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Do some number combinations have better odds?

Topic closed. 5280 replies. Last post 4 years ago by rdgrnr.

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Posted: July 8, 2012, 11:21 am - IP Logged

D R A does have valid uses and improves chance as you have shown CW4...but its more about the right skip mix... which is always in flux...thats is what really improves the odds...and allows consistent winning...

Thanks for the post Cajun and LottoBoner,

I feel like Im using both in an unsystematic way which leaves room for intuitive powers and positive energy. Examples are leaving out the previous draws numbers is effective 63% of the time, or playing a group that has skipped a "regular" number of times is also effective.

Speaking of DRA, that is why I want to start tracking group performance.

    RJOh's avatar - chipmunk
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    Posted: July 8, 2012, 11:50 am - IP Logged

    I suspect the Keno calculation is correct when you plug in 56 numbers to draw from, 28 numbers drawn and 28 played when it comes out 7 trillions or the next value 3 places to the left.  It takes about 20 seconds to check the last 734 MM drawings with one group of 28 numbers using a program I wrote using GWBasic and complied with a QB compiler, I wouldn't even attempt to do it with 7 trillion groups.

    There are 7,648,690,600,760,439 ways to select 28 out of 56 items without regard to order.

    The combinatorics calculator at      http://www.vpgenius.com/tools/combin.aspx
    was used to calculate the above.  It has calculators for combinations, permutations and hyergeometric distributions,

     * you don't need to buy more tickets, just buy a winning ticket * 
       
                 Evil Looking       


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      Posted: July 8, 2012, 1:42 pm - IP Logged

      There are 7,648,690,600,760,439 ways to select 28 out of 56 items without regard to order.

      The combinatorics calculator at      http://www.vpgenius.com/tools/combin.aspx
      was used to calculate the above.  It has calculators for combinations, permutations and hyergeometric distributions,

      Thank you RJ for placing so much hyper intensive focus on the information that is not helpful to me and I don't need for the project I'm working on. Very creative and thoughtful of you.

      I am interested in this It has calculators for combinations, permutations and hyergeometric distributions The mere thought of hypergeometric distributions gets me very excited and I have no idea what is even is or how it even works or what it even does.

       

      There are 7,648,690,600,760,439 ways to select 28 out of 56 items without regard to order.

      Then why does picking 28 numbers give me a 1 in 38.4 chance of hitting 5 of 5 ???

        RJOh's avatar - chipmunk
        mid-Ohio
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        Posted: July 8, 2012, 4:17 pm - IP Logged

        Thank you RJ for placing so much hyper intensive focus on the information that is not helpful to me and I don't need for the project I'm working on. Very creative and thoughtful of you.

        I am interested in this It has calculators for combinations, permutations and hyergeometric distributions The mere thought of hypergeometric distributions gets me very excited and I have no idea what is even is or how it even works or what it even does.

         

        There are 7,648,690,600,760,439 ways to select 28 out of 56 items without regard to order.

        Then why does picking 28 numbers give me a 1 in 38.4 chance of hitting 5 of 5 ???

        Thank you RJ for placing so much hyper intensive focus on the information that is not helpful to me and I don't need for the project I'm working on. 

        This was your question in an earlier post:

        Can RJ (or anyone) please tell me how many groups of 28 numbers there are in the MM game, and which group (or groups) have the highest winning percentages??

        I answered it and that was your response. Now you've asked another question and its answer isn't helpful either. To avoid giving you more information you don't need, I posted these two graphics so you can figure it out for yourself.


        combination size 5
        basic pool size 28
        (B) bonus numbers none
        smallest match 2
        tickets or chances per draw 1
        possible combos of 5/28 numbers = 98280
        MATCH ODDS   WINNING COMBOS   ODDS 1 CHANCES
        5/5 1 : 98280    1             1 : 98280
        4/5 1 : 855      115           1 : 855
        3/5 1 : 39       2530          1 : 39
        2/5 1 : 6        17710         1 : 6
        ________________________________________________________


        combination size 5
        basic pool size 56
        (B) bonus numbers none
        smallest match 2
        tickets or chances per draw 98280
        possible combos of 5/56 numbers = 3819816
        MATCH ODDS   WINNING COMBOS   ODDS 98280 CHANCES
        5/5 1 : 3819816   1            1 : 39
        4/5 1 : 14980     255          7 : 1
        3/5 1 : 300       12750        328 : 1
        2/5 1 : 18        208250       5358 : 1
        _____________________________________________________________

         

        Note: if you play 98280 different combinations, regardless of the mix your odds of matching five are 1:39 in 5/56 matrix

         * you don't need to buy more tickets, just buy a winning ticket * 
           
                     Evil Looking       


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          Posted: July 8, 2012, 4:47 pm - IP Logged

          Thank you RJ for placing so much hyper intensive focus on the information that is not helpful to me and I don't need for the project I'm working on. 

          This was your question in an earlier post:

          Can RJ (or anyone) please tell me how many groups of 28 numbers there are in the MM game, and which group (or groups) have the highest winning percentages??

          I answered it and that was your response. Now you've asked another question and its answer isn't helpful either. To avoid giving you more information you don't need, I posted these two graphics so you can figure it out for yourself.


          combination size 5
          basic pool size 28
          (B) bonus numbers none
          smallest match 2
          tickets or chances per draw 1
          possible combos of 5/28 numbers = 98280
          MATCH ODDS   WINNING COMBOS   ODDS 1 CHANCES
          5/5 1 : 98280    1             1 : 98280
          4/5 1 : 855      115           1 : 855
          3/5 1 : 39       2530          1 : 39
          2/5 1 : 6        17710         1 : 6
          ________________________________________________________


          combination size 5
          basic pool size 56
          (B) bonus numbers none
          smallest match 2
          tickets or chances per draw 98280
          possible combos of 5/56 numbers = 3819816
          MATCH ODDS   WINNING COMBOS   ODDS 98280 CHANCES
          5/5 1 : 3819816   1            1 : 39
          4/5 1 : 14980     255          7 : 1
          3/5 1 : 300       12750        328 : 1
          2/5 1 : 18        208250       5358 : 1
          _____________________________________________________________

           

          Note: if you play 98280 different combinations, regardless of the mix your odds of matching five are 1:39 in 5/56 matrix

          I know RJ, I was just messin around with you. lol. All in fun.

          It just seems funny as heck to me that 1 group of 28 numbers covers 98.820 lines, yet there are billions of groups of 28 numbers in a game that only has 3.8 million total lines. lol. lol.

          There must be a way to divide 3.8 million lines into 39 groups? Really.

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            Kentucky
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            Posted: July 9, 2012, 12:38 am - IP Logged

            I suspect the Keno calculation is correct when you plug in 56 numbers to draw from, 28 numbers drawn and 28 played when it comes out 7 trillions or the next value 3 places to the left.  It takes about 20 seconds to check the last 734 MM drawings with one group of 28 numbers using a program I wrote using GWBasic and complied with a QB compiler, I wouldn't even attempt to do it with 7 trillion groups.

            When I used 56 for "X" and 28 for "Y" the results were  7,648,690,600,760,439 and that's 7 quadrillion. Since that number seems way too low I checked 59/9 and got the same results my wheel generator showed: 7,575,968,400. To get the number of groups of ten, that number is multiplied by 47 or 356,070,514,800, but the Combinations Calculator only showed 35,607,051,480 and so it looks like it was multiplied it by 4.7.

            The number of permutations in 56/28 is a 47 digit number and that's divided the number of permutations in 28 numbers which is a 30 digit number and I don't think the Keno Calculator was designed for that.

            I got 764,869,060,076,043,900,000,000,000,000 (764 Octillion) groups of 28 numbers, but I could be off a zero or two in either direction and your mileage may vary.

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              Kentucky
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              Posted: July 9, 2012, 12:54 am - IP Logged

              I know RJ, I was just messin around with you. lol. All in fun.

              It just seems funny as heck to me that 1 group of 28 numbers covers 98.820 lines, yet there are billions of groups of 28 numbers in a game that only has 3.8 million total lines. lol. lol.

              There must be a way to divide 3.8 million lines into 39 groups? Really.

              It takes at least 6 drawings to get 28 numbers and that's only if none of the numbers repeat. I found a spot where only 28 numbers were drawn in 8 drawings.

              Today's homework is calculating how many groups of 28 numbers matched the 5 numbers in the last drawing.


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                Posted: July 9, 2012, 2:54 am - IP Logged

                It takes at least 6 drawings to get 28 numbers and that's only if none of the numbers repeat. I found a spot where only 28 numbers were drawn in 8 drawings.

                Today's homework is calculating how many groups of 28 numbers matched the 5 numbers in the last drawing.

                Thank you for your help Stack,

                Just remember the game is 5/56 not 28/56. All those groups would have billions of overlapping 5 of 5 combinations.

                As an example use 2 groups.... 1-28 and 2-29.... almost all the lines repeat each other and are not needed because each line needs only to be played ONCE.


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                  Posted: July 9, 2012, 2:01 pm - IP Logged

                  One way of dividing 3.8 millions lines into 56 groups would be to use fixed numbers.

                  However, fixing all 56 numbers one at a time produces 19 million lines.

                  Still leaving 15 million overlapping lines.

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                    Kentucky
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                    Posted: July 9, 2012, 6:13 pm - IP Logged

                    Thank you for your help Stack,

                    Just remember the game is 5/56 not 28/56. All those groups would have billions of overlapping 5 of 5 combinations.

                    As an example use 2 groups.... 1-28 and 2-29.... almost all the lines repeat each other and are not needed because each line needs only to be played ONCE.

                    While I've used groups of numbers as a playing strategy, I knew 10 of the numbers in a 15 number wheel were useless and some of the lines had a zero chance of matching a number when I filled out the playslips. And unless you're playing a full number wheel, when you match all five numbers, the odds dictate you probably won't match them all on the same line.

                    Because MM doesn't pay for matching two numbers, playing full 28 number wheel only guarantees 2646 winning tickets out of 98,280 played and 33,649 tickets won't even match one number. Players say each of the 56 numbers has an equal chance of being drawn so every 5 number combo has an equal chance, but if all the combos were sold, 2,349,060 combos (61.5%) will match zero numbers.

                    You may find groups of 28 numbers that does much better than once in 39 drawing, but it will probably be because some of the numbers in those groups were being drawn more often. There are 10 numbers that haven't been drawn in the last 20 drawings so any group they are in is basically an 18 number group.


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                      Posted: July 9, 2012, 6:33 pm - IP Logged

                      While I've used groups of numbers as a playing strategy, I knew 10 of the numbers in a 15 number wheel were useless and some of the lines had a zero chance of matching a number when I filled out the playslips. And unless you're playing a full number wheel, when you match all five numbers, the odds dictate you probably won't match them all on the same line.

                      Because MM doesn't pay for matching two numbers, playing full 28 number wheel only guarantees 2646 winning tickets out of 98,280 played and 33,649 tickets won't even match one number. Players say each of the 56 numbers has an equal chance of being drawn so every 5 number combo has an equal chance, but if all the combos were sold, 2,349,060 combos (61.5%) will match zero numbers.

                      You may find groups of 28 numbers that does much better than once in 39 drawing, but it will probably be because some of the numbers in those groups were being drawn more often. There are 10 numbers that haven't been drawn in the last 20 drawings so any group they are in is basically an 18 number group.

                      Perhaps those 10 are overdue and should be played in a group of 28?


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                        Posted: July 10, 2012, 11:27 am - IP Logged

                        I hope this helps RJ and Stack, It is to only way I could divide 3.8 million into 39 groups.

                        1. go to Lottery Post Combination Generator. http://www.lotterypost.com/combinations

                        2. generate 5/56 combinations. (3,819,816)

                        3. copy and paste to notepad.

                        4. divide 3,819,816 by 39 = 97,944

                        5. find line 97,944 to separate first group from second group.

                        6. repeat process for all 39 groups.

                        Last 10 lines in first group:

                        01-06-13-25-42
                        01-06-13-25-43
                        01-06-13-25-44
                        01-06-13-25-45
                        01-06-13-25-46
                        01-06-13-25-47
                        01-06-13-25-48
                        01-06-13-25-49
                        01-06-13-25-50
                        01-06-13-25-51

                        First 10 lines in second group:

                        01-06-13-25-52
                        01-06-13-25-53
                        01-06-13-25-54
                        01-06-13-25-55
                        01-06-13-25-56
                        01-06-13-26-27
                        01-06-13-26-28
                        01-06-13-26-29
                        01-06-13-26-30
                        01-06-13-26-31


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                          Posted: July 10, 2012, 1:30 pm - IP Logged

                          I'm hoping someone can chart the past performance of the 39 groups.

                          Not quite sure how, or I would just do it.

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                            Kentucky
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                            Posted: July 10, 2012, 2:26 pm - IP Logged

                            I'm hoping someone can chart the past performance of the 39 groups.

                            Not quite sure how, or I would just do it.

                            You could copy the list of the past MM drawing since the last matrix change, paste it on a spread sheet, and put them in numerical order. That why you wouldn't have to check any groups that doesn't include the lowest number drawn. For instance all the groups that include the number 1 can only match all five numbers when number 1 was drawn.

                            It will still take some time, but that should speed things up. With 39 groups and 730 drawings, the average number of five number matches is 19.

                              RJOh's avatar - chipmunk
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                              Posted: July 10, 2012, 4:15 pm - IP Logged

                              You could copy the list of the past MM drawing since the last matrix change, paste it on a spread sheet, and put them in numerical order. That why you wouldn't have to check any groups that doesn't include the lowest number drawn. For instance all the groups that include the number 1 can only match all five numbers when number 1 was drawn.

                              It will still take some time, but that should speed things up. With 39 groups and 730 drawings, the average number of five number matches is 19.

                              It will still take some time, but that should speed things up. With 39 groups and 730 drawings, the average number of five number matches is 19.

                              MegaMillion drawings are increasing, there are now 735 drawings since the last matrix change and tomorrow  there will be 736.   

                               * you don't need to buy more tickets, just buy a winning ticket * 
                                 
                                           Evil Looking       

                                 
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