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No delusion-100% winning method

Topic closed. 535 replies. Last post 10 years ago by Kola.

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Blundering Time Traveler

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Posted: May 19, 2006, 5:54 am - IP Logged

Addendum:

 

It may be worthwhile to play a string of numbers and look five place up or down

the column and play its mirror as well.

    Raven62's avatar - binary
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    Posted: May 19, 2006, 5:58 am - IP Logged

    one thread would have made this topic easier to follow:

    permutation: same - mirror - up - down

    DDD DDM DDS DDU DMD DMM DMS DMU DSD DSM DSS DSU DUD DUM DUS DUU

    MDD MDM MDS MDU MMD MMM MMS MMU MSD MSM MSS MSU MUD MUM MUS MUU

    SDD SDM SDS SDU SMD SMM SMS SMU SSD SSM SSS SSU SUD SUM SUS SUU

    UDD UDM UDS UDU UMD UMM UMS UMU USD USM USS USU UUD UUM UUS UUU

     

      Kola's avatar - image
      Blundering Time Traveler

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      Posted: May 19, 2006, 6:07 am - IP Logged

      Thanks Tenaj.

      Yes Raven those are the permutations. Thanks. Taken of the last draw, the winning number is always in play. Need a strong pointer though. Working on it...Hopefully soon. And you are right about the thread. Should have kept it one place. Ill never do the again. 'Too much serve and volley'. Ciao

        Raven62's avatar - binary
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        Posted: May 19, 2006, 6:16 am - IP Logged

        Maybe Todd would merge the two threads into one?

          Kola's avatar - image
          Blundering Time Traveler

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          Posted: May 19, 2006, 6:22 am - IP Logged

          Yes,

           I was thinking along the same lines. Already PMed him. Thanks.

            Kola's avatar - image
            Blundering Time Traveler

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            Posted: May 19, 2006, 7:07 am - IP Logged

             Hi Bolade. You wrote

             

            "Thanks  Kola,

            Since the winning  number is there 100% of the time. This method can be used to eliminate numbers  from other methods as well.  Thanks again.

            Bolade'".

             

             

            You're welcome Bolade.

            And yes, since the winning number is always there you can eliminate numbers from other methods. Ciao.

              Kola's avatar - image
              Blundering Time Traveler

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              Posted: May 19, 2006, 7:25 am - IP Logged

              Ok Im confused how many times are you supposed to do this... on your first post you have

               1            2          3          4            5          6           7            8         

              DDD      DDS      DDU      DDM       DSD      DSS      DSU      DSM     

              361        362      363        367         371       372      373         377     

               

              Then you have

              472        473       474        478         482      483      484         488   

               

              Where does that line come from and how many down for each column do you do?

               

               

               

              Yes Joecool 335 each letter in DSUM- "D" for 1 down , "S" for same,  "U" for

              1 up, and "M" for mirror  has 16 columns. If you go back to my original post I

              typed in the first 1 sets 6 for "D". To do S, U, and M you replace the first letter only

              with of the sixteen "D" with "S" for sixteen sets, then "U" for sixteen sets, and then "M" for sixteen sets.

              After you do all that you will have a row of 64 numbers.

              Then you wrap each number in the row into a column. That's why I had placed the

              '4' row under the '3' row. I just didn't finishing wrapping it. That's why I typed in my

              original post,  "wrap all the way down". The last draw I used was 472.

               So for example you begin DSUM with "DDD" and go "down, down down" for each

              digit position for 472 which leaves you with 361

              With "DDS" you go 'down, down, same' with the number 472 which will leaveyou

              with 362. And so on... all the way to DMM. Its in my first post.

              You then go back and wrap down each number you got for the D's in the formula.

              You will then have sixteen columns.

              After the D's are, done go the 'S's.

              So for example you beginthe 1st set of S's with SDD or  'Same, Down, Down' for each digit position for the last draw 472 which leaves you with 461.

              2nd set of the S's is SDS or 'Same, Down Same'  of the last draw 472 leaves you with 461. 

              3rd set is of S's is SDU or 'Same, Down, Up' of the last draw 472 which leaves you with 463

              4th set of S's is SDM or 'Same, Down, Mirror' of the last draw 472, which leaves you with 467.

              Remember you go all the way to 16 sets for the 'S's as well just like you did for the

              D's. You then do the same for the U's and the M's.

              Re-read the first post carefully to get the full formula of sixteen sets.

              When all is said and done you will have 64 columns  of numbers. Many of those

              columns you will cancel out, because you will see a lot of duplicates. The winning

              number is always somewhere in the remaning numbers. Your base 10 original

              numbers of DDD is the sourcefrom where all possible numbers spring. It is the

              bridge from the last draw to the next draw. With DSUM,  you will have all the

              possible combos of the next draw.  The telltale sign of thenext number drawn is in t

              he base 10 original. If you can get a strong indicator, maybe from V-tracs, pattern

              recognition, pi, digit-out method etc...You can DSUM  just that number into a row of

              64 numbers. the row will reduce to about 20 numbers because of duplicates. But

              being that the winning number will be in that string you can play all 64 numbers,

              and always come up with a straight hit.

               Again when this DSUM is used, you always profit. The catch is reducing the

              number of columns, or finding the right string in the base 10 original. Hopefully I'll

              soon close in on choosing the 1 number out of 10 possible numbers in the base 10

              original of DDD-like for example in the above.

                                                                           472 

                                                                           583

                                                                           694

                                                                           705

                                                                           816

                                                                          927

                                                                          038

                                                                          149

                                                                           250

                                                                           361

                                                                             

               One of the numbers in this column when you DSUM across will have the correct row

              of numbers. Again you find theDSUM for this column by DSUMMING 472 into

              producing 64 permutations. Then you wrap each 64 sets. 16 for 'D', 16 for 'S' ,16

              for 'U', and 16 for 'M'. You will then have 64 columns.

               Pick the string you want to play by going across from the starting base 10 original

              and then you play all the numbers across in the row. You would technically be

               

              starting from DDD up until MMM. Being that it may be challenging to find the correct

              1 out of ten, which is still great odds, you can play multiple rows. The sweet thing is

              that the winning number is ALWAYS in the workout. I know I sound like a broken

              record, but the slight redundancy will make things stick.  By the way, the above

              workout takes 15-20 minutes. If you could build a program - seconds. Until later.

              Ciao.

               

               

              I wrote earlier in that if you play the correct string of numbers comprising 64 permuations you will come up with a straight hit. Not neccessarily so. You will at least have box. Straights will be strewn all over the 64 columns of 10 of numbers. Again you will eliminate multiple columns of duplicate numbers that will often give you box duplicates and sometimes straight duplicates. You will be left with a much smaller pool of numbers with which to do the picks .

                paurths's avatar - underground
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                Posted: May 19, 2006, 8:59 am - IP Logged

                Hi,

                i automated this,

                the tool can be downloaded here: https://members.lotterypost.com/paurths/download/kola.zip

                < can not post image right now, extremely slow connection from here at this moment >

                fill in the number for which the workout must be used in the first yellow textbox (drawn number),
                you can have the tool check if the winning number was produced, by entering the number from the following draw into the second yellow textbox.

                Furthermore you have the option to have the tool produce the numbers sorted. check the checkbox for this.
                And, i've added the option to have the tool produce the numbers as they are really produced by the system. (repeating numbers will not be filtered out then)
                B/c, there's either something wrong with my code, or this system does not produce the winning number each time...
                I assume it must be my code, since it produces, after the repeating numbers are filtered out, 460 numbers each and every time...

                cheers
                Ricky

                lasas3

                An onion a day keeps everyone away!!!

                  alexiega's avatar - fetish chick.png
                  atlanta
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                  Posted: May 19, 2006, 9:29 am - IP Logged

                  Thanks Paurths!!!! You are the BEST!!!!!!

                  Let's Get PAID in $ GA $ !!

                    Avatar
                    Pa
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                    Posted: May 19, 2006, 9:34 am - IP Logged

                    Hi,

                    i automated this,

                    the tool can be downloaded here: https://members.lotterypost.com/paurths/download/kola.zip

                    < can not post image right now, extremely slow connection from here at this moment >

                    fill in the number for which the workout must be used in the first yellow textbox (drawn number),
                    you can have the tool check if the winning number was produced, by entering the number from the following draw into the second yellow textbox.

                    Furthermore you have the option to have the tool produce the numbers sorted. check the checkbox for this.
                    And, i've added the option to have the tool produce the numbers as they are really produced by the system. (repeating numbers will not be filtered out then)
                    B/c, there's either something wrong with my code, or this system does not produce the winning number each time...
                    I assume it must be my code, since it produces, after the repeating numbers are filtered out, 460 numbers each and every time...

                    cheers
                    Ricky

                     

                    paurths 

                    unbelieveable before I got to the end of the thread , you already had it programed.

                    As always thanks !!!!!!!!!!!  

                      paurths's avatar - underground
                      Switching between Fairfax, VA and Belgium
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                      Posted: May 19, 2006, 9:39 am - IP Logged

                      If anyone would like to post the image: https://members.lotterypost.com/paurths/images/kola.jpg

                      i can't post it, my browser here at work won't let me ... lol

                      lasas3

                      An onion a day keeps everyone away!!!


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                        Posted: May 19, 2006, 9:50 am - IP Logged

                        kola

                          paurths's avatar - underground
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                          Posted: May 19, 2006, 9:55 am - IP Logged

                          thanx pac!

                          As you can see, the tool will tell you if it produced a hit or not. (only if you input the next number in the textbox "number from next draw (optional)"

                          So i'm wondering if this tool produces the correct numbers, b/c for QC i had several times that it did not produce the winning number....

                          Grtz
                          Ricky

                          lasas3

                          An onion a day keeps everyone away!!!

                            Rick G's avatar - avatar 1766.jpg
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                            Posted: May 19, 2006, 9:58 am - IP Logged

                            Thanks to Kola and Paurths!

                            Many Kudos.......Thumbs Up

                            Posted 4/6:  IL Pick 3 midday and evening until they hit:  555, 347 (str8).



                              United States
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                              June 22, 2005
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                              Posted: May 19, 2006, 9:59 am - IP Logged

                              I punched in the previous night's Florida's winning number of 666, and it produced last night's winning number of 540....WOW!!! 

                               

                              000, 001, 002, 004, 005, 006, 008, 009, 010, 011, 012, 015, 016, 019, 020, 021, 022, 026, 040, 044, 045, 046, 048, 049, 050, 051, 054, 055, 056, 059, 060, 061, 062, 064, 065, 066, 080, 084, 088, 089, 090, 091, 094, 095, 098, 099, 100, 101, 102, 105, 106, 109, 110, 111, 112, 113, 115, 116, 117, 119, 120, 121, 122, 123, 126, 127, 131, 132, 133, 137, 150, 151, 155, 156, 157, 159, 160, 161, 162, 165, 166, 167, 171, 172, 173, 175, 176, 177, 190, 191, 195, 199, 200, 201, 202, 206, 210, 211, 212, 213, 216, 217, 220, 221, 222, 223, 224, 226, 227, 228, 231, 232, 233, 234, 237, 238, 242, 243, 244, 248, 260, 261, 262, 266, 267, 268, 271, 272, 273, 276, 277, 278, 282, 283, 284, 286, 287, 288, 311, 312, 313, 317, 321, 322, 323, 324, 327, 328, 331, 332, 333, 334, 335, 337, 338, 339, 342, 343, 344, 345, 348, 349, 353, 354, 355, 359, 371, 372, 373, 377, 378, 379, 382, 383, 384, 387, 388, 389, 393, 394, 395, 397, 398, 399, 400, 404, 405, 406, 408, 409, 422, 423, 424, 428, 432, 433, 434, 435, 438, 439, 440, 442, 443, 444, 445, 446, 448, 449, 450, 453, 454, 455, 456, 459, 460, 464, 465, 466, 480, 482, 483, 484, 488, 489, 490, 493, 494, 495, 498, 499, 500, 501, 504, 505, 506, 509, 510, 511, 515, 516, 517, 519, 533, 534, 535, 539, 540, 543, 544, 545, 546, 549, 550, 551, 553, 554, 555, 556, 557, 559, 560, 561, 564, 565, 566, 567, 571, 575, 576, 577, 590, 591, 593, 594, 595, 599, 600, 601, 602, 604, 605, 606, 610, 611, 612, 615, 616, 617, 620, 621, 622, 626, 627, 628, 640, 644, 645, 646, 650, 651, 654, 655, 656, 657, 660, 661, 662, 664, 665, 666, 667, 668, 671, 672, 675, 676, 677, 678, 682, 686, 687, 688, 711, 712, 713, 715, 716, 717, 721, 722, 723, 726, 727, 728, 731, 732, 733, 737, 738, 739, 751, 755, 756, 757, 761, 762, 765, 766, 767, 768, 771, 772, 773, 775, 776, 777, 778, 779, 782, 783, 786, 787, 788, 789, 793, 797, 798, 799, 800, 804, 808, 809, 822, 823, 824, 826, 827, 828, 832, 833, 834, 837, 838, 839, 840, 842, 843, 844, 848, 849, 862, 866, 867, 868, 872, 873, 876, 877, 878, 879, 880, 882, 883, 884, 886, 887, 888, 889, 890, 893, 894, 897, 898, 899, 900, 901, 904, 905, 908, 909, 910, 911, 915, 919, 933, 934, 935, 937, 938, 939, 940, 943, 944, 945, 948, 949, 950, 951, 953, 954, 955, 959, 973, 977, 978, 979, 980, 983, 984, 987, 988, 989, 990, 991, 993, 994, 995, 997, 998, 999

                                 
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