Adam
The auto-tune, tunes the conditions to imitate the history of the game. From one game to the next
it is going to produce very similar lines. That's the way it's suppose to work. The master slider will
change the sets because it changes which lines will pass the conditions. This is not a system but
a bias-tuned RNG. I guess one could drop the samples down to 10 or so and maybe get different
lines game to game with the same settings but that kind of changes the programs intended purpose.
The sliders can be analyzed and set by the user and if a condition is considered to have a very good
chance of showing in the next game then the higher the slider is set the more likely that condition will
have to be met. Likewise the lower the slider is set the lower that condition has to be met. Slider A
seems to have a large effect on the lowest number in each line. The master slider can change just
about any aspect of the entire line. Setting a slider to a lower value does not block that condition,
but it does allow other conditions to have a greater effect. To run the program as a regular filter then
set each slide to either 0.00 or 1.00 and set the master to 1.00. The program will then function as a
exact filtered RNG. The lines your getting are the lines that most match the history of the game based
on the sliders settings.
R-click the Data-B button and you will see a list of the historic hits for each of the 13 conditions. Below is
a small sample from my 6-44. From this list you can see that how the number of conditions that are met
changes quite a bit draw to draw. I have not seen a game where all 13 were ever met within the same
game. The idea behind the master slider is to allow different conditions to be met without blocking or
locking any one condition. This program is not meant to be a system but a alternative to QP/s
MO 6-44
----xx-xxx---
x-xx-xxxxx-x-
---x-xxx---xx
xxxx--x-xx---
x-xxxxx-xx---
x--xxx-xx-xx-
--x---xxxx---
xx--xx-xxx--x
x--xxx-xxxx-x
xxx--xxx-----
xxx-x-xxxx-xx <- 10 conditions met ABC-E-GHIJ-LM
--xx-xxx---x-
xx-xx-xx----x
---x-x-xxxx--
xxx-xxxxxx---
x--xxxxx----x
x-x--x-xx--xx
xxxx-xx-----x
--x-xx-x----x
x-x--x-xx--x-
xx-x-x-x--x-x
xx-xxxxxxx---
xxx-xxxxxx-x-
RL