Brazil Member #77412 July 22, 2009 11 Posts Offline

Posted: June 2, 2010, 7:01 pm - IP Logged

What is Probabilidade(I even)? What is a mathematical minimum even? How is it same that he/she corrects the unbalance of the formulas of the mathematical minima? How many formulas of the mathematical minima need to be applied together to guarantee the success of for the nemos a BLOCK in all of the draw with only 4 dozens? With how many games that is guaranteed even? How is it same that what is a perfect head office built always rewards the better? What is a perfect game even? How is it same that the probability is applied (i) to generate a perfect game?

In a 5/39 game there will be a bias for the digits 1,2,3 to occur more often than other digits because those are the decades that occur in that game range.

In a 5/56 game like Mega Millions there will be a bias for the digits 1,2,3,4,5 to occur more often than other digits because those are the decades that will occur in that game range.

If you are already tracking decade distributions, it might be better to track the last digit distribution seperately for patterns or trends.

JKING

Why not exploit this, isn't that why we are all here. This was talked about way back but keeps popping up

This is a part of the makeup "MECHANICS" of the lottery drawing system. Go to the lottery results page

and click on state by state lottery's and look at how similar they all are from this perspective. I think that

most readers take this as a given. Even if a drawing consisted of only 2 digits it would be of no help if

the 2 digits were not known before hand. I am not trying too pull the wool over anyones eyes I have made

this clear as I can. I do not want to insult the intellect of any reader or poster, It is what it is. I am very

thankfull for all the posters that have in some way tried to add to and not tear down. To those with

the abilities the rest of us lack, I challenge you to add somthing that will help. The lottery is a game of

chance and if this helps no one and fades away which It will eventual will; I hope that someone will, if

nothing else be inspired to pursue his or her ideas. We all know what is feels like to fail and some of

us more then the rest. I have built many lottery software programs and this is by far the best system

that I have used. I have played for months at a time when I never had a total loss on any day.

Texas United States Member #55889 October 23, 2007 6658 Posts Offline

Posted: June 2, 2010, 11:44 pm - IP Logged

I'm still trying to understand and apply what you have written, and I just want to say that this is the kind of stuff that LP is all about. Yeah, there will be some that only criticize, but you just have to ignore them. Unlike one idiot that claimed he found the "code" to the matrix, you have posted interesting material. Thanks for posting your ideas, even if they don't work out, the effort is impressive.

United States Member #59354 March 13, 2008 4368 Posts Offline

Posted: June 3, 2010, 8:44 am - IP Logged

Quote: Originally posted by rcbbuckeye on June 2, 2010

I'm still trying to understand and apply what you have written, and I just want to say that this is the kind of stuff that LP is all about. Yeah, there will be some that only criticize, but you just have to ignore them. Unlike one idiot that claimed he found the "code" to the matrix, you have posted interesting material. Thanks for posting your ideas, even if they don't work out, the effort is impressive.

rcbuckeye

Thank you very much. I got up this morning and checked my PB numbers that I had posted and was a little disappointed

with the results. Here is what happened. In my rush to build the PB version so I could post my picks before the big draw

I made a few programming mistakes. First I forgot to tell Bayes to look at just the red Power Balls when

making this selection. If you take this into account then the two best ranges of 7 to 12 and the 13 to 18

hit as the 2nd and 3rd numbers. I also changed my ID setting to 6-7 instead of staying with the 5-6

that I run 95% of the time. I had all the digits in my pool to cover all 5 + Pb numbers but had digit 2

as a must hit. I had TD set to 9 which is my most often used setting, 8 hit. Bayes reported that

8 and 9 were about even and I simply made the wrong selection. I had digits 1-2-3-4 as the base

and 5-8-9 as wildcards, the digit 2 did not hit at all. Next I ran it again changing the 2nd and 3rd number

range to agree with bayes reset the ID from 6-7 back to 5-6. Next I changed the TD to 8-9 and then

ran the program again and got 32 sets and had two four of five hits, "not too bad". I left the digit

2 in as a must hit because it would have been played regradless of what bayes said. I never play PB but

think I might start. I will not post the inner workings of the bayes section of my software as I have

far too much time in it to just give it up. It is my child so to speak. However all the basics that are needed

to help others are posted and if used will help. Way back I found that picking numbers never worked

for me, sure I had a few good days but just a few. This method of play is my way of exploiting a weekness

in number based lottery systems; granted, I still have to make selections to predict a random event but

I find it much easier then selecting numbers. In my post I use the term "random" to shorten the post.

every action has a reaction, nothing is random. My only question is who or what made the first move.

To other readers of this post, If somthing is not made clear and you have a question, then please ask

United States Member #59354 March 13, 2008 4368 Posts Offline

Posted: June 3, 2010, 10:59 pm - IP Logged

Hello everyone

I have gotten several private messages and so I will yet make another attempt to explain this system again in greater detail. Most readers can start with #2

#1. Depending on the lottery you are playing it will have several digits that repeat in almost every draw. In a 5 of 39 these digits are "1-2-3" This is very evident to most but I will explain this so there is no confusion.

01-10-11-12-13-14-15-16-17-18-19-21-31 all contain the digit 1 02-12-20-21-22-23-24-25-26-27-28-29-32 all contain the digit 2 03-13-23-30-31-32-33-34-35-36-37-38-39 all contain the digit 3

04-14-24-34 contain the digit 4 05-15-25-35 contain the digit 5 06-16-26-36 contain the digit 6 07-17-27-37 contain the digit 7 08-18-28-38 contain the digit 8 09-19-29-39 contain the digit 9 10-20-30 contain the digit 0

digit "0" is not counted when it is used to pad a single digit number. The set 01-02-03-04-05 contains 5 digits only The set 13-15-24-25-32 contains the same 5 digits The set 01-11-12-21-22 contains only 2 digits

#2. It is very easy to see why almost every drawing will contain the digits 1-2-3 as they occur in more numbers then the digits "4567890" not only in decades "first digits" but is the second digit in the 9 numbers 11-12-13-21-22-23-31-32-33 three more then any digit greater then 3. The digit "0" appears in only 3 numbers.

#3. Every draw draw must contain at least one or more of the digits 1-2-3 except for sets 04-05-06-07-08 and 05-06-07-08-09. Set 34-35-36-37-38 contains only one of the base numbers 1-2-3

#4 ID "individual digit" stands for the different digits that make up a set of numbers. set 01-13-26-34-39 contains 6 ID's 1-2-3-4-6-9 the total numbers that can be made of these 6 digits in a 5-39 lottery are 24. 01-02-03-04-06-09-11-12-13-14-16-19-21-22-23-24-26-29-31-32 33-34-36-39. The total 5 number sets that can be made from 24 numbers is 42,504. This is where ID comes in. Notice that the set 01-11-12-21-22 is made of the 24 core numbers however it is comprised of digits 1 and 2. If ID is set on 6 then this set is rejected. If every set that contains more or less then 6 selected digits is rejected, only 5421 sets remain.

#5 The odds for a 5-39 lottery is 575,757 to 1. This means that 575757 sets are possiable. By selecting only 6 digits to play and restricting each set to 6 and only 6 digits you just reduced the possible sets to less then 1%.

#6 Now consider that with the digits 1-2-3 appearing in almost every draw you now only need 3 more digits to complete your ID. I have used 6 ID in this example, there will be many draws that contain only 5, which means you need only 2 more digit selections to complete the ID selection.

ID's for my lottery 2 hit 0 3 hit 1 4 hit 62 5 hit 223 6 hit 246 7 hit 98 8 hit 3

#7 I have shown how with one very simple step you can reduce the sets you have to choose from from 100% down to less then 1%.

#8 This is why I keep pointing out that you only need select 3 digits. not the 1-2-3 they are always used, you need only select the 2 or 3 other digits to complete your 5 or 6 ID. I play 5-6 in my software but the pin and paper players should settle on only 1. I nearly never go above 6 or less then 5 If 4 hits then I still have a good chance of hitting 4 the same if it is 7

#9 Now you should see why I keep pointing out how similar all the drawings are. Its not the 1-2-3 but the other digits as well. Even if you miss a digit value you still have a good chance of winning a prize.

#10 TD "total digits" If you are playing a 5 number lottery then you can have a maxium of 10 total digits. This means that all 5 numbers are above 10. example "10 18 25 32 38" the set "01 11 14 22 27" has 9 and the set "01 04 20 34 37" has 8 and so on. I use TD to help me select how many numbers within a draw will be above / below 10. IE single digit numbers. using the same settings as above in step #4 and setting the TD to 9, I now have only 2430 sets to choose from. I now have less then 1/2 of 1% of the total sets to choose from.

#11 All of the additional information that I provided was for the pen and paper players to reduce the sets even more. In my software I have a bayesian section that does this for me and then the final stage, a custom wheeling system that can reduce the total sets to 10 to 15 if bayes cannot reduce it enough.

#12 Here is a simple way for pen and paper users to play this system. The first digits of each number are the easy ones, This is not to say that I don't miss, just select them first. Next select 2 of the 6 digits to use for each second digits of the 5 numbers. This will give you 32 sets total if you only use one first digit for each of the 5 numbers. This is still to many to play but if you recheck you will find that many do not meet the ID setting. A couple good filters can reduce this list down to 10 or less total sets.

#13 If you select the correct ID and digits then this system will work. I hope that this clears up any missunderstandings.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: June 3, 2010, 11:21 pm - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on June 3, 2010

Hello everyone

I have gotten several private messages and so I will yet make another attempt to explain this system again in greater detail. Most readers can start with #2

#1. Depending on the lottery you are playing it will have several digits that repeat in almost every draw. In a 5 of 39 these digits are "1-2-3" This is very evident to most but I will explain this so there is no confusion.

01-10-11-12-13-14-15-16-17-18-19-21-31 all contain the digit 1 02-12-20-21-22-23-24-25-26-27-28-29-32 all contain the digit 2 03-13-23-30-31-32-33-34-35-36-37-38-39 all contain the digit 3

04-14-24-34 contain the digit 4 05-15-25-35 contain the digit 5 06-16-26-36 contain the digit 6 07-17-27-37 contain the digit 7 08-18-28-38 contain the digit 8 09-19-29-39 contain the digit 9 10-20-30 contain the digit 0

digit "0" is not counted when it is used to pad a single digit number. The set 01-02-03-04-05 contains 5 digits only The set 13-15-24-25-32 contains the same 5 digits The set 01-11-12-21-22 contains only 2 digits

#2. It is very easy to see why almost every drawing will contain the digits 1-2-3 as they occur in more numbers then the digits "4567890" not only in decades "first digits" but is the second digit in the 9 numbers 11-12-13-21-22-23-31-32-33 three more then any digit greater then 3. The digit "0" appears in only 3 numbers.

#3. Every draw draw must contain at least one or more of the digits 1-2-3 except for sets 04-05-06-07-08 and 05-06-07-08-09. Set 34-35-36-37-38 contains only one of the base numbers 1-2-3

#4 ID "individual digit" stands for the different digits that make up a set of numbers. set 01-13-26-34-39 contains 6 ID's 1-2-3-4-6-9 the total numbers that can be made of these 6 digits in a 5-39 lottery are 24. 01-02-03-04-06-09-11-12-13-14-16-19-21-22-23-24-26-29-31-32 33-34-36-39. The total 5 number sets that can be made from 24 numbers is 42,504. This is where ID comes in. Notice that the set 01-11-12-21-22 is made of the 24 core numbers however it is comprised of digits 1 and 2. If ID is set on 6 then this set is rejected. If every set that contains more or less then 6 selected digits is rejected, only 5421 sets remain.

#5 The odds for a 5-39 lottery is 575,757 to 1. This means that 575757 sets are possiable. By selecting only 6 digits to play and restricting each set to 6 and only 6 digits you just reduced the possible sets to less then 1%.

#6 Now consider that with the digits 1-2-3 appearing in almost every draw you now only need 3 more digits to complete your ID. I have used 6 ID in this example, there will be many draws that contain only 5, which means you need only 2 more digit selections to complete the ID selection.

ID's for my lottery 2 hit 0 3 hit 1 4 hit 62 5 hit 223 6 hit 246 7 hit 98 8 hit 3

#7 I have shown how with one very simple step you can reduce the sets you have to choose from from 100% down to less then 1%.

#8 This is why I keep pointing out that you only need select 3 digits. not the 1-2-3 they are always used, you need only select the 2 or 3 other digits to complete your 5 or 6 ID. I play 5-6 in my software but the pin and paper players should settle on only 1. I nearly never go above 6 or less then 5 If 4 hits then I still have a good chance of hitting 4 the same if it is 7

#9 Now you should see why I keep pointing out how similar all the drawings are. Its not the 1-2-3 but the other digits as well. Even if you miss a digit value you still have a good chance of winning a prize.

#10 TD "total digits" If you are playing a 5 number lottery then you can have a maxium of 10 total digits. This means that all 5 numbers are above 10. example "10 18 25 32 38" the set "01 11 14 22 27" has 9 and the set "01 04 20 34 37" has 8 and so on. I use TD to help me select how many numbers within a draw will be above / below 10. IE single digit numbers. using the same settings as above in step #4 and setting the TD to 9, I now have only 2430 sets to choose from. I now have less then 1/2 of 1% of the total sets to choose from.

#11 All of the additional information that I provided was for the pen and paper players to reduce the sets even more. In my software I have a bayesian section that does this for me and then the final stage, a custom wheeling system that can reduce the total sets to 10 to 15 if bayes cannot reduce it enough.

#12 Here is a simple way for pen and paper users to play this system. The first digits of each number are the easy ones, This is not to say that I don't miss, just select them first. Next select 2 of the 6 digits to use for each second digits of the 5 numbers. This will give you 32 sets total if you only use one first digit for each of the 5 numbers. This is still to many to play but if you recheck you will find that many do not meet the ID setting. A couple good filters can reduce this list down to 10 or less total sets.

#13 If you select the correct ID and digits then this system will work. I hope that this clears up any missunderstandings.

good luck

Hi!

Thanks a lot!

So far I read in detail up to # 9 and that was enough to see that now what you wanted to say can be understood O.K.

Now your system appears to be as clear as water, thanks very much again, now it can clearly be seen that you are right in what you say.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: June 3, 2010, 11:36 pm - IP Logged

Now I read all of that post!

I should have some time this week end to think about what you posted about.

A special filtered wheeler might be needed to produce the needed selections, but a section of past draws can be used to see how your system looks, that is all that I will be able to do, check what you said against a section of past draws.

As to other help, well, you could try to see if there are any other filtering ways that might be able to reduce the combinations more, that is as much as possible without cutting off the winning combination.

That will not be easy to do unless one can make software with which to test possible filters for amount of filtration and prediction accuracy, that is prediction by filtration.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: June 4, 2010, 12:02 am - IP Logged

It just came to me that I might call what you are doing dual digits tracking.

You are tracking together the decades with the 1, 2, and 3 digits and then you are tracking the 4, 5, 6, 7, 8, 9 and 0 digits by themselves.

For a pick 6 with 49 balls (6/49) you might track the 1, 2, 3, 4, decades together with the 1, 2, 3 and 4 other digits and then track the 5, 6, 7, 8, 9 and 0 digits by themselves.

That is like you are already doing.

--------------

Well, no need to tell you, you already know what you are doing.

You just want some other filtering help other than what you are already doing.

As I said, such is best for him or her to do who is able to test filtering ideas, either with Math and or software.

United States Member #5599 July 13, 2004 1201 Posts Offline

Posted: June 4, 2010, 2:34 am - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on June 2, 2010

JKING

Why not exploit this, isn't that why we are all here. This was talked about way back but keeps popping up

This is a part of the makeup "MECHANICS" of the lottery drawing system. Go to the lottery results page

and click on state by state lottery's and look at how similar they all are from this perspective. I think that

most readers take this as a given. Even if a drawing consisted of only 2 digits it would be of no help if

the 2 digits were not known before hand. I am not trying too pull the wool over anyones eyes I have made

this clear as I can. I do not want to insult the intellect of any reader or poster, It is what it is. I am very

thankfull for all the posters that have in some way tried to add to and not tear down. To those with

the abilities the rest of us lack, I challenge you to add somthing that will help. The lottery is a game of

chance and if this helps no one and fades away which It will eventual will; I hope that someone will, if

nothing else be inspired to pursue his or her ideas. We all know what is feels like to fail and some of

us more then the rest. I have built many lottery software programs and this is by far the best system

that I have used. I have played for months at a time when I never had a total loss on any day.

Thanks for your post,

Hi,

Actually, I like the logic in your approach to the Decade Distribution.

Unless I missing something, your system puts together existing Decade Distribution, Last Digit analysis, Hot /Cold Distribution and High/Low Distribution methods all with a little bit different spin. I would only suggest that you might want to look at number occurrence distributions (positional) also. *S*

Thanks for taking the time to reply and putting your system out there for all of us. Compared to alot of the half baked posts floating around, yours is a refreshing breath of fresh air....thanks

You are a slave to the choices you have made. jk

Even a blind squirrel will occasionally find an acorn.

There is no elevator to success, you will have to take the stairs.

Tn United States Member #54963 September 4, 2007 1175 Posts Offline

Posted: June 4, 2010, 6:11 am - IP Logged

Quote: Originally posted by RL-RANDOMLOGIC on June 3, 2010

Hello everyone

I have gotten several private messages and so I will yet make another attempt to explain this system again in greater detail. Most readers can start with #2

#1. Depending on the lottery you are playing it will have several digits that repeat in almost every draw. In a 5 of 39 these digits are "1-2-3" This is very evident to most but I will explain this so there is no confusion.

01-10-11-12-13-14-15-16-17-18-19-21-31 all contain the digit 1 02-12-20-21-22-23-24-25-26-27-28-29-32 all contain the digit 2 03-13-23-30-31-32-33-34-35-36-37-38-39 all contain the digit 3

04-14-24-34 contain the digit 4 05-15-25-35 contain the digit 5 06-16-26-36 contain the digit 6 07-17-27-37 contain the digit 7 08-18-28-38 contain the digit 8 09-19-29-39 contain the digit 9 10-20-30 contain the digit 0

digit "0" is not counted when it is used to pad a single digit number. The set 01-02-03-04-05 contains 5 digits only The set 13-15-24-25-32 contains the same 5 digits The set 01-11-12-21-22 contains only 2 digits

#2. It is very easy to see why almost every drawing will contain the digits 1-2-3 as they occur in more numbers then the digits "4567890" not only in decades "first digits" but is the second digit in the 9 numbers 11-12-13-21-22-23-31-32-33 three more then any digit greater then 3. The digit "0" appears in only 3 numbers.

#3. Every draw draw must contain at least one or more of the digits 1-2-3 except for sets 04-05-06-07-08 and 05-06-07-08-09. Set 34-35-36-37-38 contains only one of the base numbers 1-2-3

#4 ID "individual digit" stands for the different digits that make up a set of numbers. set 01-13-26-34-39 contains 6 ID's 1-2-3-4-6-9 the total numbers that can be made of these 6 digits in a 5-39 lottery are 24. 01-02-03-04-06-09-11-12-13-14-16-19-21-22-23-24-26-29-31-32 33-34-36-39. The total 5 number sets that can be made from 24 numbers is 42,504. This is where ID comes in. Notice that the set 01-11-12-21-22 is made of the 24 core numbers however it is comprised of digits 1 and 2. If ID is set on 6 then this set is rejected. If every set that contains more or less then 6 selected digits is rejected, only 5421 sets remain.

#5 The odds for a 5-39 lottery is 575,757 to 1. This means that 575757 sets are possiable. By selecting only 6 digits to play and restricting each set to 6 and only 6 digits you just reduced the possible sets to less then 1%.

#6 Now consider that with the digits 1-2-3 appearing in almost every draw you now only need 3 more digits to complete your ID. I have used 6 ID in this example, there will be many draws that contain only 5, which means you need only 2 more digit selections to complete the ID selection.

ID's for my lottery 2 hit 0 3 hit 1 4 hit 62 5 hit 223 6 hit 246 7 hit 98 8 hit 3

#7 I have shown how with one very simple step you can reduce the sets you have to choose from from 100% down to less then 1%.

#8 This is why I keep pointing out that you only need select 3 digits. not the 1-2-3 they are always used, you need only select the 2 or 3 other digits to complete your 5 or 6 ID. I play 5-6 in my software but the pin and paper players should settle on only 1. I nearly never go above 6 or less then 5 If 4 hits then I still have a good chance of hitting 4 the same if it is 7

#9 Now you should see why I keep pointing out how similar all the drawings are. Its not the 1-2-3 but the other digits as well. Even if you miss a digit value you still have a good chance of winning a prize.

#10 TD "total digits" If you are playing a 5 number lottery then you can have a maxium of 10 total digits. This means that all 5 numbers are above 10. example "10 18 25 32 38" the set "01 11 14 22 27" has 9 and the set "01 04 20 34 37" has 8 and so on. I use TD to help me select how many numbers within a draw will be above / below 10. IE single digit numbers. using the same settings as above in step #4 and setting the TD to 9, I now have only 2430 sets to choose from. I now have less then 1/2 of 1% of the total sets to choose from.

#11 All of the additional information that I provided was for the pen and paper players to reduce the sets even more. In my software I have a bayesian section that does this for me and then the final stage, a custom wheeling system that can reduce the total sets to 10 to 15 if bayes cannot reduce it enough.

#12 Here is a simple way for pen and paper users to play this system. The first digits of each number are the easy ones, This is not to say that I don't miss, just select them first. Next select 2 of the 6 digits to use for each second digits of the 5 numbers. This will give you 32 sets total if you only use one first digit for each of the 5 numbers. This is still to many to play but if you recheck you will find that many do not meet the ID setting. A couple good filters can reduce this list down to 10 or less total sets.

#13 If you select the correct ID and digits then this system will work. I hope that this clears up any missunderstandings.

good luck

Ok Thanks for putting all this on here now get your software licensed and copywrit and I will use it and leave all the rocket science up to u because either I am asleep or just brain-farting (Technical Term) lol, but I just aint getting it so I will keep reading here and maybe wake up and the fog clear or I will just wait on you to sell your software. But hey thanks for letting all these other rocket scientist on LP see your endeavors and maybe help understand it i shall be in the background (pardon my snoring) lol.

Tx United States Member #4570 May 4, 2004 5180 Posts Offline

Posted: June 4, 2010, 7:37 am - IP Logged

Quote: Originally posted by bootleg233 on June 4, 2010

Ok Thanks for putting all this on here now get your software licensed and copywrit and I will use it and leave all the rocket science up to u because either I am asleep or just brain-farting (Technical Term) lol, but I just aint getting it so I will keep reading here and maybe wake up and the fog clear or I will just wait on you to sell your software. But hey thanks for letting all these other rocket scientist on LP see your endeavors and maybe help understand it i shall be in the background (pardon my snoring) lol.

bootleg

Your cash5 lottery is also a 5/39 game just like the one that Random Logic has on his state.

Here are some past winning combinations from LP:

Latest winning numbers for Tennessee Pick 5 Draw Date Results Wed, Jun 02, 2010 05-17-19-23-34 Mon, May 31, 2010 04-26-33-34-36 Fri, May 28, 2010 08-12-15-18-34 Wed, May 26, 2010 07-22-34-35-38 Mon, May 24, 2010 14-25-28-33-36 Fri, May 21, 2010 06-11-14-19-30 Wed, May 19, 2010 11-12-15-20-29 Mon, May 17, 2010 14-26-28-29-39 Fri, May 14, 2010 01-07-35-37-39 Wed, May 12, 2010 01-13-25-31-35 ---------------

Now to what he said:

#1. Depending on the lottery you are playing the winning numberswill have several digits that repeat in almost every draw. In a 5 of 39these digits are "1-2-3" This is very evident to most but I will explain this so there is no confusion.

01-10-11-12-13-14-15-16-17-18-19-21-31 all contain the digit 1 02-12-20-21-22-23-24-25-26-27-28-29-32 all contain the digit 2 03-13-23-30-31-32-33-34-35-36-37-38-39 all contain the digit 3

04-14-24-34 contain the digit 4 05-15-25-35 contain the digit 5 06-16-26-36 contain the digit 6 07-17-27-37 contain the digit 7 08-18-28-38 contain the digit 8 09-19-29-39 contain the digit 9 10-20-30 contain the digit 0

digit "0" is not counted when it is used to pad a single digit number. The set 01-02-03-04-05 contains 5 digits only The set 13-15-24-25-32contains the same 5 digits The set 01-11-12-21-22contains only 2 digits(The 1 and the 2). ----------------

Sample:

Wed, Jun 02, 2010 05-17-19-23-34 (Thatzerois not countedas it is to the Lthof the 5 digit)

Total or over-all "Boxed" Digits Counts for the above past winning combination:

It has no 0 digits

It has two 1 digits

It has one 2 digit

It has two 3 digits

It has one 4 digit

It has one 5 digit

It has no 6 digit

It has one 7 digit

It has no 8 digit

It has one 9 digit

That is a sort of I.D. or fingerprint of the above past winning number combination from the state of Tn, that is or might be shared by other past winning combinations.

--------------------

He Said: (Edited)

#2. It is very easy to see why almost every drawing will contain the digits 1-2-3 as they occur in more numbers than the digits "4567890" not only in decades "first digits" but is the second digit in the 9 numbers: 11-12-13-21-22-23-31-32-33more often than any digit greater then 3.

------------

Example:

Wed, Jun 02, 2010 05-17-19-23-34 Mon, May 31, 2010 04-26-33-34-36 Fri, May 28, 2010 08-12-15-18-34 Wed, May 26, 2010 07-22-34-35-38 Mon, May 24, 2010 14-25-28-33-36 Fri, May 21, 2010 06-11-14-19-30 Wed, May 19, 2010 11-12-15-20-29 Mon, May 17, 2010 14-26-28-29-39 Fri, May 14, 2010 01-07-35-37-39 Wed, May 12, 2010 01-13-25-31-35

There, maybe about 5 combinations out of 10have ALL of the 1, 2 and 3 digits on them.

-----------------------

He said:

#3. Every draw must contain at least oneor moreof the digits 1-2-3 except for sets 04-05-06-07-08 and 05-06-07-08-09. Set 34-35-36-37-38 containsonly one of the base numbers 1-2-3

--------

As the decades are 0, 1, 2, and 3, that is probably true!

Actually, I like the logic in your approach to the Decade Distribution.

Unless I missing something, your system puts together existing Decade Distribution, Last Digit analysis, Hot /Cold Distribution and High/Low Distribution methods all with a little bit different spin. I would only suggest that you might want to look at number occurrence distributions (positional) also. *S*

Thanks for taking the time to reply and putting your system out there for all of us. Compared to alot of the half baked posts floating around, yours is a refreshing breath of fresh air....thanks

JKING

I wish to apologise to you also. I was very frustrated and unable to understand why people weren't able

catch on. It was me and my inability to convey what I was thinking. I done a little more thinking and whish

I would of said something like this.

"Most lotteries only need 6 well placed digits to win, and in most draws they give you at least 3 of the 6

digits for free".

Anyway glad to have any help you can offer, and I am sure many others readers would say the same thing

Actually, I like the logic in your approach to the Decade Distribution.

Unless I missing something, your system puts together existing Decade Distribution, Last Digit analysis, Hot /Cold Distribution and High/Low Distribution methods all with a little bit different spin. I would only suggest that you might want to look at number occurrence distributions (positional) also. *S*

Thanks for taking the time to reply and putting your system out there for all of us. Compared to alot of the half baked posts floating around, yours is a refreshing breath of fresh air....thanks

Hello again

Yes, I do use "number occurrence and decade distribution along with many other tools that help me

to analyse the data, much of which is done by the bayesian part of my software. This part is the one

that I am keeping private. I am thinking of a new thread on filter design as I might have a little to add

in this department. I do not use the hot/cold high/low types of filtering. My system uses what I call

distribution filtering. I only posted the odd/even high / low filtering to help the pen and paper people

Distribution Filtering

consider this. In the experiment I posted way back where I tried to show how random selection works

many years ago I found yet another overlooked but built in function of the lottery draw process

In a 5 of 40 lottery, if you secect 8 numbers you will often get 1 right. This is because there are 7

wrong for each right selection. law of average sort of thing. 7+1=8, 8X5=40. If you do the experiment

and select 2 sets of 8, 16 total numbers your are very likely to have two correct. You might be

thinking so what. but stay tuned in cause what I will say next might be a shock. Make a srting of any

16 digits and then use it as a filter to say that only 2 of the 16 can be used in one draw. You could

use 8 and say that only 1 of this set could be used in any one drawing. If you able write a small

programm have it generate 8 number strings and then back check it and you will find that this

runs very close in all draws. The bell curve. In designing a filter I use this method. In a 5 ball lottery

a filter based on number conditions can have a range of 0 to 5 as its outcome. I look for filters that

form a near perfect bell curve with the top two hitting results landing in the middle, in this case it

would be 2 and 3. "0-1-2-3-4-5" now taking the information gleamed from above how many numbers

would you need to include in a string so that most plays would contain only 2 or 3 numbers in any

one draw. 16 would produce 2 and 24 would produce 3. So 20 numbers would contain 2.5 right

The "filter" assign 20 non biased numbers to a string and then set the selection process to only

select 2 to 3 numbers for the hi/low range of any one set. This will reduce in a hurry.

Cross filtering. build 2 or more stringe containing 20 non number biased strings and let the selection

process run the gauntlet.

Before using any one string run it against all prior draws and check the results with a bell curve

if the bell curve is almost perfect then you have a good string of numbers. If not build a new string.