 am - IP Logged

                    Adam

                    With a 5-42 matrix then you have 14 one's and 14 two's but only 13 three's, you also have three

                    more four's and one more zero then in a 5-39 

                     

                    01-10-11-12-13-14-15-16-17-18-19-21-31 + 41 

                    02-12-20-21-22-23-24-25-26-27-28-29-32 + 42

                    03-13-23-30-31-32-33-34-35-36-37-38-39

                    04-14-24-34 + 40-41-42

                    05-15-25-35

                    06-16-26-36

                    07-17-27-37

                    08-18-28-38

                    09-19-29-39

                    10-20-30 + 40

                    Using the above it is very easy to calculate the expected percents for each digit within

                    a set of numbers.

                    I should have included this within the post and thank you for bringing it up.  The set

                    played should always mimic the expected distribution of digits based upon the whole. 

                    This is why I say that before the first drawing I knew the values I would use most in building

                    the sets I play.  When I remove digits not to play I use the same technique.  This is also

                    the reason I don't have any special regard for the so called randomness of the drawing. 

                    People see the balls bouncing around and say that there is know way to predict what the

                    next set will be and they are perfectly right.  What they don't understand is that I don't

                    predict anything.   I use the word predict when I should have used mimic because this is

                    really what I am doing.  I know the exact number of the balls that have a digit "1" and

                    what the odds are for one of those balls being drawn.  I think in terms of what is really

                    going on within the drawing process.  I wish they would add more air and speed up the

                    tumbler and really mix the balls up, the more the better.  I have seen many drawings that 

                    resembled a bad shuffle of a deck of cards.  The balls are just kind of scooted back and

                    forth and don't get properly mixed before the selection begins.  I want to see a popcorn

                    on steroids mixing before any ball is drawn.  Some people think that the set 1-2-3-4-5

                    is as good of play as any other but not me.  While it is one of the possible sets and in

                    that regard has the same odds as any other set, many other factors must be considered.

                    I think if it ever happends it will be a RNG that produces it.   My advice to everyone would

                    be to find commonalities of sets that are drawn most and then mimic those commonalities

                    in every set you play making a few adjustments along the way. Anything that is removed

                    be it a digit, number or whatever always has it's risk but I know of no way to reduce sets

                    without removing something. 

                    RL

                    RL,

                    Thanks a lot for your post. In the meantime I did give it a thought or two. Of course, the data must be a bit different as the game format differs.

                    Still 1, 2 and 3 should be played as base numbers. And 4 for sure as non-base one. Funny to say but 0 proves a good bet as well.

                    The things will be still different for 6/49 game.

                    All the best

                    Adam

                      RL-RANDOMLOGIC's avatar - usafce

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                      Posted: September 15, 2010, 5:22 am - IP Logged

                      RL,

                      Thanks a lot for your post. In the meantime I did give it a thought or two. Of course, the data must be a bit different as the game format differs.

                      Still 1, 2 and 3 should be played as base numbers. And 4 for sure as non-base one. Funny to say but 0 proves a good bet as well.

                      The things will be still different for 6/49 game.

                      All the best

                      Adam

                      Adam

                       

                      Try to time the plays when using digit 3, If you can do this with any accuracy then it would 

                      be very much to your advantage.  Look at the difference between 1-2 and 1-2-3.  I would

                      include 1-2 in every drawing and add 3 on days based odds given for the overall.  Meaning 

                      if digit 3 was out 2 or more days I would include it for sure.

                       

                      RL

                      Working on my Ph.D.  "University of hard Knocks"

                      I will consider the opinion that my winnings are a product of chance if you are willing to consider

                      they are not.  Many great discoveries come while searching for something else

                      USAF https://en.wikipedia.org/wiki/Prime_Base_Engineer_Emergency_Force

                        US Flag Trump / 2016 & 2020  

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                        Posted: September 15, 2010, 5:30 am - IP Logged

                        Adam

                         

                        Try to time the plays when using digit 3, If you can do this with any accuracy then it would 

                        be very much to your advantage.  Look at the difference between 1-2 and 1-2-3.  I would

                        include 1-2 in every drawing and add 3 on days based odds given for the overall.  Meaning 

                        if digit 3 was out 2 or more days I would include it for sure.

                         

                        RL

                        RL,

                        That's correct, but stiil the problem I will be facing is ID's. Six is definitely the best( 50% better than) 5,  with 5 lagging behind, not to mention 7 or 4. That means that anyway playing 3 on quite a regular basis is better than playing 1 and 2 only as that leaves me with more less frequent digits to fill in. Or I'm mistaken?

                        I see you bet more on trend reversal than riding on it meaning waiting for , say 3 occurences and then switch around.

                         

                        Adam

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                          Posted: September 15, 2010, 5:38 am - IP Logged

                          I wanted to ask you guys if in your game you also see some cases when Base numbers consitute as few as 1 , 2 or 3 of total digits?

                           

                          Adam

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                            Posted: September 15, 2010, 6:43 am - IP Logged

                            Well, I will have a try. I followed the procedure( hope with not toomany mistakes) and wound up with 9- number set for pick-5. Altogether it gives 126 combinations.

                            I made a 3 of 5 wheel that gave me 2 combos to play. Let's have a try. What the say is " Fortune smiles at the brave ones"Smile

                             

                            Adam

                              RL-RANDOMLOGIC's avatar - usafce

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                              Posted: September 15, 2010, 6:45 am - IP Logged

                              RL,

                              That's correct, but stiil the problem I will be facing is ID's. Six is definitely the best( 50% better than) 5,  with 5 lagging behind, not to mention 7 or 4. That means that anyway playing 3 on quite a regular basis is better than playing 1 and 2 only as that leaves me with more less frequent digits to fill in. Or I'm mistaken?

                              I see you bet more on trend reversal than riding on it meaning waiting for , say 3 occurences and then switch around.

                               

                              Adam

                              Adam

                              I use what I call a bias search.  It's kind of like looking for runs within the secondary data

                              which I believe gives a little insight as to the interworkings of the RNG.  I don't know how

                              effective it would be for a Ball-Drop lottery but works well enough for RNG's.  It only gives

                              the stats for each value and with a little study can often lead to the correct choice.  when I

                              can lock in on the ID and TD values then the rest is childs play.  I can hit them 3 or 4 times

                              within 7 days but never know for sure which days are correct.  Lets say that we have from

                              the possible ID values of 2 to 8 and TD 5 to 10 which gives 7ea ID's and  6ea TD's  7*6= 42 

                              different possible settings.  ID=5 to ID=6 and TD=8 to TD=10 make up a very large percent

                              of drawings.  This still gives 6 choices when selecting from these values.  91% of drawings

                              fall under the TD=8 to 10 and 72% of drawings fall into the ID=5 or 6 for my game. The best

                              method I have for selecting these is still on the drawing board.  It uses the combined data

                              gotten from all the secondary data which when cross referenced produces a set of all filter

                              values that most likely will be drawn.

                              I am working on 2 systems that when combined can reduce sets to a very playable amount which

                              require no filtering most drawings.  This to me is the (holy grail) of lottery systems and I am making

                              much progress but I have little time to work on it and it still has a ways to go.   The system that

                              has been given out is nothing more than a filtered set generator with a bias search for each filter

                              and a few other tools to help make selections.  It is very effective but still requires the user to make

                              correct choices.  I wish I could make the process of selecting TD and ID values easy but so far I

                              have been unable to do this on a regular bases.

                               

                              RL

                              Working on my Ph.D.  "University of hard Knocks"

                              I will consider the opinion that my winnings are a product of chance if you are willing to consider

                              they are not.  Many great discoveries come while searching for something else

                              USAF https://en.wikipedia.org/wiki/Prime_Base_Engineer_Emergency_Force

                                US Flag Trump / 2016 & 2020  

                                 
                                Page 36 of 46