Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: May 31, 2010, 10:08 pm - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on May 30, 2010

The Digit System

I have been programming for 25 years and took up a challenge to write a program that was capable of producing repeatable results for pick-5 pick-6 lotteries.

This is a small part of a system that I have been working on for many years I have had much success using this system up to the past few months. I am sharing this system in hopes that in doing so will improve my carma. "Give and it shall be given".

I will not post the whole system as it would take 30 to 40 pages but will give a good working description that should allow those who are interested a starting place. I play 5-39 and 6-44 games. so most of the information I give will pertain to information I have gathered from these games.

Some Definitions first

ID = Independent digits. Digits 0-9 counted only once regardless of times within a set.

TD = Total digits. Number of all digits within a set but does not include leading zero's

DOD = Double odd digits. Numbers made from two odd digits

DEV = Double even digit. Numbers made from two even digits

MDN = Mixed digit numbers. Numbers made from 1-odd and 1-even digit

Are you interested yet? and these are the only 4 sites I checked when I began to write this. Funny it was there all along but went unnoticed.

Don't get to excited yet because it's not that simple. Like I said I have been searching and writing lottery software for 20 years and I don't have millions, yet.

Most drawing sets consist of 6 digits, Remember I said Most. A bell curve will peek on 5 or 6 for most any lottery. Take another look at your lottery and you will find that most draw sets will have the digits "1-2-3" in a large percent of draws with many of those having more then one of at least 2 of the "1-2-3" base digits within it.

Next consider that the largest percent of draws contain at least one number that consist of only one digit, "number below 10" and many sets contain two single digit numbers. In a 5 number draw the maximum TD possible is ten.

Now for the mathmen, 6 digits in a 5/39 lottery can yield over 6000 combos depending on the 6 digits selected. Done that! been there. I don’t need your brain power to tell me what I already know. I don't want any odds quoted concerning this. Believe me I have ran every combo of digits in every way conceivable. At one time I was running 4, really fast, striped down computers 24/7/365 crunching numbers my own version of a home super. I will give those that wish to baffle a question to ponder. I say odds are for the losers. I know of no real lottery in the world that has sold all winning combo's within one drawing but yet lotteries are won every day by everyday people many of which purchased a one dollar play. What’s the odds on that. A person will win or lose not based on the odds but on the ticket he or she holds in their hand. A lottery player considers the odds but plays anyway, Kind of like a certain paint store worker that may of considered the odds but choose to sing anyway. And as Forest would say "that's all I got to say about that"

Now for those who like to dream big, and hope to one day pull down a really big one, I will continue. Dreams are good and I hope all your dreams come true. As I stated above it would seem easy to build a set of winning numbers based on the info just provided. To put it simply, It is not. Many draws will follow this path but not all. Don't expect, but hope that the information provided in this post will help your dreams come true.

notice that I pad all single digit numbers with a "0". This digit will be ignored except in some cases.

Step #1 compile a list of at least 30 drawings. They can be a random sample. A current day to day drawing list is no better then a random sample I for years believed that the patterns I found would repeat until I discovered that the patterns were also random. All roads will intersect with another if they run far enough. That being said, go through each drawing on your list and mark how many TD, ID, DOD, DEV, MDN digits are in each draw, When writing down the sets, arrange them in 10 columns, the numbers 12 18 22 35 39 would look like this include leading zero's in this list

Step #3 On another sheet of paper convert the number sets to digits, do not include the padded "0" in this list. "08-12-15-18-34" to "1-2-3-4-5-8" each digit is counted only once and then to the right of this place the digits that were not in the draw

Draw set Digits hit Digits out 08-12-15-18-34 1-2-3-4-5-8 6-7-9-0

Step #4 Study the list you have made and trends will begin to appear. I say trends not patterns. A trend is like a pattern but it is not a pattern. All lotteries develop trends. look at each column of numbers and decide which digit hits most often for that column and write them down. On a new sheet of paper draw 10 lines, one for each digit. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ make a list of the best ID, TD, DOD, DEV, MDN, values that hit most often. now using the information gleamed from the data sheets fill in the best digit for each place on the line. Next look at the digits and see if all the data from ID,TD,DOD,DEV,MDN fits your selection. if not then repeat the process. do not be concerned with how your numbers appear on the lines as they may not be in any order. Keep your data sheets for reuse or make several different ones and play a set or two from each.

As stated above this is but a small part of a much larger system. My system allows a range of settings for each value + wildcards then generates all possible combo's then filters them and then finally wheels them down to 10 or so of the best sets. I have hit as many as four 4/5 in one day. I have won three 5/6 using this system.

I gave my sister in law a small list of numbers to play and within a week she had hit two or three 4/5 plays and many 3/5. This system does work but requires some skill and some gut instinct to make the final selections.

Good luck and if interest is high enough I will maybe add some more at a later date.

Try to flush your mind of what you think will happen, several years ago I wanted to know what I was doing wrong. I wrote into my software the ability to track my inputs and then report back were I made mistakes. Guess what? I made the same mistakes over and over again, I let my personal preferences overrun what the data was saying, "that can't happen again", that sort of thing. I also included the ability to see what changes would have increased my winnings, There were many times when one click of a mouse would have won me millions.

Enjoy

Hi

I have not yet read all of your post, but you show that:

A probable reason might be that the game is a cash 5 that has 30 + numbers.

That means that the "Decades" will have digits 0 1 2 and 3 and their Rth digits will be from 0 to 9.

So that will give 2 sources of digits:

0 1 2 3

0 1 2 3 4 5 6 7 8 9

So as seen, there might more often be 0 1 2 3 digits.

Of those the 0 might come just a little less often maybe because there is no 00 nor 01 02 03 04 05 06 07 08 and 09 in your system there is no 0 Decade, they are just 1 2 3 4 5 6 7 8 snd 9.

As to the 4 digit, I can't account for it being out there so much, bacause it should have about the same chance as 5 6 7 8 and 9.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: May 31, 2010, 10:34 pm - IP Logged

You said that:

"Next consider that the largest percent of draws contain at least one number that consist of only one digit, "number below 10" and many sets contain two single digit numbers. In a 5 number draw the maximum TD possible is ten."

------------

On a cash 5 there are 5 numbers that is why it is a cash 5, so

There can only be 5 "Decades" made up of 0 1 2 and 3, but you on your system don't count the 0 Decades, so your decades will have digits from 1 2 and 3, so it is very possible that there will be some repeats of those and or of the "No Digit" 0, I say "No Digit" because you are not counting that decade.

The digit to the Rth of the decade(s) can be any one of the 10 digits from 0 to 9.

That all means that:

1 11 12 21 22

Maybe there can be a minimum or whatever the word is of 2 digits per combination or cash 5 number.

Counting both: Decades and their Rth digit(s).

If I am wrong and there can be only 1 digit show me a cash 5 combo that has only 1 digit on it.

As to the max, maybe:

10 14 25 26 37

Maybe as shown there we can have up to 8 digits on a cash 5 combination, if I am wrong and there can be more digits, post a cash 5 number that has more than 8 digits on it.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: May 31, 2010, 10:46 pm - IP Logged

You Said that:

"Next consider that the largest percent of draws contain at least one number that consist of only one digit, "number below 10" and many sets contain two single digit numbers. In a 5 number draw the maximum TD possible is ten."

----------

On most cash 5 and on yours there are 4 decades from 0 to 3.

That means that all numbers have 2 digits, the decade that can be from 0 to 3 and their Rth digit which can be fro 0 to 9.

But you are not counting the 0 as a decade so in that case all numbers which have 0 as a decade only have really 1 digit which can be from 1 to 9.

So some combinations will have:

1 2 3 4 5 No Decades.

10 17 21 25 38 5 Decades.

So in your system there can be as low as:

No decades

Up to

5 Decades

If there are 4 or 5 Decades on a combination then there will be Decade Repeat(s) there.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: May 31, 2010, 10:55 pm - IP Logged

You said:

Now for the mathmen, 6 digits in a 5/39 lottery can yield over 6000 combos depending on the 6 digits selected. Done that! been there. I don’t need your brain power to tell me what I already know. I don't want any odds quoted concerning this. Believe me I have ran every combo of digits in every way conceivable. At one time I was running 4, really fast, striped down computers 24/7/365 crunching numbers my own version of a home super. I will give those that wish to baffle a question to ponder. I say odds are for the losers. I know of no real lottery in the world that has sold all winning combo's within one drawing but yet lotteries are won every day by everyday people many of which purchased a one dollar play. What’s the odds on that. A person will win or lose not based on the odds but on the ticket he or she holds in their hand. A lottery player considers the odds but plays anyway, Kind of like a certain paint store worker that may of considered the odds but choose to sing anyway. And as Forest would say "that's all I got to say about that"

----------------

I don't have the means to check that, but if a cash 5 lottery has 1/2 Million or more combinations then 6000 is not too many, but that all is beside that point at this time to me, as I am not yet sure that by using that system if it is really a system that the total combinations can often enough be reduced to about 6000 more or less.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: May 31, 2010, 11:01 pm - IP Logged

As for the rest of the post, I am now out of time and won't no time nor day soon have the time to do the workout, maybe during the weekend I might try.

Thanks!

----------

By the way: GASMETERGUY was just being nice to me, thanks very much for that.

-------------------------------

Maybe this weekend I can take a look at the rest of your post(s) and the thread.

--------------

I don't know any Math whatsoever, but if your system is really on the up and up, then maybe it could be called something such as "The Absolute Digits System"

Park City, UT United States Member #69864 January 18, 2009 993 Posts Offline

Posted: June 1, 2010, 12:41 am - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on May 31, 2010

Hello everyone

When I started this post I wanted to give LP members a system that would

enhance their play by shinning a little light on what I believe is a better

way of viewing the makeup and mechanics of a lottery draw. However after

reading many of the post again I find that many may be reverting back to

a system of statistical analysis and in doing so will wind up no better off

then when they started. Too much data analysis will leave you disappointed

in the end. Remember the lottery is a process of random events with a random

outcome. In my many years of looking for patterns I found hundreds, some of

which seemed to repeat but in the end they were proven to be just over lapping

events that failed as often as they hit. Try this experiment, take an amount

of pennies that is equal to the numbers in the lottery you intend to play

and mark five of them with a marker. Next place them in a paper lunch bag and

shake. Next without looking, reach in and remove 1 at a time shaking the bag

between pulls, do this 10 times. Record the number of pennies that have a mark

on them. In a 5/40 lottery on average you will get 1 penny with a mark on it

for every 8 pennies pulled.

Some pulls will be higher and some lower, The more pulls the closer the average

will run. My software in all it's complexity does only one thing. It looks for the

digits that hit the most and then arranges them in a way that best mimics the

the lottery I am playing. Keep it simple, It is fine to review the draw history

and study the makeup of digits, this will make you a better player.

Write out a list of ID's for as many drawings as you like and study it.

first choose how many digits you want to play, 4, 5, 6, ect.

then select the digits 1-2-3-5-8-9

remember 1-2-3 appear most so in most cases you need only select 3 more digits

then arrange the digits 18 21 23 35 39

switch them around and make several sets, remember most 5 number lottery's pay out

for 2, 3, and 4 matches not just 5

do these steps first and then add whatever you feel will improve your play

Thanks again

Hello,

Very good thread and I agree with what you say above for the most part.

Probability and statistics are instruments or tools that one uses to measure how random the game is and if any bias exists. Probability and statistics absolutely are not tools to be used to predict future numbers. This is the problem with most lottery software you buy and the software that I have written in past to predict future draws. I repeat probability and statistics cannot be used to predict future numbers. The answer to this problem is simple the solution is difficult.

NASHVILLE, TENN United States Member #33372 February 20, 2006 1044 Posts Offline

Posted: June 1, 2010, 1:12 am - IP Logged

Quote: Originally posted by LANTERN on May 31, 2010

As for the rest of the post, I am now out of time and won't no time nor day soon have the time to do the workout, maybe during the weekend I might try.

Thanks!

----------

By the way: GASMETERGUY was just being nice to me, thanks very much for that.

-------------------------------

Maybe this weekend I can take a look at the rest of your post(s) and the thread.

--------------

I don't know any Math whatsoever, but if your system is really on the up and up, then maybe it could be called something such as "The Absolute Digits System"

Or Just "The Digits Filter System"

Lantern

I was being honest. If that translate into being nice, then so be it. If later on my honesty translates into being mean-spirited, then so be it.

You had some great ideas back in the day; ideas I feel you should gather up once again and continue exploring. This thread is also great in that the research, while still in the embyro stage, is leading others to think beyond the numbers. I hope it continues and others join in.

33,649 total sets can be generated using these 23 core numbers however if you say that each draw must contain at least 1 of each of the 6 different digits the total combos is reduced to 5,421

This first step has reduced the total outcomes by over 99%

5421 / 575757 = .00016433 you now have less then 1% of the total sets to choose from. I have shown in previous post that many lottery sets have many draws that show trends that "1-2-3-4" appear very often. Now That's a gift horse, Go ahead and look it in the mouth. I know there are some power players that are all ready burning the ticket printers up getting ready for the next Power ball draw. DO THE MATH.

If you specify that one of the 6 digits must occur at least twice "In this example I will use digit 3 to hit two or more times" then the total sets are reduced to 3,117.

Next lets say that you will play a digit 1 as the second numbers first digit and digit 2 as the forth numbers first digit then the sets are reduced to 2489

Again. This is a system. This is not my software, this is the core of my software. Everything is here that is needed to help you gain an advantage in your play. Any other filters, wheels, whatever you want to add and make it better, more power to you.

This may be my final post as I will now craw back into my cave and work on something that will help me.

Working on my Ph.D. "University of hard Knocks"

I will consider the opinion that my winnings are a product of chance if you are willing to consider

they are not. Many great discoveries come while searching for something else

United States Member #7437 October 3, 2004 383 Posts Offline

Posted: June 1, 2010, 11:04 am - IP Logged

Hi RL_RANDOMLOG:

I found your post very interesting and commend you for sharing.

You stated:

I gave my sister in law a small list of numbers to play and within a week she had hit two or three 4/5 plays and many 3/5. This system does work but requires some skill and some gut instinct to make the final selections.

Can you give us an idea of how small this list was?

Thanks, and a special thanks to Winsomelosesum for his EXCEL contribution.

United States Member #59354 March 13, 2008 4062 Posts Offline

Posted: June 1, 2010, 12:21 pm - IP Logged

Quote: Originally posted by jayemmar on June 1, 2010

Hi RL_RANDOMLOG:

I found your post very interesting and commend you for sharing.

You stated:

I gave my sister in law a small list of numbers to play and within a week she had hit two or three 4/5 plays and many 3/5. This system does work but requires some skill and some gut instinct to make the final selections.

Can you give us an idea of how small this list was?

Thanks, and a special thanks to Winsomelosesum for his EXCEL contribution.

jayemmar

In those days sm-5 was a 5/30 ball drop lottery, $25,000 taxes paid. I was playing 3 digits for each of the five numbers so it could have been 9 to 15 core numbers at max. My software at that time was producing around 5 to 10 numbers for each run and best I remember she got 2 list with around 15 sets total. As many as 9 to 15 number could have been used for both list because for my second run I only change the data for one or two positions. I had made the list for myself but never made it to pick them up and when she stopped buy and asked for some good numbers I just handed her the list.

Love this kind of questions

Working on my Ph.D. "University of hard Knocks"

I will consider the opinion that my winnings are a product of chance if you are willing to consider

they are not. Many great discoveries come while searching for something else

Park City, UT United States Member #69864 January 18, 2009 993 Posts Offline

Posted: June 1, 2010, 4:24 pm - IP Logged

Looks like you have written some very good software. Congratulations, hopefully with a few more tweaks you will be getting 5 of 5 soon. I always said the best games to exploit are RNG games where the game uses a computer generated RNG versus ping pong balls. From my experience computer RNG generate more statistically correct random numbers than ping pong balls. Good luck. I grew up in Pryor, OK not to far away from you.