mikemmk1990

I don't know of any books but I have never really looked, the idea here is to gain an advantage but

that is based on the users ability to select digits. The game is random and as such there is no secure

method of selection.

The overall odds for a JP win are better for the lines generated from a pool of 24 numbers selected using

typical methods but only because there are many more lines that can be generated. If however a person

is not put off by winning more lower level prizes which will reduce the overall cost then playing digits should

qualify as a acceptable option.

Playing digit is nothing but a filtering process but then only if certain conditions are included. In the earlier

post I gave a few examples using digits. The idea behind my digit system is quite simple. First, if my selections

are correct than regardless of how many lines are produced they will have better overall odds than playing 24

numbers in regular fashion. The process of building sets where each digit selected must show at least once

in the set generated acts as a filter. It should be simple to see how this also has an affect on the number of

lower prizes it will trap. Selecting 24 numbers to wheel using other methods will produce many more lines

which will give better overall odds of a JP win but one has to consider that regardless of how many lines are

generated, only one set will be drawn. There is no way to improve one's chances for hitting that one line. What

we are left with is trying to trap as many lower level prizes in the smallest group possible while making the fewest

choices. For me, playing digits does this. I find it easier to pick 5 or 6 digits from a pool of 10 than trying to

select 24 from a pool of 39. I mentioned earlier in the post that the digits 1-2-3 are very easy so I am left with

choosing the remaining 2 or 3 digits from a pool of 7, (4-5-6-7-8-9-0)

Nothing magical going on here, It's just easier for me to work with 10 digits than it is to work with 39 numbers.

If my digit setup is correct, it will produce far better overall odds regardless of which lines I choose to play from

those generated. When selecting numbers to wheel one can calculate the chances of matching so many numbers

for the next draw using this simple method. Lets say that you pick 24 numbers from a pool of 39. 24/39=.615 and

.615*5 numbers = 3.07. So we can expect that any 24 numbers selected and wheeled will average 3 of 5 for this

game. We must also remember that these 24 numbers will produce 42,504 lines from which we are faced with selecting

a few in hopes of getting one of those 3of5 prizes. There are wheels that give guaranteed wins with fewer lines but

a 24 number wheel is also going to cost quite a bit to play. If we cut one line from those wheeled we run the risk of

loosing and cancel out the guaranteed prize.

Selecting which lines from those generated from digits requires picking for the best coverage. Study the lines generated

and pay attention to the first 3 numbers in the lines then try to cover as many different sets as your budget allows. There

are other tips and tricks I could give but they would require software to make the calculations. The DNWSA tool is about

the best I can offer here which will sort the numbers into groups from which the user must make choices. Make after the fact

runs each game and see which groups the winning numbers fall in. When doing this also keep in mind the digits in play and

the total number of digits used because this has an effect on which groups are more likely to contain the winning numbers.

Every matrix will be a little different and it takes practice so be patient.

RL