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No delusion-100% winning method

Topic closed. 535 replies. Last post 11 years ago by Kola.

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Blundering Time Traveler

United States
Member #28945
December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 12:14 am - IP Logged

Hello Folks. This is my small contribution to all the great people on this site.This is for the Pick 3 system. Pick 4 will be done later. The workup takes 15 minutes. With a small program, it'll take seconds.

My method is called DSUM as in 'dee-some'. No kidding-It works 100% of the time. Let me repeat, **100%**. I have used it and I whave won on Betslips everytime I have played. Its been \$37.50, \$75.00, \$300.00, etc...everytime I have played. The only time I don't win or don't win consistently is when I try other systems and start experimenting.

I win every draw that is held. The small problem is filtering just a little bit more. Just a little. Maybe you guys can help refine. Its not complicated. Here it goes:

The DSUM method starts out with the base 10, which is the source from which all numbers spring. The base is the wrap method.ou know, you take the last draw and add 1 to each number until the number wraps around to itself. For example take the number 472--

"D" is for down. You only ever need go down by 1 digit only. Example is 7 goes to 6, or 9 goes to 8.

"S" is for Same. The number stays the same.

"U" is for Up. You only ever need go up by 1 digit only. Example is 7 goes to 8 or 9 goes to 0.

"M" is for Mirror. You put in the mirror of a number. Example is 9 goes to 4 or 6 goes to 1.

You only have to go up and down by 1 digit only.

Now each 3 digit number in a draw has only 64 possible permutations. 16 for "D", 16 for "S", 16 for "U" and 16 for "S". Using the draw 472. You just have to permutate 472 through D-S-U-M and then wrap down that permutation. Take a look and notice how you will get many duplicates. All but one can be eliminated.  Again, its not complicated. Stay with it.  Here's the formula

DSUM

of  4 7 2

The D's

1            2          3          4            5          6           7            8

DDD      DDS      DDU      DDM       DSD      DSS      DSU      DSM

361        362      363        367         371       372      373         377

472        473       474        478         482      483      484         488

583        584      585        589         593       594       595        599

694        etc...     etc...       etc...      604        605        etc...      etc...

705  Wrap        each       of        these         8        columns     down.

816

927                                                 ETC

038

149

250      251      252         256       260       261      262          266

9         10         11         12          13        14          15            16

DUD     DUS      DUU      DUM      DMD      DMS      DMU         DMM

381      382      383        387          321      322         323           327

Wrap    each    of    these    8      columns      down.

Now we do the S's for "472"

17          18          19         20          21         22          23             24

SDD       SDS        SDU      SDM       SSD      SSS         SSU          SSM

461        462        463        467        471      472          473           477

572         573         574        578        582       583          584          588

Wrap        each       of        these         8        columns            down.

25          26          27         28         29        30          31             32

SUD       SUS      SUU       SUM      SMD      SMS        SMU          SMM

481        482       483        487        421      422         423            427

Wrap        each       of        these      8        columns            down.

Now the U's for 472

33        34          35          36          37        38            39              40

UDD      UDS      UDU       UDM       USD      USS         USU           USM

561      562       563         567       571      572          573          577

Wrap        each       of        these         8      columns                down.

41         42          43          44         45          46          47              48

UUD      UUS       UUU       UUM      UMD      UMS        UMU          UMM

581        582        583          587        521       522          523          527

Wrap        each       of        these         16        columns                down.

Now the M's for 472

49          50        51          52        53         54            55             56

MDD       MDS       MDU      MDM      MSD      MSS       MSU         MSM

961        962        963        967        971        972          973          977

Wrap        each       of        these         16        columns                down.

57          58          59        60          61        62            63          64

MUD       MUS       MUU     MUM       MMD      MMS        MMU        MMM

981        982         983      987        927        922          923          927

Wrap        each       of        these         16        columns                down.

The number of the next draw will absolutely be found in the above wraps.

There will be about 38 - 40 columns that will be duplicates and those can

eliminated. You will have 20 columns of the 64 that will used to find the next

draw. You can look at the numbers by columns or by rows. Rows are

interesting , because one number in the original base 10 can always be

permutated by one of the DSUM manipulatins to find the winning answer.

Again I have laid out all the possible permuations. Since you don't know how

to exactly tweak or permutate the number you play the whole string across.

You will end up with 20 numbers. The problem I'm having is finding a good

strong pointer in one row of the original base 10 column. Remember, the

original base 10 is to take the last draw and do the wrap. Perform DSUM on

that number, and play the string of numbers in that row. If you're not sure

whcih number to pick, like I often am you will have to pick ad just not from

only 1 row, but all ten rows of 20 colums.

At this point I look at the last five draws to help me elimante the numbers

that will not probably come out. If playing by betslips it becomes very

profitable. I'll eventually try to end up with 50.

Anyone can apply any other method to help pull out the winning

number. You can use any other valid method on this site to filter out the

unlikely numbers, and come up with the winning draw. Remember the

winning number is there 100% of the time. The only problem is finding the

valid pointer. Another strong technique I combine with the above method is

to help find the next draw is to take the previous draw, and find the six

combos. For example, take 472 again. The combos are:

472

427

274

247

742

724

In the case of doubles you would have 3 combos. Now you take the

combos and divide each by pi - you know 3.14. Put the result in 4 columns.

In the 1st column is just the result from dividing by pi. In the 2nd column

you add 111 to the original result. In the 3rd column you add 666 to the

original result, and in the 4th and last column you add 888 to the original result.

I have found that you don't really need the 888 column. I just like to. Often

times you will see the numbers converging in a pattern, they will

converge on a certain number. Even if they don't I will merge this second

technique with DSUM. I always come out with the right number.

If you back-test DSUM you will find the winner is there

everytime. The system is very profitable online with betslips. I made about

\$600 bucks in several days, by winniing incrementally in every draw. I just

don'y like playing many numbers. Can any brilliant mind find a somewhat

perfect way to filter? or simply or I guess rather not simply, find the way to

the row in the original base 10. If you can, oh boy--you will win everytime,

beacsue the permutaition willbe in that row. If you were to play all 64

'tweaks' you would hit STRAIGHT WITHOUT FAIL!!!

My pick 4 method is like the one above. Its just that there are a lot more

columns. It works just as well. I have done the Pick 5 work through as well.

Only thing is that I have to make sure that there is the same resonance with

the numbers that exist in Pick 3 and Pick 4. I'm trying to see how my DSUM

would work on the numbers. For example to go down a digit in Pick 5 would

I do 23 to 22 or 23 to 12. The same goes for the mirrors of these numbers.

I've beenavoiding it beacuse it will be a herculean effort. I needto leran

some programming.it wille done though, because the implications, at least

for me, is mouth-watering. This DSUM method works for me.

Oh by the way,

another much simpler way to always get the final draw it to forget the DSUM

Wraps, and just take the 6 combos of the last draw divided by Pi with  111,

666, and/or 888 added to them and perform a  DSUM string for eah

number without the Wraps on them. Then filter out the duplicates and the

unlikely numbers. The winning draw will always be found there. I hope I

was somewhat coherent in my explanation. and I hope some people find

this very useful. I'm working on finding the strong pointer. Oncei get it. It

will be shown. Wouldn't it be great to play just 20 numbers, and know that

wiithout a doubt your winning number will always be found there.  Until

later....Ciao.

Kola

"In the Beginning was the Point".  According to Lottery Lore, these are the only words written in the long-lost ancient Pick 3 Codex - The Scroll of Harmony. Those who came later, The Lottery LoreKeepers, intuited the rest of the riddle as they charted the Point's evolution through TIME by connecting periods that expose relationships to accurately predict the next draw(7th): "The Point(1st draw) was born, began to grow and in its bold adolescence became the line(2nd draw), knew young adulthood in the triangle(3rd draw), stable maturity by the square(4th draw), older age as the pentagon(5th draw), and eventually embraced death(completion) in the hexagon(6th draw). Here lies the CIrcle(Pi) of a lottery draw's life and it is Immutable, for as the Point seeds, flowers and fruits, it is changed but essentially unchanged, as it forever rises in ReBirth(7th draw)"

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 12:37 am - IP Logged

Kola again...

To do a little test. Take the second to last draw and do a wrap of that number. You will find the last draw winning number in that second to last draw's wrap. Always. Its always found in the permution of one number in that wrap, using DSUM. Down 1, Up 1, Same, and Mirror. Ciao

Kola

United States
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June 22, 2005
5582 Posts
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 Posted: May 19, 2006, 12:43 am - IP Logged

With all due respect, can you describe the whole thing in one paragraph?

Thanx...

I'm kind of slow...LOL

United States
Member #1987
August 5, 2003
8976 Posts
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 Posted: May 19, 2006, 1:12 am - IP Logged

THANK YOU,

WOW, Kola this is the anatomy & physiology of a 3 digit #.

WTG, HIGH 5, GOOD SHOW & all of that.

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 1:17 am - IP Logged

Hey Pacattack. Much respect. I wish I could. I'll try.

1. take the last draw.

2. do a wrap of that number.

3. Use DSUM. Down 1 digit, Stay the same, Up one digit, and miror the digit.

There are only 64 possible combinations and DSUM covers them all. You will find

many duplicates

4. Formula is:

1. DDD   2. DDS    3. DDU     4. DDM    5. DSD      6. DSS    7. DSU     8.  DSM

9. DUD   10. DUS  11. DUU  12. DUM    13. DMD    14. DMS  15. DMU  16. DMM

6. You have done the D's above. Now do the S's, the U's and the M's. Just change t

the first letter in each of the 16 sets above to S then U then M

7.  You would have done all the possible ways the next number could come out.

Example of DDD on the number 472 is 361. and so on....

8. After you permutate or put the last draw in the formula above, then wrap each of

64 variations of the last draw. the winning number will be found in in one the

string or rows going across. Always. You will havemany duplicates, and you can

cross out those.The base 10 original is the source from where all future numbers

will spring.

9.The trick is finding the pointer in one of the original base ten numbers. If you can

do that you play the string across the winning number will always be found there.

10. secondly another technique using the above DSUM is to take the last draw,and

find its six combos. Example 672 is 672, 627, 276, 267, 726 , 762. divide each by

and then add 111 , 666, an/or 888 to the original result. Use DSUM on the

numbers you get and find the pattern. Sometimes the number converges on a

particular set of numbers. The winning numbers is always found after

DSUMMING the result from these combos.

I hope my explanation it was brief and succint. trhganks for forcimg me to simply.

I think I  tried too hard  to be thorough, and detailed in my first post. I'll be

posting some other interesting findings. Ciao.

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 1:28 am - IP Logged

THANK YOU,

WOW, Kola this is the anatomy & physiology of a 3 digit #.

WTG, HIGH 5, GOOD SHOW & all of that.

Hi Laverne,

Much respect. Thanks for the props. I highly respect your work as well. Lets keep on KRU-KRU-KRUCHING!!! Ciao.

United States
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August 5, 2003
8976 Posts
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 Posted: May 19, 2006, 1:45 am - IP Logged

Thanks Kola, I am going to print this out & go over it with a fine tooth comb. I am familiar with the +1 -1, mirror, etc.

I believe that if one would only go through it long hand, one will see the true benefits of what you have put together. & then we shall be able to uncover even more.

Blundering Time Traveler

United States
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December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 2:30 am - IP Logged

Thanks Kola, I am going to print this out & go over it with a fine tooth comb. I am familiar with the +1 -1, mirror, etc.

I believe that if one would only go through it long hand, one will see the true benefits of what you have put together. & then we shall be able to uncover even more.

Yes laverne. Thanks. Its great you see the power this method holds. It gives you all the possible personalites of a number. Certainly previous draws have resonance with future draws. The symptom of that is just looking at the identifiable patterns of how digits fall from draw to draw.

I would appreciate your experience. Like I said the winning number always comes out in one of those strings. I have been profitable everytime I have played the Pick 3 using DSUM. It never fails. Just need a more accurate pointer for for picking the 2 most likely strings that stem from the original base 10. That way I will hit straights everytime. I'm working with other ideas and workouts now, and I feel that an accurate pointer is "just around the bend". Until later...Ciao.

New Member
SA
United States
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May 9, 2006
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 Posted: May 19, 2006, 2:33 am - IP Logged

Ok Im confused how many times are you supposed to do this... on your first post you have

1            2          3          4            5          6           7            8

DDD      DDS      DDU      DDM       DSD      DSS      DSU      DSM

361        362      363        367         371       372      373         377

Then you have

472        473       474        478         482      483      484         488

Where does that line come from and how many down for each column do you do?

Blundering Time Traveler

United States
Member #28945
December 25, 2005
1542 Posts
Offline
 Posted: May 19, 2006, 2:49 am - IP Logged

Hey Pacattack. Much respect. I wish I could. I'll try.

1. take the last draw.

2. do a wrap of that number.

3. Use DSUM. Down 1 digit, Stay the same, Up one digit, and miror the digit.

There are only 64 possible combinations and DSUM covers them all. You will find

many duplicates

4. Formula is:

1. DDD   2. DDS    3. DDU     4. DDM    5. DSD      6. DSS    7. DSU     8.  DSM

9. DUD   10. DUS  11. DUU  12. DUM    13. DMD    14. DMS  15. DMU  16. DMM

6. You have done the D's above. Now do the S's, the U's and the M's. Just change t

the first letter in each of the 16 sets above to S then U then M

7.  You would have done all the possible ways the next number could come out.

Example of DDD on the number 472 is 361. and so on....

8. After you permutate or put the last draw in the formula above, then wrap each of

64 variations of the last draw. the winning number will be found in in one the

string or rows going across. Always. You will havemany duplicates, and you can

cross out those.The base 10 original is the source from where all future numbers

will spring.

9.The trick is finding the pointer in one of the original base ten numbers. If you can

do that you play the string across the winning number will always be found there.

10. secondly another technique using the above DSUM is to take the last draw,and

find its six combos. Example 672 is 672, 627, 276, 267, 726 , 762. divide each by

and then add 111 , 666, an/or 888 to the original result. Use DSUM on the

numbers you get and find the pattern. Sometimes the number converges on a

particular set of numbers. The winning numbers is always found after

DSUMMING the result from these combos.

I hope my explanation it was brief and succint. trhganks for forcimg me to simply.

I think I  tried too hard  to be thorough, and detailed in my first post. I'll be

posting some other interesting findings. Ciao.

Oops, I made a little error in my summary above. In the 8th line from the bottom it

should read "Example 672 is 672, 627, 276, 267, 726 , 762. Divide each by pi

(3.14),and then add 111 , 666, an/or 888 to the original result

Blundering Time Traveler

United States
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December 25, 2005
1542 Posts
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 Posted: May 19, 2006, 4:03 am - IP Logged

Ok Im confused how many times are you supposed to do this... on your first post you have

1            2          3          4            5          6           7            8

DDD      DDS      DDU      DDM       DSD      DSS      DSU      DSM

361        362      363        367         371       372      373         377

Then you have

472        473       474        478         482      483      484         488

Where does that line come from and how many down for each column do you do?

Yes Joecool 335 each letter in DSUM- "D" for 1 down , "S" for same,  "U" for

1 up, and "M" for mirror  has 16 columns. If you go back to my original post I

typed in the first 1 sets 6 for "D". To do S, U, and M you replace the first letter only

with of the sixteen "D" with "S" for sixteen sets, then "U" for sixteen sets, and then "M" for sixteen sets.

After you do all that you will have a row of 64 numbers.

Then you wrap each number in the row into a column. That's why I had placed the

'4' row under the '3' row. I just didn't finishing wrapping it. That's why I typed in my

original post,  "wrap all the way down". The last draw I used was 472.

So for example you begin DSUM with "DDD" and go "down, down down" for each

digit position for 472 which leaves you with 361

With "DDS" you go 'down, down, same' with the number 472 which will leaveyou

with 362. And so on... all the way to DMM. Its in my first post.

You then go back and wrap down each number you got for the D's in the formula.

You will then have sixteen columns.

After the D's are, done go the 'S's.

So for example you beginthe 1st set of S's with SDD or  'Same, Down, Down' for each digit position for the last draw 472 which leaves you with 461.

2nd set of the S's is SDS or 'Same, Down Same'  of the last draw 472 leaves you with 461.

3rd set is of S's is SDU or 'Same, Down, Up' of the last draw 472 which leaves you with 463

4th set of S's is SDM or 'Same, Down, Mirror' of the last draw 472, which leaves you with 467.

Remember you go all the way to 16 sets for the 'S's as well just like you did for the

D's. You then do the same for the U's and the M's.

Re-read the first post carefully to get the full formula of sixteen sets.

When all is said and done you will have 64 columns  of numbers. Many of those

columns you will cancel out, because you will see a lot of duplicates. The winning

number is always somewhere in the remaning numbers. Your base 10 original

numbers of DDD is the sourcefrom where all possible numbers spring. It is the

bridge from the last draw to the next draw. With DSUM,  you will have all the

possible combos of the next draw.  The telltale sign of thenext number drawn is in t

he base 10 original. If you can get a strong indicator, maybe from V-tracs, pattern

recognition, pi, digit-out method etc...You can DSUM  just that number into a row of

64 numbers. the row will reduce to about 20 numbers because of duplicates. But

being that the winning number will be in that string you can play all 64 numbers,

and always come up with a straight hit.

Again when this DSUM is used, you always profit. The catch is reducing the

number of columns, or finding the right string in the base 10 original. Hopefully I'll

soon close in on choosing the 1 number out of 10 possible numbers in the base 10

original of DDD-like for example in the above.

472

583

694

705

816

927

038

149

250

361

One of the numbers in this column when you DSUM across will have the correct row

of numbers. Again you find theDSUM for this column by DSUMMING 472 into

producing 64 permutations. Then you wrap each 64 sets. 16 for 'D', 16 for 'S' ,16

for 'U', and 16 for 'M'. You will then have 64 columns.

Pick the string you want to play by going across from the starting base 10 original

and then you play all the numbers across in the row. You would technically be

starting from DDD up until MMM. Being that it may be challenging to find the correct

1 out of ten, which is still great odds, you can play multiple rows. The sweet thing is

that the winning number is ALWAYS in the workout. I know I sound like a broken

record, but the slight redundancy will make things stick.  By the way, the above

workout takes 15-20 minutes. If you could build a program - seconds. Until later.

Ciao.

New Member
SA
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May 9, 2006
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 Posted: May 19, 2006, 4:31 am - IP Logged

Okay I get the DDD down, up, mirro and same thing what I don't get is this you have

First line -->361        362      363        367         371       372      373         377

second -->472        473       474        478         482      483      484         488

I know why there is 361, 361, 363 etc... on the first line...What I don't get is the next line.

you have 472 is that DDD from 361 or should it be 250 ?

Also how far down do you wrap the columns?

New Member
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 Posted: May 19, 2006, 4:39 am - IP Logged

Okay so I think I got it so then after that you just add 1 to every number...

but still how far to go down.

Charlotte NC
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June 18, 2005
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 Posted: May 19, 2006, 5:29 am - IP Logged

You can buy the book called Prof. Hitt's Ready Reference Rundowns and Workouts 1-800-526-1340.  It's over 50 years old. It's already done for youI've dog eared at least 5 books over the years and it only costs \$3.

takeemtothebank

Blundering Time Traveler

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December 25, 2005
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 Posted: May 19, 2006, 5:37 am - IP Logged

Okay I get the DDD down, up, mirro and same thing what I don't get is this you have

First line -->361        362      363        367         371       372      373         377

second -->472        473       474        478         482      483      484         488

I know why there is 361, 361, 363 etc... on the first line...What I don't get is the next line.

you have 472 is that DDD from 361 or should it be 250 ?

Also how far down do you wrap the columns?

Yes JoeCool335,

You just do the first row of D's, S's, U', and M's. Then you wrap it ten rows down

by adding 111 across the 3digit number. You only apply the 64 variations to the

last draw. Once you have the 64 variations of the last draw you wrap it down by

adding 111 down the column, and the numbers increase by +1+1+1

So for example: The DDD of 472(the last draw) is

361.

You don't apply DDD to the next number of 361

You just wrap 361 by adding +1+1+1 to it. It becomes 472, and 583,and so one.

Even if you wrap by subtracting -1-1-1, to get the 250 you spoke, you will still get

the same permutations. But for continuity on this site, you can just add 1. If when

you do your own workouts in and it makes more sense to decrease as you wrap

down, by all means do so... JUST be consistent with that wrapping for all the

pemuatations.

You also ask how far to wrap the columns. Well, the number will wrap unto itself. If

you DDD'd 472 into 361, and then wrapped down by adding +1+1+1 to 361:

361

472

583

694

705

816

927

038

149

250

361

You see it wraps back to 361. You don't need to put in 361 again at the end. And

Remember you don't do regular arithmetic with wrapping. No carrying involved. See

how the 149 becomes 250 instead of 260.

You will have 10 rows of numbers of 64 columns. And you know by wrapping you

would DSUMMED all the numbers in the original base 10 of DDD. Just look down the

DDD original base 10and go accross any row. There you would have its DSUM.

Hope this helps. Later....Ciao

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