atoz
I had many more hits when MO. was still a ball drop. I do think RNG's are biased.
Not to get off the subject of this post but here is what I think. For every drawing the lottery
has thousands of people pick numbers and play them. The ticket generator then sends this
information back to the main database at the lottery. Every set of numbers they receive can
be used in many ways. I like to say that for every set they draw they get many sets back.
If I was in charge of a lottery my first order of business would be to make money for both the
state and for the players. Second make sure that no one could take any real adavantage of
the game. Now, If I had this list of millions of number sets I could tell where most people place
their bets. Most players play very close to home, meaning that they pick sets that change
very little. Consider this Lets say that many people use birthdays as a way to choose numbers.
There are databases that have the total births for each day, month and year. You can search the
web and find how many people were born the very same day that you were. Knowing this information
I could check it against the player ticket database and find a probabillity of how many people
played birthdays. This is the information age, the more information the better the endevor.
Many people think that the pre drawing test are a way to keep people from tracking the draws
but I think the main reason is to test the randomness of the RNG. They run a couple of test
and these sets are then checked by another system and this tells them if the system has
been tampered with. I am not saying that they are cheating but they are in it to make money.
How many times have you heard about card counting and people getting kicked out of a casino
for it. A person that can do this very well can make some money if they don't get caught. The
casino's invest much money to see that players do not take advantage of any weekness within
any game. Why would a lottery work any different. If someone did have a system that could
beat the odds it would be found out very quickly and adjustments could be made to distroy
its effectiveness. Even ball drop lotteries have adjustments for this. A slight speed increase
more air pressure ect.... Most systems have been designed to prevent any chance of any real
advantage. You will hear many who have a system that works and then will just quit. This
is possiable in smaller prize games with low odds. Think this way. A pick-3 game only has 1000
combos, two drawings a day for one year gives 730 sets or 73% chance that any one combo
will be drawn within one year. For a 6-44 twice a week drawing it would take 67875 years to
draw 7,059,052 sets if none of them ever repeated. A pick-3 game would only take 1.37 years.
I would say that most states that use RNG's use the same proven system. Now if 40 states held
2 drawings every day it would take less than 2 weeks to draw 1000 combos.
The odds for a 6-44 are 7,059,052 to 1 for a 6 of 6 hit. Here is somthing to consider, in any one
draw of MO. lotto if $300,000 tickets were purchased with no repeats then the odds for one of
the tickets purchased hitting is about 1 in 23. Not many people would bet on a horse with a 1 in 23
chance of winning and they would be wise. However lotteries with much greater odds are won
every day. People are beating the odds, our are they. In the process of preventing anyone from
gaining advantage It must also allow winners or no one would play and both would loose. For this to
happen the RNG would need to have a slight bias for the QP and a slight bias against the Hand picks.
You can't have one without the other. A QP or a Hand pick would both be random in the large scale
of things. If I picked 1000 of each and wrote them down on paper many arguments could be made
over which is which. Always play but add a little randomness to your sets, Like I said they know
which numbers most players will play and If the system does have a slight bias then your best
play would be a half and half mixture. Select a couple you want to play and then choose the rest
at random.
RL